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ArenaNet has set a terrific pace of development over the past few months. Now the time has come to reveal the "master plan" for the balance of the year. We have a terrific preview for you to read before heading to the comments to hash it out.
Yesterday I had the chance to catch up with Guild Wars 2’s Game Director Colin Johanson to talk about the metric buttload of an update he put out via the official Guild Wars 2 site today. In short, there is a whole lot of new stuff coming to Tyria before the end of 2013 and I’m fairly certain you’ll have a hard time arguing with any of the additions. Unless of course you like free features and content... then I guess you’ll hate this little article. Before we dive into the bits of Colin’s blog that we talked about on our call, let me give you a handy-dandy bullet point list detailing the many new things coming to GW2 in the latter half of the year.
Read more of Bill Murphy's Guild Wars 2: ArenaNet’s Master Plan for 2013.
Comments
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Oderint, dum metuant.
Allow me to get XP and level my character in sPVP and I'd be back in a heartbeat. Until then it'll sit gathering dust on my hard drive.
sPvP is meant to be on the outside of the leveling experience. You're automatically fully level 80 in sPvP, and you level your sPvP experience bar. You can level in WvW however if you want to do so in a PvP setting.
If that's the only reason you're not playing GW2 then... dude.
Oderint, dum metuant.
CENTER][/CENTER]
How can you not love these guys? Some of these changes (unlike kites - sorry kite fans) are pretty amazing and prove they're listening to people. The Legendary update itself proves they're not willing to irritate players just to earn transmute stone money in the shop.
Among my other faves are:
- more permanent content
- rewards for downing tough Champions in places like Orr and the Cove, giving people a reason to actually go there
- the ability to craft Ascended gear instead of spending laurels on them
The rest I'll have to wait and see, but more (usually) = better. Sounds like there will even be more reasons for people to run more than CoF path 1 lol
I've levelled up one character to level 80 with 100% world completion and some world PVP (which was very boring) so for an alt I'd rather not follow the same path.
Many other games offer levelling through PVP Battlegrounds and it's allot of fun and a great way level ... especially when you've seen all/most of the PVP content already.
I see nothing wrong with wanting to progress my character in 'the real world' when i'm playing sPVP.
"and has a whole bunch of slick functionality to find groups for all kinds of content... without taking away the need to socialize."
So..duplicating what CoX already had nine years ago.
Works for me.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I dunno, up until recently, WvW's gotten the most actual features added to it. Were you hoping for more maps, or something else in the zones though? But in terms of stuff to do and work towards, WvW's gotten a lot of love in the past several months.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
If you don't enjoy the open world PvE after only one play through, then there really is no need to level up. Just enjoy the sPvP and be done with it.
Also, if you don't enjoy the sPvP enough to play it without getting experience then you shouldn't bother playing at all. It's meant to be fun not a treadmill. The PvE is so fun to me I don't even look at my EXP bar even in zones I've been through several times.
Is that what they said Champion Chests would do, exactly? Account bound crafting mats that help craft new Tier 7 (level 500) items that can be crafted 1-per-day to help sell Ascended items (yes, that was mentioned).
Well I honestly don't know how the PvE is fun to you... It's very much the same thing in every map. Do the hearts and random zerg events that they have going on everywhere and look for POI, waypoints, vistas, and skill challenges. It all feels very much the same and after about three maps gets boring.
As for this article, my problem is the content that I've played in their updates feels very much the same as previous content. Grind x amount of events for a certain reward. It got to the point where I just didn't care and completely ignored the events opting to instead do dungeons. Maybe this has changed and the living story now feels like it actually matters but after the Dragon Bash I was officially burned out from their events and living story content updates. Just felt boring and repetitive by that point.
Smile
It is not always the same. You don't have to do any of the things you pointed out in any map. I love the random zerg comment, as opposed to a coordinated zerg in Rift, Neverwinter, etc. I mean, if you dealt with Rift's update, Sorm Legion, etc, you find those updates are the same also.
Suggest how to make them different then, just don't complain without constructive criticism - I like to know how people would change it.
The last living story update is unique enough and different enough to be interesting and fun.
Loving where they are taking this.
Looking forward to the most: Horizontal weapon skills and adding all weapon types. I want to use a torch on my warrior!
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I take issue with people who think they have the right to tell people how to post. He doesn't need your validation for the reasons why he doesn't like the game. It's not his "job" to provide ideas for new content in the game. If he had wanted to, he would have done so in the first place. Perhaps you could take a cue from your own play book and instead of chastising posters on the content of their posts, you could offer your own ideas on how to improve the game and see if that would appeal to the poster you seem to take issue with.
I'm not a developer. It's not my job to figure out how to make a game fun. And I never said it wasn't fun, but if you can't admit that it's repetitive than you're not being honest at all.
Smile
Not telling him how to post - suggest yes - tell no.
The point I was trying to make before I was rudely interrupted by RL, I work in science where you look at things and discuss critically. I have, in the past, stated where I think GW2 has missed (*cough Guild Halls - GvG cough*) and other things that could be done. I have done that. I also compare and contrast to games I have played in the past/present also and try to be very objective about it too (still playing Rift and Tera, although they are not primary). So, I am doing what I say. Can you say that?
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
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Well see here is the problem, people like different things,ad well to be honest, what ever you do like can indeed be reptitive to someone who doesn't like it, yet I do know, you, yes you, will not believe that because its' fun.
Now for the sake of being right I'm only going to be told "I mean it's fun to me and repitive...but fun."
The way the world is and just how humans are, there will never be a game where everyone who plays it...loves it and say "Wow the PVE, well each zone is different, non repetitive, and etc."
Only so much you can do, DE's IMO...in my opinion...to me...are not repetitive. Then it's even worse when people run out of things to grind and turn around and [shit] out "No progression." Ha ha I shit you not, that happens.
Whelp I could keep going but the point to do so would be moot, in short obviously this game is not for you, I respect your opinion, cause you didn't state it like everyone has the same exact opinion, nor most people have the same exact opinion.
So that being said...cheers mate.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Gotta shout louder, Colin. Lots of AAA mmos on the horizon gonna drown you out