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I hope this game isn't "fun"

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  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Stiler

    Where do I start? Sigh, first off, how many action mmorpgs are there that actually do full on action combat? Cause GW2 isn't one of them, it's half-in and half out, it can't decide if it wants to go full action or keep one foot in the classic mmo style hotbar spamming combat system, and thus the whole thing feels "off" and disconnected/sloppy,.Tera and Neverwinter are the closest, but still not fully there. Each of them still focuses on the hotbar/skillbar and spamming it, but both have FAR more fun/better "dodge" and the movement/controls are far far better and more tight feeling compared to Guild Wars 2.  Darkfall wants to be, but it's marred by many technical issues and obvious lack of polish and depth. There isn't a single fantasy mmorpg, from the ground up, that has went fully action combat and had a decent big budget behind it to do so (to my knowledge). What I really can not stand are people saying that you can't have DEPTH or classes that are "different" when you have real action combat. This is simply not true at all.There have been many in-depth combat systems that rewarded SKILL and tactics over the more simplified "button mashers" with little/no depth. For example, Dragon's dogma. If anyone here has played it you know just how different you can make classes feel, each having their own advantages and USES while still retaining an "Action" combat system. From having a nimble and agile fighter who can focus on climbing and using quick blows, to having a ranger who can focus on CC with slnares/slows, among many others. Then there's a little game called Severance (aka Blade of Darkness) which has probably the BEST melee combat system of any action game. Very in-depth and it does NOT reward "button mashers" at all, as well it also rewards you for using defense, being able to dodge or block incoming attacks is a MUST unless you want to die. You constnatly have to read your enemies movements and determine what attacks to use (as some take longer to pull off and each has advantages/disadvantages) so it's all down to your own strategy and skill.  Then there's Mount and Blade, as far as Mounted combat and Range combat goes there is (imo) none better. The game mixes rpg with action (you build up your character just like any rpg, stats and skills) and this in turn has an affect on your combat. From how long you can hold your bow to shoot before your aim starts getting looser and looser , to many other variations depending on how you've skilled up your character.There is NO reason a real-=time action-focused combat system can not be both rewarding from an rpg standpoint, having your characters stats/abilities having an affect on how combat is, but also providing the FUN of action combat while still having depth to it and having classes play and feel differently, with them having many variations and advantages/disadvantages that make them useful in a group setting. 

     

    I think tcots combat was way better than tera or gw2.




  • AntiquatedAntiquated Member RarePosts: 1,415
    Originally posted by Seventhprophet

    There are many "fun" games out now, with smooth combat and quick action.

    For Classic fans, fun apparently consists of sandpaper and open sores, perhaps a little vinegar and salt thrown on for flavor.
  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Antiquated
    Originally posted by Seventhprophet

    There are many "fun" games out now, with smooth combat and quick action.

    For Classic fans, fun apparently consists of sandpaper and open sores, perhaps a little vinegar and salt thrown on for flavor.

    Those aren't part of the rotation.  *KICK*

    You have been removed from the party.  Reason: You weren't standing still enough.

  • killahhkillahh Member UncommonPosts: 445

    saw this quote:

    Finishing a game quickly should not be an indication of how easy the game is throughout. 

     

    um, yes, it is. it is THE indicator the game is too easy.

    over 20 years of mmorpg's and counting...

  • AceshighhhhAceshighhhh Member Posts: 185
    Originally posted by SavageHorizon
    I think tcots combat was way better than tera or gw2.

    Ehh. The deck-building idea is pretty cool, but basically this just looks like an over-complicated traditional auto-attack/tab-target system. There is no mobility or aiming involved -  the "tactical" aspect just seems like just a bunch of unnecessary skill spamming and memorization.

    Even so, I don't see why this sort of system couldn't be applied to a more dynamic combat system. Provide some deck-building/tactical skill-building aspects to a more action-style and you can get the best of both worlds.

  • StilerStiler Member Posts: 599
    Originally posted by killahh

    saw this quote:

    Finishing a game quickly should not be an indication of how easy the game is throughout. 

     

    um, yes, it is. it is THE indicator the game is too easy.

    Not really, the difficulty you have isn't tied directly to how long the game actually is.

     

    one of the most notorious games of all time, Dragon's Lair, where many a kid lost their entire allowances trying to beat, was in tiruth only around 25-minutes long, but because of it's difficulty it ate so many quarters.

  • Bahamut231Bahamut231 Member Posts: 50

    Well said, but i would not call those games fun, i would simply call them accessible to the lowest common denominator

     

    I find tactics and teamplay more fun over a group of soloers that do their own thing whill in a group anyday

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