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So, I participated in the last beta and leveled up to level 10-ish. I was quite impressed by the game's polish, attention to detail, decent quest dialogue and the variety of activities you can participate in to get experience. What I wasn't impressed by at all was combat. Not because it was bad mechanically, but because I (an Archer) could win by pressing practically any buttons in any order or just spamming my first skill.
Now, I know MMOs are usually quite easy at first, but in the last two themeparks I played - GW2 and TSW - it was at least possible to lose a battle without acting like a complete idiot even during the first few hours of the game. It seems almost impossible in FF14. This is made worse by the fact that most mobs in my starter area weren't aggressive, so I was always at an advantage while initiating combat. I participated in some FATEs and they were slightly more challenging, but I never really had to worry about dieing in them, either, even though some were a level or two above my level.
Slow and tactical combat is my favorite, but it's only good when you have to use some tactics. When you don't, it's even more boring than easy action combat. So, when does this game's difficulty rise consistently? I've read even the first few dungeons pose no real challenge and have absolutely no desire to play for dozens of hours just to get to the "good stuff".
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The game begins to show you some of the more interesting challenged by Level 15 and continues to do so through Level 20 in this stage of Beta. Copperbell Mines is the first instance of things starting to get difficult, but for most vets of MMOs the experience isn't too big of a threat and a good party can adapt on the fly; however, the challenge may come if you're grouped up with complete idiots -- and they do exist.
There were even people who found Baby Ifrit difficult. Many vets call him Baby Ifrit because well, he only employs two tactics really.. it's nothing compared to Ifrit Extreme which will come later at the game's release. Also difficulty options will be available for all Dungeons at release, allowing you to return to the content and ramp up the difficulty via the Duty Finder.
Furthermore, if you want a Solo-Challenge, you can ramp up the difficulty of Guildleves.
Later in the game's like they will allow you to duo Dungeons with Chocobos too.
Gotta love troll posts. I recommend you ignore this comment via the "Block" option. I did.
Loadstone link please
The first 15-20 levels is a tutorial for sure. I got to level 23, did the first 3 intro dungeons, Haitatal (?) dungeon, and Ifrit. Nothing was exceptionally hard, but I could see the difficulty level rising. We had one wipe of all the fights I did. Nothing was even close to FFXI, which is where I got my start, but if SE doesn't completely abandon it's roots, there will be some realy tough things ahead - bosses that could take months/years to get people geared up well enough to beat it. At least I hope so.
Honestly, nobody can say for sure at all right now - we just haven't seen enough content. But I would expect it to be very good overall.
I have not personally tried any dungeon content 30+ but a few of my friends are legacy members. They tell me the hard mode stuff at 50 was very challenging content. Like I said, 35-50 not really sure though seeing all of it is new so nobody has done it.
I am excited to see some harder stuff though for sure. Right now it's all really easy.
Leveling from 1 to 50 isn't going to be hard, my experiences is only from 1.0 where i have two level 50 crafts, fishing 50 and almost all the combat jobs 50, Ifrit and the mog fight where a little hard, I have no idea if these fights will be in 2.0. I'm hoping the bosses,NM,HNM will be as hard as the ones in FFXI just without the two days wait but i'm not holding my breath.
The game visually looks amazing and I'm looking forward to playing my Lalafell again.
Why am I trolling? The content in beta, which makes up half of the leveling process, is brain dead easy. Anybody who has played any mmo in the last 5 years and has a shred of common sense can figure out the fights within seconds. Granted, if you're a total noob to the genre it could be a bit harder to figure out the concepts. As most modern mmos go, the game doesnt start until 50.
aand that explains it...
Because my name nullifies my opinion on how incredibly boring/easy it is so far? You square enix defense drones try to downplay any negative feedback with a religious fervor.
The loadstone is like the wow armory...if you go to the beta forms it even has a link to it. But yea, like the guy above me, I'm not finding that character in any search so nice try but you failed
http://na.beta.finalfantasyxiv.com/lodestone/character/2706049/
Honestly, most of the game in beta atm is pretty easy (unfortunately). Including the dungeons.
Played a THM up to lvl 34, a CNJ to 24, and most of the other jobs between 15-20.
The most challenging content available atm comes from either:
- Certain solo story quests (i.e. the lvl 15 one, and part of the lvl 20 one)
- Certain FATE events (some of the FATEs are kinda challenging if you dont have enough / the right people there to complete them. However, most of the time they are just a zergfest)
HURRDURR LINK LODESTON OR UR TROLL, I DID ALL BETA AND IT WAS SSUPER HARD
oh and inb4 someone actually says "its just beta"
I'm not down playing any negative feedback at all but there is no reason to lie about it. If you haven't done it then you have no idea and obviously you haven't really done it
Edit: so at least you have played but the highest job you have is only low 30's so again, you have not done everything in the beta
I'm currently in the beta, but haven't played much because of a few reasons, mostly that I'm bored of quest hub games, and the early levels of FFXIV just really remind me of "ok let's get you started on your questing".
So, I read a lot of people here saying that there are dungeons at lvl 20 or so... are these instanced? Am I hearing this right? Dungeons?
There is a lot of possitive feedback they are getting for ARR, but I have to wonder if any of this is coming from FFXI vets.
Anyone else bothered by the way things are going in ARR?
Ask yourself this; If you had an option to play FFXIV: ARR or FFXI HD, which would you play?
Was in multiple linkshells, the main one being 'Realm Reborn' on Gilgamesh (a temp LS for the beta).
I'm sorry if you felt everything was hard, but try and be constructive.
Please tell me what I havent done in the beta. I've done every dungeon available. I have finished the story quest. I have joined a grand company. What else is there? Crafting has nothing to do with difficulty, and neither does grinding low level quests. FATE's are a zerg and can be faceroll easy or impossible depending on the amount of people that show up.
I was attempting to be sarcastic, I agree with all of your points.
well I can't view your achieves but with your health I highly doubt you did Brayflox's Longstop...if so then I stand corrected.
The dungeons actually start before 20 (I think it's like lvl 15/16 for the first one). There is a story quest from 15-20 that involves you going through 3 dungeons (Sastasha, Tam Tam Deepcroft, and Copperbell Mines) in each of the main quest areas for each city.
Yes, they are all Instanced. This game is actually somewhat instance heavy. All dungeons, and story quests are instanced so far.
I myself am a FFXI, and I've been playing w/ other FFXI vets since the first beta phase. I like it, but I do feel like parts of it are way too easy, and I AM STILL annoyed that noone has been fighting to bring back skillchains. The limit break system in FFXIV is pretty much garbage. It's uninteresting, and the skills are currently reused for multiple classes. I don't want a fight in which we are basically spamming skills / rotations until 1 guy can use the LB meter, but that's currently what we have.
Other than that, I think FFXIV is doing a lot of things right. It's NOT FFXI, it is very much a different game. That's just something you'll have to accept if you want to give this game a fair shot.
- The problem with FFXI, is most people wouldn't play that game again nowadays. It had a HUGE time commitment back when it first released, and now it would just be unacceptable. I know I had a few friends that wanted to play FFXI but just couldn't give up enough time to make it worthwhile. It did have more complex environment, and combat systems, and they will both be missed.