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[Poll] What Kind Of $$$ Do You Represent?

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Comments

  • SulaaSulaa Member UncommonPosts: 1,329
    Originally posted by DaezAster
    Bit bias to equate p2p with goodness in poll.  Curious as I often here people say p2p because they dislike cash shops but I can't think of a p2p without one as well. Feel free to let me know I'm wrong if I am. End of the day the payment model doesn't  matter so much to me as how much I like the game.

    Easy.  I did vote P2P,  since that's only acceptable for MMORPG model for me but I don't play any P2P or any F2P game for that matter.  Also I would not play P2P with cash shop.

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    F2P - Only cosmetic items and maybe convenience occasionally like bag space.  Never really spend more than I would on a sub.

    B2P - Love it, and again I'll spend more money on cosmetic items and convenience when available.  The "buy-in" keeps most of the trolls out.

    Sub - Cash shop turns me off as I feel I'm already paying for a sub and should have all content available to me.  A sub model is okay, but I feel B2P is the future.

    Hybrid - Options can be good, but often the disparity between a subbed player and a free to play player makes me not want to put ANY money into the game.  Developers have to be careful here.

  • VidirVidir Member UncommonPosts: 963
    For me it is fair to pay about 10-15€ for game subscription per mont,if the game is free to play and free download I think it would be fair to pay about same cash for ingame stuff,but only if the game is seriously good and the stuff are allmost impossible to find as loot in the game.
  • erictlewiserictlewis Member UncommonPosts: 3,022

    I cant vote as I pay a sub.  Bad poll design. 

     

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Muffins. Because there isn't another side that is hating you for liking it.
  • LyrianLyrian Member UncommonPosts: 412

    I enjoy the subscription model because it is a barrier in keeping the 'riff-raff' out, I tend to be extremely community focused. Those spending money to play their games tend to be more concerned about their reputation and behave in a much better manner socially. In addition to (sometimes) learning the game better and being more skilled with their characters.

    I find F2P and B2P models to encourage a disposable community where the only thing that matters is the quantity of players, and maintaining a high recruiting rate to replace the players that leave/get bored of the game.

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