When will people realize the casual MMOs have no staying power?
I dunno, probably around the same time people realize that big companies really just want to route directly to your bank account and take all the money.
The people who clamor for accessibility and style over substance are the same ones holding their d**** after a month, wondering why these games aren't sustaining interest.
Developers are simply doing a disservice by targeting casual players because casual players aren't the ones driving the market and they never have.
They're going to lure people in with novelties, but I can guarantee this will be a completely neutered mmo experience. Forget any real sense of danger. You can run through this group of mobs unscathed or just steamroll them with your cool aoe axe attack! Don't worry about interdependent gameplay. You can be the jack of all trades because we don't want you to spend 5 minutes looking for a utility class!
Yeah, this game will pique people's interest and the IP alone will sell copies, but it will lack all the elements that keep people playing mmos.
i take it you don't consider WoW a casual game then?
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
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When will people realize the casual MMOs have no staying power?
I dunno, probably around the same time people realize that big companies really just want to route directly to your bank account and take all the money.
i take it you don't consider WoW a casual game then?
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse