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Dont want to fire things up, dont want to strike to this title but hear me up.I'm a former player of gw2 and a sypmathizer of EQN.I just badly hoped this Everquest to be a fresh air but;
Weapon skill system? The moment i heard this i said to myself "Now its doomed".I never got any good feelings about this system's implementation to any game out there.Never liked it, Never got used to it never will be.I see this system as a wrong way of evolution on MMO's.
No mention of pvp.Or a mention goes like "PvP will be there "in a fashion of way" That doesnt quite sounds like there will be an open world PvP system which brings another question to mind;
"Housing"
Housing is only important if you can manage vendors within and other players can see it in an ACTUAL open and breathing world like Darkfall, UO and any other sandboxes out there.If not, its a big way of lie and a crappy way of manipulating the players which makes me think one more thing,
"LIVING WORLD"
Enough with this word.Okay? They mention bringing classes in a way like itsa coincidence.If you watched the DEV's review he says and i quote "A burning barn will be there as Orcs attack to the farm.If you chose to help with farmer you get "x "class if you chose to help Orcs you get" y "class.And there will be no quest signs which will force you to do those things" i only cant help myself but to think about GW2 skill system which you go for a challenge and get your skill point in order to unlock a skill.Now EQN says "you have your weapon skill bars 1-4 and class skills available to you 5-8 keys" now how is that diffrent? its just a manipulated way of bringing the same thing
I can imagine that you grind your way to get 26.th class which is a superbior monk gives you a ultimega skill to put your 7.th skill bar.Sure theres a story there but the story is repetitive if anyone can get that class.no?
F2P
Easy to understand.No fees, Only store. Cosmetics predictably.Kites? Backpieces? This is SOE.Anything expected.
"ON THE FLOW SKILL CHANGING"
Whats wrong with Mmorpg gaming? They talk about feeling diffrent and special and bound to your character but they give you a system that you can disguise to any playstyle anytime? The system disgusts me and driving me out of the road of loving my character even further.
We, gamers are not stupid no more.I can understand any manipulation tactics and im sure there's a bad smell under this title.I want to love this so bad but as far as i've researched i just can not see a viable diffrence between the games we play today and the games will be played tomorrow.I dont want to get insulted by tried to be manipulated with words that says one thing and acts like something corrupt.
Oh and i dont want anymore Charrs.
beLIEve
Comments
It is sounding a lot more ambitious then GW2, especially with the player building and destroying. Kind of like the GW2's living world concept , but then taken a couple of steps(leaps even?) further. Not to mention that the class system gives a lot more variety.
But this is still just on paper and I am very sceptic if they can pull this off.
beLIEve
Well combat mechanics might be silmiar but thats where it stops..
GW2 even with its so called dynamic events is basically just a static world where the player cant change a thing..
EQ:N on the other hand is a tryue dynamic world where players actions can actually physically change the world that everyone lives in. that there is one huge difference.. as wel las player building and the other things they mentioned.
EQ:N other than combat and the fact that its a MMORPG is going to be nothing like GW2..
Still we need to wait for more info on the PVP system, crafting and other features.
Some specifically engineered demo and even the upcoming landmark system ideas, don't say anything about the playerfreedom in the game when it releases. And my experience with SOE updates and content delivery is not good. If I had to name a company that is know for delivering loads of new bugs with new content, it would be SOE.
Vanguard, SWG, EQ2, i played these for a long time. It is ridiculous how many bugs they rolled out time after time.
Like I said, it sounds great, but I will have to see it implemented in the game before I judge. Untill then, I am highly sceptic.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Don't worry, the only 'sandbox' in EQN is undoubtedly the litter tray used by the kerrans.
The point about the game being a bit similar to GW2 seems appropriate, it does sound like SOE are trying to copy Arenanet, not a good thing imo, and i doubt GW2 players are likely to jump ship anyway, and certainly not for EQN.
But to get back to the original, i don't see EQN as being anything other than a Themepark game, and probably not a particularly good one
I dont understand people's obsession about fully destructible world.So it is in GW2 WvW.And what?
And also yes its a specifically engineered tech demo and i have doubts more then confidence in it that people will have the freedom to destroy anything in the world.
People's attention shoud stay focused on core gameplay style more then destructibility.And as far as what i hear,i can feel they try to give us another same pie with a diffrent aroma.
beLIEve
How its clearly loaded with sandbox features.. being able to totally change the world, build stuff and so on.. how is that not sandbox?
If one sandbox fails, every coming sandbox will fail?
I think they estimate this game to last at least 5 years. To make that happen they dont want to use old concepts that are in decline.
Mainly because its not been done in an mmorpg before.. to be able to totally change the game world is an awesome feature and somthing people loved about minecraft and what helped it become so popular. Infact Minecraft was so popular people created their own MMORPG mods for it and thousands of players play those mods on different servers.
Dont get me wrong i also want the core gameplay to be good as well but just adding in the sandbox features from minecraft is a game changer and if they pull it off and have a good pvp and crafting system then this will be the game to play..
Dont get me wrong im not gonig crazy over this there is still a lot i want to know about the game.. and without a good pvp system and crafting i will find it hard to play because of the graphics..
Just need to wait for more info.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I don't know what will make you guys happy when it comes to sandbox...let me guess..'nothing'. Every single upcoming Sandbox is being s*** upon by same people who have been crying for sandbox on these very forums for years.
As far as copying GW2 is concerned. Does GW2 have destructible world? 3 tier of underground exploration? 40 classes which can be acquired only by exploring the world? can you slide down the mountains, swing, jump and roll parkour style while exploring the world in GW2? does GW2 have player housing and buildings?
Only because both EQN and GW2 have dynamic events (even though EQN's dynamic events seems to be lot longer and elobarate) doesn't mean it is trying to copy GW2.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Hopefully in every conceivable way!
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
4 weapon skills based on equipped weapon, and 4 'class skills' but hey, keep paddling.
beLIEve
SO that means it's a themepark?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
GW2 has a destructible world (in a fashion of way)
40 classes...You watched that video about classes right? 1 skill dependant to a class.Which is like another way of saying "you will have a skill pool and choose a skill from it" same thing to me..
Does EQ:N has housing as it meant to be? We still dont know the economy system.Housing for me is to place the house anywhere in the world and have vendors front of it that sells goodies of mine.
P.S i can sense it will be another sandpark.
beLIEve
And your point is? this makes it a themepark and clone of GW2? i like how you ignored all the things i mentioned and jumped on '4 skills'. Convenient.
This is why we can never have good things. Sandbox crowd is most obnoxious and unpleasant crowd to please.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
its not more ambitious, its a dumbed down version of GW2 combat.. same weaknes as there is no trinity, but no weapon swapping real time, and even less freedom when choosing the 4 free skilled, because with every class the skillslots are predefined for every class.. being either offensive,defensive,movement or support skills ..
where everyone was hoping for more freedom, this games combat is the opposite, dumbed down to infinnity,
our hopes are based on the round table...
and this is comming from someone that actually liked the combat of gw2
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
another? Which one is the other "sandpark"?
I didn't even mention combat. But if you are right about the lack of freedom of speccing your class in EQN, then I agree about that part.
Personally, I am not that of a fan of GW2 combat. To me it is the wrong hybrid of twitch and oldschool. You still play punching bag a lot because of all the cooldowns on your 'twitch' But I can understand why they chose for this, they were trying to make it easy enough for the oldschool MMO combat fans.
Also GW2's character progression becomes boring very fast. It is as if they had to smear it out over too many levels. Another attempt to appease the 'I want high levels' crowd I suspect. I would've preferred lower max lvl with trait progression after that. This would also make the downscaling feel less OP in low lvl areas.
If nothing else, it is going to be a lot bigger with much more content for PvE. All this player made content being generated by EQLM is lining up EQN to be a medieval fantasy version of Second Life. With a sandbox full of player created castles and smart AI, EQN should be a much more immersive environment.
How well the combat and PvE encounters work is still completely up in the air. There is really no way of predicting exactly how well it will be implemented. Hopefully they will learn from the mistakes made by previous games.