what is the pvp system in this game because it could be so cool stopping the other team from getting that castle built quest thing "hillsbrad foothills days"
I hope you aren't one of those who were expecting a FF open world PvP game. I dont need to take a scientific poll to realize a small segment of the gaming world wants that. EQ Next is going for the entire pie. Camelot Unchained is in developement? , unless of course Marc Jacobs has disappeared with his box full of ducks.
Originally posted by flizzer I hope you aren't one of those who were expecting a FF open world PvP game. I dont need to take a scientific poll to realize a small segment of the gaming world wants that. EQ Next is going for the entire pie. Camelot Unchained is in developement? , unless of course Marc Jacobs has disappeared with his box full of ducks.
just same pvp system wow had some areas are pvp enabled, and the pvpers can do the castle quest thing "where it will be 10000x harder" in contested land, and you guy pve guys can do it where its easy mode?
Originally posted by bubbabill the guy talking did mention 'Servers" as he was talking. so wondering if they are just like the rest of the mmo's and have pve and pvp servers
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
Originally posted by flizzer I hope you aren't one of those who were expecting a FF open world PvP game. I dont need to take a scientific poll to realize a small segment of the gaming world wants that. EQ Next is going for the entire pie. Camelot Unchained is in developement? , unless of course Marc Jacobs has disappeared with his box full of ducks.
Actually, you do have to take a scientific poll before I - and many others - will accept your assertion about who does and who doesn't 'want that'.
I am sure that more information will come out during the break-out sessions (panels) and over the next weeks and months. One thing is certain though, PVP is not the primary focus of the game. If it was I am sure they would have spent some time talking about it instead of just a cursory nod to PVP.
Originally posted by bubbabill the guy talking did mention 'Servers" as he was talking. so wondering if they are just like the rest of the mmo's and have pve and pvp servers
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
It was a brief presentation of a game still early in development. Did you really expect him to lay out the details of their pvp system? They haven't even shown us all the classes yet.
I think it's safe to assume if SOE trusts players enough to assist in the actual development of the game via EQN Landmark, then they also trust we're mature enough to handle an in depth pvp system. All will be revealed in time.
Originally posted by bubbabill the guy talking did mention 'Servers" as he was talking. so wondering if they are just like the rest of the mmo's and have pve and pvp servers
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
A PvP server would still be PvP with no rewards. We need an asset destruction/territory control server where PvP actually means something. But that has to be built from the ground up and I just don't see that in EQN. I'm disheartened about the PvP, but oh well I come to expect that from devs because they have become greedy instead of building a niche game.
Originally posted by bubbabill the guy talking did mention 'Servers" as he was talking. so wondering if they are just like the rest of the mmo's and have pve and pvp servers
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
It was a brief presentation of a game still early in development. Did you really expect him to lay out the details of their pvp system? They haven't even shown us all the classes yet.
I think it's safe to assume if SOE trusts players enough to assist in the actual development of the game via EQN Landmark, then they also trust we're mature enough to handle an in depth pvp system. All will be revealed in time.
The only way I would have been satisfied with the PvP is if it was one of their 4 pillars. PvP in EQN will again be an add on to the game, and not the central point to the game.
Originally posted by Kyllien I am sure that more information will come out during the break-out sessions (panels) and over the next weeks and months. One thing is certain though, PVP is not the primary focus of the game. If it was I am sure they would have spent some time talking about it instead of just a cursory nod to PVP.
My conclusion from the little I know....player vs player.....faction vs faction conflict is not a significant element being considered in the games development. I'm disappointed.I don't care how may bells and whistles the game has...faction vs faction conflict must be in any game i will play long term.
Originally posted by Kyllien I am sure that more information will come out during the break-out sessions (panels) and over the next weeks and months. One thing is certain though, PVP is not the primary focus of the game. If it was I am sure they would have spent some time talking about it instead of just a cursory nod to PVP.
They gave a "cursory" nod to pretty much everything since it was a broad overview presentation. We know as little about the pve in EQN as we do about the pvp at this point. Relax.
Originally posted by bubbabill the guy talking did mention 'Servers" as he was talking. so wondering if they are just like the rest of the mmo's and have pve and pvp servers
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
A PvP server would still be PvP with no rewards. We need an asset destruction/territory control server where PvP actually means something. But that has to be built from the ground up and I just don't see that in EQN. I'm disheartened about the PvP, but oh well I come to expect that from devs because they have become greedy instead of building a niche game.
forget it. It's another mass market title with some fancy tech, but definitely no sandbox MMO.
Well good luck sharing the same type of audience again and again with the other three dozens of similiar titles.
Look mobs even telegraph their attacks! Boy how exciting!
No territory control no player driven world, bore fest, no money from me.
Originally posted by Kyllien I am sure that more information will come out during the break-out sessions (panels) and over the next weeks and months. One thing is certain though, PVP is not the primary focus of the game. If it was I am sure they would have spent some time talking about it instead of just a cursory nod to PVP.
They gave a "cursory" nod to pretty much everything since it was a broad overview presentation. We know as little about the pve in EQN as we do about the pvp at this point. Relax.
You're joking right? Almost everything they talked about was about PvE as in Player vs the environment. PvE is not about raiding alone. The whole way they were developing classes is PvE; the way they were fighting the mobs is PvE. There was one brief sentence that was mentioned about player vs player.
I will have to try out the game because, hey it's free, but I'm not thinking about getting into it long term unless they have some guild vs guild asset destruction.
Originally posted by bubbabill the guy talking did mention 'Servers" as he was talking. so wondering if they are just like the rest of the mmo's and have pve and pvp servers
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
A PvP server would still be PvP with no rewards. We need an asset destruction/territory control server where PvP actually means something. But that has to be built from the ground up and I just don't see that in EQN. I'm disheartened about the PvP, but oh well I come to expect that from devs because they have become greedy instead of building a niche game.
forget it. It's another mass market title with some fancy tech, but definitely no sandbox MMO.
Well good luck sharing the same type of audience again and again with the other three dozens of similiar titles.
Look mobs even telegraph their attacks! Boy how exciting!
No territory control no player driven world, bore fest, no money from me.
Minecraft is not sandbox when it comes to mmoRPGs. The historical definition of a sandbox mmoRPG was always about PvP, which is why so many PvP player thought this could be the holy grail of PvP games. I agree with you Doc, that this is nothing like a traditional mmoRPG sandbox.
Yes EQN has some great tools that players can destroy or build with, but those tools don't make a sandbox alone. Without the ability to kill other players there is no sandbox.
Originally posted by bubbabill the guy talking did mention 'Servers" as he was talking. so wondering if they are just like the rest of the mmo's and have pve and pvp servers
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
A PvP server would still be PvP with no rewards. We need an asset destruction/territory control server where PvP actually means something. But that has to be built from the ground up and I just don't see that in EQN. I'm disheartened about the PvP, but oh well I come to expect that from devs because they have become greedy instead of building a niche game.
i do not understand why people still want too play against the computer i was doing that shit on the n64 playing turok but thats fine... but its snide to exclude the other people who like to pvp.. im getting sick of playing world of warcraft looks like ill have to wait for titan so gay...
did you guys really think a game this massive in the making would actually go for a more niche audience? SOE is going for broke and putting a lot of money into this game.
that should have told you right then and there that PVP will not be FFA and open world, they might have servers that have FFA open world PVP but it will not be the core ruleset.
did you guys really think a game this massive in the making would actually go for a more niche audience? SOE is going for broke and putting a lot of money into this game.
that should have told you right then and there that PVP will not be FFA and open world, they might have servers that have FFA open world PVP but it will not be the core ruleset.
should be 2 diff type of servers one where you fight the computer one where we fight real people for them castle quest things
did you guys really think a game this massive in the making would actually go for a more niche audience? SOE is going for broke and putting a lot of money into this game.
that should have told you right then and there that PVP will not be FFA and open world, they might have servers that have FFA open world PVP but it will not be the core ruleset.
should be 2 diff type of servers one where you fight the computer one where we fight real people for them castle quest things
Did you miss the part about em not caring for balance ? Pvp in that game would be a constant whine fest.
did you guys really think a game this massive in the making would actually go for a more niche audience? SOE is going for broke and putting a lot of money into this game.
that should have told you right then and there that PVP will not be FFA and open world, they might have servers that have FFA open world PVP but it will not be the core ruleset.
should be 2 diff type of servers one where you fight the computer one where we fight real people for them castle quest things
i agree i hope they will have two server, one with FFA PVP and one with more consensual style PVP. do that and i can see myself playing EQNext for a long time.
Originally posted by bubbabill the guy talking did mention 'Servers" as he was talking. so wondering if they are just like the rest of the mmo's and have pve and pvp servers
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
A PvP server would still be PvP with no rewards. We need an asset destruction/territory control server where PvP actually means something. But that has to be built from the ground up and I just don't see that in EQN. I'm disheartened about the PvP, but oh well I come to expect that from devs because they have become greedy instead of building a niche game.
forget it. It's another mass market title with some fancy tech, but definitely no sandbox MMO.
Well good luck sharing the same type of audience again and again with the other three dozens of similiar titles.
Look mobs even telegraph their attacks! Boy how exciting!
No territory control no player driven world, bore fest, no money from me.
Minecraft is not sandbox when it comes to mmoRPGs. The historical definition of a sandbox mmoRPG was always about PvP, which is why so many PvP player thought this could be the holy grail of PvP games. I agree with you Doc, that this is nothing like a traditional mmoRPG sandbox.
Yes EQN has some great tools that players can destroy or build with, but those tools don't make a sandbox alone. Without the ability to kill other players there is no sandbox.
Yep. Final proof for me that Smed can't be trusted. Btw looks like the only "sandbox" building part is the separate app EQ Landmark. Double deception FTW
Comments
just same pvp system wow had some areas are pvp enabled, and the pvpers can do the castle quest thing "where it will be 10000x harder" in contested land, and you guy pve guys can do it where its easy mode?
it would be silly of them not to have even one server that was full pvp just so they can see what happens i know id role that realm.
Actually, you do have to take a scientific poll before I - and many others - will accept your assertion about who does and who doesn't 'want that'.
It was a brief presentation of a game still early in development. Did you really expect him to lay out the details of their pvp system? They haven't even shown us all the classes yet.
I think it's safe to assume if SOE trusts players enough to assist in the actual development of the game via EQN Landmark, then they also trust we're mature enough to handle an in depth pvp system. All will be revealed in time.
A PvP server would still be PvP with no rewards. We need an asset destruction/territory control server where PvP actually means something. But that has to be built from the ground up and I just don't see that in EQN. I'm disheartened about the PvP, but oh well I come to expect that from devs because they have become greedy instead of building a niche game.
The only way I would have been satisfied with the PvP is if it was one of their 4 pillars. PvP in EQN will again be an add on to the game, and not the central point to the game.
not looking good for the dark side of the force
They gave a "cursory" nod to pretty much everything since it was a broad overview presentation. We know as little about the pve in EQN as we do about the pvp at this point. Relax.
forget it. It's another mass market title with some fancy tech, but definitely no sandbox MMO.
Well good luck sharing the same type of audience again and again with the other three dozens of similiar titles.
Look mobs even telegraph their attacks! Boy how exciting!
No territory control no player driven world, bore fest, no money from me.
You're joking right? Almost everything they talked about was about PvE as in Player vs the environment. PvE is not about raiding alone. The whole way they were developing classes is PvE; the way they were fighting the mobs is PvE. There was one brief sentence that was mentioned about player vs player.
I will have to try out the game because, hey it's free, but I'm not thinking about getting into it long term unless they have some guild vs guild asset destruction.
Minecraft is not sandbox when it comes to mmoRPGs. The historical definition of a sandbox mmoRPG was always about PvP, which is why so many PvP player thought this could be the holy grail of PvP games. I agree with you Doc, that this is nothing like a traditional mmoRPG sandbox.
Yes EQN has some great tools that players can destroy or build with, but those tools don't make a sandbox alone. Without the ability to kill other players there is no sandbox.
i do not understand why people still want too play against the computer i was doing that shit on the n64 playing turok but thats fine... but its snide to exclude the other people who like to pvp.. im getting sick of playing world of warcraft looks like ill have to wait for titan so gay...
did you guys really think a game this massive in the making would actually go for a more niche audience? SOE is going for broke and putting a lot of money into this game.
that should have told you right then and there that PVP will not be FFA and open world, they might have servers that have FFA open world PVP but it will not be the core ruleset.
should be 2 diff type of servers one where you fight the computer one where we fight real people for them castle quest things
Did you miss the part about em not caring for balance ? Pvp in that game would be a constant whine fest.
i agree i hope they will have two server, one with FFA PVP and one with more consensual style PVP. do that and i can see myself playing EQNext for a long time.
I must have watched a different video. I never saw a thing that pointed to no PvP.
Asdar
Yep. Final proof for me that Smed can't be trusted. Btw looks like the only "sandbox" building part is the separate app EQ Landmark. Double deception FTW
Given that what we saw today was a tech demo, I think the factional PVP crowd should actually be psyched.
All the tech seems to point toward large scale PVP battles:
* Low poly models, to allow maximum number of characters on the screen
* Destructible environments for the best castle sieges imaginable
* No vertical progression so no player is excluded from battling