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I would like to see the game bring back the NEED for crowd control. EQ2 at release made great use of stuns, roots, fear, etc. But, after a couple expansion, everyone just ends up using area effect spells on everything.
Crowd control is great for breaking up a group of mobs, such as allowing you to root the fighter in a group while you whack on the mages. Or fearing a healer in a group, allowing you to pound on the others. Stuns, interrupts, all the fun stuff.
They used to be the foundation of several support classes, but those skills really aren't necessary anymore.
Please bring them back.
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/agree with OP...in general: give to all the classes a specific role and unique skills that are REALLY ESSENTIAL for the rest of the party.
EQN is supposed to be a MMO not a single player game, players have to rely on others...dont make GW2 mistakes!!!
"Brute force not work? It because you not use enought of it"
-Karg, Ogryn Bone'ead.
I totally agree.
And while at it bring back the need for specialized pullers, being a monk puller in eq took skill, and was some of the most fun I've ever had in a mmo.
(And don't you dare give thos filthy enchanters our jobs again!!! leave them at crowd control!)
enchanters in EQ, healers in DAOC, need i go on?
makes the heart beat a little faster thinking bout some of the totally awesome times for sure.
over 20 years of mmorpg's and counting...
I bye a game to play and win, not to be CC'd and lose!
back when i tried Vanguard, i had always wished that they had incorporated diplomacy with adventuring, would have been awesome if your diplomat could literally keep some enemies busy talking (by "winning" the conversation) and prevent them from attacking your group/raid.
but yeah, definitely in favour of more interesting encounters via crowd control. EQ2 has recently started adding encounters that have crowd control strats - even some raid ones.
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I fully agree with this, but old fashioned crowd controll has almost litterally been killed by PvPers...
and no developer ever understood how to ballance cc for PvP only.... Thats by giving gear an extra Stat that reduces the length of crowd control greatly, making that 2 minutes mezz just last 12 secconds... Or so
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
?? are you saying you have no sense of tactics? or are you saying you dont know how to play games that have cc.
either way, if you cannot figure out how to win, then you dont deserve to win
over 20 years of mmorpg's and counting...
While people might be killed by straight up damage as well, they will at least be able to fight back. The problem with mezmerize and chained stunlocks is that you never get to participate in the fight. It is boring, frustrating even enfuriating.
It is pretty clear how you win.. everyone knows it.. Lock down the other guy/group first..But if that is the object of the game. why does it have to take so long to be killed afterwards.
Oh give me a break, lets not pretend that todays mmos don't have "stunlock" etc, intrestingly enough its only useful for pvp though.
What we want is crowd control to become useful in pve again, there are plenty of ways to add proper cc in pve without it harming pvp, stop being so bloody narrowminded.
Was being devils advocate to the counter argument. I agree we should have more CC in games.
I had to post when someone else was being very aggressive towards the counter argument
Still doesnt change the fact that whatever stunlock is in todays games is nothing like a 30 second refreshable mezz, not to mention the various options for CC that could keep you out of a fight long enough for the demininshing return mechanics to reset, so CC would have full effect and duration again.
Dont get me wrong. I want to see more CC skills and even CC focused classes or specializations. But everyone else seemed to have forgotten how bad it can be to be on the receiveing end of it in PvP in a PvE focused game, or even in a PvP focused game with balance issues.
If you cannot handle a single dissenting post out of 20 then I think you are the narrowminded one.
To put my argument in a more balanced way:
CC should give you an advantage. It shouldnt win you the fight or cause you to be the only side figting.
I think it is a great mechanic that adds many more nuances to a fight. Except when it is poorly done and becomes the only flavour.
There are plenty of easy/great ways of making CC meaningful but also making them not a complete game-winning asset in PvP/PvE/PK/whatever.
First and foremost just make it so that you take x% less damage from any attack while you are cc'd. Stunlocked? Who cares they can't burn through your hp in that time, however they can kill your friends in that time. Mez'd...oh darn at least the mage can't mez you then instagib you with a huge nuke since it'll only do partial damage.
This ONE change fixes all the balance implications for pvp/pve etc..
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
Having your team mate get nuked while you sit there with stars over your head is pretty much just as bad as taking full damage while CC'd. Because guess who's getting nuked when the CC wears off and you don't have team mate support?
Cool?
CC is important...EQN won't be a PvP-centric game so really...who cares.
Without meaningful CC then fights are always either pure gimmick mechanics based OR just plain tank and spank. We've all been there and done that.
Even if PvP were a mainstay of EQN, if there are hard cc's then there should be cc break abilities. If not then you should be in a group, just like in DAoC....solos get walked all over or just picked off by stealthers....deal with it?
Let me guess....yet another MMO player that doesn't want to play with other people? There are plenty of single player RPGs for ya...enjoy!
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
If we're talking about PVE, then hell yes bring back proper CC.
If we're talking about PVP, then CC needs a complete overhaul. Long duration and short duration are bad but so is not having consequences for it.
I loved the way CC worked in FFXI as it had the highest level of threat/hate generation in the game. A few timely placed sleeps or roots would save your entire group from wipes. Get carried away and spam your CC and you'd be the first to die no matter what. It was a balancing act that required players to know the limits and i loved it.
Why don't you try responding in context of the post I quoted instead of just pulling new crap outta thin air. Your solution isn't a solution at all.
I don't care about CC in PvE. I don't know where you came up with this solo crap either.
Okay okay...please say you are kidding? Well...let me rephrase...crown control is okay if it's short incriments. If CC means you get stun locked while someone beats the piss out of you...the game no longer takes skill. If you mean a snare, or something like a slow...that i'm okay with.
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"You're either with us or against us"
And this folks...is irony.
I'll gladly refute any point you make, when it happens. As far as this "solo crap', well then in your instance the rest of your group should be doing their job, whether it's cleansing, healing, fighting, etc.. If you still lose then it would sound like you were equally beaten in a fight, the correct phrase would be "gg" at that(this) point.
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.