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5:03 into the video: he says the words...
DejaVu! Been there done that *cough* swtor *cough*... .
But hey, wait just a minute here. For me personally, I like to be able to explore the entire world with my toon as I please. Heck, I even like to gank around, I love world pvp but the reason why I started to follow ESO was actually because I like to play skyrim as a game on the beside my "main game" so to speak. My bro absolutely loves Skyrim and Tamriel but are 100% into singleplayer games... normally. But both agree that it would be nice to be able to do dungeons together, ride side by side and just have a good time in this beautiful world of Skyrim. And what about the whole Tamriel then.......!?
A MMORPG is something that I allready have. (Won't mention wich one though;) )
I will try out this game for sure, hoping it will be very similar to Skyrim kind of gameplay but ofcourse tweaked to be able to work as a online game at the same time. Normally a PC player til 100% I'm goin on console for this one with my bro... (As I said, I already got my mmo on pc)
Could this be the "Skyrim online game" many of us wanted just to be able to play with a friend and perhaps fight another player in pvp and not just another attempt to break into the triple AAA mmo titles outthere??
Oh, fully voiced? Perhaps it could work THIS TIME... Sure didn't work with that other crappy game.
Comments
I think they seem to be striking a good balance between the long drawn out cut scenes in TOR versus the like 5 words Wildstar says with a wall of text that everyone will ignore. In these cut scenes, things are still happening in the background and you don't feel as cut off from the rest of the world. It looks exactly like the way Skyrim did it which for me is a good thing. Im still only playing Skyrim right now except for beta testing.
There Is Always Hope!
Voiceovers were not the issue with SWTOR, by EA's eventual admission.
GDC 2013: Star Wars The Old Republic’s difficult launch, and its free to play switch
http://www.edge-online.com/features/gdc-2013-star-wars-the-old-republics-difficult-launch-and-its-free-to-play-switch/
All the basic elements of an MMO were a struggle. Building the auction house took four months and the best programmers in the company; the basic features of chat, guilds, PvP and others were still being developed throughout 2011 and took time away from innovation – meaning the team reserved their efforts for the story. This too caused problems, with the branching paths raising development costs even further, much more than the seemingly-expensive voice recording.
It was also revealed that the cruddy engine SWTOR used caused greater expenses. It wasn't voiceovers, contrary to common views and internet blogs.
BioWare Creative Director Details SWTOR Development Issues
http://raidwarning.com/bioware-creative-director-details-swtor-development-issues/
Ohlen recalls BioWare entering development on SWTOR already behind the ball with an untested engine and a team put together so quickly that internal communication issues became problematic. Since the engine itself had never been used or optimized towards the creation of an MMO, many times in the development cycle the team had to go months without a playable build.
Ohlen:
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
We've known this for 6 months +
And no, it wasn't being fully voiced that lead to SWTOR's demise. That was one of the good things. And it beats the hell out of reading text on the screen.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Agreed! The VO was the actual good part of the game in SWTOR and was the primary reason why I actually bought it in the first place. Reading quest text is boring. While I generally dislike MMO questing In the first place but if you're going that route then VO is a must in a modern MMO.
Random Forum Poster: I want an MMO that is different, original and fun.
Me: So you want something like EQN
Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.
Me: Double Facepalm.
That's one of the usual assumptions about SWTOR: that they blew their budget on VO and had to go cheap on other stuff. It's an interesting theory with zero evidence to support it. Another variant is that they used-up all their time with voice overs...which is even sillier since they had totally different teams working with the voice actors... it wasn't like they pulled the team responsible for PVP in and got them to do voice overs and that's why Illium was such a disaster.
They made some very bad decisions that had nothing to do with either money or time--well, maybe some had to do with time but not because of the time VO's required: they didn't test higher level content nearly enough and it showed. In the early days the more you leveled the more bugs and missing features you discovered. It wasn't on the scale of the AOC Tortage scam, but it still made you wonder if any beta tester had ever even seen that content. Illium PVP was the classic example. It was a disaster that any PVP beta tester could have told them about.
If hard-mode dungeons or raids are not your thing, there was nothing to do after the level cap except roll and alt or leave (I did both of those in that order.) I'm a PVPer at end-game and I hate 15 minute scenarios (which is why I'm in this forum to begin with.) They promised us a whole frigging PVP world and totally screwed it up.
That's what I think of when I even bother to think about why SWTOR failed any more. They totally butchered Illium and 2 years (almost) later they still haven't gotten it right.
There's no scenario PVP in ESO - it all happens in a gigantic zone (bigger than the "whole planet" of Ilium.) That is a very good development decision.
VO, these days, is just a requirement. Not having it would be the weird thing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I agree to some extent. VO is almost a must but that's on mainquests and such. Having it on every single little sidequest is not necessary!
You do remember that every single NPC in Skyrim and Oblivion, important or not, is voiced, don't you? It's not like this is a new thing in a TES game.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Hmm, actually you're right!
Well well, let us hope they do it as good in this game now aswell.
Just having the skyrum type of vo isn't that much. They probably have a team that takes care of the vo. No need to buy high end vo actors. There won't be multiple choices that reqire a huge amount of vo or actors doing the players voice in both male and female. It will simply make the game feel like the spg version. It will come down to the features in the game regardless of vo.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Depends on how it is done,
I really liked the Secret Worlds voice over effects, it was cinematic without taking control of the character, SWtor was ok but sometimes I felt like the choices were limited and I wish my character would just shut up, guild wars 2, which I am not knocking the game just this element, sometimes made my character say things so damn stupid I wish I had rolled up a different race.