Even though I've become bored with fantasy MMORPGs (like many), I'd put it behind me and play the hell out of a game like this. I also think, if done well, it's success would shock a great many in the industry and of course on these forums.
So many people love the concept of EVE, but simply do not like "being a Space ship" in a Sci Fi setting.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
This dream like idea has been proposed before and I even thought about it myself before reading from someone else. If you think about it, it's just strange that nobody tried such game with a decent budget and decent implementation.
I tried EvE on many occasions and I always got tired of the strange loneliness of being in a cockpit all the time. It's a depressing experience. But the principles in the game are intriguing.
One problem is that you can't decorate an endless number of overland zones with the same 100 distant stars and 20 space-station graphics. It just doesn't work.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Even though I've become bored with fantasy MMORPGs (like many), I'd put it behind me and play the hell out of a game like this. I also think, if done well, it's success would shock a great many in the industry and of course on these forums.
So many people love the concept of EVE, but simply do not like "being a Space ship" in a Sci Fi setting.
Or are not really engaged by the rather boring EvE combat or both. Yeap.. i can imagine that a lot of people would be interesting playing it. Me included.
I don't know if the real-time offline skilling would work in a fantasy environment.
I can conceive of a guy learning Mechanical Engineering V without ever having to make a repair in combat far easier than a guy learning Swords V without ever having to actually use a sword in combat.
When technology is the killer, the lethality is in the book learning. When hand to hand combat is the killer, the lethality is in the doing.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Can't see it working. Imagine "orbiting" a mob for two minutes while it's health goes down. Just no, ideas like this remind me how passive EVE's combat system actually is. The reason it hasn't been done is it's just a horrible combat system. The ship set-up however might be able to be transfered however.
Can't see it working. Imagine "orbiting" a mob for two minutes while it's health goes down. Just no, ideas like this remind me how passive EVE's combat system actually is. The reason it hasn't been done is it's just a horrible combat system. The ship set-up however might be able to be transfered however.
The OP said 'with action combat'.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
So in other words... massive sandbox with a healthy population of PVE and PVP players. But with swords, magic, castles, etc.
Thoughts?
I have enough nightmares already pleas go away.
Add unicorns and now it's a dream, yo.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
So in other words... massive sandbox with a healthy population of PVE and PVP players. But with swords, magic, castles, etc.
Thoughts?
action combat would ruin it.
eve is about tactics not ability to click fast. particularly not in tidi and 1000 v 1000 fights or bigger.
cycle casting works good for eve, no need to change. in fact its one of very few MMOs to use cycle casting and parallel casting.
you really want to fire all 8 turrets manually every shot one by one ?
EvE is not so much about combat tactics. It is much more about preparation, about looking for the perfect fitting against certain situations, its about building up templates. And in EvE 1 or 100 turrets are more or less the same. One buttom. The combat is rather boring, and even somewhat predictable, if you would know everything before.
And in all honestly, i don't see why that could not work in a more engaging a more action oriented combat system, maybe even combinded with actual combat tactics.. not only the planning before the fight, but also adjusting during the fight.
Although i do understand that the slow pace of EvE do actually attract a lot of people. But you can take out the pace from different game elements (resource gathering, market play, transportation, traveling, template planing, building, crafting).. but i don't think combat have to be one of those elements.
But i have to say, that combat have to be foreseeable, to prepare for it, to change from slow pace to the faster pace of combat.. and it always a good idea to have the option to retreat.. not necessarily a 100% chance of retreatment, but some, like it is in EvE. But all those can also work with a more action oriented combat system.
Can't see it working. Imagine "orbiting" a mob for two minutes while it's health goes down. Just no, ideas like this remind me how passive EVE's combat system actually is. The reason it hasn't been done is it's just a horrible combat system. The ship set-up however might be able to be transfered however.
The OP said 'with action combat' but don't let that get in the way of your usual 'eew eve sucks ickypoo' posts.
I've played EVE for years, I don't think it sucks. When I say orbiting I meant going in circles around an enemy like you end up doing in GW2 and Terra. If it was going to be action combat I would prefer something like Assassins creed, you know, with blocks and counters etc. Not going to happen, so we end up circling, dodging and running away from red circles on the ground hoping that the latency doesn't kill you.
Can't see it working. Imagine "orbiting" a mob for two minutes while it's health goes down. Just no, ideas like this remind me how passive EVE's combat system actually is. The reason it hasn't been done is it's just a horrible combat system. The ship set-up however might be able to be transfered however.
The OP said 'with action combat'.
Exactly. But it is indeed somewhat funny, that one of the games that is considered as the best pvp mmorpg do actually have one of the most boring, passive and static combat systems. Yeah, the min/maxing, template building and preparation is a really big part, but the actual combat is rather dull.
So what you are saying is change the the theme and graphics so it looks totally different, add action combat so it plays totally different..... and it would be awesome. Funny how many things would be great if they were really quite different
*boggle *
Just because you don't like it doesn't mean it is bad.
Giving EVE actiony combat and not breaking the rest of the game would be a feat in itself.
I think it's a nice thought OP, but getting into the specifics of how it does work would be a serious challenge. Maybe looking at Dust 514 to come up with a fantasy translation would be better.
The intrigue of EVE is glamor factor, hype. Put it in a fantasy setting. You hook up your wagon, head to the mine, right click a rock and walk away for half an hour. Come back and your wagon is full of unrefined Ores. Do it 3 or 4 times and you have enough unrefined ore to smelt down and make metal to make a set of armor. Every so often you go out the bad lands and get your ass kicked and lose it all.
Originally posted by VengeSunsoar So what you are saying is change the the theme and graphics so it looks totally different, add action combat so it plays totally different..... and it would be awesome. Funny how many things would be great if they were really quite different
*boggle *
It is one feature out of a few hundred in the case EvE. Combat. And the theme is not even a feature, it is just a theme.. also avatar movement is almost the second feature, and because of the theme shift you have to add a few more.
BUT, to change a few features does not make a different game. Rift is not that much different in comparsion to WoW.. and Rift does have another theme, and a few more different features.. nevertheless they are both similar.
Action combat is one feature? That would be pretty boring combat. Normal action combat haa dozens of features. Rift has a couple more features bit isnot a different theme.
Just because you don't like it doesn't mean it is bad.
Saying action combat is onefeature ia like sayingcrafting is one feature. In which case eve would have about 4-5 features. Combat craft political guild economy. You know there are dozens in each all affected by the other
Just because you don't like it doesn't mean it is bad.
ITT: People with no imagination who seem to think OP's suggestion literally means an exact copy of EVE in a fantasy environment as opposed to an adaptation of its focus and features, based on EVE's alluring territorial conflict and consequence-based world with both PvE and PvP with harsh penalties to create a supply and demand economy.
This is what people will have seen in the first couple of hours of play(probably even first month), and wrote it off as a "World of Everclone" game. One that had a very very poor launch, meaning that the SciFi draw that kept it alive in the first year or two would have just not been there.
EvE is a whole package deal. When it first came out there really wasn't much there. By being in space and it's outstanding world building(You're a blood-stained greedy overtrained mega economist), it forced players to not default into normal play styles that "world of everclone" games trained players to follow.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
ITT: People with no imagination who seem to think OP's suggestion literally means an exact copy of EVE in a fantasy environment as opposed to an adaptation of its focus and features, based on EVE's alluring territorial conflict and consequence-based world with both PvE and PvP with harsh penalties to create a supply and demand economy.
Ultima Online 2: Dark Age of Shadowbane
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
ITT: People with no imagination who seem to think OP's suggestion literally means an exact copy of EVE in a fantasy environment as opposed to an adaptation of its focus and features, based on EVE's alluring territorial conflict and consequence-based world with both PvE and PvP with harsh penalties to create a supply and demand economy.
Others have tried.
The world only has half a million masochists willing to do that to themselves.
ITT: People with no imagination who seem to think OP's suggestion literally means an exact copy of EVE in a fantasy environment as opposed to an adaptation of its focus and features, based on EVE's alluring territorial conflict and consequence-based world with both PvE and PvP with harsh penalties to create a supply and demand economy.
You are wonderful.
Originally posted by DocBrody
OP
you are talking about EQ Next?
For this thread I'm pondering more generally, but yeah, I did get the idea from everything I've read about EQ Next. Smedley seems to be a huge EVE fan.
Comments
Even though I've become bored with fantasy MMORPGs (like many), I'd put it behind me and play the hell out of a game like this. I also think, if done well, it's success would shock a great many in the industry and of course on these forums.
So many people love the concept of EVE, but simply do not like "being a Space ship" in a Sci Fi setting.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
This dream like idea has been proposed before and I even thought about it myself before reading from someone else. If you think about it, it's just strange that nobody tried such game with a decent budget and decent implementation.
I tried EvE on many occasions and I always got tired of the strange loneliness of being in a cockpit all the time. It's a depressing experience. But the principles in the game are intriguing.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Or are not really engaged by the rather boring EvE combat or both. Yeap.. i can imagine that a lot of people would be interesting playing it. Me included.
I don't know if the real-time offline skilling would work in a fantasy environment.
I can conceive of a guy learning Mechanical Engineering V without ever having to make a repair in combat far easier than a guy learning Swords V without ever having to actually use a sword in combat.
When technology is the killer, the lethality is in the book learning. When hand to hand combat is the killer, the lethality is in the doing.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Can't see it working. Imagine "orbiting" a mob for two minutes while it's health goes down. Just no, ideas like this remind me how passive EVE's combat system actually is. The reason it hasn't been done is it's just a horrible combat system. The ship set-up however might be able to be transfered however.
The OP said 'with action combat'.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I have enough nightmares already pleas go away.
Add unicorns and now it's a dream, yo.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
EvE is not so much about combat tactics. It is much more about preparation, about looking for the perfect fitting against certain situations, its about building up templates. And in EvE 1 or 100 turrets are more or less the same. One buttom. The combat is rather boring, and even somewhat predictable, if you would know everything before.
And in all honestly, i don't see why that could not work in a more engaging a more action oriented combat system, maybe even combinded with actual combat tactics.. not only the planning before the fight, but also adjusting during the fight.
Although i do understand that the slow pace of EvE do actually attract a lot of people. But you can take out the pace from different game elements (resource gathering, market play, transportation, traveling, template planing, building, crafting).. but i don't think combat have to be one of those elements.
But i have to say, that combat have to be foreseeable, to prepare for it, to change from slow pace to the faster pace of combat.. and it always a good idea to have the option to retreat.. not necessarily a 100% chance of retreatment, but some, like it is in EvE. But all those can also work with a more action oriented combat system.
I've played EVE for years, I don't think it sucks. When I say orbiting I meant going in circles around an enemy like you end up doing in GW2 and Terra. If it was going to be action combat I would prefer something like Assassins creed, you know, with blocks and counters etc. Not going to happen, so we end up circling, dodging and running away from red circles on the ground hoping that the latency doesn't kill you.
Exactly. But it is indeed somewhat funny, that one of the games that is considered as the best pvp mmorpg do actually have one of the most boring, passive and static combat systems. Yeah, the min/maxing, template building and preparation is a really big part, but the actual combat is rather dull.
*boggle *
OP
you are talking about EQ Next?
Giving EVE actiony combat and not breaking the rest of the game would be a feat in itself.
I think it's a nice thought OP, but getting into the specifics of how it does work would be a serious challenge. Maybe looking at Dust 514 to come up with a fantasy translation would be better.
Of course not. EQ Next will never anything like EvE. Sadly. At least i would be very surprised.
Or ArcheAge or maybe Black Desert.
The intrigue of EVE is glamor factor, hype. Put it in a fantasy setting. You hook up your wagon, head to the mine, right click a rock and walk away for half an hour. Come back and your wagon is full of unrefined Ores. Do it 3 or 4 times and you have enough unrefined ore to smelt down and make metal to make a set of armor. Every so often you go out the bad lands and get your ass kicked and lose it all.
It is one feature out of a few hundred in the case EvE. Combat. And the theme is not even a feature, it is just a theme.. also avatar movement is almost the second feature, and because of the theme shift you have to add a few more.
BUT, to change a few features does not make a different game. Rift is not that much different in comparsion to WoW.. and Rift does have another theme, and a few more different features.. nevertheless they are both similar.
*facepalm*
ITT: People with no imagination who seem to think OP's suggestion literally means an exact copy of EVE in a fantasy environment as opposed to an adaptation of its focus and features, based on EVE's alluring territorial conflict and consequence-based world with both PvE and PvP with harsh penalties to create a supply and demand economy.
So a game with:
A bad questing system that is fetch quests.
Same-ish combat.
Bad crafting.
Resource system tied to hidden timers(gathering).
A typical augment system for weapons/armor.
Harsh loot mechanics.
____________
This is what people will have seen in the first couple of hours of play(probably even first month), and wrote it off as a "World of Everclone" game. One that had a very very poor launch, meaning that the SciFi draw that kept it alive in the first year or two would have just not been there.
EvE is a whole package deal. When it first came out there really wasn't much there. By being in space and it's outstanding world building(You're a blood-stained greedy overtrained mega economist), it forced players to not default into normal play styles that "world of everclone" games trained players to follow.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Ultima Online 2: Dark Age of Shadowbane
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Others have tried.
The world only has half a million masochists willing to do that to themselves.
EVE has them all.
You are wonderful.
For this thread I'm pondering more generally, but yeah, I did get the idea from everything I've read about EQ Next. Smedley seems to be a huge EVE fan.