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Idea: StoryBricks and Macros for AFK players?

donpopukidonpopuki Member Posts: 591

Star Wars Galaxies had in depth macro system which allowed players to set command loops. In SWG one could set your toon to harvest resources, entertain( ie give mind buffs), sell items or just spam to advertise. Perhaps the StoryBricks engine could be adapted to create a more user friendly and robust macro system. 

I think there was a thread wondering if your toon could turn into a NPC when you log off. With the SWG macro system usually you didn't set your toon to do more than one task. From what I've seen of StroyBricks you could set your multiple branches so for example you could sale your wares, give out buffs for a price and craft. 

I know for some people it stinks too much of botting but SWG pulled it off. The player bots always seemed just a bit more lively than your average NPC and sometimes they weren't always AFK.

Comments

  • donpopukidonpopuki Member Posts: 591
    Originally posted by DMKano

    We don't know how Story bricks will be used in EQN, it is a modular (brick) AI system for how NPCs interact with players and each other.

    It has nothing to do with macros inherently.

    It is far too early to speculate on macros and storybricks integration.

     

    No thanks I like to speculate right now. I like for my imagination to run wild!

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