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How will EQN be diffrent from GW2?

MegilindirMegilindir Member UncommonPosts: 223

Dont want to fire things up, dont want to strike to this title but hear me up.I'm a former player of gw2 and a sypmathizer of EQN.I just badly hoped this Everquest to be a fresh air but;

Weapon skill system? The moment i heard this i said to myself "Now its doomed".I never got any good feelings about this system's implementation to any game out there.Never liked it, Never got used to it never will be.I see this system as a wrong way of evolution on MMO's.

No mention of pvp.Or a mention goes like "PvP will be there "in a fashion of way" That doesnt quite sounds like there will be an open world PvP system which brings another question  to mind;

"Housing"

Housing is only important if you can manage vendors within and other players can see it in an ACTUAL open and breathing world like Darkfall, UO and any other sandboxes out there.If not, its a big way of lie and a crappy way of manipulating the players which makes me think one more thing,

"LIVING WORLD"

Enough with this word.Okay? They mention bringing classes in a way like itsa coincidence.If you watched the DEV's review he says and i quote "A burning barn will be there as Orcs attack to the farm.If you chose to help with farmer you get "x "class if you chose to help Orcs you get"  y "class.And there will be no quest signs which will force you to do those things" i only cant help myself but to think about GW2 skill system which you go for a challenge and get your skill point in order to unlock a skill.Now EQN says "you have your weapon skill bars 1-4 and class skills available to you 5-8 keys" now how is that diffrent? its just a manipulated way of bringing the same thing

I can imagine that you grind your way to get 26.th class which is a superbior monk gives you a ultimega skill to put your 7.th skill bar.Sure theres a story there but the story is repetitive if anyone can get that class.no?

F2P 

Easy to understand.No fees, Only store. Cosmetics predictably.Kites? Backpieces? This is SOE.Anything expected.

"ON THE FLOW SKILL CHANGING"

Whats wrong with Mmorpg gaming? They talk about feeling diffrent and special and bound to your character but they give you a system that you can disguise to any playstyle anytime? The system disgusts me and driving me out of the road of loving my character even further.

We, gamers are not stupid no more.I can understand any manipulation tactics and im sure there's a bad smell under this title.I want to love this so bad but as far as i've researched i just can not see a viable diffrence between the games we play today and the games will be played tomorrow.I dont want to get insulted by  tried to be manipulated with words that says one thing and acts like something corrupt.

 

Oh and i dont want anymore Charrs.

beLIEve

«13

Comments

  • someforumguysomeforumguy Member RarePosts: 4,088

    It is sounding a lot more ambitious then GW2, especially with the player building and destroying. Kind of like the GW2's living world concept , but then taken a couple of steps(leaps even?)  further. Not to mention that the class system gives a lot more variety.

    But this is still just on paper and I am very sceptic if they can pull this off.

  • HahhnsHahhns Member Posts: 210
    It is not just on paper they showed us a lot ... Did you not watch the video at all? They have a ways to go but it looks good and they showed they are capable of doing it.
  • MegilindirMegilindir Member UncommonPosts: 223
    Well..I aint want any step forward or back from GW2...Especially if its said to be a sandbox.?f that's true, then my friend, sandboxes are doomed to oblivion.

    beLIEve

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Well combat mechanics might be silmiar but thats where it stops..

     

    GW2 even with its so called dynamic events is basically just a static world where the player cant change a thing..

     

    EQ:N on the other hand is a tryue dynamic world where players actions can actually physically change the world that everyone lives in. that there is one huge difference.. as wel las player building and the other things they mentioned.

     

    EQ:N other than combat and the fact that its a MMORPG is going to be nothing like GW2..

     

    Still we need to wait for more info on the PVP system, crafting and other features.

     

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Hahhns
    It is not just on paper they showed us a lot ... Did you not watch the video at all? They have a ways to go but it looks good and they showed they are capable of doing it.

    Some specifically engineered demo and even the upcoming landmark system ideas, don't say anything about the playerfreedom in the game when it releases. And my experience with SOE updates and content delivery is not good. If I had to name a company that is know for delivering loads of new bugs with new content, it would be SOE.

    Vanguard, SWG, EQ2, i played these for a long time. It is ridiculous how many bugs they rolled out time after time.

    Like I said, it sounds great, but I will have to see it implemented in the game before I judge. Untill then, I am highly sceptic.

  • jesteralwaysjesteralways Member RarePosts: 2,560
    It will have Landmark(all credits goes to Storybricks) that will allow players to create their own world, own storyline and what not. players will be even to create their own pvp battleground or instances. and this tool is not just like any other dungeon/instance builder tool, you can create very smart npc thus very challenging  content with it. so it will be quite different from gw2 regarding this criteria. i will keep my final judgement reserved until alpha gameplay footage is released.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Megilindir
    Well..I aint want any step forward or back from GW2...Especially if its said to be a sandbox.?f that's true, then my friend, sandboxes are doomed to oblivion.

    Don't worry, the only 'sandbox' in EQN is undoubtedly the litter tray used by the kerrans.

    The point about the game being a bit similar to GW2 seems appropriate, it does sound like SOE are trying to copy Arenanet, not a good thing imo, and i doubt GW2 players are likely to jump ship anyway, and certainly not for EQN.

    But to get back to the original, i don't see EQN as being anything other than a Themepark game, and probably not a particularly good one image

  • MegilindirMegilindir Member UncommonPosts: 223

    I dont understand people's obsession about fully destructible world.So it is in GW2 WvW.And what? 

    And also yes its a specifically engineered tech demo and i have doubts more then confidence in it that people will have the freedom to destroy anything in the world.

    People's attention shoud stay focused on core gameplay style more then destructibility.And as far as what i hear,i can feel  they try to give us another same pie with a diffrent aroma.

     

    beLIEve

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Phry
    Originally posted by Megilindir
    Well..I aint want any step forward or back from GW2...Especially if its said to be a sandbox.?f that's true, then my friend, sandboxes are doomed to oblivion.

    Don't worry, the only 'sandbox' in EQN is undoubtedly the litter tray used by the kerrans.

    The point about the game being a bit similar to GW2 seems appropriate, it does sound like SOE are trying to copy Arenanet, not a good thing imo, and i doubt GW2 players are likely to jump ship anyway, and certainly not for EQN.

    But to get back to the original, i don't see EQN as being anything other than a Themepark game, and probably not a particularly good one image

    How its clearly loaded with sandbox features.. being able to totally change the world, build stuff and so on.. how is that not sandbox?

  • NasaNasa Member UncommonPosts: 749

    If one sandbox fails, every coming sandbox will fail?

    I think they estimate this game to last at least 5 years. To make that happen they dont want to use old concepts that are in decline.

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Megilindir

    I dont understand people's obsession about fully destructible world.So it is in GW2 WvW.And what? 

    And also yes its a specifically engineered tech demo and i have doubts more then confidence in it that people will have the freedom to destroy anything in the world.

    People's attention shoud stay focused on core gameplay style more then destructibility.And as far as what i hear,i can feel  they try to give us another same pie with a diffrent aroma.

     

    Mainly because its not been done in an mmorpg before.. to be able to totally change the game world is an awesome feature and somthing people loved about minecraft and what helped it become so popular. Infact Minecraft was so popular people created their own MMORPG mods for it and thousands of players play those mods on different servers.

     

    Dont get me wrong i also want the core gameplay to be good as well but just adding in the sandbox features from minecraft is a game changer and if they pull it off and have a good pvp and crafting system then this will be the game to play..

     

    Dont get me wrong im not gonig crazy over this there is still a lot i want to know about the game.. and without a good pvp system and crafting i will find it hard to play because of the graphics..

     

    Just need to wait for more info.

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Originally posted by Megilindir

    I dont understand people's obsession about fully destructible world.So it is in GW2 WvW.And what? 

    And also yes its a specifically engineered tech demo and i have doubts more then confidence in it that people will have the freedom to destroy anything in the world.

    Of course player won't be able to stand in the middle of capital city and blow a hole to enter a hidden dungeon. and also they won't surely be able to destroy the capital city. all of these talk about destroying anything anywhere is just bonkers, trying to get attention.

     

    People's attention shoud stay focused on core gameplay style more then destructibility.And as far as what i hear,i can feel  they try to give us another same pie with a diffrent aroma.

     

    ahh yes same pie with different aroma but with "landmark" which is also in the core developed by someone else(Storybricks). so you get what the "future pf mmorpg"(as titled by our beloved mmorpg.com) will be.

     

     

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Phry
    Originally posted by Megilindir
    Well..I aint want any step forward or back from GW2...Especially if its said to be a sandbox.?f that's true, then my friend, sandboxes are doomed to oblivion.

    Don't worry, the only 'sandbox' in EQN is undoubtedly the litter tray used by the kerrans.

    The point about the game being a bit similar to GW2 seems appropriate, it does sound like SOE are trying to copy Arenanet, not a good thing imo, and i doubt GW2 players are likely to jump ship anyway, and certainly not for EQN.

    But to get back to the original, i don't see EQN as being anything other than a Themepark game, and probably not a particularly good one image

    I don't know what will make you guys happy when it comes to sandbox...let me guess..'nothing'. Every single upcoming Sandbox is being s*** upon by same people who have been crying for sandbox on these very forums for years.

    As far as copying GW2 is concerned. Does GW2 have destructible world? 3 tier of underground exploration? 40 classes which can be acquired only by exploring the world? can you slide down the mountains, swing, jump and roll parkour style while exploring the world in GW2? does GW2 have player housing and buildings? 

    Only because both EQN and GW2 have dynamic events (even though EQN's dynamic events seems to be lot longer and elobarate) doesn't mean it is trying to copy GW2.  image

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • DocBrodyDocBrody Member UncommonPosts: 1,926

    Hopefully in every conceivable way!

  • zwei2zwei2 Member Posts: 361
    Yes please. Think positively.

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Doogiehowser
    Originally posted by Phry
    Originally posted by Megilindir
    Well..I aint want any step forward or back from GW2...Especially if its said to be a sandbox.?f that's true, then my friend, sandboxes are doomed to oblivion.

    Don't worry, the only 'sandbox' in EQN is undoubtedly the litter tray used by the kerrans.

    The point about the game being a bit similar to GW2 seems appropriate, it does sound like SOE are trying to copy Arenanet, not a good thing imo, and i doubt GW2 players are likely to jump ship anyway, and certainly not for EQN.

    But to get back to the original, i don't see EQN as being anything other than a Themepark game, and probably not a particularly good one image

    I don't know what will make you guys happy when it comes to sandbox...let me guess..'nothing'. Every single upcoming Sandbox is being s*** upon by same people who have been crying for sandbox on these very forums for years.

    As far as copying GW2 is concerned. Does GW2 have destructible world? 3 tier of underground exploration? 40 classes which can be acquired only by exploring the world? can you slide down the mountains, swing, jump and roll parkour style while exploring the world in GW2? does GW2 have player housing and buildings? 

    Only because both EQN and GW2 have dynamic events (even though EQN's dynamic events seems to be lot longer and elobarate) doesn't mean it is trying to copy GW2.  image

    4 weapon skills based on equipped weapon, and 4 'class skills'  but hey, keep paddling.image

  • MegilindirMegilindir Member UncommonPosts: 223
    I hear you all.I just want playerbase, the community who will spend time and money on this title will not get fooled again and again.I can see that the features are all linked between destructible world and class system.And anyone can imagine the dynamics between links on that features.On those dynamics, i cannot spot a significant change on gameplay.What i hear is 2 diffrent games somehow combined.Cannot help myself but see this as a political bullcrap, drawing attention to only 1 feature as Neverwinter or GW2 did with their "Living story" and "Dungeon creator" lies...We all know how they turned out.

    beLIEve

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Phry
    Originally posted by Doogiehowser
    Originally posted by Phry
    Originally posted by Megilindir
    Well..I aint want any step forward or back from GW2...Especially if its said to be a sandbox.?f that's true, then my friend, sandboxes are doomed to oblivion.

    Don't worry, the only 'sandbox' in EQN is undoubtedly the litter tray used by the kerrans.

    The point about the game being a bit similar to GW2 seems appropriate, it does sound like SOE are trying to copy Arenanet, not a good thing imo, and i doubt GW2 players are likely to jump ship anyway, and certainly not for EQN.

    But to get back to the original, i don't see EQN as being anything other than a Themepark game, and probably not a particularly good one image

    I don't know what will make you guys happy when it comes to sandbox...let me guess..'nothing'. Every single upcoming Sandbox is being s*** upon by same people who have been crying for sandbox on these very forums for years.

    As far as copying GW2 is concerned. Does GW2 have destructible world? 3 tier of underground exploration? 40 classes which can be acquired only by exploring the world? can you slide down the mountains, swing, jump and roll parkour style while exploring the world in GW2? does GW2 have player housing and buildings? 

    Only because both EQN and GW2 have dynamic events (even though EQN's dynamic events seems to be lot longer and elobarate) doesn't mean it is trying to copy GW2.  image

    4 weapon skills based on equipped weapon, and 4 'class skills'  but hey, keep paddling.image

    SO that means it's a themepark?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MegilindirMegilindir Member UncommonPosts: 223

    GW2 has a destructible world (in a fashion of way)

    40 classes...You watched that video about classes right? 1 skill dependant to a class.Which is like another way of saying "you will have a skill pool and choose a skill from it" same thing to me..

    Does EQ:N has housing as it meant to be? We still dont know the economy system.Housing for me is to place the house anywhere in the world and have vendors front of it that sells goodies of mine.

    P.S i can sense it will be another sandpark.

    beLIEve

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Phry
    Originally posted by Doogiehowser
    Originally posted by Phry
    Originally posted by Megilindir
    Well..I aint want any step forward or back from GW2...Especially if its said to be a sandbox.?f that's true, then my friend, sandboxes are doomed to oblivion.

    Don't worry, the only 'sandbox' in EQN is undoubtedly the litter tray used by the kerrans.

    The point about the game being a bit similar to GW2 seems appropriate, it does sound like SOE are trying to copy Arenanet, not a good thing imo, and i doubt GW2 players are likely to jump ship anyway, and certainly not for EQN.

    But to get back to the original, i don't see EQN as being anything other than a Themepark game, and probably not a particularly good one image

    I don't know what will make you guys happy when it comes to sandbox...let me guess..'nothing'. Every single upcoming Sandbox is being s*** upon by same people who have been crying for sandbox on these very forums for years.

    As far as copying GW2 is concerned. Does GW2 have destructible world? 3 tier of underground exploration? 40 classes which can be acquired only by exploring the world? can you slide down the mountains, swing, jump and roll parkour style while exploring the world in GW2? does GW2 have player housing and buildings? 

    Only because both EQN and GW2 have dynamic events (even though EQN's dynamic events seems to be lot longer and elobarate) doesn't mean it is trying to copy GW2.  image

    4 weapon skills based on equipped weapon, and 4 'class skills'  but hey, keep paddling.image

    And your point is? this makes it a themepark and clone of GW2? i like how you ignored all the things i mentioned and jumped on '4 skills'.  Convenient.

    This is why we can never have good things. Sandbox crowd is most obnoxious and unpleasant crowd to please.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by someforumguy

    It is sounding a lot more ambitious then GW2, especially with the player building and destroying. Kind of like the GW2's living world concept , but then taken a couple of steps(leaps even?)  further. Not to mention that the class system gives a lot more variety.

    But this is still just on paper and I am very sceptic if they can pull this off.

    its not more ambitious, its a dumbed down version of GW2 combat.. same weaknes as there is no trinity, but no weapon swapping real time, and even less freedom when choosing the 4 free skilled, because with every class the skillslots are predefined for every class.. being either offensive,defensive,movement or support skills ..

    where everyone was hoping for more freedom, this games combat is the opposite, dumbed down to infinnity, 

     

    our hopes are based on the round table...

     

     

    and this is comming from someone that actually liked the combat of gw2

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Megilindir

    P.S i can sense it will be another sandpark.

    another? Which one is the other "sandpark"?

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Lord.Bachus
    Originally posted by someforumguy

    It is sounding a lot more ambitious then GW2, especially with the player building and destroying. Kind of like the GW2's living world concept , but then taken a couple of steps(leaps even?)  further. Not to mention that the class system gives a lot more variety.

    But this is still just on paper and I am very sceptic if they can pull this off.

    its not more ambitious, its a dumbed down version of GW2 combat.. same weaknes as there is no trinity, but no weapon swapping real time, and even less freedom when choosing the 4 free skilled, because with every class the skillslots are predefined for every class.. being either offensive,defensive,movement or support skills ..

    where everyone was hoping for more freedom, this games combat is the opposite, dumbed down to infinnity, 

     

    our hopes are based on the round table...

    and this is comming from someone that actually liked the combat of gw2

    I didn't even mention combat. But if you are right about the lack of freedom of speccing your class in EQN, then I agree about that part.

    Personally, I am not that of a fan of GW2 combat. To me it is the wrong hybrid of twitch and oldschool. You still play punching bag a lot because of all the cooldowns on your 'twitch' :p But I can understand why they chose for this, they were trying to make it easy enough for the oldschool MMO combat fans.

    Also GW2's character progression becomes boring very fast. It is as if they had to smear it out over too many levels. Another attempt to appease the 'I want high levels' crowd I suspect. I would've preferred lower max lvl with trait progression after that. This would also make the downscaling feel less OP in low lvl areas.

  • WanayWanay Member UncommonPosts: 9
    What about the character progression anyway? Will there be any (besides collecting the skills you can slot, awww...I mean the "classes", and raiding for more gear)? Levels, stats rising, skills improving by use, skill points unlocking...? Or you just find and slot your 8 skills and you are done in char progression?
  • DracockDracock Member Posts: 75

    If nothing else, it is going to be a lot bigger with much more content for PvE. All this player made content being generated by EQLM is lining up EQN to be a medieval fantasy version of Second Life. With a sandbox full of player created castles and smart AI, EQN should be a much more immersive environment.

    How well the combat and PvE encounters work is still completely up in the air. There is really no way of predicting exactly how well it will be implemented. Hopefully they will learn from the mistakes made by previous games.

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