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  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    That was pretty sweet
  • NanfoodleNanfoodle Member LegendaryPosts: 10,934
    After watching part 1 and 2 of the class panel I am once again fine with this game. There are tanks, support and DPS in the game. You wana play as the teams tank you can. Thats just not the only option that works. Matter of fact sticking to one tatic will fail. So while you tank that set of mobs CCer better be doing his job and the mage better be making a wall to hide behind. Trinity is just one of many options. You dont need it but it like any tool will he usefull and have its place.
  • grimjakkgrimjakk Member Posts: 192

    Yep... they answered a lot of the meltdown issues that I've been hearing in forum.  I feel much better having actually heard the presentation and the Q&A that followed.

     

    I kinda wish they'd webcasted some of these panels on twitch.

  • Redfeather75Redfeather75 Member UncommonPosts: 230

    I just want to unlock the classes with all the mobility skills, progress them to unlock all their mobility skills, pick a class that has all four character slots as mobility slots, then make a pure parkour build.
    XD

  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by Nanfoodle
    After watching part 1 and 2 of the class panel I am once again fine with this game. There are tanks, support and DPS in the game. You wana play as the teams tank you can. Thats just not the only option that works. Matter of fact sticking to one tatic will fail. So while you tank that set of mobs CCer better be doing his job and the mage better be making a wall to hide behind. Trinity is just one of many options. You dont need it but it like any tool will he usefull and have its place.

    Yeah, I like how everything is still there, just you dont have to be it and still be able to be useful. 

    Thanks Grim for posting these!

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • svannsvann Member RarePosts: 2,230

    is bard in?

    :-0

  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by svann

    is bard in?

    :-0

    God I hope so

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • TokkenTokken Member EpicPosts: 3,651

    Good stuff! Thanks for sharing....


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • KiyorisKiyoris Member RarePosts: 2,130

    lol

  • svannsvann Member RarePosts: 2,230
    This is great.  Relieves my worries about the combat being crap.
  • deadhead74deadhead74 Member UncommonPosts: 19

    So after watching this I think you could have a tank.  Pick sword/board/plate for items.  With your character abilities, your choice of 4 abilities from any class you have already unlocked and leveled, take a few roots, maybe some kinda knockdown for interrupts, and possibly a spell block.  Now granted you wont have any taunts, but you will keep the mob in front of you if its melee away from the squishies per say, and if its a ranged mob/caster you could interrupt it possibly with your KD or spell block.  So tanking could work, just in another way.  I think I might be starting to believe...

     

    It was an epic fail in GW2, but I have faith after watching this that the trinity is still sorta here and can work if you choose to play that way.

  • Redfeather75Redfeather75 Member UncommonPosts: 230

    deadhead74, the 4 skills you get to mix n' match have to fit the slots. Don't know if you saw that in the latest panel discussion.
    So your primary class might have mobility,offense,defense,utility slots or that class might have 2 mobility and 2 utility slots. You can only pick from your overall skill pool the skills that match those slot types.

  • grimjakkgrimjakk Member Posts: 192
    Originally posted by deadhead74

    So after watching this I think you could have a tank.  Pick sword/board/plate for items.  With your character abilities, your choice of 4 abilities from any class you have already unlocked and leveled, take a few roots, maybe some kinda knockdown for interrupts, and possibly a spell block.  Now granted you wont have any taunts, but you will keep the mob in front of you if its melee away from the squishies per say, and if its a ranged mob/caster you could interrupt it possibly with your KD or spell block.  So tanking could work, just in another way.  I think I might be starting to believe...

     

    It was an epic fail in GW2, but I have faith after watching this that the trinity is still sorta here and can work if you choose to play that way.

    Yep.  The idea is that the battle is now fluid. 

    In DAOC 'tanks' with snares or stuns would 'peel' enemies off of their casters, freezing them in place while the caster ran far enough away to get off a spell.

    In WAR 'tanks' used knockdowns and knockbacks to fill the same role. 

  • DracomonDracomon Member UncommonPosts: 30

    I'm still not sure this will work for me.

    On day 1 i start as a Shadowknight, but what will i be a year from then? What happens when me and a buddy cannot defeat a mob as our classes of choice, so just for an example say we switch to a Wizard/Rogue combo to take down that mob.

    Then an hour later we do it again for another mob.......

    Another hour after that i join a group and they say "We don't need a Shadowknight we need your Rogue/Wizard".

    What is going to happen when i log off one night and realize i have not played my Shadowknight all day.

    Am i just supposed to accept that i am now a Rogue/Wizard because it is a better min/max?

     

     

     

    image
  • deadhead74deadhead74 Member UncommonPosts: 19
    Originally posted by Redfeather75

    deadhead74, the 4 skills you get to mix n' match have to fit the slots. Don't know if you saw that in the latest panel discussion.
    So your primary class might have mobility,offense,defense,utility slots or that class might have 2 mobility and 2 utility slots. You can only pick from your overall skill pool the skills that match those slot types.

    Ok you have your main class you pick from your weapon set, leap, whirlwind, defense, utility.  Your armor buffs said weapon set and also buffs your other 4 skills, your character abilities which if you unlocked you can use in any combination?  Maybe ill have to watch this a 2nd time lol

  • DaakenDaaken Member Posts: 158

    I love the fact that for certain combinations of skills to work you'll need to acquire certain types of gear for it.   This does 2 things IMO:

    1. Removes power creep from the lexicon of EQN, since gear isn't based on stats.
    2. Makes it easier to balance.  An example: Want to be a 2H Warrior which can cast a Meteor shower massive AOE spell, you'll not have enough resources to do that and pull off a massive 2H Execute attack.....Unless you find a pair of gloves that lowers the cost of the Meteor Shower spell. (again this scenario is hypothetical and isn't to be taken as fact, it's just an example)
    You get the best of both worlds, vertical progression and horizontal progression but without power creep.  It's a beautiful thing IMO.

     

    Random Forum Poster: I want an MMO that is different, original and fun.

    Me: So you want something like EQN

    Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.

    Me: Double Facepalm.

  • Redfeather75Redfeather75 Member UncommonPosts: 230


    Originally posted by deadhead74

    Originally posted by Redfeather75 deadhead74, the 4 skills you get to mix n' match have to fit the slots. Don't know if you saw that in the latest panel discussion. So your primary class might have mobility,offense,defense,utility slots or that class might have 2 mobility and 2 utility slots. You can only pick from your overall skill pool the skills that match those slot types.
    Ok you have your main class you pick from your weapon set, leap, whirlwind, defense, utility.  Your armor buffs said weapon set and also buffs your other 4 skills, your character abilities which if you unlocked you can use in any combination?  Maybe ill have to watch this a 2nd time lol


    Blademaster is an example they had.

    Say you decide to use a Greatsword with the Blademaster Class.

    Here is your hotbar...
    [Blademaster Greatsword 1]
    [Blademaster Greatsword 2]
    [Blademaster Greatsword 3]
    [Blademaster Greatsword 4]
    [Any Class Mobility skill]
    [Any Class Offensive skill]
    [Any Class Defense skill]
    [Any Class Utility skill]

    The last 4 slots are skill 'types' and not weapon sensitive. Each class has a different combination of skill types in their last 4 slots. The blademaster example they gave can equip 1 skill of each type. Other classes may not allow that variety. They may only allow 2 mobility and 2 utility skill types to be slotted.

  • kruluxkrulux Member Posts: 229
    Originally posted by grimjakk

    Yep... they answered a lot of the meltdown issues that I've been hearing in forum.  I feel much better having actually heard the presentation and the Q&A that followed.

    I kinda wish they'd webcasted some of these panels on twitch.

    I'm thinking they let Curse and the like have some Q&A time outside of Twitch for their own exclusivity.  

    I agree grimjakk.  I've been Troll fighting all day today.. in defense of EQN.  After watching the Classes Q&A and a couple of individual interviews, I have no doubt that EQN will deliver.  I Really loved the comment about how they said their "Bosses" would be smart enough to know who is pulling hate and react accordingly.  It should make for some very dynamic content.

    I don't see how anyone can watch the videos and not see the passion these guys have for the game.   These guys making the game are GAMERS.  They've played the same games we have and they created the games some many of us love to play.

    All hail the new KING of MMO's.  All hail the KING.  All hail EQN!

    :p

     

     

  • GorillaGorilla Member UncommonPosts: 2,235
    Originally posted by Nanfoodle
    After watching part 1 and 2 of the class panel I am once again fine with this game. There are tanks, support and DPS in the game. You wana play as the teams tank you can. Thats just not the only option that works. Matter of fact sticking to one tatic will fail. So while you tank that set of mobs CCer better be doing his job and the mage better be making a wall to hide behind. Trinity is just one of many options. You dont need it but it like any tool will he usefull and have its place.

    Maybe so, remains to be seen. I am no trinity fan but neither am I a fan of all out balls to the wall dps getting the job done easiest.

  • AndraviusAndravius Member UncommonPosts: 82

    Was starting to worry about the combat aspect even after the seeing the stills posted here, but after seeing the actual panel video less worried.

     

    Not sure why people think switchable classes will kill pugs.  I mean sometimes you will only have 3 people for a 9 people quest/dungeon/etc., so you will need to get people to fill those slots.

  • NadiliNadili Member Posts: 197
    At first I was worried that the system would be too dumbed down but after watching the video I feel completely opposite.  They described players having to use real tactics and thinking on their feet, now I am unsure honestly if people are that smart.  Not trying to be an ass but we have all been in those pugs where one guy is using some lame aoe ability on single target fights.  In the end it might actually end up being more frustrating that our current MMO.

    image
  • AvisonAvison Member Posts: 350
    It seems like they're walking into some of the pit falls of Guild Wars 2. I wonder if the classes have passives or anything like that. I'm generally curious as to how it will unfold.

    image
  • DracockDracock Member Posts: 75
    Originally posted by Nadili
    At first I was worried that the system would be too dumbed down but after watching the video I feel completely opposite.  They described players having to use real tactics and thinking on their feet, now I am unsure honestly if people are that smart.  Not trying to be an ass but we have all been in those pugs where one guy is using some lame aoe ability on single target fights.  In the end it might actually end up being more frustrating that our current MMO.

    It's good to see someone sees that this combat system isn't inherently limited to face rolling.

    It's no big secret that this game has a combat system most similar to GW2. I never played GW2. My brother however, (before he quit for PS2) experienced pretty much all the content he could with his main. He said that some of the groupable stuff was much more difficult that not just any pug could do well (and apparently released even harder stuff later). The other encounters conversely, was complete face roll zergfest.

    My guess is as far as difficulty, It will be similar to WoW. Where there is vast content a 9 yr old can do (leveling up/basic dungeons), some medium difficulty stuff for your average experienced MMO gamers (pug raids / casual raid guild stuff). Then there is the super hard stuff for the guys who are committed and skilled (heroics). And there is always world first stuff for the guys without jobs crew.

    The question is can they get that difficulty scaling where it needs to be. After all, where should it be? How much content should be strictly for guys without jobs? How much should be for guys that aren't willing to log in at least  12-15 hours a week? How far should someone get who is clearly bad and not willing to learn?

    Generally the safe bet is to aim for a vast pool of easy mode stuff for the casuals. While putting in a good amount of very hard stuff that the various other groups that fall between casual and hardcore and chip away at slowly. The absolute top should probably be very small because most people have to work.

  • EzbeeEzbee Member Posts: 31

    From watching this video it seems like the game has the potential to be fairly good, the main issue i can see is that the game could be too easy which is just this impression im getting at the moment.

     

    Saying that, this clearly isnt the game for me, this video has absolutely killed my interest in the game. at around 25 minutes in the second part the question of whether you could be a pure support/healing class (with no attacking involved) was asked and they confirmed that you cant do that.

     

    Also they suggested that this playstyle meant that you weren't 'getting involved' and there seemed to be this inferrance that they were doing players a favour by not including this because it was boring or not what people want to do. I really enjoy this playstyle so this is extremely annoying to me.

     

    They could include this imo, ofc you then run into the problem of not having a healer for a group but you could easily design it so that 1 healer/support = 2 damage/healer+support hybrid. That way people arent necessarily as put out, theyre still able to damage but fulfill that role at the same time.

     

    Another thing i think is worth mentioning is that the non-inclusion of this sort of playstyle suggests it isnt needed to take down enemies which ive always found makes games such as this incredibly easy because youre not at as much of a risk of dying.

     

    The only way ill want to play this game is if the crafting system is as good as has been suggested + if theres a dedicated crafting class that would be a bonus.

     

    P.S.: Sorry if this sounds like im being whiny and complaining because i didnt get my way, im just extremely disappointed because the rest of the game looks to be very good. At this point I can just hope that the systems that ive seen that I like are used by future games which include the type of gameplay I enjoy.

  • OidhOidh Member Posts: 1
    Originally posted by Nanfoodle
    After watching part 1 and 2 of the class panel I am once again fine with this game. There are tanks, support and DPS in the game. You wana play as the teams tank you can. Thats just not the only option that works. Matter of fact sticking to one tatic will fail. So while you tank that set of mobs CCer better be doing his job and the mage better be making a wall to hide behind. Trinity is just one of many options. You dont need it but it like any tool will he usefull and have its place.

    Wrong. What video did you just watch? In the first video we are told, and I quote word for word, "EverQuest Next does not require the use of Tanks and Healers. Our combat mechanics and our AI do not support dedicated... dedicated healers and, uh, focus.. focused... dedicated Healers and focused Tanks. We, we, it doesn't work." This happens at the 14:25 mark.

    Watch the entire 2 videos again and how they answer the questions, in the second video, 8:47 in, a person asks about tank skills and they specifically state there are no threat mechanics, and that some classes will have abilities that "fit what [players] think of as a Healer or Tank role" but then goes on to specifically state them as defensive abilities without saying how these defensive abilities are actually beneficial to group play, but they specifically mention how the AI will not attack the same person, and they make it clear they (the AI) will target the players doing the most damage. Then, at 10:20, "So, while, while we may, we may not we definitely don't have those mechanics in there we want you to be able to play defensively and play a support role but we're very careful to not have to require them so you're 10 buddies or your 6 buddies, or whatever, can do content without your 7th friend there who's the tank."

     

    Note that even the abilities they have shown us of the classes they previewed have all been DPS oriented, and they have not shown one ability that would even qualify as crowd control for a Tank.

     

    What does this tell us? Tanks not required. Healers not required. Support not required. Not only are they not required, they are not actually even supported by the game mechanics —these are the exact words of the developers, this is not hyperbole, watch the videos at the times indicated above.

     

    So apparently you can play, "How you want," so long as it is a DPS role.

     

    Oh, I know, some people will insist on being a Tank or a Healer, and they might even have a modicum of success at it, but from everything that was told in these class panels they will not be beneficial to a group because the content is specifically being designed to not require them at all.

     

    Where have we had this exact same philosophy put in place before? Oh, yeah, Guild Wars 2, that game that sold a lot of copies and then 6 months later was largely a ghost town with laughable "dynamic events" that involved everyone being DPS without a healer in sight.

     

    (While the quotes I did above are word for word, the bolded sections were obviously done by me to emphasize the important bits)

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