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What EQ next needs to bring to the table.

surfer88surfer88 Member Posts: 33

This is strictly my opinion and in no way reflects what they will actually do with the game but some changes they need to have. The examples I will give will reference other games as that is the only way to describe them.

 

COMBAT

From EQ1/EQ2/ and even EQOA, sony has had some lackluster combat to say the least... They can really pick up some great things from other games and I really hope they stay with tab targeting. My reason behind this is for the classes that i will bring up later but some major things they need to do is make it more fluid. Another thing is adopt a 14 hotkey system with the 8 slot spell bar. Don't clutter the UI if your game is meant to be walked around and explored. Warriors should have animations for AoE taunts, leaps/charging mechanics for entering a fight through skills as they level not AA's. Make each class unique and have certain spells only available to that class once again. Warriors, paladins, SK's should be staple tanks once again but with different mechanics to still make them fun to group with on different occasions. Warriors could be the HP tank while pallys have the AC buffs to mitigate dmg a little better and Sk's could have superior aggro abilities with spells and dmg shields. Don't rush the spells/skills either, no one wants an ability that is just differently named from another class that does the same dmg and spell effect. 

 

SPELLS/SKILLS

Comments

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by DMKano

    Imagine having to learn how to play a game again, how exciting would that be?

    Having to relearn a game is why I never played EVE, worst MMO I ever tried. After 2 hours I was still reading about how to play the game.

    I want familiarity in another package. I don't want to relearn how to play a game, I play high fantasy MMO because I like them.

  • donpopukidonpopuki Member Posts: 591
    I hope they take combat in a complety new and unique direction. They need to get away from the MMO tropes and rebuild the combat system from the ground up. If they truly want the game to stand out as the new era of MMOs then the combat mechnics need to be overhauled.
  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Waterlily
    Originally posted by DMKano

    Imagine having to learn how to play a game again, how exciting would that be?

    Having to relearn a game is why I never played EVE, worst MMO I ever tried. After 2 hours I was still reading about how to play the game.

    I want familiarity in another package. I don't want to relearn how to play a game, I play high fantasy MMO because I like them.

    Learning a game via reading it like a text book is just one option. You can learn a game by simply playing it. When i first started playing EVE i never spent any time reading guides or tutorials and i did just fine. 

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

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  • GholosGholos Member Posts: 209
    Originally posted by surfer88

    TWarriors could be the HP tank while pallys have the AC buffs to mitigate dmg a little better and Sk's could have superior aggro abilities with spells and dmg shields. Don't rush the spells/skills either, no one wants an ability that is just differently named from another class that does the same dmg and spell effect. 

     

     

    I like this idea of different types of tanking, particulary the HP tank for the warrior, i think that the warrior should have a lot more hp than paladin and shadow knight (and i hope that only plate classes can be tank).

    I would to see the shield for tanking for the warrior (pal. and sk should use magic abilities as you say), but a shield that make the difference in absorbing dmg,  block attacks and raise AC, a shield worth to be used.

    Personaly i would  like to use 1h and shield with my tank warrior.

    image


    "Brute force not work? It because you not use enought of it"
    -Karg, Ogryn Bone'ead.

  • WheskyWhesky Member Posts: 125
    Originally posted by Waterlily
    Originally posted by DMKano

    Imagine having to learn how to play a game again, how exciting would that be?

    Having to relearn a game is why I never played EVE, worst MMO I ever tried. After 2 hours I was still reading about how to play the game.

    I want familiarity in another package. I don't want to relearn how to play a game, I play high fantasy MMO because I like them.

    I've never been a long term player of EvE, but always when I've tried it (like now) I am engrossed. The game is so deep and complicated (as far as my impression goes), it's challenging and you need to learn the game. It's the same way I experienced SWG.

    I hope EQN won't be "just" familiraity in another package, and I bet it wont, if they're going to innovate.

    SWG, Eve, Planetside 2, EQN, Star Citizen

  • InFlamestwoInFlamestwo Member Posts: 662

    What EQ Next need is the chain skills from Vanguard and dodging and movement on top of that. A chain skill in Vanguard is kind of the "key" or "ultimate" abillity that is available when you do a critical hit.

    So for example a scenario would be. Blood Mage (healer) is in a tough situation, he has a hard time healing his team because of too many mobs attacking. The chain skill becomes available and BOOM everyone gets a nice heal on them, saving  them from dying.

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