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EQN's Problem - The Innovator's Dilemma

Link provided at end.

 

Read about this on GamesIndustry.biz and though the guy is talking specifically about MS and the XBox One reveal debacle the situation he describes matches perfectly imo with what SoE is trying to do with EQN and the subsequent backlash by a subset of gamers...the Innovator's Dilemma.

 

 

Jesse Schell: XBox, Playstation and the Innovator's Dilemma

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Comments

  • BarrikorBarrikor Member UncommonPosts: 373


    Originally posted by JustARandomPanda
    But the one thing they did wrong was listening to the howls of anger from their core customer
    They needed to make the product something that the customers are willing to buy... If they hadn't changed it there would not be any sales.
  • QuillimQuillim Member UncommonPosts: 83
    Originally posted by JustARandomPanda

    Link provided at end.

     

    Read about this on GamesIndustry.biz and though the guy is talking specifically about MS and the XBox One reveal debacle the situation he describes matches perfectly imo with what SoE is trying to do with EQN and the subsequent backlash by a subset of gamers...the Innovator's Dilemma.

     

     

    Jesse Schell: XBox, Playstation and the Innovator's Dilemma

    As WoW can tell you, if you put out a great game... the 'backlash' goes away and you're richly rewarded. As much as people think their 'opinions' matter(or get 'regurgitated' by the 'media') one bit... when it comes to how well a product performs, it doesn't. It comes down to the product itself.

     

    Nothing that has been said for EQN wasn't also said in the days leading up to the World of Warcraft release. It always comes down to how well you deliver your innovation, not how well you can talk about it.

     

  • ArakaziArakazi Member UncommonPosts: 911
    Generalizations are often wrong. MS didn't listen to their customers when it came to windows 8 and Xbox 1 and look what happened there. I don't believe that the majority of of the people complaining are against innovation. In fact, the majority of complaints surround the art direction (not innovative) and the combat (been done elsewhere). Not many complaints about the voxels other than a few concerns that it may turn the world into a swiss cheese. And the majority including me are looking forward to the innovations to the AI.
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Or may be just don't innovate and do incremental improvement.

    Blizz is successful not because they innovate every step of the way. They are successful because they took an old idea and add enough new details and polish to make it extremely entertaining.

    I prefer good entertainment than innovations just for the sake of being new.

     

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