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Stop denying the terrible, persistant lag

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  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Toxia
    Originally posted by Milander
    Originally posted by Incandela
    Originally posted by Khebeln

    I think the issue is with hes bandwidth not the game, i played the beta 1,2,3 A LOT and never had any lag (and i play from europe). No one in my community had such problems either. And the servers are stationed in Canada.

    so unless you play from moon, i would contact your ISP and check if they are not lowering priority for FF14 packages. Something like this happen to me in few mmos in the past, had to call my ISP and give it a piece of my mind.

    Are you under the impression those are my images? They're not. In case you can't tell, their from three different people. Here's another one focused on the Ifrit fight: http://efryes-lair.net/other/xiv/ifrit-cracks.gif

    Since you're a tester, maybe go ahead and gander the 100 page thread on the beta forums I linked. Same goes for everyone else who thinks this is somehow my problem and that their game is perfect.

    Ok, what I see there is a small bit of lag that could be a) The game b) someplace inbetween you and the server c) Your crappy connect d)Your crappy computer/PS3....

    I've been in the whole phase 3 beta...I will say the falling thing I've seen, but wow, half a second then I say 'ow' no big deal. The only time I've see anything close to the above, is in large fights where there is effects all over the place and I'm trying to tank something. Mind you I am playing on a PS3 and it's wireless.

    If you want to remove the problem I would suggest a T1+ or have then install a backbone in your house, that way you wont have lag :)

     

     

    You are giving advice to the person who is just reposting the GIF's. Read that first line. These. Are. Not. His. They are from MULTIPLE different people, in a 100 page thread. I'm sure allllll those people confirming this must just have junk internet, right?

    What would be interesting to note (although practially impossible to determine) would be... How many of those people reporting this issue, also have issues in other games?

    I moved last year. But before that, I had no choice but to use WiFi. And even with a strong signal, I had issues like this in every game I played. Once I moved, I put the router next to my desk and I am plugged directly into my router now and have none of this.

  • julizsjulizs Member Posts: 9
    Originally posted by Khebeln
    Originally posted by julizs
    Originally posted by ElirionLoth
    Originally posted by Doogiehowser
    Originally posted by evilized
    All of phase 3 and I never had anything like this happen. Can't really label me a fanboy either, I was laughing at the suckers who bought 1.0 when it launched. Maybe it's time to get off dialup OP?

    So you ignored the posts on official forums regarding lag which has been accepted as a known issue by SE? instead of flaming OP did you give it a thought for a second that maybe there are lot of players who are being effected by this? ofcourse not.

    Taking this a bit serious are we?  Maybe the issue is that all of the people complaining are on dialup?

    Wow, what an intelligent post. I'm sure no one on dialup would complain about lag in a game. Also if they all were on dialup, SE wouldnt have added the lags on the issue list they are working on. And lastly, i for example also have this lag and have a 50mbit connection.

    You know that fast connections dont equals stable connections right ? Its commons sense.

    What games need is stable connection more than a fast one. If you are loosing packages on the way or back to the server you will have lag or ruberbadning.

    Yes i know that, mainly i mentioned  it because of the "haha, get off da dialup, man! xD It's not cuz of muh FF XIV <3" people.

    Thing is i never have any lag in any other game, most often 100ms ping at top, and i played a lot of different multiplayer games and mmorpgs lately. Final Fantasy felt like 500ms.

    It is simply not true that all the people who have these lags have a bad or unstable connection, it is probably server side, and thats why SE added it to their issue list.

    never be enough

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Yeah, I've seen some lag but I blame(d) it on beta, high server load, testing environment, etc.

    Nothing game breaking though.

    The instances, where performance matters the most - both the personal story ones and group dungeons, smooth as butter.

     

  • RoguewizRoguewiz Member UncommonPosts: 711
    Odd, I've had no lag at all in Beta.  Granted, I'm a US player playing on an US server with a solid connection and a computer that is more than a paper weight.

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  • gaeanprayergaeanprayer Member UncommonPosts: 2,341
    I have to be honest, I have never experienced that lag and I've been in the betas since Phase 2. That's not a fanboy response, I've been pretty vocal about how I feel about this game, but I've never seen anything like in those gifs. Doesn't mean it's not happening to certain people, though.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • TsuruTsuru Member UncommonPosts: 297
    I will acknowledge the problem that some people are having. I for one have seen it a couple times, but its not always there. I only saw the problem the past couple weeks, i did not have the problem during the extended beta test this last weekend. 
  • twruletwrule Member Posts: 1,251
    Originally posted by Naqaj
    Originally posted by spankybus

    I know i am not and I am in Florida. No idea where the NA data centers are, but I don't remember thinking WTF as I clicked a skill which did not fire off immediately. My skills were always instant, assuming the GCD was ready.

    Skills are not affected by this problem, at least not as much, it is specific to movement and positioning, both of your character as well as mobs. It isn't lag in the real sense of that word.

    But you're right, since it is totally consistent, hence predictable, you can easily train yourself to deal with it when it comes to dodging AOEs (move sooner) or hitting moving targets (don't). It's not a game breaker, just ... i don't know, inconvenient?

    Yes, this is pretty much how I handled it (it did occur for me a couple times).

    I only noticed the 'lag' occurring at times when I had to run out of an AoE and I noticed that I would sometimes still get hit if I wasn't outside the red circle about 0.5 seconds before the AoE went off (possibly less, this is just the buffer I gave myself for safety). After I made that adjustment, I was golden.

    Yeah I died to it once - it was a bit frustrating when that happened. I'm sure if it happened to me at a crucial moment in a raid I would be a bit ticked - though honestly when I took the hit I felt like blaming myself and to some extent my connection more often than not - there was never a point when I felt I wasn't given sufficient time to react and get safely clear of a target AoE zone. I did notice a couple cases where particular AoEs had a radius slightly larger than their targeting zone indicated (that gif of the ifrit fight is one such case - that guy was skirting the edge, and that particular AoE target zone doesn't even have a clear boundry to it; in other words, he should have gotten further out before turning around).

    Anyway, I'm confident there will be some improvements down the line; in the meantime it's not hard to cope with, certainly not the game-breaker or 'flaw in design' that it's being passed off as in this thread. The game is extremely playable.

  • jmlane223jmlane223 Member UncommonPosts: 197
    Debug mode... get it? Seriously though, I really dont care, FFXIV has been pretty awesome thus far and I only played the original for a few days
  • ZizouXZizouX Member Posts: 670

    The damage is calculated when the enemy cast bar ends, not when the animation goes off.  This is the same reason some of you might be thinking why your stuns are late in disrupting/interrupting the enemies cast.  Don't focus on the mob's animation, just look at the cast bar and make sure you ability goes off before it reaches 100%.

     

    If you're out of the red circle, when the enemy cast bar reaches 100%, you're safe.  Don't look at the red circle on the ground, look at the cast bar.

     

    The reason I know is because this was an issue in the forums start of phase 3, until someone explained it.  I was getting his by red circles all the time and I thought, as you, it was lag.  It's more of the way the abilities go off.  Once a mob casts the ability, there is a little time left over to finish the ANIMATION.  You're focusing on the animation rather than the cast itself.

     

    Don't look at the circle, look at casting bar.   Here' i'll even show you what it looks like.  When ever you're fighting a big boss, press Shift+F to have the focus target icon pop up.  It will make it easier for you to see the casting bar.   It looks like this.

     

     

    Don't believe me?  In Open beta, find Goblin's to fight.  Focus on running away as soon as you see the casting bar, not the animation and you'll never get it.  If you don't get out of the red circle by the time the casting bar ends, you will get hit every time.

  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by twrule

    I only noticed the 'lag' occurring at times when I had to run out of an AoE and I noticed that I would sometimes still get hit if I wasn't outside the red circle about 0.5 seconds before the AoE went off 

    Well, this is kind of the nature of this problem. You won't notice that your character isn't standing where you think it is unless the game actually punishes you for it. And for 99% of your game time, it doesn't :)

     

  • GormogonGormogon Member UncommonPosts: 224
    Originally posted by ZizouX

    Your damage is based on when the enemy cast bar ends, not when the animation goes off.

     

    If you're out of the red circle, when the enemy cast bar reaches 100%, you're safe.  Don't look at the red circle on the ground, look at the cast bar.

     

    The reason I know is because this was an issue in the forums start of phase 3, until someone explained it.  I was getting his by red circles all the time and I thought, as you, it was lag.  It's more of the way the abilities go off.  Once a mob casts the ability, there is a little time left over to finish the ANIMATION.  You're focusing on the animation rather than the cast itself.

     

    Don't look at the circle, look at casting bar.   Here' i'll even show you what it looks like.  When ever you're fighting a big boss, press Shift+F to have the focus target icon pop up.  It will make it easier for you to see the casting bar.   It looks like this.

     

     

    This is true, and because damage isn't actually applied until later in the attack animation (even though you are definitely going to take it) it can look even worse than it actually is.

     

    But, people really are experiencing moving out of the circle with cast time remaining and still being hit (or moving into the circle with cast time remaining and not taking damage).  There is visual evidence for this in one of the bug reports.

  • twruletwrule Member Posts: 1,251
    Originally posted by ZizouX

    The damage is calculated when the enemy cast bar ends, not when the animation goes off.

     

    If you're out of the red circle, when the enemy cast bar reaches 100%, you're safe.  Don't look at the red circle on the ground, look at the cast bar.

     

    The reason I know is because this was an issue in the forums start of phase 3, until someone explained it.  I was getting his by red circles all the time and I thought, as you, it was lag.  It's more of the way the abilities go off.  Once a mob casts the ability, there is a little time left over to finish the ANIMATION.  You're focusing on the animation rather than the cast itself.

     

    Don't look at the circle, look at casting bar.   Here' i'll even show you what it looks like.  When ever you're fighting a big boss, press Shift+F to have the focus target icon pop up.  It will make it easier for you to see the casting bar.   It looks like this.

     

     

    Don't believe me?  In Open beta, find Goblin's to fight.  Focus on running away as soon as you see the casting bar, not the animation and you'll never get it.  If you don't get out of the red circle by the time the casting bar ends, you will get hit every time.

    Good point - I hadn't thought about this. Now that you mention it, I do remember (and this is especially easy to see in mobs that do ground-targeted AoEs at a distance from themselves, like Goblins, as you said), that the red circle would appear a short time after the cast began (or maybe it is more precisely that there is an animation, if I remember correctly, of the red circle 'widening' from its center to the outer-limits of the AoE radius, which would account for approx. 0.5 seconds. Maybe they just need to tweak that animation.

    Edit (in light of the above post): Those instances sound much more likely to be unlucky patches of overall lag or de-syncing (as I did experience here and there in the beta), and in any case would would have to be rarer than what the OP is talking about, no?

  • RaxeonRaxeon Member UncommonPosts: 2,288
    its not lag its a sync issue with the red circles
  • AmanaAmana Moderator UncommonPosts: 3,912

    Trying to verify if gifs are allowed or not. Posting a beta forums thread link isn't exactly proof since you can't see it unless invited to beta.

    I will reopen or edit this thread as necessary once I get the info.

    To give feedback on moderation, contact mikeb@mmorpg.com

This discussion has been closed.