"For those of you who don’t know what botting is...we’re talking about the “running around a predetermined path killing things and looting them and selling the goods for gold for hours on end” sort of automated gameplay."
Is this not what players do in the average F2P release?
As an ex-bot developer for the MMORPG RuneScape (before being legally handcuffed), i can safely say that the biggest reasons for development are:
1. Profit
2. Learning experience
Fact of the matter is, i very much enjoyed finding ways to bypass security measure and find clever solutions to complicated problems. I myself was never terribly interested in the act of botting myself, the income from donations/advertisement however (amount up to about 2k euros a month on average), allowed me to have a social life during college, and get a pretty substantial savings account at the same time.
Thesedays i am very much morally aganist it in games with free/player-driven economies as i have seen the damage it causes first-hand.
I played SWG, it had recursive macros as a game feature. The first macro I made was to dismount my speeder and survey for resources then mount again. The next macro I made was to put on my armour (Mabari) or my casual clothes (Patterned Slip Dress). Then I made a macro to sample, pause and make a gun barrel then repeat to level crafting. But it took me eight months to level to Master Carbineer / Master Creature Handler. I couldn’t understand how others could master a combat professions in a week or less.
Then I learned about MOB targeting in a macro, and corpse targeting / looting. Don’t get me wrong, I used combat macros. But I had to manually target, then start and stop the combat. During this time my character was not very rich and I could afford composite armour or doctor buffs. I was very anti-dieing so I did my leveling on Naboo. I know what I should have done was go to Dantooine and joined a leveling group and make beaucoup (bookoo) exp and credits.
But then I wrote a combat leveling macro and leveled a master Teräs Käsi Artist. Watching her level was like watching my own SW movie. I wasn’t waiting on cool downs or watching the toolbar. I was watching the combat. I was happy and I was rich, I bought my first set of composite gear with that macro.
The real change to the game that come from he CU was a switch from tab targeting to FPS action targeting, and the removal of recursive macros. And that is why people left SWG after the CU/NGE. Any other reason is just hiding this fact.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Comments
"For those of you who don’t know what botting is...we’re talking about the “running around a predetermined path killing things and looting them and selling the goods for gold for hours on end” sort of automated gameplay."
Is this not what players do in the average F2P release?
As an ex-bot developer for the MMORPG RuneScape (before being legally handcuffed), i can safely say that the biggest reasons for development are:
1. Profit
2. Learning experience
Fact of the matter is, i very much enjoyed finding ways to bypass security measure and find clever solutions to complicated problems. I myself was never terribly interested in the act of botting myself, the income from donations/advertisement however (amount up to about 2k euros a month on average), allowed me to have a social life during college, and get a pretty substantial savings account at the same time.
Thesedays i am very much morally aganist it in games with free/player-driven economies as i have seen the damage it causes first-hand.
I played SWG, it had recursive macros as a game feature. The first macro I made was to dismount my speeder and survey for resources then mount again. The next macro I made was to put on my armour (Mabari) or my casual clothes (Patterned Slip Dress). Then I made a macro to sample, pause and make a gun barrel then repeat to level crafting. But it took me eight months to level to Master Carbineer / Master Creature Handler. I couldn’t understand how others could master a combat professions in a week or less.
Then I learned about MOB targeting in a macro, and corpse targeting / looting. Don’t get me wrong, I used combat macros. But I had to manually target, then start and stop the combat. During this time my character was not very rich and I could afford composite armour or doctor buffs. I was very anti-dieing so I did my leveling on Naboo. I know what I should have done was go to Dantooine and joined a leveling group and make beaucoup (bookoo) exp and credits.
But then I wrote a combat leveling macro and leveled a master Teräs Käsi Artist. Watching her level was like watching my own SW movie. I wasn’t waiting on cool downs or watching the toolbar. I was watching the combat. I was happy and I was rich, I bought my first set of composite gear with that macro.
The real change to the game that come from he CU was a switch from tab targeting to FPS action targeting, and the removal of recursive macros. And that is why people left SWG after the CU/NGE. Any other reason is just hiding this fact.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.