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Firstly, I'm a player of GW since the first game came out, it was amazing. The time I've spent chosing what skills to use and how to combine them was the best memories I have about GW1. However, with GW2 the story is totally different. I'm trying to like it, but being so restricted with the weapon skills turns me off. Things like dodging warrior attacks, draining his mana, causing damage everytime his mana reached zero, and causing additional damage if he didn't use a skill in 3 seconds, was a good combo (Mesmer, GW1), but in GW2 there aren't skills in the same weapon which blend decently with each other.
Of course, the game also has a bigger and better world, dynamic events, good crafting...etc, but the skill problem is killing it for me.
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I prefer guildwars 1 as well buddy.
And I couldn't stand GW1. I will admit that the skill limitations in 2 vs. the skill flexibility of GW1 is enough to turn people off to the game. I also took the time to learn about the game before buying to know GW2 IS NOT GW1. If I based my experiences off of playing the first GW then I would have missed out on 1000+ gaming hours that I really enjoyed in the second. Although the builds were very flexible in the first game, I can honestly admit that soo many of them were bloat and I never saw the point in touching them so I can't even really say I enjoyed that aspect of GW1.... but I can see your point and respect your opinion.... I just disagree.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
I liked both games, to be honest. The biggest drawback between the two: Grouping.
In GW1, I felt compelled to group because frankly, some encounters were rather rough otherwise. And it was enjoyable.
In GW2, I didn't really need to group, outside of the dungeons. The nature of the dynamic content made it not necessary.
I could solo pretty much all the way to 50, which to me, isn't what I want to do. I do enough soloing as is.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
The more I'm around the forums on this site, the more bitter I become.
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
For the box price you can one of the best value out of any mmo.
It was worth every cent i payed for it.
But after some time i just started to mis healing and wish i had more spells on my action bar.
It becomes realy repetitive both in pve and pvp.
But that doesnt take away that this is currently one of the best mmo's out there.
But like all mmo's it cant please everyone
I totally agree. There's a lot of content for the box price and it's the best implemented cash shop I've seen.
The art style is beautiful and animations are good without being rooted while casting - which really pisses me off in any other game now. Kill sharing was new for me and now I couldn't go back to kill stealing. No competing for gathering nodes - great. That little button 'deposit all collectables'
However I agree with OP. As much as I wanted to love it, I couldn't - the story was insulting to anyone over 12 years old, I played a human thief and necromancer which both seemed absurd from a roleplay perspective without choice in the story to be anything other than nauseatingly good natured and heroic.
I was bored of my skills after about 30 levels, had to keep respecing to keep it interesting enough to get to lvl 80.
They got rid of the trinity, which was interesting. Then replaced it with nothing. I'm a PvE player and like to have a role. The dungeons looked beautiful but the group play was ridiculous, I had at least some utility with 'stealth reviving' which is basically all I ever did other than stack DoT's on packs or backstab bosses.
WvW was a nice concept, but it's always going to be a zerg, and giving classes so much AoE just made the whole thing stupid. I'm worried ESO will be the same, but I didn't play DAoC. I'd be interested in a PvP zerg with only single target abilities, would still just be a screen full of nameplates and invisible enemies at 10fps though probably.
I joined several guilds which felt just as pointless as discussing strategy in a dungeon. The only reason to join was for the passive buffs and a chat channel to talk shit in. All dungeons were PUGable, no large group content. Imagine a 25m raid with their FFA no trinity system, lol.
I really don't understand how it's kept some people busy since launch. Each to their own.
I all so miss the skill system from GW1 and I miss the nights when we made a grp of 3 peppl for underworld (3 rangers) and had a blast down there 2-3 hours..
And the Guild vs guild was so fun in the old days.
GW2 is stil the best game and most polished game out there at the moment but they should have taken some of the things from GW1 that they know peppl did love and use it again in GW2.
I think having 3 sets of skills for each weapon set would be a happy compromise.
Still much easier to balance than GW1, but a bit more variety.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Everyone does have a role in a dungeon, especially in a dungeon. Some people are just too blind to see it and prefer to "mash them buttonz" and meatshield instead of .... you know ... actually playing the game.
If you think more than 5 minutes about it, you will see that there are tanks in Gw2 and there are healers
You lost some skills from Gw1, you got yourself a trait system tied with the weapon system which does make some interesting options. But you have to try. The game doesnt spoon feed you on this one
The thing is the roles aren't really necessary for completing the content so no one bothers. The rez / dps method works for most everything. It really comes down to poor game design. If you can't design the content to require it, then now matter how neat or innovative it is, it is pointless.....
James T. Kirk: All she's got isn't good enough! What else ya got?
Haven't you heard? GW2 takes all the features you love about GW1 ...
(and shits on them)
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
Yesterday..... and yes you can go through most of the content with little to no coordination.......
James T. Kirk: All she's got isn't good enough! What else ya got?
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
You can.... Sorry but it is true..... You are right about the jumping puzzles. They do take some skill. My wife can't do them at all. I wouldn't say that the rest of GW2 elements are harder though..... There is a reason that there are so many posts about how easy and casual the game is. Not that it is a bad thing. Everyone has their own tastes.
James T. Kirk: All she's got isn't good enough! What else ya got?
This! I couldn't have said it any better.
James T. Kirk: All she's got isn't good enough! What else ya got?
When playing my guardian I can literally faceroll my keyboard and pawn everything in the world. I don't have to dodge, move etc. I just stand there and spam my skills and pawn 5-6+ mobs. I guess if you played something like thief that might be different.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Well incoming hate... but Guild Wars 1 I didn't like much I'll admit, I had a harder time playing it then GW2 and managed more time on GW2. Still Guildwars 1 is far superior mechanics wise then GW2. Considering combat is the main feature of GW1 and even GW2, it really sticks out like a sore thumb that its just far less in depth, relying far to much on dodge to make combat more 'advance' for GW2 which just doesn't do enough and makes it very stale and simplistic. Its a bit unfortunate that they didn't try and make combat more interesting. I know GW1 might be too 'hardcore' but it still feels a waste they didn't try to at least keep it more involved.
Just because a game is a Sequel, doesn't mean its going to be good or appeal to people who enjoyed the first. GW2 feels like it just uses Guildwars for a name to carry it sadly, rather then actually making itself a true Sequel.
Agreed, about a billion percent. There is honestly quite a bit they could do with the current skill system. Additional skill sets for all weapons could open up after level 40, with another set becoming available at 80. Keep the sets together and don't allow for skill swapping between the sets. They could make sets based on mobility, but sacrifices a bit of damage. Condition based sets, supportive sets, etc.
I would say that's my only real sticking point with GW2 is that the weapon sets become far too repetitive after awhile. Some sets are utter trash compared to other weapons as well.
Additionally, I'd like to see more utility skills becoming more than what they are. Many of the utility skills are boring, or have such a long cooldown, that they don't really feel more than just a "Oh Crap!" button.