I suggest you read the elite faq its not instancing its its own weird beast, there's a bubble around your craft that travels with you. A lot of the reasoning behind the grouping system is to make it easier to encounter other players. Elite dangerous has 400 billion star systems, star citizen has just 115(singularly not billions). The grouping system in ed is for the opposite reason of instancing in convential mmos, its not to separate players for performance, its to drag players together, otherwise in such a vast game world you could play for months without encountering a single player.
It isn't little boxes of space around each star system. You can manually travel from one star to another without hyperspace. It will take a long time but you can do it. Just like you could do it in frontiers.
Also ignoring people will not stop them pvping you.
The Elite universe is seamless, but it may as well be little boxes. If you got into your ship and flew off towards the nearest star you would simply travel until you ran out of fuel.
"The player travels from one system to another using Hyperspace travel." -- Tom Kewell, designer: Elite Dangerous
Even if you could travel freely from one star to another, it would be completely impractical. The fastest alternative to hyperspace jumps is Super-Cruse Travel, which achieves "speeds that are a significant fraction of light speed". Even supposing "a significant fraction of c" to be 99% then the time taken to travel from Earth to our nearest star would be well over 4 years of real time.
I've played every game in the Elite/Frontier series and as far as I recall you couldn't do interstellar travel in any of them. The systems were all surrounded by boxes or spheres and you'd eventually hit an imaginery wall.
Ignoring people can stop them PvPing you, but only in some situations:
"If all players in a session have the same player ignored then that player will never be able to join that session" - from the Elite Dangerous DDF.
It is not little boxes, period. If you got into your ship and flew off towards the nearest start with turned off flight asist, it will move forward as long as you won't apply breaks, and eventually after 20 years you will arrive at new star system. It is very slow though. But there's no walls there.
Ignoring people will put them last in line, but won't disqualify them outright from being in your dynamically created instances.
Originally posted by goldtoof Another exception is hyperspace trails.
I suggest you read the elite faq its not instancing its its own weird beast, there's a bubble around your craft that travels with you. A lot of the reasoning behind the grouping system is to make it easier to encounter other players. Elite dangerous has 400 billion star systems, star citizen has just 115(singularly not billions). The grouping system in ed is for the opposite reason of instancing in convential mmos, its not to separate players for performance, its to drag players together, otherwise in such a vast game world you could play for months without encountering a single player.
Exactly. Dynamic instancing works like "Massive" element of the ED. It ensures that you don't have to have huge server farm with unified universe, but it also allows you to meet everyone wishing so (I predict majority of people will play 'Open All'). That means while I can only interact directly with nearest 32 players at once, It is actually multitudes more than I meet in Old Republic at most camps.
Originally posted by goldtoof One thing with ed, I'm guessing by it being multiplayer it won't have the time speed up controls, so flying system to system will take bloody ages.
There will be three traveling ways in system:
1. Normal flight - limited to 500 m/s, mostly meant for battles, docking and landing. You don't use this to travel in the system;
2. Supercruise - significant fraction of light speed, was added after lot of discussions in DDF. Has additional gameplay elements too. You will use this to travel in space around POI;
3. Microjump - small jump within system to chosen POI (could be also any other point too). Both supercruise and this jump uses lot of fuel, but former a little bit less. You will use combination of these two to get around in system;
Given that I am a backer of both Star Citizen and Elite and have followed both from the start. If you class SC as a MMO then so is Elite.
Both can be played on private servers solo or co-op, both have a Persistent Universe that is ever changing that 1000s of people can play in, both only have one shard, so to speak.
Where Star Citizen is more a RPG and has story telling via Squadron 42 as well as an open world Elite is just and open sand box where the player lives rather than plays. Also as far as I know Elite currently does not have the SC PvP slider so everyone is fair game in PvP.
The other advantage is that Elite goes in to Alpha December 2013 and is released sometime 2014.
Whilst it doesn't have SC's slider, you can choose your "Group" within the game environment, limiting it to yourself, friends or particular players you trust. Thus you can choose to play and meet whomever you like.
The only time this is overridden is when you perform a crime, as bounties on your head open you up to the "ALL" instance when playing online and thus you can be found by other players until that bounty is claimed or you pay to have it cleared.
The size of the galaxy in ED will be something like 400 billion stars :P Basically they have procedurally generated an entire galaxy.... to scale. This is also what a more recently announced game called No Mans Sky is doing.
Elite isn't really an MMO though. You will be able to interact with players nearby if you join their "instance", but you will only see a small number of players at once and you will fly out of the instance if you go to far away from each other. It's like a bubble that follows each player around, you can enter an interact with each other or continue on your own.
SC is on a MUCH smaller scale but much more focused on pvp than other stuff. I think theres around 100 (non-procedural) systems in total. Whether they will change over time (e.g. orbits, new stations being built etc) like in EC I don't know. ED and SC are very different games at the core though.
The size of the galaxy in ED will be something like 400 billion stars :P Basically they have procedurally generated an entire galaxy.... to scale. This is also what a more recently announced game called No Mans Sky is doing.
No Man's Sky is set in a fantasy galaxy that is not to scale, it's not comparable to Elite: Dangerous.
Elite isn't really an MMO though. You will be able to interact with players nearby if you join their "instance", but you will only see a small number of players at once and you will fly out of the instance if you go to far away from each other. It's like a bubble that follows each player around, you can enter an interact with each other or continue on your own.
SC is on a MUCH smaller scale but much more focused on pvp than other stuff. I think theres around 100 (non-procedural) systems in total. Whether they will change over time (e.g. orbits, new stations being built etc) like in EC I don't know. ED and SC are very different games at the core though.
They are both evenly PVP centric, their differences are explained in the link below:
and the map is as big as the real Milky Way galaxy
So the map is a 100 thousand light years across? lol
The Milky Way is only a tiny part of the game universe, thanks to procedural generation. It goes so far beyond dwarfing EvE and Star Citizen in scope it's ridiculous. I like to think of it as a hybrid MMO. Its game space is persistent, gigantic and completely seamless, and every single player's actions impact it. But as mentioned, if a massive amount of players arrive in the same little area of the game, they will be split into multiple phases. I don't think there currently is a game that functions quite like it.
There's no lobbies or loading. The universe isn't faked like in EvE where systems aren't really connected.
EvE and ED have different focus areas and have different things going for them. Elite is more sim where EvE is more MMO. (IMO)
Comments
I suggest you read the elite faq its not instancing its its own weird beast, there's a bubble around your craft that travels with you. A lot of the reasoning behind the grouping system is to make it easier to encounter other players. Elite dangerous has 400 billion star systems, star citizen has just 115(singularly not billions). The grouping system in ed is for the opposite reason of instancing in convential mmos, its not to separate players for performance, its to drag players together, otherwise in such a vast game world you could play for months without encountering a single player.
It is not little boxes, period. If you got into your ship and flew off towards the nearest start with turned off flight asist, it will move forward as long as you won't apply breaks, and eventually after 20 years you will arrive at new star system. It is very slow though. But there's no walls there.
Ignoring people will put them last in line, but won't disqualify them outright from being in your dynamically created instances.
Exactly. Dynamic instancing works like "Massive" element of the ED. It ensures that you don't have to have huge server farm with unified universe, but it also allows you to meet everyone wishing so (I predict majority of people will play 'Open All'). That means while I can only interact directly with nearest 32 players at once, It is actually multitudes more than I meet in Old Republic at most camps.
So the map is a 100 thousand light years across? lol
There will be three traveling ways in system:
1. Normal flight - limited to 500 m/s, mostly meant for battles, docking and landing. You don't use this to travel in the system;
2. Supercruise - significant fraction of light speed, was added after lot of discussions in DDF. Has additional gameplay elements too. You will use this to travel in space around POI;
3. Microjump - small jump within system to chosen POI (could be also any other point too). Both supercruise and this jump uses lot of fuel, but former a little bit less. You will use combination of these two to get around in system;
How in the world do you come to the conclusion that it's not massive because it is twitched based?
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
I rushed in judgement, without knowing full details when I did that post
It is quite massive indeed.
Given that I am a backer of both Star Citizen and Elite and have followed both from the start. If you class SC as a MMO then so is Elite.
Both can be played on private servers solo or co-op, both have a Persistent Universe that is ever changing that 1000s of people can play in, both only have one shard, so to speak.
Where Star Citizen is more a RPG and has story telling via Squadron 42 as well as an open world Elite is just and open sand box where the player lives rather than plays. Also as far as I know Elite currently does not have the SC PvP slider so everyone is fair game in PvP.
The other advantage is that Elite goes in to Alpha December 2013 and is released sometime 2014.
Whilst it doesn't have SC's slider, you can choose your "Group" within the game environment, limiting it to yourself, friends or particular players you trust. Thus you can choose to play and meet whomever you like.
The only time this is overridden is when you perform a crime, as bounties on your head open you up to the "ALL" instance when playing online and thus you can be found by other players until that bounty is claimed or you pay to have it cleared.
It should be. The galaxy from Frontier/First Encounters (by my very rough reckoning) was 80,000 LY. So not to scale but still extremely large.
The size of the galaxy in ED will be something like 400 billion stars :P Basically they have procedurally generated an entire galaxy.... to scale. This is also what a more recently announced game called No Mans Sky is doing.
Elite isn't really an MMO though. You will be able to interact with players nearby if you join their "instance", but you will only see a small number of players at once and you will fly out of the instance if you go to far away from each other. It's like a bubble that follows each player around, you can enter an interact with each other or continue on your own.
SC is on a MUCH smaller scale but much more focused on pvp than other stuff. I think theres around 100 (non-procedural) systems in total. Whether they will change over time (e.g. orbits, new stations being built etc) like in EC I don't know. ED and SC are very different games at the core though.
No Man's Sky is set in a fantasy galaxy that is not to scale, it's not comparable to Elite: Dangerous.
Elite: Dangerous is an MMO:
http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F
They are both evenly PVP centric, their differences are explained in the link below:
http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_are_the_general_differences_between_.22Elite:_Dangerous.22_and_.22Star_Citizen.22.3F
The Milky Way is only a tiny part of the game universe, thanks to procedural generation. It goes so far beyond dwarfing EvE and Star Citizen in scope it's ridiculous. I like to think of it as a hybrid MMO. Its game space is persistent, gigantic and completely seamless, and every single player's actions impact it. But as mentioned, if a massive amount of players arrive in the same little area of the game, they will be split into multiple phases. I don't think there currently is a game that functions quite like it.
There's no lobbies or loading. The universe isn't faked like in EvE where systems aren't really connected.
EvE and ED have different focus areas and have different things going for them. Elite is more sim where EvE is more MMO. (IMO)