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POLL: Do you want an aggro managment in EQN?

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Comments

  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by Roguewiz
    The only good aggro management is rez'ing the dead DPS.

    I like the way you think.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • LokeroLokero Member RarePosts: 1,514

    Originally posted by Gallus85

    Originally posted by Dullahan
    Originally posted by Gallus85
    Originally posted by Masterfuzzfuzz
    GW2 combat is garbage. You can do 99% of the stuff by just mashing your skills on cooldown (and yes I have done it). MMOs need roles but they could stand to change the aggro system a little.

    Name one combat system as good or better than GW2.

    [mod edit]

    Originally posted by Gallus85
    Originally posted by rojo6934
    i love the system used in GW2, it just needs to have more work put into it to be a better system. I prefer that over the aggro system, but EQN is a traditional mmo and  i dont see why would they change their traditional roots for newer systems stuff (which is sad) but yeah. Id love to see more companies stepping aside from all (or most) of the traditional mechanics. Specially the aggro mechanic.

    EQN is being designed with next gen combat and the PS4 in mind.

    Expect something similar to Neverwinter, GW2, Tera, Skyrim, come August 2nd.

    [mod edit]

     

    GW2 is a great game and one of the few MMORPGs to make a combat system that was difficult past staying awake at the keyboard.

    I was just comparing combat systems.  Expect something similar to Neverwinter, Skyrim, GW2, Tera, etc.... for EQN.

    The game itself will be quite different in many aspects though outside of that.

    Remember your words when August 2nd comes around :P

    I think you'll see that most/all of what I have said will not have been "assumptions".  And for good reason. :)

    GW2 combat was one of the better systems, it was an advancement from WoW, at least.  I didn't care for the weapon switching system much, that was kind of cheesy and pointless.  But, the direction they were heading, was a nice hybrid adaptation from the button mash to an action system.

    I can't speak for the entire GW2 game, I know the combat was largely boring and lifeless(and don't get me started no those 3 dragon bosses that only attacked in one direction), but there were certain systems that were really fun.  

    I played a sword/dagger Ranger alot in GW2, and the evade attacks and manual dodging kept it pretty fun and active.  Of course, the AI in the game was bloody terrible, and alot of the game was just button spam, all the same.

    So, GW2 was a nice effort, that could easily be improved upon.  I never bothered to play TERA or Neverwinter, personally.  But, the point is, we can clearly see the direction developers are trying to take combat.  ESO, GW2, TERA, etc.  All of these games are leading us(slowly, but surely) in the direction of skill based, manual combat, and away from the auto-attack, stand-in-one-spot while fighting mentality.

    WoW was largely successful because of the amazingly fluid and fast-paced combat and the very well-done animations to go along with them(animations play a huge role in combat, let's be honest).

    GW2 was largely a success and hyped so much because of its active combat and them trying something new with the progression system.  GW2 had some decent animations too, if you could deal with all the acrobatics(sometimes they did get a little silly, watching a giant in plate armor with a tower shield rolling all over the ground like a carnival performer, for instance).

    TERA wasn't successful, but it got alot of hype and followers just through them trying to go with action combat, as well.

     ESO is going to try and capitalize on the action combat with manual blocking, etc. because that's what everyone raged about and asked for.

    I know jack about Neverwinter because it just reminded me too much of what DDO did/tried to do already. Speaking of which, DDO even tried to implement dodging and rolling into their combat(it was more of a dice roll, but still, you had to manually roll/dodge, etc.) way back then.

    I have no idea what EQN is going to be like, but it only makes sense that they'd take these recent MMOs and their improvements and hybridization, and evolve it into something beautiful and enjoyable.  They have so many MMOs and experiences before them, that they should be able to take the best of all these systems and do something entirely new and more advanced.

    That's my dream, at least.   I'd love to see EQN be the next evolution in skill-play with their combat system.

    Originally posted by Pneuma001

    Originally posted by Gallus85

    I don't make assumptions.  I'm telling you about reality.  

    I will log into EQN, set my target with tab and laugh to myself about how you were so wrong. (You see what I'm doing here? I'm making an unfounded assumption, just like you do all the time.  Stating fact like this is pretty hard to disprove if you don't cite a source, isn't it?)

    Tab-targetting can be used in conjuction with more skill-based, action-packed combat, just wanted to throw that in there ;)

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