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Predict the future of EQN in 5 statements

Lord.BachusLord.Bachus Member RarePosts: 9,686

What do you expect to hear next Friday?

 

this mini game allows everyone 5 statements of what he expects to see and hear  at SOE live concerning EQnext.

 

-an open seemless main PvE world with PvP in a sepperate part of the world

- challenging PvE combat, with trains and deathpennalties and building PvE factions or becomming KOS to other factions

- stories and quests in instances and or sepperate phases of the world.

- player owned buildings in PvP 

- player controlled economy based on crafting..

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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Comments

  • DeolusDeolus Member UncommonPosts: 392

    1. Open seamless world with a variety of open and instanced dungeon content

    2. Challenging combat with slow levelling. No single-player levelling to max.

    3. Complex npc faction system

    4. Epic weapon quests

    5. Complex but rewarding crafting system

  • RydesonRydeson Member UncommonPosts: 3,852

          Since we are talking about SOE, I don't know what to expect..  Sometimes they swoon you, but most of the time they disappoint you.. I'm sure they won't go into details, but will only keep it basic so the hype train keeps chugging down the tracks..  If I was to guess tho.. 

    1. World size & type (seamless or zoned)
    2. PvE and PvP
    3. Non-combat options like crafting and/or housing
    4. Progression method (levels or skills)
    5. We are special and different (hype but nothing to hold on to).. lol
    I have have a gut feeling Friday will be just a tease, with little substance for people to truly talk about..
  • KrimzinKrimzin Member UncommonPosts: 687
    • In Depth NPC interaction
    • Limited PvP
    • Extensive Race/Class selections
    • Above average Crafting
    • The Loss of my mind, if Aug 2nd doesnt hurry the hell up and get here.

    Just because I'm a gamer doesn't mean I drive a Honda.
    Best Duo Ever

    Lets see your Battle Stations /r/battlestations
    Battle Station 
  • furbansfurbans Member UncommonPosts: 968

    1.  Open seamless world being PvE driven,

    2.  Classes with be dumbed down that losses any complexity.

    3.  Leveling curve will be fairly easy.

    4.  Instanced dungeons and raids.

    5.  Cash shop will be "vanity and time efficient items only."

     

    Really just wanted to say #5.  Laying odds that by the time the game releases people are going to be massively be disappointed in EQN due to unrealistic expectations and that the game is going after a broad audience at the cost of game mechanic complexity or what people envision what EQN should be.

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    I hope to see:

    -A world that feels like a world

    -Great graphics and animations

    -Innovation

     

    I expect to see this:

  • Trudge34Trudge34 Member UncommonPosts: 392
    Originally posted by Deolus

    1. Open seamless world with a variety of open and instanced dungeon content

    2. Challenging combat with slow levelling. No single-player levelling to max.

    3. Complex npc faction system

    4. Epic weapon quests

    5. Complex but rewarding crafting system

    ^^ This.

    Played: EQ1 (10 Years), Guild Wars, Rift, TERA
    Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
    Currently Playing: GW2

    Nytlok Sylas
    80 Sylvari Ranger

  • NadiliNadili Member Posts: 197

    1 Meaningful choices starting right at character creation I want my choices to matter even if it's punishing.

    2. Bring back the need for CC.

    3. Factions matter especially regarding PVP I prefer RvR style PVP .  Gives me sieges please.

    4. Slower leveling that doesn't feel grindy make it fun to to enjoy the journey.

    5. Class limitations I don't want everyone to be able to fill every role.  I want to know my job in a group/raid is unique and I have purpose that can't just be filled by someone of another class.  

    image
  • ridiadhridiadh Member UncommonPosts: 9

    NPC AI extends to mobs, meaning the do more than just stand around.

    NPC AI that truly blows your mind.

    Immersion to the degree that for a few hours I forget about the real world for my alternate reality experience.

    In depth crafting system that allows you to make unique weapons, not the same thing the guy next to makes.

    Amazing graphics that make me stop and marvel at the world sometimes.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,932

    1. Best UGC tools of any game to date

    2. Objective style PvP that players get to shape the land and buildings, no forced PvP.

    3. Can be all classes on one char, or build a class from skills with restrictions. Your class sucks its your own fault. 

    4. Player housing will tie into all areas of the game, crafting, raiding, PvP

    5. The game wont be 100% sandbox, more like 40-60%

  • RidelynnRidelynn Member EpicPosts: 7,383

    1.) Lots of silence and tantalizing bits dropped just before to peak curiosity and drive hype (think we are already here, so maybe this one is a freebie)

    2.) Grand unveiling hits - lots of "live action" videos of various components - people grouping up in nostalgic places killing nostaligc enemies (Flippy Darkpaw), cool spell effects, pretty vistas of sunsets over a ship dock in Qeynos, etc. The word "Sandbox" will be used a lot, along with emphasizing "Your story". PvP will also be mentioned, and there will probably be a video of people fighting (in some nostalgic place (The Arena), with cool spell effects going off).

    3.) Not a lot of real information aside from the teaser videos is given out, beta isn't available yet ("Soon!"), people aren't allowed to play it at the event.

    4.) A few bits get leaked that probably weren't supposed to; someone gets wind of what will actually be in the cash shop and causes a stink; PvPers find out there will be one server for open world PvP and the other 47 servers will not, Sandboxers will be mad that housing will be in instanced zones and virtually all group content is instanced, crafters will be mad that high end crafting will require raid drops, purists will be mad that everyone gets rez/heal/teleport, etc.

    5.) A few people will throw up a huge stink about the few bits, most people will get even more hyped by seeing old EQ memories lit up in the new Forgelight graphics engine. Beta will be just in time for the holidays, with pre-order specials abundant ($199 "Founder" status! Just $17.99/month for "Platinum" level benefits. What a deal!) The game will finally be released, a huge number of people will play it for a couple of months (maybe 2-3M) - then everyone will realize it isn't EQ1/SWG/EQ2/whatever they were hoping it would be, it will die out to a much smaller but stable population and we won't really hear from it again until it's time to release the first expansion pack in 9 months.

    I hope I'm wrong, but I've been sold too much snake oil by Smedley to not be wary.

  • MardukkMardukk Member RarePosts: 2,222

    1. Foundry type player tools to create their own content

    2.  PvP area in the open world ala Archeage (This is more a hope than anything else)

    3.  Factions will be important likely in PvP and PvE and there will be more than two

    4.  Limited open world sandbox type activities

    5.  Disappointing in that SOE thinks sandbox means foundry type stuff

     

    I have no idea what type of combat they are going to use.  I imagine they are not going to go with WoW combat, but something more action based...but I have no good feel for it.  

     

    I'm very sure that SOE thinks foundry (instanced player made content) qualifies as sandbox.  I'm very concerned that the open world is going to be a sidenote and they will focus on the money making opportunities of some new and improved instanced player made content.

  • Shadowguy64Shadowguy64 Member Posts: 848

    1. No mini maps

    2. No fast travel

    3. No Instances

    4. No quests

    5. Cash shop to unlock the above

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Shadowguy64

    1. No mini maps

    2. No fast travel

    3. No Instances

    4. No quests

    5. Cash shop to unlock the above

    I did a wtf for 1-4 and an lol for #5 :)

  • donpopukidonpopuki Member Posts: 591
    1. Import the following from SWG
    • crafting,
    • resources
    • player economy
    • PVP system
    • Skill trees
    • enormous open seamless world
    • player cities within the open world
    • non-combat professions/classes
    2. Imports from EQ1/2
    • Epic and Heritage type quests
    • vanilla EQ travel, no fast travel
    • very slow level progression
    • eq1 difficulty
    • harsh death penalties.
    • multiple starting areas
    3. User generated content
    • Player Studio
    • Dungeon Builder
    • Storyteller profession
    • Quest making tool via StoryBricks and some of the SWG Chronicles quest building system.
    4. Cartoony art style
    5. Oculus Rift support.
  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by Shadowguy64

    1. No mini maps

    2. No fast travel

    3. No Instances

    4. No quests

    5. Cash shop to unlock the above

    Lol, I will be saving a lot of money in that case.  Pay to make the game worse haha.

     

    Edit:  I can't believe they would make the game as cartoony as WoW and Wildstar as some here are guessing.

  • NobleNerdNobleNerd Member UncommonPosts: 759

    I will sum up my impression of whatever will be said:

     

    Overly hyped game creates much disappointment when launched.

     

    It is SOE we are talking about so I believe I am about 85-90% accurate.


  • MendelMendel Member LegendaryPosts: 5,609

    My expectations:

    Day 1 -- Massive lag and an overwhelmed authentication server.   Both on EQN and MMORPG.com.

    Day 10 -- Most players able to access game.  Major rant-fest on MMORPG.com with disappointment and raves everywhere.

    Day 100 -- The first major patch rolls out to correct in-game balance.   Revival on the MMORPG.com rant-fest, calling this a class-nerfing.

    Day 1000 -- A major expansion changes the focus of EQN.  You thought the rants on MMORPG.com before were bad, just wait.

    Day 10000 -- EQN+ is announced.   The cycle repeats.  My bet is on Norrath 2!

    Those who ignore history are doomed to repeat it.   See you at day 10001!

     

    Logic, my dear, merely enables one to be wrong with great authority.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,932
    Originally posted by Mendel

    My expectations:

    Day 1 -- Massive lag and an overwhelmed authentication server.   Both on EQN and MMORPG.com.

    Day 10 -- Most players able to access game.  Major rant-fest on MMORPG.com with disappointment and raves everywhere.

    Day 100 -- The first major patch rolls out to correct in-game balance.   Revival on the MMORPG.com rant-fest, calling this a class-nerfing.

    Day 1000 -- A major expansion changes the focus of EQN.  You thought the rants on MMORPG.com before were bad, just wait.

    Day 10000 -- EQN+ is announced.   The cycle repeats.  My bet is on Norrath 2!

    Those who ignore history are doomed to repeat it.   See you at day 10001!

     

    /em gives you back your wet blanket

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Vague information open to various interpretations

    Hype

    Marketing Tactics

    Buzzwords

    Cash Shop/Business Model

     

    Just like every other MMO to have been released 

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GeezerGamer

    Vague information open to various interpretations

    Hype

    Marketing Tactics

    Buzzwords

    Cash Shop

    That's the present....

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Distopia
    Originally posted by GeezerGamer

    Vague information open to various interpretations

    Hype

    Marketing Tactics

    Buzzwords

    Cash Shop

    That's the present....

    You think it will be any different in a week or a month from now?

    There will just be more of it.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    launch
    yadda
    yadda
    yadda
    shut down

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GeezerGamer
    Originally posted by Distopia
    Originally posted by GeezerGamer

    Vague information open to various interpretations

    Hype

    Marketing Tactics

    Buzzwords

    Cash Shop

    That's the present....

    You think it will be any different in a week or a month from now?

    There will just be more of it.

     Once the cat is out of the bag it's par for the course for things to go down hill from there.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Shadowguy64Shadowguy64 Member Posts: 848
    Originally posted by coretex666

    F2P

    PvP restricted to factions, areas

    Short levelling process which allows you to hit level cap in several weeks where gear represents the only form of vertical character progression

    Instances

    Casual MMO 

     

    That sounds horrible even to me... :-(

  • SuperPanekiSuperPaneki Member Posts: 62

    What I hope for, and I know I won't see in EverQuest 3:

     

    1. World of Warcraft's playability with dynamic events like in Guild Wars 2.
    2. Limited building capabilities in outdoor like trenches in pvp, towers, fortresses, catapults...
    3. Low-technology setting. It means no radical technology.
    4. Open world like in PlanetSide 2 with instanced dungeons and raids.
    5. Few npcs and no spawning monsters beyond events, or animals to hunt.
    I know they won't deliver my dream. So, I will be so, so disappointed!
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