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Firefall is a non-linear Sandbox MMO

TheHavokTheHavok Member UncommonPosts: 2,423

Source: http://vimeo.com/69918736

1:38

I've only played 1 hour thus far but i'm enjoying myself.

Pros:

-Silky Smooth controls and gameplay (a HUGE plus in my book)

-Fun use of weapons and abilities

-Extremely polished, easy to use interface and UI.

-You can switch between third person and first person view.

- Areas are populated but not too dense and not too barren.

-Tutorials everywhere that are quick and to the point.

-Not bogged down by boring lore.

-Able to go ANYWHERE (but i've died a lot to areas where the mobs were too strong)

-Change class (warframe?) easily.

Cons:

-A little too non-linear.  I wasn't sure what to do or where to go the first 30 minutes.

-Bugged starter quest (atleast that's what i've been told).

 

Conclusion: I would recommend to anybody interested to check it out.

Comments

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    And all the above make the game a non linear sandbox mmo in your opinion, ok.

    So i wonder what you call games like Wurm Online.

    I take if this game has terrorforming as well.




  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by SavageHorizon
    And all the above make the game a non linear sandbox mmo in your opinion, ok. So i wonder what you call games like Wurm Online. I take if this game has terrorforming as well.

    No, not at all.  How did you even draw that conclusion?? 

    I simply linked the Firefall video where they claimed the game was a non-linear, Sandbox MMO.  I then added my OWN pros and cons of the game.

  • Jadedangel1Jadedangel1 Member UncommonPosts: 187
    I'm still confused as to why this game is considered a sandbox. I mean sure you can craft gear, and there aren't many quests, but otherwise I don't see any other feature that "screams" sandbox to me. I haven't been playing long so maybe I'm missing things, but so far no one has been able to explain it to me which makes me think its non-existent. Can I build a house? Can I build anything at all besides gear? Does what I do in the field affect anything else in the game?
  • GhavriggGhavrigg Member RarePosts: 1,308
    Originally posted by Jadedangel1
    I'm still confused as to why this game is considered a sandbox. I mean sure you can craft gear, and there aren't many quests, but otherwise I don't see any other feature that "screams" sandbox to me. I haven't been playing long so maybe I'm missing things, but so far no one has been able to explain it to me which makes me think its non-existent. Can I build a house? Can I build anything at all besides gear? Does what I do in the field affect anything else in the game?

    I think this is why they refer to it now as a "Non-linear Open-World MMO" rather than sandbox. Which is a better description.

  • FusionFusion Member UncommonPosts: 1,398

    Sandbox? HAH.

    It's an open area (as long as you stay away from the meld (fancy invisible wall)  shoot'em-up with couple of quests and some random events (as dynamic as rift's rifts.. spawn at random location)

    PVP is instanced into arenas (domination and the like)

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • DAS1337DAS1337 Member UncommonPosts: 2,610

    It's NOT a sandbox at all.

     

    You can temporarily affect the game world by pushing back the veil or melding, or whatever it's called to unlock areas to explore in.. but other than that, it's nearly 100% theme park.

     

    There is no alternate progression.  You have to kill things to harvest.  You choose classes instead of just using what you find.  There is arena PvP.  I mean, they use the RIFT gimmick with their invasions.  Once that gets boring, there really is nothing left.  No housing, no ships, there is only one smallish map, and it's heavily instanced (Or phased?) like this whole megaserver craze that most sandbox fans do not like.

     

    It's fun for a while.  I played for a month or so a while back in closed beta.  I've kept tabs on it, but nothing major has really been added to the game.

  • Jadedangel1Jadedangel1 Member UncommonPosts: 187
    Originally posted by Ghavrigg
    Originally posted by Jadedangel1
    I'm still confused as to why this game is considered a sandbox. I mean sure you can craft gear, and there aren't many quests, but otherwise I don't see any other feature that "screams" sandbox to me. I haven't been playing long so maybe I'm missing things, but so far no one has been able to explain it to me which makes me think its non-existent. Can I build a house? Can I build anything at all besides gear? Does what I do in the field affect anything else in the game?

    I think this is why they refer to it now as a "Non-linear Open-World MMO" rather than sandbox. Which is a better description.

    Yes, this is a much better term. Though the only reason I can think of it being called open world is because you run around a lot trying to find things.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    I've always carried a personal definition to differ between SB and TP MMOS.

    The TP MMO like Rift and WoW have an established world. You really cannot do much to leave an impact in the world. You can't put up structures in the open world, you can't change anything and anything you are allowed to do, will just reset to the default in a few minutes. But instead, there is a never ending focus on changing your character in some way. 

     

    SB games allowed you to affect the world, you could leave your mark somewhere or some how. When it came to your character. you'd generally reach a plateau in terms of power not unlike your fellow gamers. Your influence in the game came with the mark you left in the game and circles you ran with.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Jadedangel1
    I'm still confused as to why this game is considered a sandbox.

    This is their answer:

    "Firefall is a non-linear sandbox MMO. This means you can go anywhere, explore any location, and have adventures anywhere in the world. Since Firefall is sklll-based where you go and what you do are determined by your own skill and, to some degree your equipment. The important thing to note is that you are not restricted by levels. You are free to travel the world at your own discretion."

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Squeak69Squeak69 Member UncommonPosts: 959
    Originally posted by DAS1337

    It's NOT a sandbox at all.

     

    You can temporarily affect the game world by pushing back the veil or melding, or whatever it's called to unlock areas to explore in.. but other than that, it's nearly 100% theme park.

     

    There is no alternate progression.  You have to kill things to harvest.  You choose classes instead of just using what you find.  There is arena PvP.  I mean, they use the RIFT gimmick with their invasions.  Once that gets boring, there really is nothing left.  No housing, no ships, there is only one smallish map, and it's heavily instanced (Or phased?) like this whole megaserver craze that most sandbox fans do not like.

     

    It's fun for a while.  I played for a month or so a while back in closed beta.  I've kept tabs on it, but nothing major has really been added to the game.

    how can the game be a theme park with no story progression, this game is nether theme park nor sandbox, its just a open world yu can shot things in and do the same 3-4 mission no matter where you go.

     

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • flizzerflizzer Member RarePosts: 2,455

    In all these threads I see confusion surrounding "themepark", "open world", and "sandbox".   We all seem to have different definitions of these terms and then create threads to argue whether our favorite games fit them. 

     

    For my part, I will simply add I see a difference between open world games and sandboxes.  For me the only really sandbox game is minecraft. I have yet to see an MMO approach this, maybe Wurm Online.  However, open world can be seen more often. 

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Fusion

    Sandbox? HAH.

    It's an open area (as long as you stay away from the meld (fancy invisible wall)  shoot'em-up with couple of quests and some random events (as dynamic as rift's rifts.. spawn at random location)

    PVP is instanced into arenas (domination and the like)

    So then it isn't even open world? haha

  • Shadowguy64Shadowguy64 Member Posts: 848

    I doubt most people would know a sandbox MMO if it was staring them in the face.

     

     

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    It's still buggy as hell, but addicting game play.

    If the devs continue with their dedicated style, this game could go far.

    image
  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Mtibbs1989

    Isn't non-linear and sandbox redundant?

    depends how you classify mmos

    Non-linear means no zones by lvl so a lvl 10 can't go to a lvl 50 zone or they die. You have to follow the path set out by the devs. ( just to clarity the term ) Removing that doesn't mean you're in a sandbox it means you're in a non-linear open world mmo. ( in this case )

    Without the ability to build things it's not really a sandbox. Firefall has a pretty extensive crafting system so you could argue it's a crafting sandbox I guess. It is absolutely a non-linear open world

    It does have a lot of what people like to see in a sandbox but as of right now you can't change or alter the world through building by any means. ( well you can push the melding back for a few minutes but that's a pretty weak example )

    Of course we only seem to have 2 classifications when it comes to mmos. Themepark or sandbox and it isn't a themepark so.... by default I guess it makes it's a sandbox.

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Shadowguy64

    I doubt most people would know a sandbox MMO if it was staring them in the face.

     

     

    If a sandbox ever stares you in the face...I recommend you change the sand before going in. :)

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