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After reading through the classes panel, its confirmed that the holy trinity is out. They said there WILL be healing- and support- centric classes and roles but that the game does not necessarily need them nor is built to require the trinity.
It is very very much GW2 with multi-classing. Even each class only has a small handful of abilities which was confirmed. They said there are more classes in the game than individual abilities.
Sounds effing horrible and im out. This coming from a person who was more than accepting of the new stylized graphics.
This is just too NOT everquest. In any way. They should have created a brand new mmo franchise and kept making everquest 3. What a joke. I require holding certain weapons to get certain abilites? Im done.
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Aww.... c'mon! Ya can't go around acting like a pimp unless you're holding your cane!
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I get the impression that EQN was scrapped originally because devs believed that GW2 would be the game to destroy WoW and they wanted to make sure they were more similar than dissimilar to GW2.
In addition to not minding the art design, I love the create / destroy abilities. But stuff being revealed is what bored me to tears in GW2. EQN announced that "raids" can be scaled down to a whopping 2 persons.. 'ho boy.
This would have make a good console game, EverQuest Journies or something .. but as a successor to the original smash hit EQ, uhhh ...
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Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
To be fair, a game that didn't have the trinity (Guildwars 2) is just one example. Just since GW2's lack of trinity was HORRIBLE and very problematic with things like dungeons, doesn't mean that Everquest Next will be the same. If it has ways to be tactical in positioning, blocking enemies from charging allies. In a way looking at say DnD 3.5 or Pathfinder where there was no 'aggro' though it had things that would prompt the concept of enemies darting through players to attack the healer, causing "Attacks of Opportunity" or things like bull rushing to knock enemies back.
If they pull off smart AI and can make the act of 'bypassing' the tanky one to hit the squishy too risky for the AI, or have the player have abilities to intercept the path and stop the enemy from charging through, I think it can pull it off.
Sure, its a little bit skeptical on my part, but considering Everquest is the game that brought the trinity (which was eventually simplified to "Tank/Heal/DPS" from EQs more "Control/Support/Damage" generalized catagory) perhaps they might find a way to make things work. Can't but watch and wait to see if they do pull it off.
Well..these developers are not going to be able to make everyone happy....i dont like gw2, no trinity is one of the reasons among many others...i like classes to be unique...not jack of all trades...is everyone can tank, dps and heal..why have classes at all? If there are dual specs or triple specs at a push of a button why have specs? I like to choose a role and work for it and enjoy it, some people like to have all, do all and fast....
The good thing is i have the choice to not play a game i dislike...and thats what i do all the time.
is there a class that has taunt abilities or does the mob ai use the hate mechanics? That clearly defines the trinity. I could care less either way and just because Gw2 did a poor job with the non-trinity mechanics doesn't mean it doesn't work. Works great in Vindictus and is way more fun for all. I could care less either way I'm always down for something different.
That style of combat always has existed, of course it is here to stay it is nothing new.
It will never replace the trinity in all RPG's though. Many RPG's are not about grouping at all, but those that are generally have a good trinity system of some kind. Different strokes; Personally I like grouping so this is terrible to me.
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GW2 has bad gameplay I feel. Even if you pick a non-trinity system, GW2 is probably the worst of them all.
Trinity is an incredible system that just happens to work extremely well.
Grimjakk brings up a good point here. A really intelligent AI kind of breaks this structure down anyway.
I don't know. DDO was like this, and I played a pure healer in that game. Didn't really change anything, I stood in the back and healed. I did, however, have to be a bit more careful and aware of the situation.
Kind of think folks are over-reacting a bit here. There will still be roles to fill, and people who play those roles well will be recognized.
They said there will be holy trinity. You can swap classes, but there will be a trinity
"Will sport the "Holy Trinity" despite the multiple class system."
https://twitter.com/EQNexus/status/363483555294228480
"No specific role or pair of roles will be integral to unlocking the encounter" but there will still be group responsibility."
https://twitter.com/jaugustine/status/363761840662122498
Correct me if I'm wrong...but there was no trinity in UO or SWG. This is a sandbox mmorpg. GW2 is a themepark....this is the reason the lack of a trinity was felt more. Next question please.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Nod. Trinity is the oil that greases the group wheel. It does many things:
-it brings stability to the game
-it brings class structure to the game
-it bings group structure to the game
If there is one thing about MMO that you can say works, and works well and can be employed into any MMO. It's trinity, it's a rock solid system.
Action systems work too sometimes, but rarely, they tend to rely on really good designers that are used to those systems like console designers. Most action PC MMO where action combat works well, were made by console designers who know how to make action combat work.
Trinity on the other hand is a no-fail system, you really can't mess up trinity, everyone knows how it works and how to correctly implement it.
This sounds like a really stupid idea by SoE, when GW2 did something similar you could clearly see the issues with such a approach, anyone who tried to be a healer got yelled at because they didnt help enough with dps, tanking became dps based.
Removing the trinity is just a stupid move to make, eq1 had the right idea, not a trinity but a whole mess of diffrent roles such as pullers, crowd controllers, buffers etcetc.
I don't see how they could possibly make pve challenging enough to be meaningful with this system, even the supposedly hardest dungeons in gw2 were a breeze, and ended up being no more then a gear check.
Something is good and works...comes gw2 and never quest the next and try to fixe it.
/facepalm
I enjoy Gw2 it's a great game but also found the combat just ok and kind of weak. Trinity works well mostly because the majority of mmo's use it and most gamers only know only that. Trinity brainwashed, I like it but think it's an old and tired system.
From Bill Murphys article written here at MMORPG ..
But let's be clear here: EQN will sport the trinity and traditional class roles. Healers, Support, Crowd Control, DPS, Tanks, rejoice!
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
The word trinity actually comes from EQ, but it didn't mean Tank-Healer-DPS
It meant:
Warrior-Enchanter-Cleric
Because those classes were so OP at one point.
But yeah, all good group MMO are based on a trinity system, or extended trinity like EQ.