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What do people think about the armoury system?

emperorhades1emperorhades1 Member RarePosts: 421

The armoury system was one of the few things taken from 1.0. and carried in to the realm reborn.

 

For those who don't follow, the armoury system lets one character be all characters by just switching a weapon.

 

The characters are then able to level all classes and gain all skills.  In the end, all characters will have all skills and be able to switch freely between any class they wish to play.

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Comments

  • RidelynnRidelynn Member EpicPosts: 7,383

    I like the fact that they added separate inventory space for your gear, and added in a auto-gear swap function. They just need to finish their inventory sorting, filtering and searching and I will be very happy with that part of it.

    Multi-class: my single most favorite thing about the game.

  • striderbobstriderbob Member UncommonPosts: 174
    I think its fine, just I think the gear bank inventory thing needs work, it's hard sorting through items for multiple classes and remembering whats what. You should be able to like group things together, or it should like list which gear set each piece is saved to.
  • svannsvann Member RarePosts: 2,230
    I think it needs more organization.  Once you start doing a couple classes, a few crafts, and 2 gathering, the bags start getting pretty messy.
  • twruletwrule Member Posts: 1,251

    Really like it - though I feel like it'd be simpler to make a system where classes were not tied to weapons but a button press or something instead - then you can allow more weapon-types per class (though I realize with macros it is basically already a button press and some classes can already use multiple weapon types).

  • Kayo45Kayo45 Member Posts: 293
    Eh, in a way I like the idea of progressing your character way beyond just one class but I also dont like it because Im one of those altoholics that like making and playing characters. Like the guy im making on release will be an Archer/Bard and even a Monk ... putting on a dress and healing wouldnt really fit him very well i think, so (in other games) id make a Lala or another caster type character.

    I mean, its still very possible to do that if you pay the standard $15 monthly sub ... but at the same time id just be gimping my main character if I dont strive for mixing as many available abilities as possible and even the crafting. Specially considering any future additions.
  • DzoneDzone Member UncommonPosts: 371

    It seems nice right now, but I hope it doesn't become overly to convenient. I'm gona miss seeing my moogle when I change jobs or while accessing my inventory from him. We don't even have moogles in our rooms no more :(

     

    They turned moogles into mail delivery boxes.

     

    I guss a year from now, what's going to happen is people gonna end up tossing a coin to see who gets to be the whm or tank of the group. Since you can change jobs on the fly instead of having to go find a nomad moogle or your house moogle to switch now.

     

    I guss to me its a double-edged sword. Dunno weather I like it or not really. Only time will tell.

     

    Edit: in the past I much preferd to just be whm in ffxi, but with this new system who knows..... I may end up loving to play multiple classes/jobs. I guss I better the way these modern mmo's seem to power level you though stuff now.

  • NagelRitterNagelRitter Member Posts: 607
    I like it, because I don't like leveling another alt all over again just to change up my gameplay.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • KajidourdenKajidourden Member EpicPosts: 3,030

    Did NOBODY pay attention to the gear sets?  

    That being said...yes you have a lot of different gear.  Make it into sets....problem solved.  

    In the beta forums there has been dev response to the whole gear comparison thing, along with other small things like cloaks and taking up two places but the auto-switch not always catching on to that, etc.

  • DraemosDraemos Member UncommonPosts: 1,521

    It's a great system, especially all the inventory seperation, equipment swapping and hotbar swapping that is integrated into it.  Very convenient.

    It's also probably the only reason they can get away with having a 1 tank/1 healer/ 2 DPS party format, since most games have a glut of DPS even in a 1:1:3 format.

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by NagelRitter
    I like it, because I don't like leveling another alt all over again just to change up my gameplay.

    This.  Mentioned it before but story missions to unlock stuff, etc.  Not fun re-doing all of that JUST to play another class.  Granted, sometimes going back and doing those things again can be fun...but if i'm doing that I want it to be because im helping someone else get their unlockables....not because im working on getting mine all over again lol.

  • RidelynnRidelynn Member EpicPosts: 7,383


    Originally posted by Kajidourden
    Did NOBODY pay attention to the gear sets?  That being said...yes you have a lot of different gear.  Make it into sets....problem solved.  In the beta forums there has been dev response to the whole gear comparison thing, along with other small things like cloaks and taking up two places but the auto-switch not always catching on to that, etc.

    And when you go looking for those old pieces of gear you mean to turn into Materia, those sets don't do you a darn bit of good trying to find it in your bag.

    The sets are nice, and great for equipping the same gear over for just a quick class change, but when you need to find a specific piece of gear (maybe you want to use those same arms you just looted on your GLD for your MRD, maybe you want to sell old gear off, maybe you want to repair certain items, maybe you just want to look around, etc.) - the bags are a mess. That much is true.

    Even just having some sort of Sort feature would help a ton - sort by class, sort by level, sort by repairs needed, etc. Filters would be nice too - just show class/level/repairs/etc. But something. The icons are fairly small and somewhat generic. The same applies to craft items as well - some of them won't stack, holes get stuck in your inventory, some abilities are items (chocobo whistle, gyshal greens, etc) - the bags get really cluttered...

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by Ridelynn

     


    Originally posted by Kajidourden
    Did NOBODY pay attention to the gear sets?  

     

    That being said...yes you have a lot of different gear.  Make it into sets....problem solved.  

    In the beta forums there has been dev response to the whole gear comparison thing, along with other small things like cloaks and taking up two places but the auto-switch not always catching on to that, etc.


     

    And when you go looking for those old pieces of gear you mean to turn into Materia, those sets don't do you a darn bit of good trying to find it in your bag.

    The sets are nice, and great for equipping the same gear over for just a quick class change, but when you need to find a specific piece of gear (maybe you want to use those same arms you just looted on your GLD for your MRD, maybe you want to sell old gear off, maybe you want to repair certain items, maybe you just want to look around, etc.) - the bags are a mess. That much is true.

    Even just having some sort of Sort feature would help a ton - sort by class, sort by level, sort by repairs needed, etc. Filters would be nice too - just show class/level/repairs/etc. But something. The icons are fairly small and somewhat generic. The same applies to craft items as well - some of them won't stack, holes get stuck in your inventory, some abilities are items (chocobo whistle, gyshal greens, etc) - the bags get really cluttered...

    If you want to find a specific piece of gear you JUST looted it shouldn't be too hard to figure out where it is in your inventory......try checking the last spot that has something in it.....

    Granted, I'm definitely not against a sort system of some sort....but it's not exactly rocket science to figure it out right now.  As someone with a level 50 BRD that was messing around with just about every other class during beta I didn't have any issues organizing my stuff.  It took no more than a few seconds to find what i was looking for.  Hell the gear gets added to your armoury chest BY SLOT lol.

    Also, sort by class wouldn't help much, considering that CNJ, THM, and ACN all can wear the same gear.  GLD and MRD can wear LNC, PUG, and ARC gear as well.  

  • KingAlkaiserKingAlkaiser Member UncommonPosts: 57
    i prefer the way FF11 did it, the armory system and job/class just sounds like a headache i wish it would just be class or jobs and thats it.  They could of done it like final fantasy tactics where you unlock new stuff by leveling other but unlocked stuff is its own class and non of the confusing one used for x and other for y bs.
  • NetSageNetSage Member UncommonPosts: 1,059
    It's not that bad imo.  We'll see how well it works as more jobs are added though.
  • LProofLProof Member Posts: 24
    If they are attempting to make work like FF Tactics, that is wonderful!!! However, I very much dislike that you can't dedicate everything to make you a great -insert class/job-. Everyone will reach the same level and be the same as you are. Hopefully there is a merit point-type of system that permanently modifies stats and allows for class/job dedication.

    ...nothing someone says before the word "but" really counts.
    -Benjen Stark

  • MargraveMargrave Member RarePosts: 1,371
    I love it. Think it's an awesome system for those of us that suffer from alt-itis.
  • XatshXatsh Member RarePosts: 451

    It is a big downgrade from XI's job system in my opinion, but still decently done. The ability to do everything on 1 character and the ability to pull from other jobs is a big + for the game, I am still not sure why other mmos have not adopted this yet.

    My only issues is it is way to limiting on cross class abilities (most of the abilities are near worthless outside direct crit/attack buffs which are few atm) and most classes/jobs really only have 1 specific role. If you are a war/mrd you tank no exception, blm you nuke no exception. Everything is linear to a fault in the new system.

    Inventory is not an issue at all with the new armory chest and things they added.

  • svannsvann Member RarePosts: 2,230
    Originally posted by Kajidourden

    Did NOBODY pay attention to the gear sets?  

    That being said...yes you have a lot of different gear.  Make it into sets....problem solved.  

     

    Yes I used gear sets, but it still got complicated when it came to reusing gear between classes and when it came to throwing gear out.

  • SinsaiSinsai Member UncommonPosts: 405

    I absolutely love it.

     

    Especially being able to put multiple pieces of gear per slot for quick swapping  to a new classes.

  • Xion1985Xion1985 Member UncommonPosts: 229
    I don't know if it's been mentioned, but the only complaint I would have is being locked to a class based on weapon is a big hindrance to me.  I think part of what makes an MMO end game fun for me is customizing the looks and abilities of my character and part of that goes with being able to make my ranged magic user wield an sword or whatever.  It's one of the things I really dislike about Tera, every class gets to choose from one weapon type and I'm not a fan of that.  However the branching of the armoury and all the really awesome final fantasy jobs is enough for me to overlook all of that for now.
  • Mr_MechanicalMr_Mechanical Member Posts: 88

    I dig it, but after learning of the limitations, I think I like FFXI's subjob system better.

     

    Apparently, with the armory systems, DoW cannot use mana-costing abilities from DoM classes.   This means you simply won't be allowed to be a Melee character with the option to summon Ifrit too, or the ability to cast a Cure spell.    

     

    I remember RDM/NIN and BST/SMN and other weird class mixes in FFXI that were interesting, but not at all possible in FFXIV's armory system.     

     

    However, at least it still keeps some of the good parts, like only having one character, having to level up each class you switch to one by one, and being able to mix abilities, even if more limited than FFXI.    

     

    On the plus side, in FFXI's subjob system, your subjob was capped at half the level of your main, so you could NEVER use high level abilities from your subjob while on your main.    In FFXIV's armory system, it seems that won't be an issue, as if you have a level 50 Thaumaturge, you would be able to choose some level 50 Thaumaturge skills to use while on your 50 conjurer.    That's pretty nifty.   

    All in all, regardless of my wishing they kept the subjob system, I'm still 100% stoked for FFXIV.  Open Beta (phase 4) is taking forever to get here....

  • XarusXarus Member Posts: 40
    Originally posted by Mr_Mechanical

    I dig it, but after learning of the limitations, I think I like FFXI's subjob system better.

     

    Apparently, with the armory systems, DoW cannot use mana-costing abilities from DoM classes.   This means you simply won't be allowed to be a Melee character with the option to summon Ifrit too, or the ability to cast a Cure spell.    

     

    I remember RDM/NIN and BST/SMN and other weird class mixes in FFXI that were interesting, but not at all possible in FFXIV's armory system.     

     

    However, at least it still keeps some of the good parts, like only having one character, having to level up each class you switch to one by one, and being able to mix abilities, even if more limited than FFXI.    

     

    On the plus side, in FFXI's subjob system, your subjob was capped at half the level of your main, so you could NEVER use high level abilities from your subjob while on your main.    In FFXIV's armory system, it seems that won't be an issue, as if you have a level 50 Thaumaturge, you would be able to choose some level 50 Thaumaturge skills to use while on your 50 conjurer.    That's pretty nifty.   

    All in all, regardless of my wishing they kept the subjob system, I'm still 100% stoked for FFXIV.  Open Beta (phase 4) is taking forever to get here....

    This is actually not true at all, if you go gladiator and decide you want to be a paladin you must go conjurer to get the cure spell. I have also seen a pugilist  running around curing people. The only real limitation is when you got to a JOB rather than a starting Class... as a specific job you can only select from a few jobs instead of all of them as your role is much more specific .

  • Kayo45Kayo45 Member Posts: 293
    @Mr Mechanical

    I was able to cast cure on my Gladiator and if im not mistaken I could even cast Blizzard from Thaumaturge (not sure about this last one). The Cure spell was pretty useless since my Mind stat sucked but regardless, not all magics are blocked from DoW. I think Ifrit is part of the summoner job so I doubt itll be shareable. Maybe Carbuncle sinces its part of the Arcanist class but even then I wouldnt expect it.
  • Mr_MechanicalMr_Mechanical Member Posts: 88

    I'm happy to be wrong lol

     

    Someone else in this thread had answered me by saying that we could not mix mana-dependent and TP-dependent abilities.   

    Perhaps that is more particular than it sounds.   I just assumed it meant "mana with mana only"  

     

    Thanks guys!   

    :)

  • striderbobstriderbob Member UncommonPosts: 174
    As far as I could tell, beneficial spells could be used by any class, but damaging spells can only be used by other casters. I could use heal and protect with my Pug but couldn't use Aero for a ranged pull.
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