Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

A small problem with action combat . It kills raiding.

13»

Comments

  • DSWBeefDSWBeef Member UncommonPosts: 789
    They have not said or showed enough to make us think raiding is dead. This is all pointless speculation.

    Playing: FFXIV, DnL, and World of Warships
    Waiting on: Ashes of Creation

  • NavinJohnsonNavinJohnson Member Posts: 60
    Originally posted by Mightyking
    Originally posted by Incomparable

    Did they say that when healers die it doesnt matter becuase heals are not needed? Because a class has a limited active abilities it seems... which therefore suggests that a choice in class role has to be made... meaning the trinity exists if there is healing, if there is tanking, if there are other roles.

    The trinity does not exist if the content is so easy you dont need healers, or even tanks... just dps to finish the job quicker. 

    They never said that. 

    Not sure you are right about your assumption.

    Also action combat has nothing to do with trinity. They are two exclusive things OP.

    Please do not spread misinformation, beucase that is what it seems you are doing. Since you are not asking, but stating something that sounds wrong by stating not only does the trinity system not exist, but it does not exist becuase the combat is action oriented...

    There's a video currently on curse.com where they basically confirm they got rid of the trinity, although they didn't use the word trinity. But "our AI is too smart to keep attacking the same guy during the whole fight" means tanking won't be possible. And healers aren't needed is an exact phrase they used.

    Basically they want the game so noone in a guild has to depend on anyone in particular. If the top healer in a guild decides not to log on the raid can still continue. That's their design choice.

     

    edit: here's the curse video, part 2 in the sidebar, http://www.youtube.com/watch?v=IOKhfxwLokg

    Pure conjecture.

    I think some people are confusing "this is how we're accutomed to fighting bosses/raids" with "multi classing and action combat means raiding is not possible in EQN."

     A core component of this game is the AI. Mobs will be smart, mobs will have specific strengths and weaknesses, mobs will have personality traits. You might very well need plate mail for one boss, and nukes for another, just because that is how the mob is wired.

    Please do not confuse the ability to analyze parsers and memorize encounter scripts with strategic or tactical game play.

    Also, and as someone who usually plays a support class anyway (i.e., a class that either was or was not the flavor of the month), I find this new direction refreshing, and would encourage everyone to compile facts obtained from actual game play before asserting conjecture as truth :)

Sign In or Register to comment.