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Look at it this way...
Inside of the glorious game Everquest there was a guild of developers who worked for a company called Blizzard, and through their adventures, quest, journeys, travels, trials, and tribulations they discussed ways they felt they could make it better and do it bigger. Those dreams continued along and turned into World of Warcraft, in all essence a successor to Everquest for the helm of the 3D MMORPG market, but it took it to levels beyond normal recognition in the genre and hit at the peak of the trend catching critical mass appeal.
This is essentially how WoW became what it is, the root core of Everquest mixed with Blizzard's own formulas of loot and class diversification (Borrowed from the Diablo franchise) and the story and artistry of Warcraft 3. If you remove the art, loot mechanics, class development and story then you are pretty much back at Everquest minus general upgrades to the MMO formula that we all feel entitled to upon release of any game these days (Quest logs, interface world base queueing for dungeons and PVP, arranged PVP with possibly ladders and rankings, currency tabs, etc....).
Thus to say that taking the WoW formula, stripping away what they took from the soul of Everquest and replacing it with the story and artistry of Norrath (Which was ALWAYS high fantasy art > innovation), and trying to explore the soul of what Everquest did, which is try to find new ways of replacing the MUD feeling of monotony with the open world flexibility of it's languages and factions which allowed for freedom of choice in MMO terms, is WoWian... is in fact calling it Everquestian....
Comments
i dont see it
I see EQN as a spiritual successor to GW2
EQ2 fan sites
WoW wasn't based in EQ, it took from EQ as much as it took from other mmos before it.
Some of the "glorious" mechanics in EQ were introduced to it after other mmos started using them.
The crew of blizzard(in case you base your theory on the crew) that worked on the project came from all around the place and you can see that from all the big and small details that made WoW what it was( i say was because now it's just a wasteland, a conjunction of ...well..rubbish :P ) .
I mean, this is my personal opinion but I think you are wrong there, but let's say you are right,because the way you presented the topic you took it as granted :P
IMO (again)EQN only shares "EQ" with the previous EQ franchises from what I've seen and as mentioned before, it looks more like GW2 mechanics come to play.
It's just an attempt to milk whatever is left from the name "Everquest", hopefully they'll do a good job about it and fans will be pleased. -Usually does not happen; see: Warhammer(DAoC) , swotor , also GW2 is considered a bit crap by gw fans, i guess because of overhype?
SOE's history is not very great, but hey, why be pessimistic ? :P
So I guess EQN will not necessarily have a spiritual successor... we'll see how it plays out.(haha get it, 'cause it's a game :P)
WoW was a spiritual successor to Everquest?
Not in the slightest, the game that kind of looked like Everquest a bit might have been Vanguard, it's like a softcore version of EQ.
THIS.
Vanguard is suppose to be EQ II , it had what it takes to be the EQII but the rest is history.