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How many classes are you hoping for?

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  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    For a true sandbox number of Classes must be ZERO.
  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    I'm more interested in whether there'll be a way to change classes than what the classes actually are.

    Hoping we can, even if there's no shared skills when you're one or another.

     

     

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by BearKnight

    -

    -Cleric (You want ALL your HP back, now? Ok :D! )

    "Heal please"

    you know, I think you could be a little more appreciative and ..

    "please heal, you're a great cleric"

    I think you're just saying that

    "WOMAN HEAL"

    fine

  • ChieftanChieftan Member UncommonPosts: 1,188
    NONE. ZIP. ZERO. NADA.

    I can live with skill templates for noobs but the idea of being restricted to one skillset per character? I'm done with that.

    My youtube MMO gaming channel



  • asdarasdar Member UncommonPosts: 662

    I want a group to need healing, Tanking, Crowd Control and damage at the least. I'd like to expand that to maybe include evac conditions or support or some such.


    I want as many classes as it needs to make it so you need them in a good exploration group.

    I'd love to see classes a little more like Blood mage in VG where you balanced things more, you could heal at the cost of your own blood so you could push it far if you were careful.

    Offensive and defensive targets, skills which when used cost you something else so you have to play tactically.

    Asdar

  • OzivoisOzivois Member UncommonPosts: 598

    I am hoping for at least 15 classes for diversity sake, and no spec builds... you are what you are.

    To me, I hope the classes are written to provide very specific roles and gimp any classes with hybrid roles...

    There would be at least two classes for each of the below archtypes

     

    tank

    healer

    buffer

    debuffer

    crowd control

    melee dps

    ranged dps

    pet classes

     

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by Ozivois

    I am hoping for at least 15 classes for diversity sake, and no spec builds... you are what you are.

    To me, I hope the classes are written to provide very specific roles and gimp any classes with hybrid roles...

    There would be at least two classes for each of the below archtypes

     

    tank

    healer

    buffer

    debuffer

    crowd control

    melee dps

    ranged dps

    pet classes

     

    +puller

  • capitalTcapitalT Member Posts: 20
    Originally posted by arieste
    Hoping for zero. If there ARE classes, I hope it's something like Rift where there are 4 "main" class types and many options that can mixed underneath.

    Also hoping for viable non-combat pursuits like diplomacy in vg or entertainment in swg.

     

    Normally I would hope for zero , but EQ1 nostalgia is stronger than that so I think I want all the same classes/races from the original.

    And nothing from that cancerous EQ2 rubbish:)

     

    I do hope that some game eventually comes out with no strict classes. No reliance on tiered gear. Zones that aren't quest it forget it .

    No more instanced raids dungeons ,and hides all numbers from the player

     

    I think character creation should go like this in a skills based game where each skill belongs to a subgroup , combat ,divine,nature,magic etc..

    Pick your race= race provides certain attributes such as  , those attributes effect how fast you learn the subgroups of skills.

                    Also races give certain special abilities

                    ex : ogre ; large: wears large armor, can't be pushed by smaller races ,melee damage bonus

                                   ;unintelligent: learns magic and science skills slower than normal

                                    ;militaristic: learns combat skills faster than normal

                                    ;meat hooks:  large enough to grab small races in one hand and throw them

                                     etc

                 

    pick your diety= each diety gives a small set of skills you can raise in addition to general skills everyone gets plus blocks certain skills

    if class is included

    either A pick your class , it gives a set of skills in addition to normal skills

     

    or B there are a series of traits you pick 3 from , like holy,defensive,intelligent,charismatic,etc 

    like paladins (if you wanted a classic EQ pally) would choose holy,defensive,combatant

    then from those pick a set of gifts (which could be skills ,passive abilities,actions) possible from each ,  holy mount, lay hands,etc

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Paladin and Shadow Knight

    Philosophy of MMO Game Design

  • Defines83Defines83 Member Posts: 14
    I really want them to bring back the Alchemist from EQOA that was a fun class. 
  • evilastroevilastro Member Posts: 4,270
    Originally posted by arieste
    Hoping for zero. If there ARE classes, I hope it's something like Rift where there are 4 "main" class types and many options that can mixed underneath.

    Also hoping for viable non-combat pursuits like diplomacy in vg or entertainment in swg.

    Oh god no. The Rift soul system was an abomination. Ironically, the soul system had no soul whatsoever.

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by mbd1968
    For a true sandbox number of Classes must be ZERO.

    I disagree

    Classes are just skill templates that come with and without restrictions depending on the game. Sandbox should be implemented with the "without restriction" version, but how this is done could be many thing: multiclassing, freeform skill system, stances, etc.

     

     

     

     

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by evilastro
    Originally posted by arieste
    Hoping for zero. If there ARE classes, I hope it's something like Rift where there are 4 "main" class types and many options that can mixed underneath.

    Also hoping for viable non-combat pursuits like diplomacy in vg or entertainment in swg.

    Oh god no. The Rift soul system was an abomination. Ironically, the soul system had no soul whatsoever.

    +1

    Plus EQ2 at release had a system where you picked base class and at 10 it branched then again at 20 to your final class.  Since they removed it I doubt they will experiement with another system similar to it.

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  • asdarasdar Member UncommonPosts: 662


    Originally posted by waynejr2
    Originally posted by evilastro Originally posted by arieste Hoping for zero. If there ARE classes, I hope it's something like Rift where there are 4 "main" class types and many options that can mixed underneath. Also hoping for viable non-combat pursuits like diplomacy in vg or entertainment in swg.
    Oh god no. The Rift soul system was an abomination. Ironically, the soul system had no soul whatsoever.
    +1

    Plus EQ2 at release had a system where you picked base class and at 10 it branched then again at 20 to your final class.  Since they removed it I doubt they will experiement with another system similar to it.


    That's a really good point about the branching classes. I'm glad you posted it because I didn't really want that type of branching class structure.

    Asdar

  • corpusccorpusc Member UncommonPosts: 1,341

    0 classes

     

    8)

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • Shadowguy64Shadowguy64 Member Posts: 848
    Every player unique!!
  • BearKnightBearKnight Member CommonPosts: 461

    I am actually hoping for SWG 2.0 skill system. Where you have like 3 base "Profession".

     

    Melee

    Ranged

    Crafter

     

     

    Then they each spread out into 5 or 6 specific classes that can be branched into. So with enough "Skill Points" you could create an Enchanter / Warrior to create a sort of Paladin-hybrid type class that instead of healing it casts short-term AOE stuns and mezzes, and can use illusions to increase his melee damage and tanking ability due to the illusions having a "taunt" element to them so they do first before the "real" player is ever hit.

     

    Or, you could combine a Necromancer with a Wizard, which would create a Psuedo-Warlock that allows you to summon Golem pets out of MAGMA and can breath fire D:!

     

    Or or, what about mix a Ranger and a Cleric to create a healer that uses a bow to cast their heals from BEYOND normal spell range. The heals would be less effective, but would be WAAAY outside danger and could be rapid-fired :)?

     

    Oh god my mind just went "THE POSSIBILITIES!" D: !

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