It looks like you're new here. If you want to get involved, click one of these buttons!
The armoury system was one of the few things taken from 1.0. and carried in to the realm reborn.
For those who don't follow, the armoury system lets one character be all characters by just switching a weapon.
The characters are then able to level all classes and gain all skills. In the end, all characters will have all skills and be able to switch freely between any class they wish to play.
Comments
I like the fact that they added separate inventory space for your gear, and added in a auto-gear swap function. They just need to finish their inventory sorting, filtering and searching and I will be very happy with that part of it.
Multi-class: my single most favorite thing about the game.
Really like it - though I feel like it'd be simpler to make a system where classes were not tied to weapons but a button press or something instead - then you can allow more weapon-types per class (though I realize with macros it is basically already a button press and some classes can already use multiple weapon types).
I mean, its still very possible to do that if you pay the standard $15 monthly sub ... but at the same time id just be gimping my main character if I dont strive for mixing as many available abilities as possible and even the crafting. Specially considering any future additions.
It seems nice right now, but I hope it doesn't become overly to convenient. I'm gona miss seeing my moogle when I change jobs or while accessing my inventory from him. We don't even have moogles in our rooms no more
They turned moogles into mail delivery boxes.
I guss a year from now, what's going to happen is people gonna end up tossing a coin to see who gets to be the whm or tank of the group. Since you can change jobs on the fly instead of having to go find a nomad moogle or your house moogle to switch now.
I guss to me its a double-edged sword. Dunno weather I like it or not really. Only time will tell.
Edit: in the past I much preferd to just be whm in ffxi, but with this new system who knows..... I may end up loving to play multiple classes/jobs. I guss I better the way these modern mmo's seem to power level you though stuff now.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
Did NOBODY pay attention to the gear sets?
That being said...yes you have a lot of different gear. Make it into sets....problem solved.
In the beta forums there has been dev response to the whole gear comparison thing, along with other small things like cloaks and taking up two places but the auto-switch not always catching on to that, etc.
It's a great system, especially all the inventory seperation, equipment swapping and hotbar swapping that is integrated into it. Very convenient.
It's also probably the only reason they can get away with having a 1 tank/1 healer/ 2 DPS party format, since most games have a glut of DPS even in a 1:1:3 format.
This. Mentioned it before but story missions to unlock stuff, etc. Not fun re-doing all of that JUST to play another class. Granted, sometimes going back and doing those things again can be fun...but if i'm doing that I want it to be because im helping someone else get their unlockables....not because im working on getting mine all over again lol.
And when you go looking for those old pieces of gear you mean to turn into Materia, those sets don't do you a darn bit of good trying to find it in your bag.
The sets are nice, and great for equipping the same gear over for just a quick class change, but when you need to find a specific piece of gear (maybe you want to use those same arms you just looted on your GLD for your MRD, maybe you want to sell old gear off, maybe you want to repair certain items, maybe you just want to look around, etc.) - the bags are a mess. That much is true.
Even just having some sort of Sort feature would help a ton - sort by class, sort by level, sort by repairs needed, etc. Filters would be nice too - just show class/level/repairs/etc. But something. The icons are fairly small and somewhat generic. The same applies to craft items as well - some of them won't stack, holes get stuck in your inventory, some abilities are items (chocobo whistle, gyshal greens, etc) - the bags get really cluttered...
If you want to find a specific piece of gear you JUST looted it shouldn't be too hard to figure out where it is in your inventory......try checking the last spot that has something in it.....
Granted, I'm definitely not against a sort system of some sort....but it's not exactly rocket science to figure it out right now. As someone with a level 50 BRD that was messing around with just about every other class during beta I didn't have any issues organizing my stuff. It took no more than a few seconds to find what i was looking for. Hell the gear gets added to your armoury chest BY SLOT lol.
Also, sort by class wouldn't help much, considering that CNJ, THM, and ACN all can wear the same gear. GLD and MRD can wear LNC, PUG, and ARC gear as well.
...nothing someone says before the word "but" really counts.
-Benjen Stark
It is a big downgrade from XI's job system in my opinion, but still decently done. The ability to do everything on 1 character and the ability to pull from other jobs is a big + for the game, I am still not sure why other mmos have not adopted this yet.
My only issues is it is way to limiting on cross class abilities (most of the abilities are near worthless outside direct crit/attack buffs which are few atm) and most classes/jobs really only have 1 specific role. If you are a war/mrd you tank no exception, blm you nuke no exception. Everything is linear to a fault in the new system.
Inventory is not an issue at all with the new armory chest and things they added.
Yes I used gear sets, but it still got complicated when it came to reusing gear between classes and when it came to throwing gear out.
I absolutely love it.
Especially being able to put multiple pieces of gear per slot for quick swapping to a new classes.
I dig it, but after learning of the limitations, I think I like FFXI's subjob system better.
Apparently, with the armory systems, DoW cannot use mana-costing abilities from DoM classes. This means you simply won't be allowed to be a Melee character with the option to summon Ifrit too, or the ability to cast a Cure spell.
I remember RDM/NIN and BST/SMN and other weird class mixes in FFXI that were interesting, but not at all possible in FFXIV's armory system.
However, at least it still keeps some of the good parts, like only having one character, having to level up each class you switch to one by one, and being able to mix abilities, even if more limited than FFXI.
On the plus side, in FFXI's subjob system, your subjob was capped at half the level of your main, so you could NEVER use high level abilities from your subjob while on your main. In FFXIV's armory system, it seems that won't be an issue, as if you have a level 50 Thaumaturge, you would be able to choose some level 50 Thaumaturge skills to use while on your 50 conjurer. That's pretty nifty.
All in all, regardless of my wishing they kept the subjob system, I'm still 100% stoked for FFXIV. Open Beta (phase 4) is taking forever to get here....
This is actually not true at all, if you go gladiator and decide you want to be a paladin you must go conjurer to get the cure spell. I have also seen a pugilist running around curing people. The only real limitation is when you got to a JOB rather than a starting Class... as a specific job you can only select from a few jobs instead of all of them as your role is much more specific .
I was able to cast cure on my Gladiator and if im not mistaken I could even cast Blizzard from Thaumaturge (not sure about this last one). The Cure spell was pretty useless since my Mind stat sucked but regardless, not all magics are blocked from DoW. I think Ifrit is part of the summoner job so I doubt itll be shareable. Maybe Carbuncle sinces its part of the Arcanist class but even then I wouldnt expect it.
I'm happy to be wrong lol
Someone else in this thread had answered me by saying that we could not mix mana-dependent and TP-dependent abilities.
Perhaps that is more particular than it sounds. I just assumed it meant "mana with mana only"
Thanks guys!