Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Did you know his was going to be an MMORPG ?

2»

Comments

  • goldtoofgoldtoof Member Posts: 337
    Another exception is hyperspace trails.

    I suggest you read the elite faq its not instancing its its own weird beast, there's a bubble around your craft that travels with you. A lot of the reasoning behind the grouping system is to make it easier to encounter other players. Elite dangerous has 400 billion star systems, star citizen has just 115(singularly not billions). The grouping system in ed is for the opposite reason of instancing in convential mmos, its not to separate players for performance, its to drag players together, otherwise in such a vast game world you could play for months without encountering a single player.
  • PeciskPecisk Member Posts: 19
    Originally posted by Trav3ll3r
    Originally posted by goldtoof
    Sigh

    The elite universe is seamless

    It isn't little boxes of space around each star system. You can manually travel from one star to another without hyperspace. It will take a long time but you can do it. Just like you could do it in frontiers.

    Also ignoring people will not stop them pvping you.


    The Elite universe is seamless, but it may as well be little boxes.  If you got into your ship and flew off towards the nearest star you would simply travel until you ran out of fuel.

    "The player travels from one system to another using Hyperspace travel." -- Tom Kewell, designer: Elite Dangerous

    Even if you could travel freely from one star to another, it would be completely impractical.  The fastest alternative to hyperspace jumps is Super-Cruse Travel, which achieves "speeds that are a significant fraction of light speed".  Even supposing "a significant fraction of c" to be 99% then the time taken to travel from Earth to our nearest star would be well over 4 years of real time.

    I've played every game in the Elite/Frontier series and as far as I recall you couldn't do interstellar travel in any of them.  The systems were all surrounded by boxes or spheres and you'd eventually hit an imaginery wall.

     

    Ignoring people can stop them PvPing you, but only in some situations:

    "If all players in a session have the same player ignored then that player will never be able to join that session" - from the Elite Dangerous DDF.

     

    It is not little boxes, period. If you got into your ship and flew off towards the nearest start with turned off flight asist, it will move forward as long as you won't apply breaks, and eventually after 20 years you will arrive at new star system. It is very slow though. But there's no walls there.

    Ignoring people will put them last in line, but won't disqualify them outright from being in your dynamically created instances.

     

  • PeciskPecisk Member Posts: 19
    Originally posted by goldtoof
    Another exception is hyperspace trails.

    I suggest you read the elite faq its not instancing its its own weird beast, there's a bubble around your craft that travels with you. A lot of the reasoning behind the grouping system is to make it easier to encounter other players. Elite dangerous has 400 billion star systems, star citizen has just 115(singularly not billions). The grouping system in ed is for the opposite reason of instancing in convential mmos, its not to separate players for performance, its to drag players together, otherwise in such a vast game world you could play for months without encountering a single player.

    Exactly. Dynamic instancing works like "Massive" element of the ED. It ensures that you don't have to have huge server farm with unified universe, but it also allows you to meet everyone wishing so (I predict majority of people will play 'Open All'). That means while I can only interact directly with nearest 32 players at once, It is actually multitudes more than I meet in Old Republic at most camps.

  • goldtoofgoldtoof Member Posts: 337
    One thing with ed, I'm guessing by it being multiplayer it won't have the time speed up controls, so flying system to system will take bloody ages.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by PumaClipper

    It is MMO http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F

    and the map is as big as the real Milky Way galaxy

    So the map is a 100 thousand light years across? lol

  • PeciskPecisk Member Posts: 19
    Originally posted by goldtoof
    One thing with ed, I'm guessing by it being multiplayer it won't have the time speed up controls, so flying system to system will take bloody ages.

    There will be three traveling ways in system:

    1. Normal flight - limited to 500 m/s, mostly meant for battles, docking and landing. You don't use this to travel in the system;

    2. Supercruise - significant fraction of light speed, was added after lot of discussions in DDF. Has additional gameplay elements too. You will use this to travel in space around POI;

    3. Microjump - small jump within system to chosen POI (could be also any other point too). Both supercruise and this jump uses lot of fuel, but former a little bit less. You will use combination of these two to get around in system;

  • mrcalhoumrcalhou Member UncommonPosts: 1,444
    Originally posted by Pecisk

    I will try to get that updated here.

    It's not full MMO - there's nothing massive about multiplayer in ED, as it is twitched based.

    How in the world do you come to the conclusion that it's not massive because it is twitched based?

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • PeciskPecisk Member Posts: 19
    Originally posted by mrcalhou
    Originally posted by Pecisk

    I will try to get that updated here.

    It's not full MMO - there's nothing massive about multiplayer in ED, as it is twitched based.

    How in the world do you come to the conclusion that it's not massive because it is twitched based?

    I rushed in judgement, without knowing full details when I did that post :)

    It is quite massive indeed.

  • tdk007tdk007 Member Posts: 15

    Given that I am a backer of both Star Citizen and Elite and have followed both from the start. If you class SC as a MMO then so is Elite.

    Both can be played on private servers solo or co-op, both have a Persistent Universe that is ever changing that 1000s of people can play in, both only have one shard, so to speak.

    Where Star Citizen is more a RPG and has story telling via Squadron 42 as well as an open world Elite is just and open sand box where the player lives rather than plays. Also as far as I know Elite currently does not have the SC PvP slider so everyone is fair game in PvP.

    The other advantage is that Elite goes in to Alpha December 2013 and is released sometime 2014.

  • RiandorRiandor Member Posts: 2

    Whilst it doesn't have SC's slider, you can choose your "Group" within the game environment, limiting it to yourself, friends or particular players you trust. Thus you can choose to play and meet whomever you like.

    The only time this is overridden is when you perform a crime, as bounties on your head open you up to the "ALL" instance when playing online and thus you can be found by other players  until that bounty is claimed or you pay to have it cleared.

  • UserUndeletedUserUndeleted Member Posts: 121
    Originally posted by ElRenmazuo
    Originally posted by PumaClipper

    It is MMO http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F

    and the map is as big as the real Milky Way galaxy

    So the map is a 100 thousand light years across? lol

    It should be. The galaxy from Frontier/First Encounters (by my very rough reckoning) was 80,000 LY. So not to scale but still extremely large.

  • NasherUKNasherUK Member UncommonPosts: 480

    The size of the galaxy in ED will be something like 400 billion stars :P Basically they have procedurally generated an entire galaxy.... to scale. This is also what a more recently announced game called No Mans Sky is doing.

    Elite isn't really an MMO though. You will be able to interact with players nearby if you join their "instance", but you will only see a small number of players at once and you will fly out of the instance if you go to far away from each other. It's like a bubble that follows each player around, you can enter an interact with each other or continue on your own.

    SC is on a MUCH smaller scale but much more focused on pvp than other stuff.  I think theres around 100 (non-procedural) systems in total. Whether they will change over time (e.g. orbits, new stations being built etc) like in EC I don't know. ED and SC are very different games at the core though.

  • PumaClipperPumaClipper Member Posts: 52
    Originally posted by NasherUK

    The size of the galaxy in ED will be something like 400 billion stars :P Basically they have procedurally generated an entire galaxy.... to scale. This is also what a more recently announced game called No Mans Sky is doing.

    No Man's Sky is set in a fantasy galaxy that is not to scale, it's not comparable to Elite: Dangerous.

    Elite isn't really an MMO though. You will be able to interact with players nearby if you join their "instance", but you will only see a small number of players at once and you will fly out of the instance if you go to far away from each other. It's like a bubble that follows each player around, you can enter an interact with each other or continue on your own.

    Elite: Dangerous is an MMO:

    http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F

    SC is on a MUCH smaller scale but much more focused on pvp than other stuff.  I think theres around 100 (non-procedural) systems in total. Whether they will change over time (e.g. orbits, new stations being built etc) like in EC I don't know. ED and SC are very different games at the core though.

    They are both evenly PVP centric, their differences are explained in the link below:

    http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_are_the_general_differences_between_.22Elite:_Dangerous.22_and_.22Star_Citizen.22.3F

  • No.Originally posted by ElRenmazuo
    Originally posted by PumaClipper

    It is MMO http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F

    and the map is as big as the real Milky Way galaxy

    So the map is a 100 thousand light years across? lol

    The Milky Way is only a tiny part of the game universe, thanks to procedural generation. It goes so far beyond dwarfing EvE and Star Citizen in scope it's ridiculous. I like to think of it as a hybrid MMO. Its game space is persistent, gigantic and completely seamless, and every single player's actions impact it. But as mentioned, if a massive amount of players arrive in the same little area of the game, they will be split into multiple phases. I don't think there currently is a game that functions quite like it.

    There's no lobbies or loading. The universe isn't faked like in EvE where systems aren't really connected.

    EvE and ED have different focus areas and have different things going for them. Elite is more sim where EvE is more MMO. (IMO)

Sign In or Register to comment.