I'm sorry but this is ridiculous and self-serving.
I've raided since raiding and telegraphing is a much better system than staring at text boxes, listening to vent cue's, or memorizing patterns from youtube videos.
Anyone who has raided in a MMO can tell you that the real challenge comes from trying to fulfill your role while doing the dance, and that the particular dances are the only things that differentiate one raid from the next.
Telegraphing is fine.
Teletubbies are not.
The real challenge of raiding in an MMO is gathering up a party of people of whom at least 50% are not mentally incompetent goobers who are watching porn or reality TV or e-flirting via /tells with the token girl-gamer in the raid while spamming 1,2,3
This system is much better than DBM + Vague telegraph system that exists in WoW.
Originally posted by nilden
Originally posted by DMKano
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
I agree and would argue the best way to do a telegraph system is with the mob animations. Example dragon is going to breath fire, before that it does an inhale animation. I'm sure given minor amounts of attention and a reasonable responce time aloud people will avoid obvious dangers. Fire/acid/spikes on the ground is something your going to avoid it doesn't need to be avoid the red shapes.
Sorry, but that doesn't work.
It just isn't realistic to give hundreds or thousands of mobs numerous animation tells, and expect the players to memorize them all. Tell me a game that does that, and maybe we can talk!
Monster hunter. And I don't know of an MMO that has more than a few dozen mob types; they usually have 2-3 dozen basetypes and the rest are retextured with slightly different abilities/qualities but the same base AI.
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
That will get you absolutely demolished in a game like Tera, where you need to take audio and visual clues from several different sources to know what the enemy is going to do next.
My little cousin is trying to get me in wildstar. I was never interested in this game before. While i tried to like it for him, i could not stop making fun of this game while he took it as an offense. I made fun of one feature: The telegraph system and how overused it is.
I feel like you can dodge everything. I'm from the megaman X era and i'm one of these players that have to learn to die before dodging everything. From watching one pve video of wild star, i don't see myself dying unless i get tired of trying to kill an high level enemy when i'm level 10-20 because it might take an hour.
I just beat dark souls and i'm waiting for the next one. That's one game i would not play if they had a telegraph system.
My question is: Will there be a server to completely remove these silly red lights that you see everyday at each intersections?
Having said that, MMO players are generally terrible and they'd rage quit so fast if they had to actually watch animations and learn attack patterns...
Have you heard of darkfall UW? That's the most hardcore pvp mmo on the market. While it's not a success like wow, the game still cost 15$ a month and with a very healthy population. You can find players everywhere and the world is the biggest i ever seen for an mmo. It is made by an indie team and initially darkfall sold more than 100k units years ago and it has sold even more today, but i can't find a number. I play that game and the community is still kicking.
This is just to say that a lot of players are still looking for none target based hardcore sandbox mmo's. With wow that is still good, guild wars and tera online, you have to be original or back to what used to work like ultima online in order to pick up the interest of those who are looking for something new or players looking for the old things that used to work and there's a lot of peeps waiting.
I could go on with EvE online; an other hardcore game with a great success, but space/mother ships are not my style.
We can always wait and see how the telegraph system of wildstar is really gonna be, but i think i have every bit of info that i need to judge the game. I looked at a lot of gameplay videos, i read a lot about it and the telegraph still look bad. It's there for everything and during the animation. I thought higher level enemies would pull these off faster, but i don't think so since even bosses are easy except for when they use their normal attack since there's no telegraph for that.
Last thing, if a game goes F2P unless it;s a moba or a game that was developed with the idea of making a f2p game, it's a failure. Wild star publishers still don't know what payment model they are gonna use.
I'm sorry but this is ridiculous and self-serving.
I've raided since raiding and telegraphing is a much better system than staring at text boxes, listening to vent cue's, or memorizing patterns from youtube videos.
Anyone who has raided in a MMO can tell you that the real challenge comes from trying to fulfill your role while doing the dance, and that the particular dances are the only things that differentiate one raid from the next.
Telegraphing is fine.
Teletubbies are not.
The real challenge of raiding in an MMO is gathering up a party of people of whom at least 50% are not mentally incompetent goobers who are watching porn or reality TV or e-flirting via /tells with the token girl-gamer in the raid while spamming 1,2,3
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
agree 10000%
Scott Hawkes from ZAM.com got a sneak preview of Wildstar and he said recently: "I found myself ignoring the target completely and just playing the telegraphs."
ZZZZZzzzzzz
fuck that. worst fucking trend in MMO's. fuck all these moronic telegraphs.
sick of this handholding bullshit. and even more than handholding.. it just spoils the entire game experience.
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
agree 10000%
Scott Hawkes from ZAM.com got a sneak preview of Wildstar and he said recently: "I found myself ignoring the target completely and just playing the telegraphs."
ZZZZZzzzzzz
fuck that. worst fucking trend in MMO's. fuck all these moronic telegraphs.
sick of this handholding bullshit. and even more than handholding.. it just spoils the entire game experience.
You don't know WTF you are talking about kid. Handholding my ass. Deadly boss mods is hand holding. This is for the hardcore.
well what can i say at the beginning its all new and shiny but imo it gets annoying and silly quite fast
telegraphs are just a lazy way to compensate for poor mob attack animations or the yare for people who dont know how to watch the opponents animations and figure from them what attack is coming
well its a good idea in its core but something is missing
well what can i say at the beginning its all new and shiny but imo it gets annoying and silly quite fast
telegraphs are just a lazy way to compensate for poor mob attack animations or the yare for people who dont know how to watch the opponents animations and figure from them what attack is coming
well its a good idea in its core but something is missing
Yah, aiming, rolling, and jumping. All of which is in the game.
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
agree 10000%
Scott Hawkes from ZAM.com got a sneak preview of Wildstar and he said recently: "I found myself ignoring the target completely and just playing the telegraphs."
ZZZZZzzzzzz
fuck that. worst fucking trend in MMO's. fuck all these moronic telegraphs.
sick of this handholding bullshit. and even more than handholding.. it just spoils the entire game experience.
Thats exactly what I thought will happen when I saw first gameplay videos. Second thing Im afraid of is that for this type of combat to be challenging, they will have to throw telegraphs at you as fast as possible to make you active and under pressure, which will force you to only play telegraphs in order to survive.
MMOs these days are trying to make their combat systems more action and simplier so people dont have to just stare at their action bars during combat, but if staring at the ground and red circles is any better Im not sure.
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
agree 10000%
Scott Hawkes from ZAM.com got a sneak preview of Wildstar and he said recently: "I found myself ignoring the target completely and just playing the telegraphs."
ZZZZZzzzzzz
fuck that. worst fucking trend in MMO's. fuck all these moronic telegraphs.
sick of this handholding bullshit. and even more than handholding.. it just spoils the entire game experience.
Thats exactly what I thought will happen when I saw first gameplay videos. Second thing Im afraid of is that for this type of combat to be challenging, they will have to throw telegraphs at you as fast as possible to make you active and under pressure, which will force you to only play telegraphs in order to survive.
MMOs these days are trying to make their combat systems more action and simplier so people dont have to just stare at their action bars during combat, but if staring at the ground and red circles is any better Im not sure.
Looking at your action bars vs looking at the telegraph for everything that your enemies do: i chose action bars since you can eventually get used to your action bars and it leaves room for more actions.
I used to play darkfall online and it's an action fps game with third person view for melee. We used to play with 20-50 action bars and we had to remap almost all the keys of our keyboards in order to be good since it was a focus pvp game; a sandbox with full loot...
Action mmo shouldnt mean less action bars and it shouldnt also mean more indication to help the slow minded players to help them dodge better before they even know what their enemies are doing.
I can tolerate 8 action bars max. I can also tolerate telegraph system when it's done the right way, but what they're doing in wild star has never been done before and i cannot call it inovative or next gen. I see it as something that is doomed to fail.
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
agree 10000%
Scott Hawkes from ZAM.com got a sneak preview of Wildstar and he said recently: "I found myself ignoring the target completely and just playing the telegraphs."
ZZZZZzzzzzz
fuck that. worst fucking trend in MMO's. fuck all these moronic telegraphs.
sick of this handholding bullshit. and even more than handholding.. it just spoils the entire game experience.
Thats exactly what I thought will happen when I saw first gameplay videos. Second thing Im afraid of is that for this type of combat to be challenging, they will have to throw telegraphs at you as fast as possible to make you active and under pressure, which will force you to only play telegraphs in order to survive.
MMOs these days are trying to make their combat systems more action and simplier so people dont have to just stare at their action bars during combat, but if staring at the ground and red circles is any better Im not sure.
If you just look at the ground, how will you know where the boss is to predict the next telegraph?
How will you know if you are doing the your priority system without glancing at your bars?
Why would you stare at your action bar?
I can't take anyone who doesn't know keybinding serious when they talk about difficulty.
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
agree 10000%
Scott Hawkes from ZAM.com got a sneak preview of Wildstar and he said recently: "I found myself ignoring the target completely and just playing the telegraphs."
ZZZZZzzzzzz
fuck that. worst fucking trend in MMO's. fuck all these moronic telegraphs.
sick of this handholding bullshit. and even more than handholding.. it just spoils the entire game experience.
Thats exactly what I thought will happen when I saw first gameplay videos. Second thing Im afraid of is that for this type of combat to be challenging, they will have to throw telegraphs at you as fast as possible to make you active and under pressure, which will force you to only play telegraphs in order to survive.
MMOs these days are trying to make their combat systems more action and simplier so people dont have to just stare at their action bars during combat, but if staring at the ground and red circles is any better Im not sure.
If you just look at the ground, how will you know where the boss is to predict the next telegraph?
How will you know if you are doing the your priority system without glancing at your bars?
Why would you stare at your action bar?
I can't take anyone who doesn't know keybinding serious when they talk about difficulty.
Do u even read ? I didnt mention myself when it comes to action bars. Im talking about what developers themselfs saying and are trying to do.
Also, stop making new accounts, everybody knows its you anyway.
I personally abhor the telegraph system - it reduces the game to a flat 2d surface where you avoid red shapes on the ground.
Immersion killer - I don't even watch the mobs or their animations, I just watch rudimentary shapes on the ground. They could replace mob graphics with floating cubes - the gameplay would still be the same as its all about dodging red shapes on the ground.
agree 10000%
Scott Hawkes from ZAM.com got a sneak preview of Wildstar and he said recently: "I found myself ignoring the target completely and just playing the telegraphs."
ZZZZZzzzzzz
fuck that. worst fucking trend in MMO's. fuck all these moronic telegraphs.
sick of this handholding bullshit. and even more than handholding.. it just spoils the entire game experience.
Thats exactly what I thought will happen when I saw first gameplay videos. Second thing Im afraid of is that for this type of combat to be challenging, they will have to throw telegraphs at you as fast as possible to make you active and under pressure, which will force you to only play telegraphs in order to survive.
MMOs these days are trying to make their combat systems more action and simplier so people dont have to just stare at their action bars during combat, but if staring at the ground and red circles is any better Im not sure.
If you just look at the ground, how will you know where the boss is to predict the next telegraph?
How will you know if you are doing the your priority system without glancing at your bars?
Why would you stare at your action bar?
I can't take anyone who doesn't know keybinding serious when they talk about difficulty.
Do u even read ? I didnt mention myself when it comes to action bars. Im talking about what developers themselfs saying and are trying to do.
Also, stop making new accounts, everybody knows its you anyway.
That makes slightly more sense, but you still used that to form your flawed conclusion.
In a game like WoW you look at both the boss, the ground, and the bars. WS is shifting slightly more emphasis from the bars to the ground. To compensate for the lack of buttons, you are also forced to make use of movement tools to avoid things on the ground.
Gameplay is different, but Difficulty seems identical.
I love how people think this "telegraphing" is something new. If you think this is new you haven't played an MMO in the past 15 years. It makes no difference if you are looking for lights on the ground or the boss to jump up and down and shake his fist or whatever. I mean really in WoW they put in those mods so that any average window-licker can play that game. What is really sad is that even when they did that people would STILL screw it up. It doesn't matter how much they try to dumb these games down there will always be someone around to lower the bar even further.
Originally posted by Dornin34 I love how people think this "telegraphing" is something new. If you think this is new you haven't played an MMO in the past 15 years. It makes no difference if you are looking for lights on the ground or the boss to jump up and down and shake his fist or whatever. I mean really in WoW they put in those mods so that any average window-licker can play that game. What is really sad is that even when they did that people would STILL screw it up. It doesn't matter how much they try to dumb these games down there will always be someone around to lower the bar even further.
Wow: players Still screw up... of course, they're wow players. I don't expect them to be good. Not sure why you use these players as an example when both games will be nothing alike and they will both attract a different set of audiences.
If you see some wow players screw up even with a telegraph system, why the hell would they want to play an action game like wild star? We don't see these bad players in our mind when we talk about the telegraph system of wildstar.
Originally posted by Dornin34 I love how people think this "telegraphing" is something new. If you think this is new you haven't played an MMO in the past 15 years. It makes no difference if you are looking for lights on the ground or the boss to jump up and down and shake his fist or whatever. I mean really in WoW they put in those mods so that any average window-licker can play that game. What is really sad is that even when they did that people would STILL screw it up. It doesn't matter how much they try to dumb these games down there will always be someone around to lower the bar even further.
Wow: players Still screw up... of course, they're wow players. I don't expect them to be good. Not sure why you use these players as an example when both games will be nothing alike and they will both attract a different set of audiences.
If you see some wow players screw up even with a telegraph system, why the hell would they want to play an action game like wild star? We don't see these bad players in our mind when we talk about the telegraph system of wildstar.
WS will attract hundreds of thousands, if not millions, of past and current WoW players.
MMORPGs are what they are. Although you fight most of the time, there's only so much they can do with combat. You don't want combat that's so complicated that it makes the fact that you'll fight 10,000 mobs in 10,000 ultimately trivial battles just to level up into a tedious chore.
The real sophistication in MMORPG combat comes from grouping, not from solo combat, and derives from cooperation, blending abilities, teamwork, trust, etc. This is a concept lost on many people who think MMORPGs are just about soloing and for whatever reason like to solo around a lot of other people (vs just playing single player games where similar combat is usually far more compelling). Far too many MMORPGs these days are stupidly solo heavy and it just amplifies the simplicity of solo combat.
What's worse, tab targeting and standing next to the mob you're fighting beating on each other til one of you dies, maybe with an occasional interrupt or something to break up the flow.
Or having a more action-oriented system where you can dodge and have to actually land blows? In such a system, either the dodgeable moves need to be so obvious and slow that joe average can notice when to dodge, or they need to mark the ground. Marking the ground is the lazy and easy way, and is easier for joe average to handle, so there you go.
You just not going to get anything deeper than either system in an MMORPG because regardless of how much solo ez mode garbage devs pack into MMORPGs these days, the real game is the grouping and the grouping is where combat gets to be more complicated.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
i dont like Telegraphs. I am not a dumb person, i dont need a telegraph to tell me i have to move away to avoid enemy attacks. I can find that out for my self. I like that GW2 lets you disable it. I havent seen any info about WildStar allowing you to disable it. Having mandatory telegraphs in game combat is an insult to my capabilities as a gamer.
Originally posted by moosecatlol Personally I find it disgusting that developers find us too inept to ever learn how to dodge without them.
How can you dodge them though if you have no idea what the hit area looks like? I mean yeah, a boulder flying straight towards you is pretty obvious, but what about something like spikes rupturing from the ground? There needs be some sort of indicator.
that was the magical spark that kept combat interesting and fun in games that never used telepgraphs. You were fighting unpredictable fights every time. Now these companies consider us mentally disabled that they have to mark every step we take in order to stay alive. That kills every possibility of combat being fun.
The only telegraph I like is the sound of an enemy"sniper laser on a 3 second charge up (in Firefall) which means you better duck and quick (or you could end up being one shotted).
Originally posted by rojo6934 i dont like Telegraphs. I am not a dumb person, i dont need a telegraph to tell me i have to move away to avoid enemy attacks. I can find that out for my self. I like that GW2 lets you disable it. I havent seen any info about WildStar allowing you to disable it. Having mandatory telegraphs in game combat is an insult to my capabilities as a gamer.
Chimpanzees display almost human-like intelligence because they will use simple tools like sticks and stones to help it obtain food.
The telegraph system is also a tool.
Chimpanzees would not be considered smart if they refused to use those tools even though they knew how to use them and instead starved to death.
Comments
The real challenge of raiding in an MMO is gathering up a party of people of whom at least 50% are not mentally incompetent goobers who are watching porn or reality TV or e-flirting via /tells with the token girl-gamer in the raid while spamming 1,2,3
Monster hunter. And I don't know of an MMO that has more than a few dozen mob types; they usually have 2-3 dozen basetypes and the rest are retextured with slightly different abilities/qualities but the same base AI.
That will get you absolutely demolished in a game like Tera, where you need to take audio and visual clues from several different sources to know what the enemy is going to do next.
Have you heard of darkfall UW? That's the most hardcore pvp mmo on the market. While it's not a success like wow, the game still cost 15$ a month and with a very healthy population. You can find players everywhere and the world is the biggest i ever seen for an mmo. It is made by an indie team and initially darkfall sold more than 100k units years ago and it has sold even more today, but i can't find a number. I play that game and the community is still kicking.
This is just to say that a lot of players are still looking for none target based hardcore sandbox mmo's. With wow that is still good, guild wars and tera online, you have to be original or back to what used to work like ultima online in order to pick up the interest of those who are looking for something new or players looking for the old things that used to work and there's a lot of peeps waiting.
I could go on with EvE online; an other hardcore game with a great success, but space/mother ships are not my style.
We can always wait and see how the telegraph system of wildstar is really gonna be, but i think i have every bit of info that i need to judge the game. I looked at a lot of gameplay videos, i read a lot about it and the telegraph still look bad. It's there for everything and during the animation. I thought higher level enemies would pull these off faster, but i don't think so since even bosses are easy except for when they use their normal attack since there's no telegraph for that.
Last thing, if a game goes F2P unless it;s a moba or a game that was developed with the idea of making a f2p game, it's a failure. Wild star publishers still don't know what payment model they are gonna use.
C:\Users\FF\Desktop\spin move.gif
Yah, you keep telling yourself that.
agree 10000%
Scott Hawkes from ZAM.com got a sneak preview of Wildstar and he said recently: "I found myself ignoring the target completely and just playing the telegraphs."
ZZZZZzzzzzz
fuck that. worst fucking trend in MMO's. fuck all these moronic telegraphs.
sick of this handholding bullshit. and even more than handholding.. it just spoils the entire game experience.
You don't know WTF you are talking about kid. Handholding my ass. Deadly boss mods is hand holding. This is for the hardcore.
well what can i say at the beginning its all new and shiny but imo it gets annoying and silly quite fast
telegraphs are just a lazy way to compensate for poor mob attack animations or the yare for people who dont know how to watch the opponents animations and figure from them what attack is coming
well its a good idea in its core but something is missing
Yah, aiming, rolling, and jumping. All of which is in the game.
Thats exactly what I thought will happen when I saw first gameplay videos. Second thing Im afraid of is that for this type of combat to be challenging, they will have to throw telegraphs at you as fast as possible to make you active and under pressure, which will force you to only play telegraphs in order to survive.
MMOs these days are trying to make their combat systems more action and simplier so people dont have to just stare at their action bars during combat, but if staring at the ground and red circles is any better Im not sure.
Looking at your action bars vs looking at the telegraph for everything that your enemies do: i chose action bars since you can eventually get used to your action bars and it leaves room for more actions.
I used to play darkfall online and it's an action fps game with third person view for melee. We used to play with 20-50 action bars and we had to remap almost all the keys of our keyboards in order to be good since it was a focus pvp game; a sandbox with full loot...
Action mmo shouldnt mean less action bars and it shouldnt also mean more indication to help the slow minded players to help them dodge better before they even know what their enemies are doing.
I can tolerate 8 action bars max. I can also tolerate telegraph system when it's done the right way, but what they're doing in wild star has never been done before and i cannot call it inovative or next gen. I see it as something that is doomed to fail.
C:\Users\FF\Desktop\spin move.gif
If you just look at the ground, how will you know where the boss is to predict the next telegraph?
How will you know if you are doing the your priority system without glancing at your bars?
Why would you stare at your action bar?
I can't take anyone who doesn't know keybinding serious when they talk about difficulty.
Do u even read ? I didnt mention myself when it comes to action bars. Im talking about what developers themselfs saying and are trying to do.
Also, stop making new accounts, everybody knows its you anyway.
That makes slightly more sense, but you still used that to form your flawed conclusion.
In a game like WoW you look at both the boss, the ground, and the bars. WS is shifting slightly more emphasis from the bars to the ground. To compensate for the lack of buttons, you are also forced to make use of movement tools to avoid things on the ground.
Gameplay is different, but Difficulty seems identical.
What new account?
Wow: players Still screw up... of course, they're wow players. I don't expect them to be good. Not sure why you use these players as an example when both games will be nothing alike and they will both attract a different set of audiences.
If you see some wow players screw up even with a telegraph system, why the hell would they want to play an action game like wild star? We don't see these bad players in our mind when we talk about the telegraph system of wildstar.
C:\Users\FF\Desktop\spin move.gif
WS will attract hundreds of thousands, if not millions, of past and current WoW players.
MMORPGs are what they are. Although you fight most of the time, there's only so much they can do with combat. You don't want combat that's so complicated that it makes the fact that you'll fight 10,000 mobs in 10,000 ultimately trivial battles just to level up into a tedious chore.
The real sophistication in MMORPG combat comes from grouping, not from solo combat, and derives from cooperation, blending abilities, teamwork, trust, etc. This is a concept lost on many people who think MMORPGs are just about soloing and for whatever reason like to solo around a lot of other people (vs just playing single player games where similar combat is usually far more compelling). Far too many MMORPGs these days are stupidly solo heavy and it just amplifies the simplicity of solo combat.
What's worse, tab targeting and standing next to the mob you're fighting beating on each other til one of you dies, maybe with an occasional interrupt or something to break up the flow.
Or having a more action-oriented system where you can dodge and have to actually land blows? In such a system, either the dodgeable moves need to be so obvious and slow that joe average can notice when to dodge, or they need to mark the ground. Marking the ground is the lazy and easy way, and is easier for joe average to handle, so there you go.
You just not going to get anything deeper than either system in an MMORPG because regardless of how much solo ez mode garbage devs pack into MMORPGs these days, the real game is the grouping and the grouping is where combat gets to be more complicated.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
that was the magical spark that kept combat interesting and fun in games that never used telepgraphs. You were fighting unpredictable fights every time. Now these companies consider us mentally disabled that they have to mark every step we take in order to stay alive. That kills every possibility of combat being fun.
The telegraph system is also a tool.
Chimpanzees would not be considered smart if they refused to use those tools even though they knew how to use them and instead starved to death.