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It seems the majority of the Everquest Next Reddit is freaking out, although I've seen no posts on it here
In the keynote they confirmed the player studio -- And it seems most are disgruntled that they won't be able to "look cooler" than other players. Most of them admitted even though theyre advocated of the sandbox model, they want to stand out and it be known visually they accomplished something. Similar to how in some games if a person had a certain set of gear, you knew they worked hard for it. They compared it to how most people on World of Warcraft just Transmog their gear to old school tier versions which makes everyone look similar.
Example: Guy does epic quest for sword, so his sword looks pretty awesome. He is jealous/angered that someone else paid for a weapon skin that looks identical to the guys epic quest for his sword, so it looks like they are of the same caliber.
My assumption: Guy logs on EQN with $50 to blow at level 1, wants to look as cool as an "epicly" decked out character and does so. I hope that means he isnt actually as decked out as him, I think you should see growth amongst your characters skill and appearance, as it would look weird if a Level 1 could look as "adventured" as a Level 50, but I could probably tolerate that as long as it isnt pay to win and theyre buying (in theory) my epic sword I worked hard for at level 1
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I am confused. Please explain in my detail what it is you are talking about.
edit: and this was not meant to sound in a rude tone.
Philosophy of MMO Game Design
Taken from a user on the Everquest Next Reddit -- Apparently "Player Studio" was confirmed on the keynote tonight (Or last night, however you look at it now)
I should learn to read: This sounds like you are literally creating items and giving them their own design. So it's like.. Crafting to the next level? Still, a lot fear that everyone will look the same
"Players create armor and weapon graphics, then soe sells it and gives the creator of the items a cut of profits."
From what I've seen and heard from the Player Studio, SOE has to approve it first. And I highly doubt that SOE is going to allow players in the Studio to just copy/paste models from epic quest rewards, if there are even epic quests in Next.
I think people are just freaking out for no reason, as usual. I think the player studio is a great thing.
Playing: Smite, Marvel Heroes
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Waiting On: Nothing. Mmorpg's are dead.
When they say designing items -- What do they mean? So youre creating an item from scratch, or youre taken a previous item, and changing its look and giving it a backstory?
I guess a lot of people (I have to admit -- partially myself too) are uncomfortable with the idea some Level 1 could look like he's played the game for 700 hours by looking the same as some guy who has some of the "best gear"
A lot of people want to stand out. Now, I'm at ease a little if its just cosmetically they can look as cool as me. But if they are buying epic sword at level 1 from SOE then I don't like it AT ALL. And I am MEH towards it if its the prior and youre just paying for a cosmetic but not the item itself
Truth be told, I like the EQN Reddit a lot more than this subforum for EQN. Plus, SOE staff actually post on the Reddit from time to time. A lot of good ideas do pop up on the Reddit.
I didnt even know the player studio was in until I checked the Reddit, saw nothing on it here even in the keynote thread
No idea what APB means. However, I believe this was in EQ2 (?) and someone compared it to DOTA2/TF2
OP, guess you are new to SoE games. Player studio is where players design / create appearance gear / house items that go on the cash shop. The player who designed the item then gets a cut of the profits that SoE make.
The players draw / design the item, then SoE codes it and puts it into the cash shop.
Here is a news update about a new player designed item in EQ2 for example:
https://www.everquest2.com/news/marketplace-july-31-2013-decadent
I don't think anyone should be shocked considering it is in all their other MMOs. I like the idea to be honest, keeps the ideas fresh and gives players an opportunity to both contribute and make a bit of cash.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
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Currently Playing: ESO
This is the worst idea (letting players make their own gear). It's basically an admission that the game will have no artistic integrity.
Aren't sandbox developers supposed to develop SYSTEMS which allow players to make content, rather than just allowing players to flat-out develop themselves.
This reminds me of the Holy Grail thing. The grail the cup/vessel/goblet whatever is so plain looking and often mistaken for the gaudy one. In games however more gaudy more epic but players are very creative and using player made content is opening your design team to literally thousands of ideas. Wonderful move by SOE because they can inject new blood into their designs and they will filter it hopefully so crappy ones fall by the side. Then put some restriction on lower levels looking too epic.
Just go to the free sites where people put their art up and you will be amazed by the sheer beauty of their creations so why not get paid by SOE for them.
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
you're exaggerating the freakout on reddit and talking about what 1 guy posted as though the whole community believes that. I read it and there was hardly an overall freakout as much as just the 1 person.
I don't get how this is a bad thing to be honest. By the logic you are presenting OP it goes something like this.
If I worked hard and saved up all my money for say 5 years and had enough to get my dream car...a Lancer Evo brand new and then you come along and win the lottery and go out and buy one as well...I should be mad at you? This is how that sounds to me. I just don't understand why it matters that some scrub that just started the game has a nice flaming sword...given that its cosmetic in effect.
Why is the hard work you did for yourself not good enough...why is it that you need props and cosigning from your peers in order to feel validated in your accomplishment?
I do have a solution for you however, what do you think if say that same sword for you would have orange flaming fire and for the level 1 have idk blue or yellow fire...something to denote that your's is the true sword that you worked so hard for...would that suffice?
P.S. not trying to be disrespectful just curious.
64bit client... more textures
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
it's all cosmetic in EQ2 and does not affect anyone's gameplay at all. all hard to get items have their own unique skins too. you can alway re-skin your epic with a player made item however you cant do the opposite.
this is all eq2 though, who knows what they will do in eqn.
Its on my /ignore list already
All the player studio will do is to give them an excuse to make less things ingame, and sell more things on the $oe marketplace. Seriously, there's a reason why they've pushed player studios in every single keynote address, ranging from EQ1, EQ2, to Planetside 2, and EQ Next. Believe me, it has little to do with giving players toys to play with. It has everything to do with the fact that all items approved via player studio will be sold for cash, and both SOE and creator share a cut.
This just means more and more items will be coming out on the marketplace, and they have incentive to not release as many items default ingame for your subscription money.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
While that's technically true, you'll think differently when cool looking stuff are coming out on the marketplace only.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO