Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Hoping for the best with ESO but feeling a bit concerned

2»

Comments

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Brabbit1987
    All that is in this game besides the houses, "currently." Housing may come at a later time.

    Thats cool. So I can make a plate wearing mage with stealth and backstab? I may have to check it out hehe.

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by Foomerang

     


    Originally posted by Brabbit1987
    All that is in this game besides the houses, "currently." Housing may come at a later time.

     

    Thats cool. So I can make a plate wearing mage with stealth and backstab? I may have to check it out hehe.

    lol yep, it's one of the main reasons I am looking forward to this game. Not many games give you free reign over your character.

    Now I do  have to clarify, you choose a class in the beginning of ESO, but it's simply just a base to build off of. Think of Oblivion, since that was pretty much the same way.

  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by Brabbit1987
    Originally posted by Foomerang

     


    Originally posted by Brabbit1987
    All that is in this game besides the houses, "currently." Housing may come at a later time.

     

    Thats cool. So I can make a plate wearing mage with stealth and backstab? I may have to check it out hehe.

    lol yep, it's one of the main reasons I am looking forward to this game. Not many games give you free reign over your character.

    Now I do  have to clarify, you choose a class in the beginning of ESO, but it's simply just a base to build off of. Think of Oblivion, since that was pretty much the same way.

    To be clear you could pick a class in Morrowind or Oblvioin OR not take a class and "make your own".

    However "yes" in ESO one can have a plate wearing mage with some sort of thievign skills. Not sure if backstab or backstab bonuses are in or not. I'm sure someone else out there knows.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by Sovrath
    Originally posted by Brabbit1987
    Originally posted by Foomerang

     


    Originally posted by Brabbit1987
    All that is in this game besides the houses, "currently." Housing may come at a later time.

     

    Thats cool. So I can make a plate wearing mage with stealth and backstab? I may have to check it out hehe.

    lol yep, it's one of the main reasons I am looking forward to this game. Not many games give you free reign over your character.

    Now I do  have to clarify, you choose a class in the beginning of ESO, but it's simply just a base to build off of. Think of Oblivion, since that was pretty much the same way.

    To be clear you could pick a class in Morrowind or Oblvioin OR not take a class and "make your own".

    However "yes" in ESO one can have a plate wearing mage with some sort of thievign skills. Not sure if backstab or backstab bonuses are in or not. I'm sure someone else out there knows.

    Oh ya, your right, forgot you could make your own in the beginning =^.^;=

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by LateBrake1

    1. PvP is limited to Cyrodil ONLY (i.e Guild Wars style). We wouldn't want you to have any kind of worries about getting PC killed while leveling now do we? This is a good thing for an MMO because it attempts to expand on the DAoC model of PvP (RvR or in ESO's Case AvA) GW2 and WAR both faled on that model, namely their PvP areas were extremely small.  Cyrodiil's area is massive and seamless, it is the same size as all other faction territories put together, so it should play and act as a new area to quest, explore and PvP.

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans. This is needed for factional Realm versus Realm combat to instill community.

    3. When  you do leave you pick 1 other faction territory then when there you ONLY see your own faction members. What is the point of this? It doesn't seem immersive at all.  You actually get to visit both other zones, there is a 50+ and 50++ gameplay.  This was a concession for all the naysayers like you who demand the ability to  play in other areas.  It was an idiotic move IMO because it will help cheapen the whole realm pride and community aspect.

    Anyway it's quite a while til launch and I'm hoping the game will be the MMO brings back a challenge and immersion to the genre. This video conveys a similar view and he say's it's likely nobody from Zenimax will watch this video but who knows maybe someone will:

    While I agree with the sentiments you displayed 100% it isn't for the reasons you list.  IMO those reasons will be the only saving grace for the MMO Elder Scrolls.  Why the game will fail is because it plays like WoW or any other Linear Themepark ride.  It will be fun to play through once but there will be no endgame to speak of.  This is why it will fail, nothing to do and no longevity.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Brabbit1987
    Originally posted by Foomerang

     


    Originally posted by baphamet

    Originally posted by Foomerang
    I hate to say it, but this game is gonna flop. Console and PC gamers both know what to expect from an elder scrolls game. We are still blown away by the epicness of Skyrim. People are going to expect an elder scrolls mmo to be nothing less than Skyrim online. There will be a lot of backlash when this game launches.

     

    this game wont flop, no way no how, not in mmo standards anyways. people will complain as they always do with every game these days.

    the fact that this will be on the consoles pretty much solidifies its success, especially if its just a B2P game.

    whether or not you or me personally like the game is another story.


    You may be right. I personally dont have much invested into the franchise. Who knows, maybe it has reached mass market status and the purists will be drowned out by the casuals. Its definitely a possibility. I do know, however, from my limited time with these games, that the mmo version is offering a different experience. Its the equivalent of making a GTA mmo and making it a linear themepark. The diehards would scream bloody murder, but the casuals could care less. Sometimes I wonder which is better, the blissful gamer who laps up everything and moves on or the scrutinizing gamer who is rarely satisfied but truly appreciates the good ones.

     

    I have to ask this. What makes ESO any more a theme park than Skyrim? I notice a lot of people throwing this around for ESO, however, I can't seem to find exactly why it's being thrown around. If ESO is a themepark, then so is Skyrim. The only thing I, myself, can be sure of is that you can no longer kill any NPC you want, nor can you roll down watermelons down hills and such. These little changes hardly changes anything though to switch the entire games core.

    As for your last statement, the scrutinizing gamers do so even with out reason, a lot of times. Matter of fact, most of the time I question them and they can never come up with any good reasons for why they are complaining, or they come up with a reason that no one else seems to really care about. Worse, they complain about things you would expect to be in such a game. Also a blissful gamer can appreciate the "good ones" just as much as anyone else, there is no "truly". I really don't even see how you can make such a statement. 

    Skyrim is an open world.  Skyrim is massive.  Skyrim is not linear.  Skyrim allows you to kill most anyone.  Skyrim lets you steal anything.  Skyrim lets you design and decorate housing.  Skyrim has plenty of non combat activities.  Plus you have to consider a lot of people claim Skyrim isn't a sandbox, which I think is false, by the basic definition it is a true sandbox.

     

    In short There are a lot of things in Skyrim that will be impossible in TESO because of developer hurdles.  And that last paragraph is a perfect example of the types of things Skyrim will have but TESO will not.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by azzamasin
    Originally posted by LateBrake1

    1. PvP is limited to Cyrodil ONLY (i.e Guild Wars style). We wouldn't want you to have any kind of worries about getting PC killed while leveling now do we? This is a good thing for an MMO because it attempts to expand on the DAoC model of PvP (RvR or in ESO's Case AvA) GW2 and WAR both faled on that model, namely their PvP areas were extremely small.  Cyrodiil's area is massive and seamless, it is the same size as all other faction territories put together, so it should play and act as a new area to quest, explore and PvP.

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans. This is needed for factional Realm versus Realm combat to instill community.

    3. When  you do leave you pick 1 other faction territory then when there you ONLY see your own faction members. What is the point of this? It doesn't seem immersive at all.  You actually get to visit both other zones, there is a 50+ and 50++ gameplay.  This was a concession for all the naysayers like you who demand the ability to  play in other areas.  It was an idiotic move IMO because it will help cheapen the whole realm pride and community aspect.

    Anyway it's quite a while til launch and I'm hoping the game will be the MMO brings back a challenge and immersion to the genre. This video conveys a similar view and he say's it's likely nobody from Zenimax will watch this video but who knows maybe someone will:

    While I agree with the sentiments you displayed 100% it isn't for the reasons you list.  IMO those reasons will be the only saving grace for the MMO Elder Scrolls.  Why the game will fail is because it plays like WoW or any other Linear Themepark ride.  It will be fun to play through once but there will be no endgame to speak of.  This is why it will fail, nothing to do and no longevity.

    I had a feeling you would show up lol. I also disagree, as usual. In what way does it play like WoW? The funny thing is all the beta testers are saying the opposite, also keep in mind I am following the sources you, yourself, gave me.

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by Foomerang

     


    Originally posted by baphamet

    Originally posted by Foomerang
    I hate to say it, but this game is gonna flop. Console and PC gamers both know what to expect from an elder scrolls game. We are still blown away by the epicness of Skyrim. People are going to expect an elder scrolls mmo to be nothing less than Skyrim online. There will be a lot of backlash when this game launches.

     

    this game wont flop, no way no how, not in mmo standards anyways. people will complain as they always do with every game these days.

    the fact that this will be on the consoles pretty much solidifies its success, especially if its just a B2P game.

    whether or not you or me personally like the game is another story.


    You may be right. I personally dont have much invested into the franchise. Who knows, maybe it has reached mass market status and the purists will be drowned out by the casuals. Its definitely a possibility. I do know, however, from my limited time with these games, that the mmo version is offering a different experience. Its the equivalent of making a GTA mmo and making it a linear themepark. The diehards would scream bloody murder, but the casuals could care less. Sometimes I wonder which is better, the blissful gamer who laps up everything and moves on or the scrutinizing gamer who is rarely satisfied but truly appreciates the good ones.

     

    I have to ask this. What makes ESO any more a theme park than Skyrim? I notice a lot of people throwing this around for ESO, however, I can't seem to find exactly why it's being thrown around. If ESO is a themepark, then so is Skyrim. The only thing I, myself, can be sure of is that you can no longer kill any NPC you want, nor can you roll down watermelons down hills and such. These little changes hardly changes anything though to switch the entire games core.

    As for your last statement, the scrutinizing gamers do so even with out reason, a lot of times. Matter of fact, most of the time I question them and they can never come up with any good reasons for why they are complaining, or they come up with a reason that no one else seems to really care about. Worse, they complain about things you would expect to be in such a game. Also a blissful gamer can appreciate the "good ones" just as much as anyone else, there is no "truly". I really don't even see how you can make such a statement. 

    Skyrim is an open world.  Skyrim is massive.  Skyrim is not linear.  Skyrim allows you to kill most anyone.  Skyrim lets you steal anything.  Skyrim lets you design and decorate housing.  Skyrim has plenty of non combat activities.  Plus you have to consider a lot of people claim Skyrim isn't a sandbox, which I think is false, by the basic definition it is a true sandbox.

     

    In short There are a lot of things in Skyrim that will be impossible in TESO because of developer hurdles.  And that last paragraph is a perfect example of the types of things Skyrim will have but TESO will not.

    Skyrim is an open world, and so is ESO. Sure there are a bit of limits due to the factions, but it kinda makes sense due to the war part of the game.  In the end you still get to go everywhere.

    Skyrim is massive, and so is ESO. Actually, I would say ESO is more massive lol.

    Skyrim is not linear? What makes ESO linear? Also, please use facts, not assumptions.

    Skyrim lets you design houses? How do you know ESO will not? Sure it may not be ON release, but how do you know it will not eventually be added?

    Skyrim has plenty of non combat activities? Again how do you know ESO doesn't? We already know crafting is in the game. You seem to forget though we really have no clue what else is in the game besides what we know from beta testers who only play specific parts of the game.

    Everything you list, in my opinion, isn't good reasons because they are things you actually do not know for a fact, and also things that can be highly debatable.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by LateBrake1

    1. PvP is limited to Cyrodil ONLY (i.e Guild Wars style). We wouldn't want you to have any kind of worries about getting PC killed while leveling now do we? This is a good thing for an MMO because it attempts to expand on the DAoC model of PvP (RvR or in ESO's Case AvA) GW2 and WAR both faled on that model, namely their PvP areas were extremely small.  Cyrodiil's area is massive and seamless, it is the same size as all other faction territories put together, so it should play and act as a new area to quest, explore and PvP.

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans. This is needed for factional Realm versus Realm combat to instill community.

    3. When  you do leave you pick 1 other faction territory then when there you ONLY see your own faction members. What is the point of this? It doesn't seem immersive at all.  You actually get to visit both other zones, there is a 50+ and 50++ gameplay.  This was a concession for all the naysayers like you who demand the ability to  play in other areas.  It was an idiotic move IMO because it will help cheapen the whole realm pride and community aspect.

    Anyway it's quite a while til launch and I'm hoping the game will be the MMO brings back a challenge and immersion to the genre. This video conveys a similar view and he say's it's likely nobody from Zenimax will watch this video but who knows maybe someone will:

    While I agree with the sentiments you displayed 100% it isn't for the reasons you list.  IMO those reasons will be the only saving grace for the MMO Elder Scrolls.  Why the game will fail is because it plays like WoW or any other Linear Themepark ride.  It will be fun to play through once but there will be no endgame to speak of.  This is why it will fail, nothing to do and no longevity.

    I had a feeling you would show up lol. I also disagree, as usual. In what way does it play like WoW? The funny thing is all the beta testers are saying the opposite, also keep in mind I am following the sources you, yourself, gave me.

    It plays like WoW because the game world is a linear Themepark with no divergence to wander off the beaten path.  And if you do wonder off the beaten path you will not progress or level as fast (if at all).  It plays like WoW because it contains hundred's of go kill these many rats, or collect 6 Crab shells, or escort some injured chick through hostile territory to an INN at the next town.  In short the game is replete with WoW like Fed-Ex tasks (not true TES quests) and is linear from creation to cap.

     

    As for testers enjoying it, of course many if not most will, because its new and shiny.  But I assure you that effect will wear off like it has and done with every MMO that features these same boring failed concepts.  You can go to "Beta Cake" Forums and see everyone enamored with the game but like I said it is for the newness, not because the game is fresh.  I would probably get a lot of excitement out of playing it too, but it doesn't escape the fact the game for the most part plays like WoW in an Elder Scrolls visage.  The one guy who did the Q&A on their Forums even stated the game plays like a traditional MMO and doesn't offer much exploration.  So again just because the game is fun during the new phrase of play doesn't mean it will be fun 2-3 months post release.  For the record, SWTOR, RIft, GW2, TSW LotRO, and EQ2 were all fun and new for the first month or two but they outgrew their new factor.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by LateBrake1

    1. PvP is limited to Cyrodil ONLY (i.e Guild Wars style). We wouldn't want you to have any kind of worries about getting PC killed while leveling now do we? This is a good thing for an MMO because it attempts to expand on the DAoC model of PvP (RvR or in ESO's Case AvA) GW2 and WAR both faled on that model, namely their PvP areas were extremely small.  Cyrodiil's area is massive and seamless, it is the same size as all other faction territories put together, so it should play and act as a new area to quest, explore and PvP.

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans. This is needed for factional Realm versus Realm combat to instill community.

    3. When  you do leave you pick 1 other faction territory then when there you ONLY see your own faction members. What is the point of this? It doesn't seem immersive at all.  You actually get to visit both other zones, there is a 50+ and 50++ gameplay.  This was a concession for all the naysayers like you who demand the ability to  play in other areas.  It was an idiotic move IMO because it will help cheapen the whole realm pride and community aspect.

    Anyway it's quite a while til launch and I'm hoping the game will be the MMO brings back a challenge and immersion to the genre. This video conveys a similar view and he say's it's likely nobody from Zenimax will watch this video but who knows maybe someone will:

    While I agree with the sentiments you displayed 100% it isn't for the reasons you list.  IMO those reasons will be the only saving grace for the MMO Elder Scrolls.  Why the game will fail is because it plays like WoW or any other Linear Themepark ride.  It will be fun to play through once but there will be no endgame to speak of.  This is why it will fail, nothing to do and no longevity.

    I had a feeling you would show up lol. I also disagree, as usual. In what way does it play like WoW? The funny thing is all the beta testers are saying the opposite, also keep in mind I am following the sources you, yourself, gave me.

    It plays like WoW because the game world is a linear Themepark with no divergence to wander off the beaten path.  And if you do wonder off the beaten path you will not progress or level as fast (if at all).  It plays like WoW because it contains hundred's of go kill these many rats, or collect 6 Crab shells, or escort some injured chick through hostile territory to an INN at the next town.  In short the game is replete with WoW like Fed-Ex tasks (not true TES quests) and is linear from creation to cap.

     

    As for testers enjoying it, of course many if not most will, because its new and shiny.  But I assure you that effect will wear off like it has and done with every MMO that features these same boring failed concepts.  You can go to "Beta Cake" Forums and see everyone enamored with the game but like I said it is for the newness, not because the game is fresh.  I would probably get a lot of excitement out of playing it too, but it doesn't escape the fact the game for the most part plays like WoW in an Elder Scrolls visage.  The one guy who did the Q&A on their Forums even stated the game plays like a traditional MMO and doesn't offer much exploration.  So again just because the game is fun during the new phrase of play doesn't mean it will be fun 2-3 months post release.  For the record, SWTOR, RIft, GW2, TSW LotRO, and EQ2 were all fun and new for the first month or two but they outgrew their new factor.

    So your opinion on the game is more important then anyone elses? What you say is fact over others saying otherwsie who are actually playing it?

    Sorry if I can no longer take you serious, but you are spreading false information.

    Let me just point this out, what you THINK, isn't fact. Again, show me proof and stop using assumptions. I really am tired of people who like to do this.

    You also can't base 1 persons opinion as facts either. The 1 person with Q/A ... ya what about all the others? Sorry, but his opinion isn't the only one that counts.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by Foomerang

     


    Originally posted by baphamet

    Originally posted by Foomerang
    I hate to say it, but this game is gonna flop. Console and PC gamers both know what to expect from an elder scrolls game. We are still blown away by the epicness of Skyrim. People are going to expect an elder scrolls mmo to be nothing less than Skyrim online. There will be a lot of backlash when this game launches.

     

    this game wont flop, no way no how, not in mmo standards anyways. people will complain as they always do with every game these days.

    the fact that this will be on the consoles pretty much solidifies its success, especially if its just a B2P game.

    whether or not you or me personally like the game is another story.


    You may be right. I personally dont have much invested into the franchise. Who knows, maybe it has reached mass market status and the purists will be drowned out by the casuals. Its definitely a possibility. I do know, however, from my limited time with these games, that the mmo version is offering a different experience. Its the equivalent of making a GTA mmo and making it a linear themepark. The diehards would scream bloody murder, but the casuals could care less. Sometimes I wonder which is better, the blissful gamer who laps up everything and moves on or the scrutinizing gamer who is rarely satisfied but truly appreciates the good ones.

     

    I have to ask this. What makes ESO any more a theme park than Skyrim? I notice a lot of people throwing this around for ESO, however, I can't seem to find exactly why it's being thrown around. If ESO is a themepark, then so is Skyrim. The only thing I, myself, can be sure of is that you can no longer kill any NPC you want, nor can you roll down watermelons down hills and such. These little changes hardly changes anything though to switch the entire games core.

    As for your last statement, the scrutinizing gamers do so even with out reason, a lot of times. Matter of fact, most of the time I question them and they can never come up with any good reasons for why they are complaining, or they come up with a reason that no one else seems to really care about. Worse, they complain about things you would expect to be in such a game. Also a blissful gamer can appreciate the "good ones" just as much as anyone else, there is no "truly". I really don't even see how you can make such a statement. 

    Skyrim is an open world.  Skyrim is massive.  Skyrim is not linear.  Skyrim allows you to kill most anyone.  Skyrim lets you steal anything.  Skyrim lets you design and decorate housing.  Skyrim has plenty of non combat activities.  Plus you have to consider a lot of people claim Skyrim isn't a sandbox, which I think is false, by the basic definition it is a true sandbox.

     

    In short There are a lot of things in Skyrim that will be impossible in TESO because of developer hurdles.  And that last paragraph is a perfect example of the types of things Skyrim will have but TESO will not.

    Skyrim is an open world, and so is ESO. Sure there are a bit of limits due to the factions, but it kinda makes sense due to the war part of the game.  In the end you still get to go everywhere.

    Skyrim is massive, and so is ESO. Actually, I would say ESO is more massive lol.

    Skyrim is not linear? What makes ESO linear? Also, please use facts, not assumptions.

    Skyrim lets you design houses? How do you know ESO will not? Sure it may not be ON release, but how do you know it will not eventually be added?

    Skyrim has plenty of non combat activities? Again how do you know ESO doesn't? We already know crafting is in the game. You seem to forget though we really have no clue what else is in the game besides what we know from beta testers who only play specific parts of the game.

    Everything you list, in my opinion, isn't good reasons because they are things you actually do not know for a fact, and also things that can be highly debatable.

    Did you download the 45 min leaked travel on mount video?  A level 7 basically traversed the entire landmass of the Ebonheart Pact within 45 minutes.  It was actually more like 35-38 minutes because a good chunk of that leaked video was spent in Mournhold looking around.  I don't know which dictionary you get your definitions from but in MMO verbiage 45 minutes to cross a landmass is not considered massive.  Asheron's Call takes 4+ hours to cross.  Hell even WoW takes over 2 hours to cross.

     

    Skyrim is as linear as the questing curve carries the game.  Just because you can wonder off the beaten path doesn't mean its non linear like Skyrim.  In Skyrim I can forgo any or all quests and discover what I want when I want, not true in TESO.  You must follow a path line of quest givers and quests hubs to maximize your leveling.  In Skyrim I can maximize my leveling anyway I want through a Varity of means.

     

    Just because a studio says maybe in the future and not on release doesn't mean they are telling the truth.  If a game doesn't feature something at release chances are it never will or won't for a very long time.  I hear WoW is still waiting on Heroic Classes for every profession.  I hear Neverwinter is waiting on a Ranger Class.  I hear GW2 is still waiting on a valid use of it's "home Instance".  Never take what a Dev says as gospel young padwan, you'll get burned every time.

     

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by Foomerang

     


    Originally posted by baphamet

    Originally posted by Foomerang
    I hate to say it, but this game is gonna flop. Console and PC gamers both know what to expect from an elder scrolls game. We are still blown away by the epicness of Skyrim. People are going to expect an elder scrolls mmo to be nothing less than Skyrim online. There will be a lot of backlash when this game launches.

     

    this game wont flop, no way no how, not in mmo standards anyways. people will complain as they always do with every game these days.

    the fact that this will be on the consoles pretty much solidifies its success, especially if its just a B2P game.

    whether or not you or me personally like the game is another story.


    You may be right. I personally dont have much invested into the franchise. Who knows, maybe it has reached mass market status and the purists will be drowned out by the casuals. Its definitely a possibility. I do know, however, from my limited time with these games, that the mmo version is offering a different experience. Its the equivalent of making a GTA mmo and making it a linear themepark. The diehards would scream bloody murder, but the casuals could care less. Sometimes I wonder which is better, the blissful gamer who laps up everything and moves on or the scrutinizing gamer who is rarely satisfied but truly appreciates the good ones.

     

    I have to ask this. What makes ESO any more a theme park than Skyrim? I notice a lot of people throwing this around for ESO, however, I can't seem to find exactly why it's being thrown around. If ESO is a themepark, then so is Skyrim. The only thing I, myself, can be sure of is that you can no longer kill any NPC you want, nor can you roll down watermelons down hills and such. These little changes hardly changes anything though to switch the entire games core.

    As for your last statement, the scrutinizing gamers do so even with out reason, a lot of times. Matter of fact, most of the time I question them and they can never come up with any good reasons for why they are complaining, or they come up with a reason that no one else seems to really care about. Worse, they complain about things you would expect to be in such a game. Also a blissful gamer can appreciate the "good ones" just as much as anyone else, there is no "truly". I really don't even see how you can make such a statement. 

    Skyrim is an open world.  Skyrim is massive.  Skyrim is not linear.  Skyrim allows you to kill most anyone.  Skyrim lets you steal anything.  Skyrim lets you design and decorate housing.  Skyrim has plenty of non combat activities.  Plus you have to consider a lot of people claim Skyrim isn't a sandbox, which I think is false, by the basic definition it is a true sandbox.

     

    In short There are a lot of things in Skyrim that will be impossible in TESO because of developer hurdles.  And that last paragraph is a perfect example of the types of things Skyrim will have but TESO will not.

    Skyrim is an open world, and so is ESO. Sure there are a bit of limits due to the factions, but it kinda makes sense due to the war part of the game.  In the end you still get to go everywhere.

    Skyrim is massive, and so is ESO. Actually, I would say ESO is more massive lol.

    Skyrim is not linear? What makes ESO linear? Also, please use facts, not assumptions.

    Skyrim lets you design houses? How do you know ESO will not? Sure it may not be ON release, but how do you know it will not eventually be added?

    Skyrim has plenty of non combat activities? Again how do you know ESO doesn't? We already know crafting is in the game. You seem to forget though we really have no clue what else is in the game besides what we know from beta testers who only play specific parts of the game.

    Everything you list, in my opinion, isn't good reasons because they are things you actually do not know for a fact, and also things that can be highly debatable.

    Did you download the 45 min leaked travel on mount video?  A level 7 basically traversed the entire landmass of the Ebonheart Pact within 45 minutes.  It was actually more like 35-38 minutes because a good chunk of that leaked video was spent in Mournhold looking around.  I don't know which dictionary you get your definitions from but in MMO verbiage 45 minutes to cross a landmass is not considered massive.  Asheron's Call takes 4+ hours to cross.  Hell even WoW takes over 2 hours to cross.

     

    Skyrim is as linear as the questing curve carries the game.  Just because you can wonder off the beaten path doesn't mean its non linear like Skyrim.  In Skyrim I can forgo any or all quests and discover what I want when I want, not true in TESO.  You must follow a path line of quest givers and quests hubs to maximize your leveling.  In Skyrim I can maximize my leveling anyway I want through a Varity of means.

     

    Just because a studio says maybe in the future and not on release doesn't mean they are telling the truth.  If a game doesn't feature something at release chances are it never will or won't for a very long time.  I hear WoW is still waiting on Heroic Classes for every profession.  I hear Neverwinter is waiting on a Ranger Class.  I hear GW2 is still waiting on a valid use of it's "home Instance".  Never take what a Dev says as gospel young padwan, you'll get burned every time.

     

    Comparing WoW to ESO which is new, is dumb. Sorry but you are the only one who thinks ESO is "small". Everyone was impressed by that video.

    Again, not taking you serious anymore, because no matter what you see or hear, you are going to slander the game with out proof.

    I already got in trouble once for telling others to ignore a user, so I will not make the same mistake, but everyone I advise you, go look up the information yourself, and you will soon find this person is talking non sense and has this huge biased opinion on the game. Every little peice of information you always say something bad about it. Really, I have said it before, PROOF!!! ... where is it!? You keep spouting out crap, with no proof. 

    -.- You give me a headach. >.>

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by LateBrake1

    1. PvP is limited to Cyrodil ONLY (i.e Guild Wars style). We wouldn't want you to have any kind of worries about getting PC killed while leveling now do we? This is a good thing for an MMO because it attempts to expand on the DAoC model of PvP (RvR or in ESO's Case AvA) GW2 and WAR both faled on that model, namely their PvP areas were extremely small.  Cyrodiil's area is massive and seamless, it is the same size as all other faction territories put together, so it should play and act as a new area to quest, explore and PvP.

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans. This is needed for factional Realm versus Realm combat to instill community.

    3. When  you do leave you pick 1 other faction territory then when there you ONLY see your own faction members. What is the point of this? It doesn't seem immersive at all.  You actually get to visit both other zones, there is a 50+ and 50++ gameplay.  This was a concession for all the naysayers like you who demand the ability to  play in other areas.  It was an idiotic move IMO because it will help cheapen the whole realm pride and community aspect.

    Anyway it's quite a while til launch and I'm hoping the game will be the MMO brings back a challenge and immersion to the genre. This video conveys a similar view and he say's it's likely nobody from Zenimax will watch this video but who knows maybe someone will:

    While I agree with the sentiments you displayed 100% it isn't for the reasons you list.  IMO those reasons will be the only saving grace for the MMO Elder Scrolls.  Why the game will fail is because it plays like WoW or any other Linear Themepark ride.  It will be fun to play through once but there will be no endgame to speak of.  This is why it will fail, nothing to do and no longevity.

    I had a feeling you would show up lol. I also disagree, as usual. In what way does it play like WoW? The funny thing is all the beta testers are saying the opposite, also keep in mind I am following the sources you, yourself, gave me.

    It plays like WoW because the game world is a linear Themepark with no divergence to wander off the beaten path.  And if you do wonder off the beaten path you will not progress or level as fast (if at all).  It plays like WoW because it contains hundred's of go kill these many rats, or collect 6 Crab shells, or escort some injured chick through hostile territory to an INN at the next town.  In short the game is replete with WoW like Fed-Ex tasks (not true TES quests) and is linear from creation to cap.

     

    As for testers enjoying it, of course many if not most will, because its new and shiny.  But I assure you that effect will wear off like it has and done with every MMO that features these same boring failed concepts.  You can go to "Beta Cake" Forums and see everyone enamored with the game but like I said it is for the newness, not because the game is fresh.  I would probably get a lot of excitement out of playing it too, but it doesn't escape the fact the game for the most part plays like WoW in an Elder Scrolls visage.  The one guy who did the Q&A on their Forums even stated the game plays like a traditional MMO and doesn't offer much exploration.  So again just because the game is fun during the new phrase of play doesn't mean it will be fun 2-3 months post release.  For the record, SWTOR, RIft, GW2, TSW LotRO, and EQ2 were all fun and new for the first month or two but they outgrew their new factor.

    So your opinion on the game is more important then anyone elses? What you say is fact over others saying otherwsie who are actually playing it?

    Sorry if I can no longer take you serious, but you are spreading false information.

    Let me just point this out, what you THINK, isn't fact. Again, show me proof and stop using assumptions. I really am tired of people who like to do this.

    You also can't base 1 persons opinion as facts either. The 1 person with Q/A ... ya what about all the others? Sorry, but his opinion isn't the only one that counts.

    Sorry I got a ban for posting a link to leaked video for trying to prove to you once but that's not gonna happen again.  Where is my word an opinion?  My word is fact the game is not Skyrim Online, it is not an open world, exploration centric game like Skyrim.  Those are all FACTS!!!!!!!!!!!!!!!!!! 

     

    Where is your proof that TESO is like Skyrim....I am talking about its leveling/progression system and how it pertains to exploring off the beaten path?  If you can prove to me that TESO allows the player to play entirely from creation to cap without having to follow a main story, or follow a linear path I'll STFU right now and bow down at the altar of Brabbit's epicness.  You won't because you can't!!!!  From now try refuting the ONE SINGLE ARGUMENT I AM TRYING TO MAKE.   Listen, I know that shit doesn't mean crap to you and you probably enjoy linear progression and that is fine.  Argue it's merits but do not disagree with me and say TESO is not a linear progression, non exploration centric world.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by Foomerang

     


    Originally posted by baphamet

    Originally posted by Foomerang
    I hate to say it, but this game is gonna flop. Console and PC gamers both know what to expect from an elder scrolls game. We are still blown away by the epicness of Skyrim. People are going to expect an elder scrolls mmo to be nothing less than Skyrim online. There will be a lot of backlash when this game launches.

     

    this game wont flop, no way no how, not in mmo standards anyways. people will complain as they always do with every game these days.

    the fact that this will be on the consoles pretty much solidifies its success, especially if its just a B2P game.

    whether or not you or me personally like the game is another story.


    You may be right. I personally dont have much invested into the franchise. Who knows, maybe it has reached mass market status and the purists will be drowned out by the casuals. Its definitely a possibility. I do know, however, from my limited time with these games, that the mmo version is offering a different experience. Its the equivalent of making a GTA mmo and making it a linear themepark. The diehards would scream bloody murder, but the casuals could care less. Sometimes I wonder which is better, the blissful gamer who laps up everything and moves on or the scrutinizing gamer who is rarely satisfied but truly appreciates the good ones.

     

    I have to ask this. What makes ESO any more a theme park than Skyrim? I notice a lot of people throwing this around for ESO, however, I can't seem to find exactly why it's being thrown around. If ESO is a themepark, then so is Skyrim. The only thing I, myself, can be sure of is that you can no longer kill any NPC you want, nor can you roll down watermelons down hills and such. These little changes hardly changes anything though to switch the entire games core.

    As for your last statement, the scrutinizing gamers do so even with out reason, a lot of times. Matter of fact, most of the time I question them and they can never come up with any good reasons for why they are complaining, or they come up with a reason that no one else seems to really care about. Worse, they complain about things you would expect to be in such a game. Also a blissful gamer can appreciate the "good ones" just as much as anyone else, there is no "truly". I really don't even see how you can make such a statement. 

    Skyrim is an open world.  Skyrim is massive.  Skyrim is not linear.  Skyrim allows you to kill most anyone.  Skyrim lets you steal anything.  Skyrim lets you design and decorate housing.  Skyrim has plenty of non combat activities.  Plus you have to consider a lot of people claim Skyrim isn't a sandbox, which I think is false, by the basic definition it is a true sandbox.

     

    In short There are a lot of things in Skyrim that will be impossible in TESO because of developer hurdles.  And that last paragraph is a perfect example of the types of things Skyrim will have but TESO will not.

    Skyrim is an open world, and so is ESO. Sure there are a bit of limits due to the factions, but it kinda makes sense due to the war part of the game.  In the end you still get to go everywhere.

    Skyrim is massive, and so is ESO. Actually, I would say ESO is more massive lol.

    Skyrim is not linear? What makes ESO linear? Also, please use facts, not assumptions.

    Skyrim lets you design houses? How do you know ESO will not? Sure it may not be ON release, but how do you know it will not eventually be added?

    Skyrim has plenty of non combat activities? Again how do you know ESO doesn't? We already know crafting is in the game. You seem to forget though we really have no clue what else is in the game besides what we know from beta testers who only play specific parts of the game.

    Everything you list, in my opinion, isn't good reasons because they are things you actually do not know for a fact, and also things that can be highly debatable.

    Did you download the 45 min leaked travel on mount video?  A level 7 basically traversed the entire landmass of the Ebonheart Pact within 45 minutes.  It was actually more like 35-38 minutes because a good chunk of that leaked video was spent in Mournhold looking around.  I don't know which dictionary you get your definitions from but in MMO verbiage 45 minutes to cross a landmass is not considered massive.  Asheron's Call takes 4+ hours to cross.  Hell even WoW takes over 2 hours to cross.

     

    Skyrim is as linear as the questing curve carries the game.  Just because you can wonder off the beaten path doesn't mean its non linear like Skyrim.  In Skyrim I can forgo any or all quests and discover what I want when I want, not true in TESO.  You must follow a path line of quest givers and quests hubs to maximize your leveling.  In Skyrim I can maximize my leveling anyway I want through a Varity of means.

     

    Just because a studio says maybe in the future and not on release doesn't mean they are telling the truth.  If a game doesn't feature something at release chances are it never will or won't for a very long time.  I hear WoW is still waiting on Heroic Classes for every profession.  I hear Neverwinter is waiting on a Ranger Class.  I hear GW2 is still waiting on a valid use of it's "home Instance".  Never take what a Dev says as gospel young padwan, you'll get burned every time.

     

    Comparing WoW to ESO which is new, is dumb. Sorry but you are the only one who thinks ESO is "small". Everyone was impressed by that video.

    Again, not taking you serious anymore, because no matter what you see or hear, you are going to slander the game with out proof.

    I already got in trouble once for telling others to ignore a user, so I will not make the same mistake, but everyone I advise you, go look up the information yourself, and you will soon find this person is talking non sense and has this huge biased opinion on the game. Every little peice of information you always say something bad about it. Really, I have said it before, PROOF!!! ... where is it!? You keep spouting out crap, with no proof. 

    -.- You give me a headach. >.>

    Saying something isn't true doesn't make it false.  Again show me proof where I am wrong!!!  Shit or get off the pot sir!!!!   You call my posts opinionated but yours as the gospel?  Yet you don't show any proof to counter my argument.

     

    I would really love to discuss some aspect with you over VOIP in a rationale discussion, because I get the feeling your arguing your position based on not what I am saying but what you think I am saying.  Got a Vent, Mumble or TS3 server you want to talk on and maybe we can get this straightened out.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by LateBrake1

    1. PvP is limited to Cyrodil ONLY (i.e Guild Wars style). We wouldn't want you to have any kind of worries about getting PC killed while leveling now do we? This is a good thing for an MMO because it attempts to expand on the DAoC model of PvP (RvR or in ESO's Case AvA) GW2 and WAR both faled on that model, namely their PvP areas were extremely small.  Cyrodiil's area is massive and seamless, it is the same size as all other faction territories put together, so it should play and act as a new area to quest, explore and PvP.

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans. This is needed for factional Realm versus Realm combat to instill community.

    3. When  you do leave you pick 1 other faction territory then when there you ONLY see your own faction members. What is the point of this? It doesn't seem immersive at all.  You actually get to visit both other zones, there is a 50+ and 50++ gameplay.  This was a concession for all the naysayers like you who demand the ability to  play in other areas.  It was an idiotic move IMO because it will help cheapen the whole realm pride and community aspect.

    Anyway it's quite a while til launch and I'm hoping the game will be the MMO brings back a challenge and immersion to the genre. This video conveys a similar view and he say's it's likely nobody from Zenimax will watch this video but who knows maybe someone will:

    While I agree with the sentiments you displayed 100% it isn't for the reasons you list.  IMO those reasons will be the only saving grace for the MMO Elder Scrolls.  Why the game will fail is because it plays like WoW or any other Linear Themepark ride.  It will be fun to play through once but there will be no endgame to speak of.  This is why it will fail, nothing to do and no longevity.

    I had a feeling you would show up lol. I also disagree, as usual. In what way does it play like WoW? The funny thing is all the beta testers are saying the opposite, also keep in mind I am following the sources you, yourself, gave me.

    It plays like WoW because the game world is a linear Themepark with no divergence to wander off the beaten path.  And if you do wonder off the beaten path you will not progress or level as fast (if at all).  It plays like WoW because it contains hundred's of go kill these many rats, or collect 6 Crab shells, or escort some injured chick through hostile territory to an INN at the next town.  In short the game is replete with WoW like Fed-Ex tasks (not true TES quests) and is linear from creation to cap.

     

    As for testers enjoying it, of course many if not most will, because its new and shiny.  But I assure you that effect will wear off like it has and done with every MMO that features these same boring failed concepts.  You can go to "Beta Cake" Forums and see everyone enamored with the game but like I said it is for the newness, not because the game is fresh.  I would probably get a lot of excitement out of playing it too, but it doesn't escape the fact the game for the most part plays like WoW in an Elder Scrolls visage.  The one guy who did the Q&A on their Forums even stated the game plays like a traditional MMO and doesn't offer much exploration.  So again just because the game is fun during the new phrase of play doesn't mean it will be fun 2-3 months post release.  For the record, SWTOR, RIft, GW2, TSW LotRO, and EQ2 were all fun and new for the first month or two but they outgrew their new factor.

    So your opinion on the game is more important then anyone elses? What you say is fact over others saying otherwsie who are actually playing it?

    Sorry if I can no longer take you serious, but you are spreading false information.

    Let me just point this out, what you THINK, isn't fact. Again, show me proof and stop using assumptions. I really am tired of people who like to do this.

    You also can't base 1 persons opinion as facts either. The 1 person with Q/A ... ya what about all the others? Sorry, but his opinion isn't the only one that counts.

    Sorry I got a ban for posting a link to leaked video for trying to prove to you once but that's not gonna happen again.  Where is my word an opinion?  My word is fact the game is not Skyrim Online, it is not an open world, exploration centric game like Skyrim.  Those are all FACTS!!!!!!!!!!!!!!!!!! 

     

    Where is your proof that TESO is like Skyrim....I am talking about its leveling/progression system and how it pertains to exploring off the beaten path?  If you can prove to me that TESO allows the player to play entirely from creation to cap without having to follow a main story, or follow a linear path I'll STFU right now and bow down at the altar of Brabbit's epicness.  You won't because you can't!!!!  From now try refuting the ONE SINGLE ARGUMENT I AM TRYING TO MAKE.   Listen, I know that shit doesn't mean crap to you and you probably enjoy linear progression and that is fine.  Argue it's merits but do not disagree with me and say TESO is not a linear progression, non exploration centric world.

    I not once said it would play like Skyrim, however, I do not need to prove anything because I am not trying to convince anyone like you are. I also don't need to refute any argument you make, because their is not anything to refute. Most, if not everything, is based on assumptions and a beta game.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by LateBrake1

    1. PvP is limited to Cyrodil ONLY (i.e Guild Wars style). We wouldn't want you to have any kind of worries about getting PC killed while leveling now do we? This is a good thing for an MMO because it attempts to expand on the DAoC model of PvP (RvR or in ESO's Case AvA) GW2 and WAR both faled on that model, namely their PvP areas were extremely small.  Cyrodiil's area is massive and seamless, it is the same size as all other faction territories put together, so it should play and act as a new area to quest, explore and PvP.

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans. This is needed for factional Realm versus Realm combat to instill community.

    3. When  you do leave you pick 1 other faction territory then when there you ONLY see your own faction members. What is the point of this? It doesn't seem immersive at all.  You actually get to visit both other zones, there is a 50+ and 50++ gameplay.  This was a concession for all the naysayers like you who demand the ability to  play in other areas.  It was an idiotic move IMO because it will help cheapen the whole realm pride and community aspect.

    Anyway it's quite a while til launch and I'm hoping the game will be the MMO brings back a challenge and immersion to the genre. This video conveys a similar view and he say's it's likely nobody from Zenimax will watch this video but who knows maybe someone will:

    While I agree with the sentiments you displayed 100% it isn't for the reasons you list.  IMO those reasons will be the only saving grace for the MMO Elder Scrolls.  Why the game will fail is because it plays like WoW or any other Linear Themepark ride.  It will be fun to play through once but there will be no endgame to speak of.  This is why it will fail, nothing to do and no longevity.

    I had a feeling you would show up lol. I also disagree, as usual. In what way does it play like WoW? The funny thing is all the beta testers are saying the opposite, also keep in mind I am following the sources you, yourself, gave me.

    It plays like WoW because the game world is a linear Themepark with no divergence to wander off the beaten path.  And if you do wonder off the beaten path you will not progress or level as fast (if at all).  It plays like WoW because it contains hundred's of go kill these many rats, or collect 6 Crab shells, or escort some injured chick through hostile territory to an INN at the next town.  In short the game is replete with WoW like Fed-Ex tasks (not true TES quests) and is linear from creation to cap.

     

    As for testers enjoying it, of course many if not most will, because its new and shiny.  But I assure you that effect will wear off like it has and done with every MMO that features these same boring failed concepts.  You can go to "Beta Cake" Forums and see everyone enamored with the game but like I said it is for the newness, not because the game is fresh.  I would probably get a lot of excitement out of playing it too, but it doesn't escape the fact the game for the most part plays like WoW in an Elder Scrolls visage.  The one guy who did the Q&A on their Forums even stated the game plays like a traditional MMO and doesn't offer much exploration.  So again just because the game is fun during the new phrase of play doesn't mean it will be fun 2-3 months post release.  For the record, SWTOR, RIft, GW2, TSW LotRO, and EQ2 were all fun and new for the first month or two but they outgrew their new factor.

    So your opinion on the game is more important then anyone elses? What you say is fact over others saying otherwsie who are actually playing it?

    Sorry if I can no longer take you serious, but you are spreading false information.

    Let me just point this out, what you THINK, isn't fact. Again, show me proof and stop using assumptions. I really am tired of people who like to do this.

    You also can't base 1 persons opinion as facts either. The 1 person with Q/A ... ya what about all the others? Sorry, but his opinion isn't the only one that counts.

    Sorry I got a ban for posting a link to leaked video for trying to prove to you once but that's not gonna happen again.  Where is my word an opinion?  My word is fact the game is not Skyrim Online, it is not an open world, exploration centric game like Skyrim.  Those are all FACTS!!!!!!!!!!!!!!!!!! 

     

    Where is your proof that TESO is like Skyrim....I am talking about its leveling/progression system and how it pertains to exploring off the beaten path?  If you can prove to me that TESO allows the player to play entirely from creation to cap without having to follow a main story, or follow a linear path I'll STFU right now and bow down at the altar of Brabbit's epicness.  You won't because you can't!!!!  From now try refuting the ONE SINGLE ARGUMENT I AM TRYING TO MAKE.   Listen, I know that shit doesn't mean crap to you and you probably enjoy linear progression and that is fine.  Argue it's merits but do not disagree with me and say TESO is not a linear progression, non exploration centric world.

    I not once said it would play like Skyrim, however, I do not need to prove anything because I am not trying to convince anyone like you are. I also don't need to refute any argument you make, because their is not anything to refute. Most, if not everything, is based on assumptions and a beta game.

     Want to take this to a chat channel or Skype?

     

    Thanks for agreeing with me that the game doesn't play like Skyrim.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by Foomerang

     


    Originally posted by baphamet

    Originally posted by Foomerang
    I hate to say it, but this game is gonna flop. Console and PC gamers both know what to expect from an elder scrolls game. We are still blown away by the epicness of Skyrim. People are going to expect an elder scrolls mmo to be nothing less than Skyrim online. There will be a lot of backlash when this game launches.

     

    this game wont flop, no way no how, not in mmo standards anyways. people will complain as they always do with every game these days.

    the fact that this will be on the consoles pretty much solidifies its success, especially if its just a B2P game.

    whether or not you or me personally like the game is another story.


    You may be right. I personally dont have much invested into the franchise. Who knows, maybe it has reached mass market status and the purists will be drowned out by the casuals. Its definitely a possibility. I do know, however, from my limited time with these games, that the mmo version is offering a different experience. Its the equivalent of making a GTA mmo and making it a linear themepark. The diehards would scream bloody murder, but the casuals could care less. Sometimes I wonder which is better, the blissful gamer who laps up everything and moves on or the scrutinizing gamer who is rarely satisfied but truly appreciates the good ones.

     

    I have to ask this. What makes ESO any more a theme park than Skyrim? I notice a lot of people throwing this around for ESO, however, I can't seem to find exactly why it's being thrown around. If ESO is a themepark, then so is Skyrim. The only thing I, myself, can be sure of is that you can no longer kill any NPC you want, nor can you roll down watermelons down hills and such. These little changes hardly changes anything though to switch the entire games core.

    As for your last statement, the scrutinizing gamers do so even with out reason, a lot of times. Matter of fact, most of the time I question them and they can never come up with any good reasons for why they are complaining, or they come up with a reason that no one else seems to really care about. Worse, they complain about things you would expect to be in such a game. Also a blissful gamer can appreciate the "good ones" just as much as anyone else, there is no "truly". I really don't even see how you can make such a statement. 

    Skyrim is an open world.  Skyrim is massive.  Skyrim is not linear.  Skyrim allows you to kill most anyone.  Skyrim lets you steal anything.  Skyrim lets you design and decorate housing.  Skyrim has plenty of non combat activities.  Plus you have to consider a lot of people claim Skyrim isn't a sandbox, which I think is false, by the basic definition it is a true sandbox.

     

    In short There are a lot of things in Skyrim that will be impossible in TESO because of developer hurdles.  And that last paragraph is a perfect example of the types of things Skyrim will have but TESO will not.

    Skyrim is an open world, and so is ESO. Sure there are a bit of limits due to the factions, but it kinda makes sense due to the war part of the game.  In the end you still get to go everywhere.

    Skyrim is massive, and so is ESO. Actually, I would say ESO is more massive lol.

    Skyrim is not linear? What makes ESO linear? Also, please use facts, not assumptions.

    Skyrim lets you design houses? How do you know ESO will not? Sure it may not be ON release, but how do you know it will not eventually be added?

    Skyrim has plenty of non combat activities? Again how do you know ESO doesn't? We already know crafting is in the game. You seem to forget though we really have no clue what else is in the game besides what we know from beta testers who only play specific parts of the game.

    Everything you list, in my opinion, isn't good reasons because they are things you actually do not know for a fact, and also things that can be highly debatable.

    Did you download the 45 min leaked travel on mount video?  A level 7 basically traversed the entire landmass of the Ebonheart Pact within 45 minutes.  It was actually more like 35-38 minutes because a good chunk of that leaked video was spent in Mournhold looking around.  I don't know which dictionary you get your definitions from but in MMO verbiage 45 minutes to cross a landmass is not considered massive.  Asheron's Call takes 4+ hours to cross.  Hell even WoW takes over 2 hours to cross.

     

    Skyrim is as linear as the questing curve carries the game.  Just because you can wonder off the beaten path doesn't mean its non linear like Skyrim.  In Skyrim I can forgo any or all quests and discover what I want when I want, not true in TESO.  You must follow a path line of quest givers and quests hubs to maximize your leveling.  In Skyrim I can maximize my leveling anyway I want through a Varity of means.

     

    Just because a studio says maybe in the future and not on release doesn't mean they are telling the truth.  If a game doesn't feature something at release chances are it never will or won't for a very long time.  I hear WoW is still waiting on Heroic Classes for every profession.  I hear Neverwinter is waiting on a Ranger Class.  I hear GW2 is still waiting on a valid use of it's "home Instance".  Never take what a Dev says as gospel young padwan, you'll get burned every time.

     

    Comparing WoW to ESO which is new, is dumb. Sorry but you are the only one who thinks ESO is "small". Everyone was impressed by that video.

    Again, not taking you serious anymore, because no matter what you see or hear, you are going to slander the game with out proof.

    I already got in trouble once for telling others to ignore a user, so I will not make the same mistake, but everyone I advise you, go look up the information yourself, and you will soon find this person is talking non sense and has this huge biased opinion on the game. Every little peice of information you always say something bad about it. Really, I have said it before, PROOF!!! ... where is it!? You keep spouting out crap, with no proof. 

    -.- You give me a headach. >.>

    Saying something isn't true doesn't make it false.  Again show me proof where I am wrong!!!  Shit or get off the pot sir!!!!   You call my posts opinionated but yours as the gospel?  Yet you don't show any proof to counter my argument.

     

    I would really love to discuss some aspect with you over VOIP in a rationale discussion, because I get the feeling your arguing your position based on not what I am saying but what you think I am saying.  Got a Vent, Mumble or TS3 server you want to talk on and maybe we can get this straightened out.

    I have Skype, that is it. XD Don't use VOIP all that often.

  • ZieglerZiegler Member Posts: 159
    Originally posted by Foomerang

    I hate to say it, but this game is gonna flop. Console and PC gamers both know what to expect from an elder scrolls game. We are still blown away by the epicness of Skyrim. People are going to expect an elder scrolls mmo to be nothing less than Skyrim online. There will be a lot of backlash when this game launches.

     

    ^This^

     

    optional First Person View?

    Not as indepth of a crafting system?

    Closed off world. ?!?...is a TES game?

     

    And we dont know about the Consoles coming out and how much of a lowering of standards of the game that wil necessitate.

    If there is a game on the horizon that can fail as bad or worse than SWTOR...this gets my vote.

     

     

  • BroshiBroshi Member Posts: 8
    Originally posted by Brabbit1987

    To be honest, I am not concerned.  The reason why is because I have heard people complain about the PVP included only in 1 area, despite that area being massive. I mean the world is huge, it's a war zone there, so it makes perfect sense to me. Why would people of their own faction kill each other?

    I, myself, am against open pvp in the entire world, because it's immersion breaking.

     

    Now I also have heard the other side of the coin. I have heard people complain it shouldn't have PVP at all. Though I never understood this point of view to be honest. Point being though, one persons concerns may not be a concern to another.

    I noticed this has been the case with a lot of things. Some people love it, and clearly some people hate it. The reason for this is because the game isn't going to be for everyone. No game can be for everyone. That just isn't possible. 

     

    As for not being able to leave your faction area, I am sure it makes sense toward the story of the game, so that isn't a concern to me. In plus again, the world is massive. I don't even think it would make all that big a difference even if they did allow you to just walk right in. Course this itself has never been a concern. To me this doesn't make or break a game, and I really don't think it should for anyone. Sure you can dislike it, but I don't think a little feature like this should make you bitter about the rest of the game.

    Now only seeing the people in your faction when you are in another area, does seem a bit odd, but I wont a little thing like that spoil the whole game.

    Either way, I have seen enough leaked videos to get an idea that the game looks actually fairly darn good, at least to me. Heck a lot of peoples concerns are not even legitimate.

    I've been a massive ES fan since TES 3. For me a big draw of the ES games has been the ability to explore. I love that sense of adventure and discovery that comes with the exploration of a new area. That feeling, IMO, is only enhanced by being able to sneak into places you shouldn't be. Ie enemy nations. TES games have always allowed you to find a way into anywhere at essentially any level, even if it wasn't a good idea to go at lower levels. If ESO prohibits people from entering opposing faction areas until level 50 it will leave me filling restricted which will take away from my enjoyment of the game. It should be very hard to survive in an enemy land as all the npcs will report your location to the players/guards and they will hunt you down if you're spotted but it should be allowed and you should be able to see all other players.

    I disagree that it makes sense to restrict the areas due to war. In the world of course people would travel across the borders. Refugees, spies, assassins, armies, turncoats, bandits, etc. I don't believe realm pride will be harmed in anyway by open world exploration.

    That being said, I agree that from what I've seen the game looks good. There are just a few details that are nagging at me that keep feeding a the pessimistic side of my brain.

     

  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by Brabbit1987
    Originally posted by azzamasin
    Originally posted by LateBrake1

    1. PvP is limited to Cyrodil ONLY (i.e Guild Wars style). We wouldn't want you to have any kind of worries about getting PC killed while leveling now do we? This is a good thing for an MMO because it attempts to expand on the DAoC model of PvP (RvR or in ESO's Case AvA) GW2 and WAR both faled on that model, namely their PvP areas were extremely small.  Cyrodiil's area is massive and seamless, it is the same size as all other faction territories put together, so it should play and act as a new area to quest, explore and PvP.

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans. This is needed for factional Realm versus Realm combat to instill community.

    3. When  you do leave you pick 1 other faction territory then when there you ONLY see your own faction members. What is the point of this? It doesn't seem immersive at all.  You actually get to visit both other zones, there is a 50+ and 50++ gameplay.  This was a concession for all the naysayers like you who demand the ability to  play in other areas.  It was an idiotic move IMO because it will help cheapen the whole realm pride and community aspect.

    Anyway it's quite a while til launch and I'm hoping the game will be the MMO brings back a challenge and immersion to the genre. This video conveys a similar view and he say's it's likely nobody from Zenimax will watch this video but who knows maybe someone will:

    While I agree with the sentiments you displayed 100% it isn't for the reasons you list.  IMO those reasons will be the only saving grace for the MMO Elder Scrolls.  Why the game will fail is because it plays like WoW or any other Linear Themepark ride.  It will be fun to play through once but there will be no endgame to speak of.  This is why it will fail, nothing to do and no longevity.

    I had a feeling you would show up lol. I also disagree, as usual. In what way does it play like WoW? The funny thing is all the beta testers are saying the opposite, also keep in mind I am following the sources you, yourself, gave me.

    It plays like WoW because the game world is a linear Themepark with no divergence to wander off the beaten path.  And if you do wonder off the beaten path you will not progress or level as fast (if at all).  It plays like WoW because it contains hundred's of go kill these many rats, or collect 6 Crab shells, or escort some injured chick through hostile territory to an INN at the next town.  In short the game is replete with WoW like Fed-Ex tasks (not true TES quests) and is linear from creation to cap.

     

    As for testers enjoying it, of course many if not most will, because its new and shiny.  But I assure you that effect will wear off like it has and done with every MMO that features these same boring failed concepts.  You can go to "Beta Cake" Forums and see everyone enamored with the game but like I said it is for the newness, not because the game is fresh.  I would probably get a lot of excitement out of playing it too, but it doesn't escape the fact the game for the most part plays like WoW in an Elder Scrolls visage.  The one guy who did the Q&A on their Forums even stated the game plays like a traditional MMO and doesn't offer much exploration.  So again just because the game is fun during the new phrase of play doesn't mean it will be fun 2-3 months post release.  For the record, SWTOR, RIft, GW2, TSW LotRO, and EQ2 were all fun and new for the first month or two but they outgrew their new factor.

    So your opinion on the game is more important then anyone elses? What you say is fact over others saying otherwsie who are actually playing it?

    Sorry if I can no longer take you serious, but you are spreading false information.

    Let me just point this out, what you THINK, isn't fact. Again, show me proof and stop using assumptions. I really am tired of people who like to do this.

    You also can't base 1 persons opinion as facts either. The 1 person with Q/A ... ya what about all the others? Sorry, but his opinion isn't the only one that counts.

    Sorry I got a ban for posting a link to leaked video for trying to prove to you once but that's not gonna happen again.  Where is my word an opinion?  My word is fact the game is not Skyrim Online, it is not an open world, exploration centric game like Skyrim.  Those are all FACTS!!!!!!!!!!!!!!!!!! 

     

    Where is your proof that TESO is like Skyrim....I am talking about its leveling/progression system and how it pertains to exploring off the beaten path?  If you can prove to me that TESO allows the player to play entirely from creation to cap without having to follow a main story, or follow a linear path I'll STFU right now and bow down at the altar of Brabbit's epicness.  You won't because you can't!!!!  From now try refuting the ONE SINGLE ARGUMENT I AM TRYING TO MAKE.   Listen, I know that shit doesn't mean crap to you and you probably enjoy linear progression and that is fine.  Argue it's merits but do not disagree with me and say TESO is not a linear progression, non exploration centric world.

    Agree with the other poster. That was not at all my take on the video, nor does it reflect most user comments that I have read. It seemed huge for the level of NPCs they were showing and though this is not as open as Skyrim, it seems much more open than competing games with lots of quests outside the cities or hubs as you call them. It didn't feel like a narrow linear corridor, but rather a big open area for exploration for the level you are at. Get a clue.

    There Is Always Hope!

  • Tutu2Tutu2 Member UncommonPosts: 572
    I think it'll open up Elder Scrolls to a new audience and maintain a decent number of old ES fans. Each design element will be carefully catered to the majority though. That's why PvP is restricted, most people do not like PvP they can't control.
  • SgtPepperUKSgtPepperUK Member UncommonPosts: 30
    Originally posted by LateBrake1

    2. Your not allowed to leave your designated faction area and explore the rest of the world until we say so. Doesn't seem like that would go over well with hardcore ES fans.

    This is my biggest concern.

    Players will inevitably pick a race according to their preference. But if I roll a nord and my friend rolls a khajit we cannot level together.

    At level 50 my nord can go to Elsweyr but still, I will not be able to see my friend there.

    The only time I will be able to see my friend is when I group wth him for instances.

    So, not only is the exploration aspect gimped until level 50 but so is the social aspect.

    This design decision seems very much based around the PvP which I think only a small percentage of the player base will be interested in participating in regularly. Most players will spend their time in the PvE part of the game.

    And not only is the playerbase split 3 ways by faction but no cross-platform means if my khajit friend plays on XBone and I play on PC I won't ever be able to play with him.

    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

Sign In or Register to comment.