Just wanted to compile a short list of all the creative assets we know and could expect in Everquest Next.
The known:
1. The Everquest IP - a given. It's in the name! EQ used to be symomos with MMOs. Rich lore and fleshed out world.
2. ForgeLight graphics engine - Confirmed. Used in Planet Side 2. Could mean EQN will look similar to PS2 but artistic direction can make a difference. However for example alot of games that use the Unreal engine tend to look similar.
3. Storybricks - Originally meant to be a game where players design quests and give npcs more character. Could be a tool avaible to players as a means to produce content within EQN but it's specific implemention is not disclosed.
other assets
4. Star Wars Galaxies - SOE made it and probably retains some of the development team. One of the best sandbox MMOs ever made and SOE stated EQN would be the biggest sandbox MMO to date so we can expect EQN to surpass SWG in the sandbox department. In game assets that can be pull from SWG
- the fabled crafting system
- skill based progression
- very large open world
- player housing and cities
- Storyteller profession and Chronicles player made quest system (late NGE innovation) Possible tie in with Storybricks
- relevant non-combat classes/professions
- Macro system that allowed players to write scripts using the in game ui
5. SOE Player Studio - development tool rolled out in EQ1,2 and Freerealms. Scheduled to be implemented in SOEs other games such as Vanguard and PS2. It would be safe to assume this tool will be available in EQN but perhaps not at launch.
6. Dungeon Maker - user generated content tool rolled out in EQ2. While instanced dungeons may conflict with SOE's stated direction of no instances it may be modified for other aspects in game such as assigning pathing to NPCs in player cities.
That's all I'm willing to write before this gets too long.
Comments
Thats not what storybricks is for, as it was shown in your last thread.
http://techcrunch.com/2013/04/24/everquest-next/
"Gone was the company’s super-ambitious mission to create a new browser-based MMO that would let users turn stories into games. Instead, harnessing much of its core tech, the startup was aiming to build the best artificial intelligence (AI) engine for online games by giving characters emotions — and licensing this engine to third-parties. And now it seems that Sony Online — specifically EverQuest Next — will be the first title to benefit from Storybricks’ AI boosting technology."
As much as you want EQ Next to be the next DnD where players act as a GM and create the world with dev tools, nothing suggests it will.
Used not only for player communication but also making all voiced over NPCs "talk" to you. When the voice is recorded they can record the person's face and synch them in game. You can see it in the new areas of EQ2.
Proximity chat
Your character becomes a walking point of communication with those around you, even if you are not in the same group or guild. This is used in PS2 and the controls are great. Different key binds for proximity, outfit (guild) and platoon (raid force).
Built in VoIP
EQ2 has a really good system with all the channels you could use and negates the need for outside programs. I'm hoping that they will upgrade the VoIP in EQN to "place" sound sources in a 3D space in your headphones.
Proximity chat + SoEMote = unseen communication between players and the environment.
Overall I think what will surprise people most about EQN will be the tech involved and what it allows you to do. Great post.
Maybe Storybricks won't be available for use by players but it wouldn't make much sense with all of the talk about UGC by SoE. It would be counterintuitive.
My guess is that players will be able to create areas that are tied into the world such as portals or cave openings where you can phase into the player made content.
Good ones! I always wanted to try SOEMOTE but I don't have a camera. I would get one just for EQN. The proximity chat sounds cool, I hope they put it in.
I think player content is going to be player content like it normally is in a sandbox. I think it may include terraforming, a vast array of tradeskills and professions, and systems that allow a player to make certain decisions like allowing FFA pvp within the confines of a territory they own (on PvE servers) like a ruler or governor of a territory should be able to. UO had stuff like this as well. Most players are just so unfamiliar of how sandbox really works they get the wrong idea of how EQ Next could bring all that together under one roof in one persistent world.
Sorry, but the idea of EQ Next UGC just being an upgrade version of Ryzom ring from half a decade ago, or a cooler "Foundry" just doesn't impress me in the least, nor does it seem to impress most I've talked to. I personally don't believe what has SOE so excited is an attempt to reintroduce features to their next MMO that very few people cared about in the past.
This and the Op had some great insights, thanks for the info guys or gals:)
(My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."
I think a lot of people are going to be disappointed.
For people who don't understand what Storybricks, it's just like "Bethesda Radiant AI" used in Oblivion/Skyrim/Fallout. That tools help SOE scripting the NPCs behavior to react to dynamic environments and schedule their daily lives. I really doubt SOE is going to allow players to use it, because it's a 3rd party that probably come with strict licensing.
By counter intuitive do you mean, you really want to use SB and would be upset if you didn't get it? SO you make a point of calling it counterintuitive IF it doesn't exist?
How about fact driven living? Do you know for a fact you will be using it OR your hopes are of using it. There is a bid difference.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
While it makes sense that there could be licensing issues keeping players from using it, SoE coming up with a seperate system that may not do the same thing as well seems counterintuitive.
Erm. Absolutely nobody is making you read it...?
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
Look up games made on the Hero and Unreal engien and you will see many games with very different graphics and art style is just as different. We have no clue what EQN will lool like. Still wide open.
I't is not a matter of logic but of design choice. YOUR USE of it "sense" is a personal one. Right? You want it right?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I expect big things from SOE in EQN because they own and operate lots of cool features in many of their games. They are willing to experiment and try new things. A lot of these creative assets can be put into EQN easily because it wouldn't require reinventing the so called wheel. All the heavy lifting (and cost) of designing and testing the tools has already been done. The only thing stopping them from including most of these features would be design choices or technological limitations.
Companies work with the assets they have so taking a inventory of those assets we can make so what of an educated guess as to how EQN will be like.
Philosophy of MMO Game Design
Could it be around the same time SOE got the news from Lucas Arts that SWG was going to shut down they moved some of the SWG team over to develop EQN which lead to the sandbox reboot?
no shit huh.
Over the last couple of years I have watched "over-hype" cause, in my opinion, the downfall of a few games. The hype is so great now, that it isn't just "fans" getting hyped, but everyone. That always spells disaster.
Don't forget your popcorn on August 2nd!
There's also the legal issue of ownership of the SWG code. I do not know if any of the game systems could be considered intellectual property of another company. Taking code from one intellectual property, especially if it is protected by copyright and / or patents could place SOE in all sorts of legal soup. An implementation is patentable, an idea isn't.
If anything does come from SWG, bet on it being at the conceptual level only, not a cut and paste operation.
Logic, my dear, merely enables one to be wrong with great authority.
I would like to point out in several Interviews The producer of the Everquest Franchise Dave said player created content is the future of MMOs and they absolutely love the idea of mod teams making content that the players can enjoy because the devs will never be able to keep up with content demand.
Take this to mean whatever you want, but SOE would not make a dungeon builder and use it for just EQ2 when they could easily import it into the state of the art game engine and brand new game they have here.
Just saying don't rule anything out here. They already let you make item graphics with player studio. Is it far fetched they go the direction of letting you make other content also ?