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Were sheep, developers decide what we like.

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  • GroovyFlowerGroovyFlower Member Posts: 1,245
    Originally posted by page975

    WoW : 

    Easy, don't need others until end game.

    Dungeon finder, don't need others.

     

    Rift :

    Quest hubs, Cant play with others because you have to match each other quest for quest in a carrot on a stick fashion, until end game.

     

    Guild Wars 2 :

    Quest hub, carrot on a stick

    Auto grouping

    Smart servers, but you will eventually make it to your server, but don't make any sudden moves because your off your server again.

     

    D&D Online, LOTRO, EQ2, Neverwinter :

    F2P....Who has purchased what package ? who is gimped ?....I can't play with you, you will not spend a penny.

     

    Defiance :

    The chat is screwed up, best to play by yourself anyway after all it's auto grouping....Developers don't care anyway.

     

    Aion :

    They actually drop popcorn on the ground where to go next !

     

    Warhammer :

    Remember that mess, remember the marketing. RvR, yet they game all the exp to scenarios leaving RvR and the open world a ghost town.

     

    Wildstar :

    They are keeping the cash shop a secret....Why ?

     

    I could sit here all day with every game ( most are not mmos ). something in common NOT BUILT FOR COMMUNITY !

     

    WoW:Easy carrot on stick liniear quest hubs

    Guild Wars 2 Quest hubs not realy you dont have to talk to npcs most time and carrot on stick also not true its a open game begin/endgame from start your not limited, many avaible already from the start you can jump forward backward with scaling.

    Dynamic events is there so you dont realy need quest hubs.

    Dynamic grouping not auto grouping in away its not grouping at all.

    Don't make any sudden move off server ???...what you babbeling about lol

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Vermillion_Raventhal

     

    I have said before the great number games has been replace to getting whales into your cash shops.  Don't need to worry about the whiny players who are tired of the same old and blow through content like a coke head.  

     

    Not a bad model. It is a win-win-win. Devs make money. Whales got their epleen. Free players got free content.

     

  • SovrathSovrath Member LegendaryPosts: 32,949

     Were sheep, developers decide what we like.

     

    That's not even remotely true. I think they look at trends, at demographics, see what is selling, see what features are wanted and what features are just not used, and they go from there.

     

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  • AG-VukAG-Vuk Member UncommonPosts: 823
    Originally posted by Sovrath

     Were sheep, developers decide what we like.

     

    That's not even remotely true. I think they look at trends, at demographics, see what is selling, see what features are wanted and what features are just not used, and they go from there.

     

    Then their evaluation process is severely flawed.

      Going by trends implies that the Devs themselves are sheep. Trends implies, that they are actually following what the other guy is doing. Demographics is a bust argument since this is in flux and isn't representative and can be skewed based on the questions asked. There's the Marketing demographic ( potential ) and the actual consumer demographic. They vary greatly.

    " See what's selling "  Again referring to Devs as the sheep.

    " See what features are wanted and what features are just not used, and they go from there. " Sorry it's just not done that way. That implies that the Dev has extensively tested and used all the features available to them and determined statistically what is of value and what isn't. It just doesn't happen. Not mention that certain engines have limitation that makes the for a very grand premise.

    I think the statement is more accurate then you give it credit. If you'd like to add the Devs are just plain lazy in game development that's probably more accurate. To say it's not even remotely true, well that's just giving the Devs far too much credit for something that has become plainly obvious over the last 8 years.

    image
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by AG-Vuk
    Originally posted by Sovrath

     Were sheep, developers decide what we like.

     

    That's not even remotely true. I think they look at trends, at demographics, see what is selling, see what features are wanted and what features are just not used, and they go from there.

     

    Then their evaluation process is severely flawed.

      Going by trends implies that the Devs themselves are sheep. Trends implies, that they are actually following what the other guy is doing. Demographics is a bust argument since this is in flux and isn't representative and can be skewed based on the questions asked. There's the Marketing demographic ( potential ) and the actual consumer demographic. They vary greatly.

    " See what's selling "  Again referring to Devs as the sheep.

    " See what features are wanted and what features are just not used, and they go from there. " Sorry it's just not done that way. That implies that the Dev has extensively tested and used all the features available to them and determined statistically what is of value and what isn't. It just doesn't happen. Not mention that certain engines have limitation that makes the for a very grand premise.

    I think the statement is more accurate then you give it credit. If you'd like to add the Devs are just plain lazy in game development that's probably more accurate. To say it's not even remotely true, well that's just giving the Devs far too much credit for something that has become plainly obvious over the last 8 years.

     

    So are you calling people sheep because they make decisions based on history and reliable data, or because they make decisions based on history and reliable data that conflicts with what you want to be true?

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • pantheronpantheron Member UncommonPosts: 256
    I'm happy that the money I spent in games helped lead MMO's to where they are today, because I like where they are today. I'm sorry that the OP's money was spent trying to send it in the other direction, and there wasn't enough money to send it that way, but don't try to tell other people they're sheep because they used their money to voice their opinions. when i bought and subbed to Aion that was me saying "this game has features I enjoy enough to pay for!" same when I subbed to WoW or when I bought things in cash shops in EQ2. Sorry that not enough people voiced  the same opinion as you, but thats the way the cookie crumbles. 

    I play MMOs for the Forum PVP

  • AG-VukAG-Vuk Member UncommonPosts: 823
    Originally posted by Loktofeit
    Originally posted by AG-Vuk
    Originally posted by Sovrath

     Were sheep, developers decide what we like.

     

    That's not even remotely true. I think they look at trends, at demographics, see what is selling, see what features are wanted and what features are just not used, and they go from there.

     

    Then ..... 8 years.

     

    So are you calling people sheep because they make decisions based on history and reliable data, or because they make decisions based on history and reliable data that conflicts with what you want to be true?

     

    The majority of people are sheep , we've know that for a long time. Marketing, media and political parties have proven that people are easily manipulate and lead by the nose. Problem is that the devs are pretty well, no different. Majority of people are impulse purchasers who base decisions more on history then reliable data. The same applies to Devs.

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