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FFXIV: ARR is the MMORPG of this year

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  • CoatedCoated Member UncommonPosts: 507

    ESO will not, nor will it ever be the next big thing. I am so surprised by the fan boys humping that game. The only reason why ARR will be the biggest release this year is because nothing else came out in 2013. No big AAA title was released, so they win by default.

     

  • NagelRitterNagelRitter Member Posts: 607
    Originally posted by SimonVDH

    They are, in fact, complete crap. You can't be "somewhat unique". You either make something completely original, new, fresh, or you make a carbon copy of old, tested and trusted model. There is no way between, if you try it, you end up with a piece of crap that nobody cares about.

    That's a very limited outlook on things. Most games are, in fact, in the middle. It's very difficult to make something original. GW2 is probably the most original game that recently came out, but it has plenty of borrowed concepts.

    You have some really strange definition of unique that you're trying to mold to fit your argument.

    Can somebody tell me one thing that will make me ( or anybody else ) play FF:ARR instead of GW2, SWTOR, TSW, Rift, Tera and bilion other themepark, PvE centric MMORPGs?

    Why should we? You play what you want to play. If you dislike all themeparks, you dislike all themeparks. If you dislike all PvE games, you dislike all PvE games. Such extremely broad rejections of mega-genres cannot really be dealt with properly.

    Somebody, give me one reason, one thing that is different/better about FF, than all those other games.

    Dunno about better, but FFXIV 2.0 is more group oriented, the class system is fairly different from most MMO's I've played, you can play all classes on one character, there is a significantly greater emphasis on crafting and it is more involved, the general layout of the game and how things are linked is different (ergo, needing to clear a dungeon to complete the story, needing to do quests to unlock dungeons, etc), it has a combo system and rewards/necessitates positioning in the skill system, it has stats and stat allocation...

    I would rather pay a sub for EVE (or even buy something like Darkfall), becouse it's something completely different, it's something I can't get anywhere else, it's original and one of it's kind.

    I'm actually subbed to EVE right now. Maybe you should put your money where your mouth is? What the hell are you doing here instead of playing EVE or DF:UW?

     

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by SimonVDH
    Originally posted by Margulis
    Originally posted by gamekid2k
    Another theme park MMO makes GOTY?  Game industry is becoming just like the movie industry.  Same old stuff just add few eye candy...

    Meh, it may be a theme park but at least it isn't a generic theme park clone like Wildstar.  Generic theme park clones (Wildstar, RIFT, etc) are the worst - somewhat different / unique themeparks (The Secret World, Vanguard, FFIV: ARR, ESO) are much more tolerable and often times pretty good.

    eeeemm.... no they are not?

    They are, in fact, complete crap. You can't be "somewhat unique". You either make something completely original, new, fresh, or you make a carbon copy of old, tested and trusted model. There is no way between, if you try it, you end up with a piece of crap that nobody cares about.

    Can somebody tell me one thing that will make me ( or anybody else ) play FF:ARR instead of GW2, SWTOR, TSW, Rift, Tera and bilion other themepark, PvE centric MMORPGs? Why would I ever pay a sub for FF if all those other games are f2p or b2p?? Somebody, give me one reason, one thing that is different/better about FF, than all those other games. Just don't try to write Final Fantasy lore/setting - this doesn't mean a thing, every game has some great lore/setting. The only good thing about FF, that I now about, is its engine. That's great, but it's not enough, it won't hold peoples attention, by itself, for more than a week (although, it does make it better than SWTOR).

    I would rather pay a sub for EVE (or even buy something like Darkfall), becouse it's something completely different, it's something I can't get anywhere else, it's original and one of it's kind.

    Im playing it because it has better graphics than all those other games, its Final Fantasy (Chocobos, moogles, materias, summons, story, world, art, ultima weapon, Bahamut and other final fantasy related themes), it emphasizes a lot on group oriented content, it has a lot of great end game content, raising chocobos, crafting is way deeper than any of those games (they are their own class), it will have housing with neighborhoods made by players, because I love square I grew up playing all their amazing rpgs, I have always loved the final fantasy Job System and being able to be anything I want with one character, the materia system, the gold saucer from final fantasy 7, Magitek, and I like the old school style combat system and at the same time its very final fantasy.

    Every other mmorpg on that list of yours other than star wars i could care less about their world and characters.  And star wars free to play model sucks.  Plus the world design is terrible especially for a game about space.  I got bored with GW2 in less than a month and its dungeon grouping experience was so bad.

  • Eir_SEir_S Member UncommonPosts: 4,440
    OP's got fan blinders on if he/she thinks FFXIV 1.0 was anything but biggest DISAPPOINTMENT the year it released.  Even with all the improvements the game has undergone, this thread is premature.  Literally every new game that comes out gets played more upon release than months down the road.  Well, except WoW for a while there.
  • SimonVDHSimonVDH Member Posts: 178
    Originally posted by tkreep
    Originally posted by SimonVDH
    Originally posted by Margulis
    Originally posted by gamekid2k
    Another theme park MMO makes GOTY?  Game industry is becoming just like the movie industry.  Same old stuff just add few eye candy...

    Meh, it may be a theme park but at least it isn't a generic theme park clone like Wildstar.  Generic theme park clones (Wildstar, RIFT, etc) are the worst - somewhat different / unique themeparks (The Secret World, Vanguard, FFIV: ARR, ESO) are much more tolerable and often times pretty good.

    eeeemm.... no they are not?

    They are, in fact, complete crap. You can't be "somewhat unique". You either make something completely original, new, fresh, or you make a carbon copy of old, tested and trusted model. There is no way between, if you try it, you end up with a piece of crap that nobody cares about.

    Can somebody tell me one thing that will make me ( or anybody else ) play FF:ARR instead of GW2, SWTOR, TSW, Rift, Tera and bilion other themepark, PvE centric MMORPGs? Why would I ever pay a sub for FF if all those other games are f2p or b2p?? Somebody, give me one reason, one thing that is different/better about FF, than all those other games. Just don't try to write Final Fantasy lore/setting - this doesn't mean a thing, every game has some great lore/setting. The only good thing about FF, that I now about, is its engine. That's great, but it's not enough, it won't hold peoples attention, by itself, for more than a week (although, it does make it better than SWTOR).

    I would rather pay a sub for EVE (or even buy something like Darkfall), becouse it's something completely different, it's something I can't get anywhere else, it's original and one of it's kind.

    Im playing it because it has better graphics than all those other games, its Final Fantasy (Chocobos, moogles, materias, summons, story, world, art, ultima weapon, Bahamut and other final fantasy related themes), it emphasizes a lot on group oriented content, it has a lot of great end game content, raising chocobos, crafting is way deeper than any of those games (they are their own class), it will have housing with neighborhoods made by players, because I love square I grew up playing all their amazing rpgs, I have always loved the final fantasy Job System and being able to be anything I want with one character, the materia system, the gold saucer from final fantasy 7, Magitek, and I like the old school style combat system and at the same time its very final fantasy.

    Every other mmorpg on that list of yours other than star wars i could care less about their world and characters.  And star wars free to play model sucks.  Plus the world design is terrible especially for a game about space.  I got bored with GW2 in less than a month and its dungeon grouping experience was so bad.

    Thanks, this is good answer (mabey beside I love all things FF part, as this is completely subjective). Now, if you, or somebody else can elaborate more on

    1. "group oriented content" - I know there are dungeons, which is standard in all games of this type, there are dynamic events (called FATES here?)  that are, afaik, more of a random zerg than organized group content - anything else? mabey something that makes dungeons different/better than in other games?

    2. "great end game content" - again, can anybody elaborate and tell me what is it and what's so great about it?

    3. "crafting is way deeper than any of those games (they are their own class)" - This is the most interesting and important part for me ( I enjoy crafting in games, and I like how FF pays a lot of attention to it):

    Will the things that you craft be actually usefull in game, will you be able to sell them to other players and make some money, or at least be helpful this way, will there be a real, player run economy?

    If everybody can be every class and do everything, than what will stop everybody making everything for themselves?

    Are there armor, weapons, consumeables and other things that you craft, also droping as loot from monsters? If there are, than are they as good as crafted items? Becouse that makes crafting pointles in all theamparks.

    Is there any item decay or possibility to lose your items in any way? Becouse if there isn't than it also makes any crafting of new things pointles after short time.

    4. Will there be any PvP at all in this game?

     

    I never got to try FF XI and I've played FF XIV 1.0 only for a short time, never got to higher levels, so I don't know the details about how this game works. It would be greate if somebody can answer those questions for me, so I know if it's worth to spend time trying out ARRwhen phase 4 of beta starts.

     

  • Mr_MechanicalMr_Mechanical Member Posts: 88
    Originally posted by SimonVDH
    *snip*

    Thanks, this is good answer (mabey beside I love all things FF part, as this is completely subjective). Now, if you, or somebody else can elaborate more on

    1. "group oriented content" - I know there are dungeons, which is standard in all games of this type, there are dynamic events (called FATES here?)  that are, afaik, more of a random zerg than organized group content - anything else? mabey something that makes dungeons different/better than in other games?

    I didn't run them too much in beta 3, but generally dungeons were dungeons as far as I could tell, but mostly out of here-say and speculation. Take that with a grain or two of salt.  

    2. "great end game content" - again, can anybody elaborate and tell me what is it and what's so great about it?

    It boasts all of the same things that gave FFXI such longevity, plus some major group/raid content.  Things like player housing, player run shops, crafting**, Chocobo raising/collecting, and of course, leveling jobs that you've unlocked.

    3. "crafting is way deeper than any of those games (they are their own class)" - This is the most interesting and important part for me ( I enjoy crafting in games, and I like how FF pays a lot of attention to it):

    Yes. I'm amazed at the crafting system, and I'm not very interested in being a craftsman in most games.  To elaborate, the Classes(jobs?)* of the game are categorized into groups called Disciples.   From what I remember, they are called Disciples of War, Disciples of Magic, Disciples of Hand, and Disciples of Land.   Disciples of Land are basically, from what I understand, gatherer classes.   Disciples of Hand are crafting classes.    As opposed to most crafting systems where one would go to a trainer and train, say, Armorsmithing; in FFXIV, you would literally switch jobs/classes to be an Armorsmith. Doing so grants certain class traits and even abilities on your action bar pertaining to your craft.   You are no longer a "Warrior" while you are an Armorsmith. So, that's quite unique and exciting in itself, esp once you try it.  Same goes for the gatherer classes/jobs.  For instance, if you are a 'woodsman' (i may be wrong on the title. forgive that if so), you would have actual abilities on your bar to help you locate your trees to chop, and to get there faster, and to give you bonus yields and accurate hits kinda like a gathering version of a critical hit, etc.     Most importantly, every type of craft has it's own approach when it comes to execution and even the game UI changes, and you're put into basically what is a Mini-game.  Sort of in the same spirit as using a mobile game based on the gyroscope.  Crafting silk and crafting metal are completely different experiences, which means two different types of minigames. Very cool system, imo.    

    Will the things that you craft be actually usefull in game, will you be able to sell them to other players and make some money, or at least be helpful this way, will there be a real, player run economy?

    Yes.  And in FFXI and FFXIV both as far as I can tell so far, crafted gear is the 'shiznit' -- There are artifact class specific sets at high level, and dungeon/mob drops for sure as any other MMORPG, but, the crafted stuff is a GIGANTIC part of the itemization and gear side of the game.  

    If everybody can be every class and do everything, than what will stop everybody making everything for themselves?

    Crafting is very time consuming in FFXIV.  As I stated above, think of each crafting type as an entire class, and you can level that class to the cap level just like a combat based class, only, you would do so by crafting... and crafting... and more crafting.  Not to mention, in FFXIV (and XI for that matter) you lose crafting materials when you fail.  and failure is part of the game when it comes to crafting.   each usable item requires multiple other items that are each crafted by a much higher number of other materials, down to the raw state.   I'm talking about silk thread x10 -> silk spool x5 -> silk cloth x1 type of stuff, and each one of those you have to craft manually.  Given the end result may require 20+ silk cloths, and some rare items ONLY found in the world, and some materials ONLY gathered by jobs NOT related to this particular craft, all to end up with a silk hat, and making 10 of those hats gets you from "Tailoring level 4 to level 5" out of 50?   So, it's quite a lot of time, gil ($$), and effort investment to level multiple crafts, but of course people still do.  Just, definitely not 'everybody' unless you're talking about 5-10 years down the road, but that happens in every game.

    Are there armor, weapons, consumeables and other things that you craft, also droping as loot from monsters? If there are, than are they as good as crafted items? Becouse that makes crafting pointles in all theamparks.

    Answered above, but yes. You shouldn't be disappointed.

    Is there any item decay or possibility to lose your items in any way? Becouse if there isn't than it also makes any crafting of new things pointles after short time.

    Can't speak for certain on this one but I'm sure you can look it up elsewhere.  What I can tell you, is that even without item degradation, being that everyone can play every class/job on one character, eventually, they will try at least a few of them, and the market is always there for every class at practically every level for that exact reason.

    4. Will there be any PvP at all in this game?

     Dunno.  Hope not.   It was lame in FFXI.

    I never got to try FF XI and I've played FF XIV 1.0 only for a short time, never got to higher levels, so I don't know the details about how this game works. It would be greate if somebody can answer those questions for me, so I know if it's worth to spend time trying out ARRwhen phase 4 of beta starts.

     sorry, I never made it even close to a high level in 1.0

     

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    Originally posted by Syno23

    There's always ONE big MMORPG that comes out every year. Last year it was Guild Wars 2, before that was Star Wars: The Old Republic in 2011, in 2010 it was Final Fantasy XIV 1.0, in 2009 it was Aion, in 2008 it was Warhammer Online, and before then.....

     

    So this year we get FFXIV: ARR, and that's why it was be pretty successful at launch is because there's nothing else coming out and everyone wants to gravitate to the NEXT big thing.

     

    In 2014 we have The Elder Scrolls Online coming out to Xbox One, PS4, and PC next year. That'll be the next big MMORPG after FFXIV: ARR.

    Saw gameplay of TESO, looks like garbage.

  • VassagoMaelVassagoMael Member Posts: 555
    This game is going to be another blip. No one will even be talking about it by years end.

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • DoctorhooDoctorhoo Member UncommonPosts: 237

    2013 - ArcheAge or  FFXIV both might get votes.  WildStar Possibly if it releases this year might get votes.  So hard to say.  You get a much better idea 1 year later.

    FFXIV definately has some nice potential:

    - Role Players will like flock here,

    - End Game Raiding and PvP is a Question Mark (Frontlines GC v GC v GC - is going to be 3 patches in), 

    - How will people respond to a subscription rate? 

    Check in with it every 3 months for a Year and you'll get a better feeling imo.

  • NagelRitterNagelRitter Member Posts: 607
    Originally posted by VassagoMael
    This game is going to be another blip. No one will even be talking about it by years end.

    Fine by me, nobody really talked about Rift and I enjoyed my time there until SL.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • LeirosLeiros Member UncommonPosts: 281
    Originally posted by Mr_Mechanical
    Originally posted by SimonVDH
    *snip*

    3. Is there any item decay or possibility to lose your items in any way? Becouse if there isn't than it also makes any crafting of new things pointles after short time.

    Can't speak for certain on this one but I'm sure you can look it up elsewhere.  What I can tell you, is that even without item degradation, being that everyone can play every class/job on one character, eventually, they will try at least a few of them, and the market is always there for every class at practically every level for that exact reason.

    4. Will there be any PvP at all in this game?

     Dunno.  Hope not.   It was lame in FFXI.

    I never got to try FF XI and I've played FF XIV 1.0 only for a short time, never got to higher levels, so I don't know the details about how this game works. It would be greate if somebody can answer those questions for me, so I know if it's worth to spend time trying out ARRwhen phase 4 of beta starts.

     sorry, I never made it even close to a high level in 1.0

     

    3. Yes there is item decay. It becomes rather expensive as you progress in level. Take into account job/class specific equipment for each role and then consider repair for each item... it adds up to a pretty decent money sink. Also, you can repair your own gear depending on your skills. For instance, if your armor is damaged and you are a high enough level armorsmith, all you have to do is switch to your armorsmith role and work on your armor. However, this requires resources etc.. It's a very well thought out system. I don't know how many times I've cursed having to pay an NPC for armor repair in other games when I'm a Grand Master level Blacksmith or something and can create the highest level armor... This makes more sense to me.

    4. The game will have arena based PvP but not open world PvP as far as I've heard ... haven't actually experienced this part yet.

     

    I too played 1.0 for about a week before the disappointment got the better of me. I uninstalled it and threw my Collector's Edition in the trash. Now I can't wait for the ARR release. I've had a blast in the beta and I have high hopes for this game. I never thought I would live to see a company remake a bad game from the ground up. I predict this game to get a lot of trash talking until it has been out for a week or so, then the sub numbers will slowly start to rise as the word spreads of the improvement. Who knows what it will be like in a year though.

    On a side note, here are a few things I'm really excited about:

    - No item shop

    - It utilizes the tank/dps/healer trinity

    - All jobs can be mastered on ONE character.

    - No whining about F2P in game because only subscribers will be playing it.

    - Magitek armor is back! boo-yah

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by NagelRitter
    Originally posted by VassagoMael
    This game is going to be another blip. No one will even be talking about it by years end.

    Fine by me, nobody really talked about Rift and I enjoyed my time there until SL.

    It's funny, I too, had stayed subbed to Rift, bought SL and quit. Too bad, that XPAC had so much potential, it just felt dead and I couldn't put my finger on why.

    Anyway, I pre-ordered FF14 after playing the beta. My reasoning?

    It only has to be as good as Rift and I'll stay subbed for as long as this game stays P2P. LOL, That's what I thought.

    But what people don't realize, Rift wasn't a bad game. Up until SL, it was a better WoW clone than WoW ittself. And actually, before Trion got themselves in trouble with EoN and subsequently Defiance, Trion had made significant progress in breaking away from WoW. By the time they launched the expansion, the 2 games were worlds apart. (And no, I don't mean we are not in Azeroth anymore.....OMFG what a stupid slogan that was) And I already enjoy this game more than I did Rift.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I always respected what Rift was but the world was so bland to me. The races felt uninspired and little different from each other. Just couldnt get into the world I suppose. That's a bit off topic though :)

    image
  • Laughing-manLaughing-man Member RarePosts: 3,655

    I could agree with the OP.

    Wildstar looked really interesting, but the more reviews I read from people testing it at conventions the more generic and gimmicky it sounds. The paths sounded really interesting, but I hear that many of them include overlap, with many kill quests, fetch quests, and gathering quests for all, seems very themepark with some sandboxy elements, which is fine, but I think people are really hoping for more sandbox than they are going to get.

    ESO really lost my interest with all their PVP focus, I want a quality PVE experience that also has PVP in it. I loved DAoC, and I didn't like Trials of Atlantis, but it had a good balance of PVP and PVE at the time, and this sounds far too PVP centric, and there are also a slew of other details I think will really detract from it's popularity, the limited skills, the actiony combat, the racial restrictions on factions...

    ArcheAge is really looking nice, but I'm not sure it will release this year, and I've read a lot of problems about housing demand far exceeding supply, to where if you didn't play and no life it 24/7 in the first few weeks you couldn't get a house at all, and may not be able to. Which really takes away from the sand box experience.

     

    I like FFXIV for what it is, a new Final Fantasy game, that is online, I think that there will be a lot of people who try this game out and are impressed with its level of polish, and its level of detail. It's music, and scenery, and atmosphere mingle and create a depth that I've not felt in a game in a long time.

    Instantly addicted.

  • twruletwrule Member Posts: 1,251

    Urg. I know this site is titled 'MMORPG.com', so all topics related to MMOs are allowed, but I don't understand the need for MMO gamers, especially on this site, to discuss how 'successful' games might be and other things in the business sphere.

    It's one thing if we were to discuss how certain games feel populated or not (i.e. the gameplay side of things that is somewhat relevant to number of box sales/subs/general hype). But these sorts of threads are all too common and, especially on this site, tend to skip that sort of discussion altogether and devolve straight into a "Look, my favorite game is better than yours - more people play it" shouting match (especially since few people on this site bother to cite sources, usually not caring about that anyway) - not to say this thread will do the same...

    How arbitrary and inane is it to care about what 'the next big thing' might be, even more so, the 'MMO of the year' anyway?

    Just some passing thoughts...I only bothered to post because people on this site love to lament how no MMO captures their interest anymore, and those people, if they are also commonly engaged in discussion over topics like the one this thread is on - might want to reflect on whether their concern over such thing says something about their attitude toward these sorts of games generally...

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by twrule

    Urg. I know this site is titled 'MMORPG.com', so all topics related to MMOs are allowed, but I don't understand the need for MMO gamers, especially on this site, to discuss how 'successful' games might be and other things in the business sphere.

    It's one thing if we were to discuss how certain games feel populated or not (i.e. the gameplay side of things that is somewhat relevant to number of box sales/subs/general hype). But these sorts of threads are all too common and, especially on this site, tend to skip that sort of discussion altogether and devolve straight into a "Look, my favorite game is better than yours - more people play it" shouting match (especially since few people on this site bother to cite sources, usually not caring about that anyway) - not to say this thread will do the same...

    How arbitrary and inane is it to care about what 'the next big thing' might be, even more so, the 'MMO of the year' anyway?

    Just some passing thoughts...I only bothered to post because people on this site love to lament how no MMO captures their interest anymore, and those people, if they are also commonly engaged in discussion over topics like the one this thread is on - might want to reflect on whether their concern over such thing says something about their attitude toward these sorts of games generally...

    While I might agree with your premise, you must take a step back and recognize you are essentially taking a long time to discuss why something isn't worth discussing because it's pointless.  That seems ironic.

  • twruletwrule Member Posts: 1,251
    Originally posted by Laughing-man
    Originally posted by twrule

    Urg. I know this site is titled 'MMORPG.com', so all topics related to MMOs are allowed, but I don't understand the need for MMO gamers, especially on this site, to discuss how 'successful' games might be and other things in the business sphere.

    It's one thing if we were to discuss how certain games feel populated or not (i.e. the gameplay side of things that is somewhat relevant to number of box sales/subs/general hype). But these sorts of threads are all too common and, especially on this site, tend to skip that sort of discussion altogether and devolve straight into a "Look, my favorite game is better than yours - more people play it" shouting match (especially since few people on this site bother to cite sources, usually not caring about that anyway) - not to say this thread will do the same...

    How arbitrary and inane is it to care about what 'the next big thing' might be, even more so, the 'MMO of the year' anyway?

    Just some passing thoughts...I only bothered to post because people on this site love to lament how no MMO captures their interest anymore, and those people, if they are also commonly engaged in discussion over topics like the one this thread is on - might want to reflect on whether their concern over such thing says something about their attitude toward these sorts of games generally...

    While I might agree with your premise, you must take a step back and recognize you are essentially taking a long time to discuss why something isn't worth discussing because it's pointless.  That seems ironic.

    I actually spoke to this in my last paragraph. I'm saying this for the benefit of others, not for my own sake.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    PS3 version is going to be a big deal I think. XI was really popular on PS2 in its day and people are only more receptive to online gaming now. Will be interesting to see how well it does.

    image
  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Abrraham
    [mod edit]

    I'm not lying... there are many reviews you can read... do some homework.

    http://massively.joystiq.com/2013/06/12/e3-2013-not-so-wild-about-wildstar/

    [mod edit]
  • rush1984rush1984 Member UncommonPosts: 371
    Originally posted by Thane
    Originally posted by Syno23

    There's always ONE big MMORPG that comes out every year. Last year it was Guild Wars 2, before that was Star Wars: The Old Republic in 2011, in 2010 it was Final Fantasy XIV 1.0, in 2009 it was Aion, in 2008 it was Warhammer Online, and before then.....

     

    So this year we get FFXIV: ARR, and that's why it was be pretty successful at launch is because there's nothing else coming out and everyone wants to gravitate to the NEXT big thing.

     

    In 2014 we have The Elder Scrolls Online coming out to Xbox One, PS4, and PC next year. That'll be the next big MMORPG after FFXIV: ARR.

    "in 2010 it was Final Fantasy XIV 1.0" okai, that's where i understood what you are doing there :P

    "big" mmo failure you mean, gotcha :)

     

     

     

    but sorry to tell ya, no matter how much you love FF..... it's not the big one comming out this year

    its the only big mmorpg coming out this year.....  if yopu dislike it so much why are you in the ff xiv arr forums

  • rush1984rush1984 Member UncommonPosts: 371

     

    Sony is as bad or maybe worst than blizzard when it comes to money grab......you really think Everquest Next is going to be anything but casual crap aimed at mentally retarded adolescents aka wow.

    all this hype is wishful thinking

  • AbrrahamAbrraham Member Posts: 149

    Why aren't you mentioniong threads and posts where people had a negative view of AAR, having played this game for 10 minutes? What would you say to those? Right, you will say play this game yourself, in a more serious way and then you can discuss with me. This guy you are quoting played only for a short time during the E3, this is probably the worst review you could come up with - someone playing a short Demo version. That means nothing, really nothing, especially if you are not used to a game at all - this is overwhelming then. And after all it's just another opinion, like yours or mine. With the difference, he didn't really play this game. And after reading his article, he was pretty much clueless. 

    You did say that WildStar is a generic MMO. That's simply not true. And you did say you have talked to people who were part of beta testing. I don't believe that. 

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Abrraham

    Why aren't you mentioniong threads and posts where people had a negative view of AAR, having played this game for 10 minutes? What would you say to those? Right, you will say play this game yourself, in a more serious way and then you can discuss with me. This guy you are quoting played only for a short time during the E3, this is probably the worst review you could come up with - someone playing a short Demo version. That means nothing, really nothing, especially if you are not used to a game at all - this is overwhelming then. And after all it's just another opinion, like yours or mine. With the difference, he didn't really play this game. And after reading his article, he was pretty much clueless. 

    You did say that WildStar is a generic MMO. That's simply not true. And you did say you have talked to people who were part of beta testing. I don't believe that. 

    "Wildstar looked really interesting, but the more reviews I read from people testing it at conventions the more generic and gimmicky it sounds. The paths sounded really interesting, but I hear that many of them include overlap, with many kill quests, fetch quests, and gathering quests for all, seems very themepark with some sandboxy elements, which is fine, but I think people are really hoping for more sandbox than they are going to get."  - Me up above you.

     

    Yep, I never said I spoke to anyone.  You said I mentioned Rift, yet there is no mention of Rift in my post either.

    It seems you are really mad at me for something... Calling me a liar is a personal attack, and it has no place in a discussion.

    I said that Wildstar 'sounds generic' if you read the review, I think you'd agree it does from that review.  There are others if you'd like, but considering you couldn't be bothered to read my 4 paragraphs I doubt you'd care to read other reviews.

    Reading is more important than Writing.

     

  • DraemosDraemos Member UncommonPosts: 1,521

    Will FFXIV be the MMORPG of the year?  I think so.  But not because its a particularly good game.

    its the only "big" game that's going to release this year that's not shooting itself in the foot pre-launch,  it's kinda like Rift,  it's an uninspiring and relatively boring game, but It does what it does well.  It does have one big thing going for it, and that's the Playstation sharing the same servers as the PC.  When it launches on the PS4 it will be a massive influx of players, cause Playstation gamers have a major woody for Final Fantasy games.  It's also hands down the best full fledged MMO to hit the console market, even if that isn't saying much,

    It's basically the sharpest knife in a drawer full of spoons.  It's really been an awful year for MMOs.

     

    P.S.

    I lied, it has another big thing going for it.  It's releasing in the middle of a massive drought. I know several folks who aren't particularly excited about it, but are going to try it just because there is nothing else in sight right now.

  • AbrrahamAbrraham Member Posts: 149

    You are right, I mistook you for someone else (partially), sorry :D I was reading something else on my mobile phone. Damn, I need more sleep. 

    Well, I'd advise you to play it yourself or read better reviews before you judge something based on someone playing a short version not having a clue at all. All I can tell you: WildStar doesn't feel generic, I think almost all beta testers will agree upon this, but that shouldn't be the focus here. It's about ARR after all. 

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