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Is this essentially Vanguard 2?

burdock2burdock2 Member UncommonPosts: 420
Seeing as how Vanguard was hailed as a spiritual successor to the original EQ, would it stand to reason? 
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Comments

  • MargulisMargulis Member CommonPosts: 1,614
    Well, not to go too far out on a limb here, but I would think it's probably more of a successor to Everquest.  Especially since SOE didn't have anything to do with actually developing Vanguard.  I will say I would be more than happy to see ships and diplomacy in the game though :)
  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    I know we haven't heard much about what the gameplay is going to be like, but what little we've been told doesn't really sound much like Vanguard.
  • uolenuolen Member Posts: 4

    Careful margulis, your lack of knowledge is showing.

     

    SOE did not develope Everquest. Everquest was a text based MMO developed by Brad McQuaid, Steve Clover, and Bill Tros. They did such a good job making a text based MMO into a 3d game, SOE picked up the game and the developers.

     

    Lets see if I remember this next part correctly. Pretty sure brad hated the design of everquest 2, left SOE, created Sigil Games, and made what he wanted to be the true successor to Everquest, Vanguard. After running out of funding, SOE bought out Sigil and Vanguard, fired 90% of the staff basically the same day, and launched the game way too early with so many bugs it TANKED.

     

    Since EQ Next is being developed by SOE, and SOE had nothing to do with either EQ or Vanguard, it would then technically be the spiritual successor to EQ2.

  • XthosXthos Member UncommonPosts: 2,740
    I would be fine with that, but I doubt it.
  • nennafirnennafir Member UncommonPosts: 313
    Originally posted by uolen

    Careful margulis, your lack of knowledge is showing.

     

    SOE did not develope Everquest. Everquest was a text based MMO developed by Brad McQuaid, Steve Clover, and Bill Tros. They did such a good job making a text based MMO into a 3d game, SOE picked up the game and the developers.

     

    Lets see if I remember this next part correctly. Pretty sure brad hated the design of everquest 2, left SOE, created Sigil Games, and made what he wanted to be the true successor to Everquest, Vanguard. After running out of funding, SOE bought out Sigil and Vanguard, fired 90% of the staff basically the same day, and launched the game way too early with so many bugs it TANKED.

     

    Since EQ Next is being developed by SOE, and SOE had nothing to do with either EQ or Vanguard, it would then technically be the spiritual successor to EQ2.

    You are incorrect.  Maybe wikipedia some of your details.

    Basically, Vanguard failed all by itself, without any help from SOE.  I was a beta player of Vanguard.  You might like to blame SOE, but it failed because Brad had too much VISION and not enough common sense.  It is a hard lesson to learn.  I hope that EQ Next has a lot of common sense and I don't think I care about the VISION.

  • uolenuolen Member Posts: 4

    I played Vanguard at launch. The game was way beyond its  timeline, had already costed way more money than intended, and SOE did what they had to do to get it into making money, which was a software launch that I paid 50 bucks for a broken game. I still have the box in my closet. I didn't say SOE failed vanguard, vanguard was simply GIANT and would have taken atleast another year to qualify a smooth launch.

     

    When starting zone quests are broken, the game was obviously rushed.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by uolen

    Careful margulis, your lack of knowledge is showing.

     

    SOE did not develope Everquest. Everquest was a text based MMO developed by Brad McQuaid, Steve Clover, and Bill Tros. They did such a good job making a text based MMO into a 3d game, SOE picked up the game and the developers.

     

    Lets see if I remember this next part correctly. Pretty sure brad hated the design of everquest 2, left SOE, created Sigil Games, and made what he wanted to be the true successor to Everquest, Vanguard. After running out of funding, SOE bought out Sigil and Vanguard, fired 90% of the staff basically the same day, and launched the game way too early with so many bugs it TANKED.

     

    Since EQ Next is being developed by SOE, and SOE had nothing to do with either EQ or Vanguard, it would then technically be the spiritual successor to EQ2.

    Actually, "Development of EverQuest began in 1996 when Sony Interactive Studios America (SISA) executive John Smedley secured funding for a 3D game like text-based MUDs following the successful launch of Meridian 59 the previous year. To implement the design, Smedley hired programmers Brad McQuaid and Steve Clover, who had come to Smedley's attention through their work on the single player RPG Warwizard."

    There's more specific info out there but that's the basic idea. A lot of people see Smedley as such an evil money hungry person, but they forget that he really fought for the concept of a 3D MMO and without him it probably would not have happened.

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  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by uolen

    I played Vanguard at launch. The game was way beyond its  timeline, had already costed way more money than intended, and SOE did what they had to do to get it into making money, which was a software launch that I paid 50 bucks for a broken game. I still have the box in my closet. I didn't say SOE failed vanguard, vanguard was simply GIANT and would have taken atleast another year to qualify a smooth launch.

     

    When starting zone quests are broken, the game was obviously rushed.

    Sigil launched it as a broken game. SoE only published said broken game lol. Might have even been a joint publishing deal I believe.

    It was not part of SoE's lineup of MMOs in any way shape or form at the launch of Vanguard.

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  • uolenuolen Member Posts: 4
    Ah 1996, back when giant teams paid for by online companys created games. Oh wait.......
  • xxxxxx1xxxxxx1 Member UncommonPosts: 105
    I would think EQN is a spiritual successor to SWG when you are looking at the game designs.
  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by uolen

    Careful margulis, your lack of knowledge is showing.

    SOE did not develope Everquest. Everquest was a text based MMO developed by Brad McQuaid, Steve Clover, and Bill Tros. They did such a good job making a text based MMO into a 3d game, SOE picked up the game and the developers.

    Well I have never heard of a text based MMO called Everquest, and I am almost certain that Everquest was always a Sony property (QEYNOS backwards folks) although Verant  (which Sony always owned) is the developer most people remember.

    Brad McQuaid did develop a game called Warwizard for the Amiga but that was not text based either.

  • uolenuolen Member Posts: 4
    Everquest was completely text based.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by uolen
    Everquest was completely text based.

    I thought my Dark Elf kinda looked like a bunch of letters...

    image
  • Redfeather75Redfeather75 Member UncommonPosts: 230

    Maybe he meant EQ was the evolution of the MUD. I don't know.
    And I hope EQN isn't anything like EQ2. Move on I say. Move on.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by Redfeather75

    Maybe he meant EQ was the evolution of the MUD. I don't know.
    And I hope EQN isn't anything like EQ2. Move on I say. Move on.

    Based on what little we do know, it doesn't sound like it will be. Would be a silly move anyways, why shuffle your existing players into a new game. Generally the idea should be to bring in new players, not just shuffle around your existing ones.

    image
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Margulis
    Well, not to go too far out on a limb here, but I would think it's probably more of a successor to Everquest.  Especially since SOE didn't have anything to do with actually developing Vanguard.  I will say I would be more than happy to see ships and diplomacy in the game though :)

    Well not SOE but Brad McQuaid most certainly.That is why VG was also buggy on release,we are talking about the same type of engine no doubt since brad was the main guy on EQ1.They also  restructured the game 16 months ago,perhaps possibly Brad influenced this?

    They also hired several VG employees including the guy who made that political card game in VG.I really believe that MANY of the current gamer's do not understand how good a game VG actually is and how much it brings to the table.

    There is no question VG did everything EQ and EQ2 did only better in almost every way.It was simply released by Sigil not a big name player and lacked funding.

    If Vanguard was released instead of Wow by Blizzard it would have been the biggest most populated game out there.

    I believe Next will be more of Vanguard with a few new ideas.I have absolutely no problem with that,the game will have common ideas,solid graphics,large game world,structures with architectures/insides,large cities.So in other words even if it was just more of the same old,it would be a good solid game,the bonus is most of us expect a little more,since SOE is making that claim.

     

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Redfeather75Redfeather75 Member UncommonPosts: 230

    I just hope the sandboxy ambition carries over to how characters can play. I like to theorycraft. I REALLY like to theorycraft.
    /crosses fingers

    edit: boo, apparently theorycraft isn't the right word. I like making builds. Like M:tG scope.

  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by Fendel84M
    Originally posted by Redfeather75

    Maybe he meant EQ was the evolution of the MUD. I don't know.
    And I hope EQN isn't anything like EQ2. Move on I say. Move on.

    Based on what little we do know, it doesn't sound like it will be. Would be a silly move anyways, why shuffle your existing players into a new game. Generally the idea should be to bring in new players, not just shuffle around your existing ones.

    Hmm, so why the "My EQ Story (tell us what Everquest means to you)" video promotion? {EQ Next Official site and at E3 https://www.everquestnext.com/}

    Why launch it at SOE Live to "our loyalest fans"?

    Yes they are going to market to a wider audience and try to bring in new players.

    Yes they are continuing to work on EQ and EQ2

    But do you really think that the marketing strategy is to not bring in as many of those EQ and EQ2 players (past and present) as possible?

     

  • killahhkillahh Member UncommonPosts: 445

    Smedley came up with the pitch for EverQuest.

    Vanguard was rushed out the door due to funding issues and released as an incomplete game, suffered horribly, and was bought by soe and gradually fixed. Vanguard was ahead of its time yes.

    I was one if the first beta testers for Vanguard as well, and if only that game had even 6 more months, would have become a foundation game like uo and Eq were.

    edit: autocorrect blows :)

    over 20 years of mmorpg's and counting...

  • KarbleKarble Member UncommonPosts: 750

    So Sony had a sub-company called 989 studios.

    This company 989 was divided into different parts working on different projects.

    Early in 1999 the part working on Everquest broke away from Sony to form a new company called Verant Interactive. Sony then saw the error of it's ways and bought Verant Interactive to keep the fantastic new franchise under it's umbrella.

     

    I played Vanguard a bit. Long enough to know they were onto something interesting, but clearly lacked either the technology at the time or the finances to see the dream fully realized.

    I think of any themepark game I could reference, Vanguard 2 might be the closest.

    I am hoping it's more of an Arch Age 2 with EQ classes, races, lore, npc's, universe.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Dear God I hope not.  Even after Vanguard got all its bugs and kinks worked out the game was unpolished and not fun.  The combat was just atrocious and I hope EQN is nothing like that.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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  • DandalusDandalus Member Posts: 13
    Originally posted by craftseeker
    Originally posted by uolen

    Careful margulis, your lack of knowledge is showing.

    SOE did not develope Everquest. Everquest was a text based MMO developed by Brad McQuaid, Steve Clover, and Bill Tros. They did such a good job making a text based MMO into a 3d game, SOE picked up the game and the developers.

    Well I have never heard of a text based MMO called Everquest, and I am almost certain that Everquest was always a Sony property (QEYNOS backwards folks) although Verant  (which Sony always owned) is the developer most people remember.

    Brad McQuaid did develop a game called Warwizard for the Amiga but that was not text based either.

    Pretty sure what Uolen meant by "text based MMO" was this:

    NPC: We have had a recent surge in [gnoll activity].

    Player: (types) What about gnoll activity?

    NPC: Ah, you wish to help with our gnoll problem, eh? etc etc

    A player would get a quest by actually seeking out NPCs and "listening" to them, never knowing if that NPC

    had a quest or not. I don't think Uolen meant an actual text-based MUD.

  • asdarasdar Member UncommonPosts: 662

    I think, and hope that EQN is the spiritual bastard of Everquest and SWG, I don't hear anything that sounds like Vanguard yet. I liked a ton of the parts of Vanguard, so it wouldn't be a bad thing altogether.

    Asdar

  • ice-vortexice-vortex Member UncommonPosts: 960
    RPS: That seems to be the trend with more systemic MMOs like that. Similar to EVE, where a lot of what ends up going into the game is shaped by the players. Is there where SOE’s hoping MMOs are headed? To the point of shedding off archaic, grindy quests in favor of dynamic worlds? I mean, I see a bit of EVE in PlanetSide’s structure, but what about in, say, EverQuest Next?
     
    John Smedley: We are, as a company, embracing that. I don’t talk a lot about EverQuest Next because we’re not ready to yet, but I will say that you’re going to see that times 20 in the next EverQuest. We’re embracing that. That’s the whole game. It’s going to be a very, very different game than the original EverQuest or any other MMO ever made.
     
  • BatCakezBatCakez Member Posts: 127

    It's nothing until we get more information on it.

    As for what I personally believe... I don't have much faith in anything from SoE, not since EQ2. EQ2 wasn't horrible now, but it didn't stick as long as I think most would've liked it to. I stand opposing of their success until they prove me wrong (and I would love for that to happen, just once!)..

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