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Suggestion: Go play Minecraft on Multiplayer with Survival Mode

jdnycjdnyc Member UncommonPosts: 1,643

Want to understand the potential EQN could have?

 

Play Minecraft because it's a Voxel game.

Play on multiplayer because EQN will be an MMO.

Play on Survival Mode to give a sense of discover and danger - risk/rewards.

 

Come back and tell us that this game still looks like it will be a clone of something else.

Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

 

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Comments

  • ManakarManakar Member UncommonPosts: 110
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    I played mine craft on survival mode.. I dug a hole in the cave wall and then went inside and put the wall back up and survived.. Wow fun and challenging.. Survival mode in mine craft is stupid.. It's one thing if you like creating things, its a nother to fool your self into thinking survival mode in minecraft is meaningful..

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    I laugh every time someone calls EQN a Themepark, when the whole thing is literally made out of the digital equivalent of sand.

    Also, trying to figure out where the rides are...

    image
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by Manakar
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    I played mine craft on survival mode.. I dug a hole in the cave wall and then went inside and put the wall back up and survived.. Wow fun and challenging.. Survival mode in mine craft is stupid.. It's one thing if you like creating things, its a nother to fool your self into thinking survival mode in minecraft is meaningful..

    It gets more interesting when you actually start building structures and things sneak into your house or creepers blow up half of it. Sometimes as you dig down you will find spawn points and dungeons.

    Yes if you really feel like surviving is the only point, you can just dig a hole and close it up. But that's like saying I can survive Darkfall by never leaving the newbie area.

    image
  • VhayneVhayne Member UncommonPosts: 632
    Originally posted by Manakar
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    I played mine craft on survival mode.. I dug a hole in the cave wall and then went inside and put the wall back up and survived.. Wow fun and challenging.. Survival mode in mine craft is stupid.. It's one thing if you like creating things, its a nother to fool your self into thinking survival mode in minecraft is meaningful..

    You obviously don't get it.

    Now that you've survived your first night by digging a cave and sealing it in, try exploring a bit.  Adventure out and look for ore so you can make new tools, weapons, and armor.  Here's a simple goal for you.  Craft a full set of diamond gear.  That will get you in the areas that are dangerous. 

     

    OP - I totally agree.  Everyone needs to go play some Minecraft.  Survival setting only.  NOT Creative, as it's just a big lego set then with no danger.

  • ManakarManakar Member UncommonPosts: 110
    Originally posted by Fendel84M
    Originally posted by Manakar
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    I played mine craft on survival mode.. I dug a hole in the cave wall and then went inside and put the wall back up and survived.. Wow fun and challenging.. Survival mode in mine craft is stupid.. It's one thing if you like creating things, its a nother to fool your self into thinking survival mode in minecraft is meaningful..

    It gets more interesting when you actually start building structures and things sneak into your house or creepers blow up half of it. Sometimes as you dig down you will find spawn points and dungeons.

    Yes if you really feel like surviving is the only point, you can just dig a hole and close it up. But that's like saying I can survive Darkfall by never leaving the newbie area.

    Ahh no one is a MMO where you have more than just one objective.. The other is a sp mode where you have 1 objective... To survive.. 

  • RusqueRusque Member RarePosts: 2,785
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    It would seem, that neither do you. Landmark . . . the pre-game game where people will be building ala minecraft is not EQN. You will be able to build structures, submit them to SOE for approval, and if it meets their standards/guidelines then they will incorporate it into EQN.

    You won't be building castles in EQN, you'll be playing in structures that a small handful of others (who likely have far better design skills than the average gamer) have created and have managed to get approved. So no, you won't have interactions like in Minecraft because you won't be building as you go along. You might break some holes in the world, and they will self regenerate, but you won't be building walls to stop orcs from chasing you.

    EQN does have potential, but not because of it's minecraft building style in Landmark. That's just a cute add-on for people inclined to play with blocks. Someone will definitely make something awesome with it, but it will still have to work within EQN's systems.

  • ManakarManakar Member UncommonPosts: 110
    Originally posted by Vhayne
    Originally posted by Manakar
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    I played mine craft on survival mode.. I dug a hole in the cave wall and then went inside and put the wall back up and survived.. Wow fun and challenging.. Survival mode in mine craft is stupid.. It's one thing if you like creating things, its a nother to fool your self into thinking survival mode in minecraft is meaningful..

    You obviously don't get it.

    Now that you've survived your first night by digging a cave and sealing it in, try exploring a bit.  Adventure out and look for ore so you can make new tools, weapons, and armor.  Here's a simple goal for you.  Craft a full set of diamond gear.  That will get you in the areas that are dangerous. 

     

    OP - I totally agree.  Everyone needs to go play some Minecraft.  Survival setting only.  NOT Creative, as it's just a big lego set then with no danger.

    I get it.. Survival mode is a lame excuse to get you to build things but really has no meaning.. He should have had it like dayZ where you have to eat and drink to stay alive and you can get hurt and need meds and others tools to heal yourself and you are fighting real people over resources..

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    Nope forget minecraft go play WurmOnline which is minecraft on steroids, it has everything minecraft has plus more.

    Why people keep spouting on about minecraft is beyond me, seriously check out WurmOnline.

    What can I do in Wurm?

    • Explore huge, diverse landmasses extending over 512sq km in total!
    • Modify the terrain; dig, raise, flatten and sculpt the land around you!
    • Make your home on either the PvP or PvE server.
    • Craft and use thousands of unique items.
    • Wage war on other kingdoms, and lead yours to victory.
    • Discover and fight over religious artifacts on the PvP server.
    • Capture and breed animals from the environment.
    • Train 133 Skills, 10 Player Characteristics, and 3 Religion Characteristics.
    • Follow one of four unique deities and religions.
    • Hunt creatures such as the unique red dragon, forest giant, kyklops, troll king and others!
    • Become a priest or champion of your religion and learn powerful spells and enchantments.
    • Choose one of five meditation paths and take advantage of special meditation abilities.
    • Earn as many of our 200+ skill and achievement titles as you have time for!
    • Mount various creatures, from horses and carts to unicorns, bears and even dragons!
    • Construct, crew or even captain six different ship types with other players, from small rowing boats to impressive caravels.
    • Build a variety of structures, from guard towers to stone houses to fences and statues.
    • Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village!
    • Pave roads to connect settlements and plant signs to improve local infrastructure.
    • Live off the land by creating fields to farm a variety of crops including potatoes, garlic, cotton, wheat, strawberries, pumpkins and more!
    • Cook food using a huge range of ingredients.
    • …and much more!

    Everything in the game is created by players. When a new server is launched it is an empty land. All characters of the same kingdom and gender are represented with the same 3D model All items are made from materials from the world: wood cut from trees, rocks and metal mined from tunnels, and so forthWurm allows players tototally terraform the land, raising, flattening, and lowering tiles using shovels. Players can also mine underground and make vast caverns, climb mountains, build keeps and cities, and form new kingdoms (on some servers). 

    Player versus player combat is open with a penalty for same-kingdom killing on most servers. Multiple gods vye for the attention of players and grant missions (on some servers), spells, and enchantments to players and items. Every item has a quality level that affects its damage, decay, or overall quality. Skills can be leveled up based on usage with no skill or stat cap. Archery is included and is an active component of combat. Vehicles include carts, animals (cattle and horses), and boats which can all be ridden. Crops can be grown and have their own growth rates, as do trees and bushes. Weather consists of wind (affects boat travel) and rain. Many players choose to live peaceful lives and are only called to combat during raid events where one kingdom attempts to invade another.

    Every action in the game affects one or multiple skills. For instance using a small metal shield does not make one better at using a small wooden shield. Each weapon or tool or device has a skill all of its own. This allows players to specialize or generalize. Players can also build and form villages. These villages can band in to alliances to give aid to one another in times of need

    Seriously, forget minecraft it pales in comparrison to WurmOnline which is a totally sandbox game with features that minecraft just doesn't have. Changes in the world are permanent unlike EQN.

    Watch http://www.youtube.com/watch?v=ueIzp5w2QzY

     




  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Rusque
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    It would seem, that neither do you. Landmark . . . the pre-game game where people will be building ala minecraft is not EQN. You will be able to build structures, submit them to SOE for approval, and if it meets their standards/guidelines then they will incorporate it into EQN.

    You won't be building castles in EQN, you'll be playing in structures that a small handful of others (who likely have far better design skills than the average gamer) have created and have managed to get approved. So no, you won't have interactions like in Minecraft because you won't be building as you go along. You might break some holes in the world, and they will self regenerate, but you won't be building walls to stop orcs from chasing you.

    EQN does have potential, but not because of it's minecraft building style in Landmark. That's just a cute add-on for people inclined to play with blocks. Someone will definitely make something awesome with it, but it will still have to work within EQN's systems.

    Actually you only know half the information, it would seem.

    Question:  "Are we going to be able to put things we create in Landmark on our own for EQN?" 

    Answer: "Yes."

    He goes on to say it has to fit the art direction of Norath and you can only build on that lot of land.

    Source: http://www.gamebreaker.tv/mmorpg/everquest-next-interview-dave-georgeson/

     

    That being said, you hit on the correct critiques we need to be addressing when talking about this game.  Such as build limitations, how often does the land repair (heal) itself.  The fact that the healing process is procedurally generated.  This means the land is constantly changing. 

    You are oversimplifying Minecraft.  It's not just about building things where ever you want.  It's also about exploration and danger in regards to survival mode.

    EQN will most certainly have you exploring the depths in the ground as you dig.  This they have already said.  

    What you find below is procedurally generated, so you won't know what you run into.  You won't know what dungeons, lairs you might find.  You won't know what dangers you will run into.  This they have also said.

    Just like Minecraft on Survival Mode.

     

  • ReklawReklaw Member UncommonPosts: 6,495

    I would say play Planet Explorers instead of Minecraft for a closer feel to EQN-Landmark.

    Get into it's free beta: http://planetexplorers.pathea.net/download/

    "Planet Explorers is an open world voxel based sandbox adventure rpg game set on a distant planet. The game uses a new OpenCL system based on the Unity 3D engine to allow players to change the terrain in anyway, create new objects in any form, and do it anywhere".

    To me EQN-Landmark seems like a high end version of Planet Explorers, mainly SOE has more tech and money to do what.

    Just by looking at some of it's artwork really makes me wonder if PE might have been more of a inspirations for EQN then Minecraft might be.

    So if you want a small taste of what Landmark could be I would suggest to try PE (link above)

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by SavageHorizon

     

    Your advert aside. 

    Minecraft was first.

    Minecraft has been mentioned by the devs as inspiration for their game.

    Minecraft has a lower threshold for entry for people looking to experience the game.

     

    Nothing against Wurm Online.  If people want something more involved, then by all means playing that would definitely give people an idea of what to expect as well.

    But all those features in Wurm Online aren't guaranteed to be in EQN.  Or to have the same implementation.

    By what little we know of EQN, we know that they will have exploration and danger below ground.  That is something Minecraft does provide at its very essence in survival mode.

     

  • xpsyncxpsync Member EpicPosts: 1,854
    Originally posted by jdnyc
    Originally posted by SavageHorizon

     

    By what little we know of EQN, we know that they will have exploration and danger below ground.  That is something Minecraft does provide at its very essence in survival mode.

     

    Some of the best dungeon runs ever, lost all my diamonds deep in a dungeon one night trying to get around a lava pit and fell into it, how numb i was, how brutal i thought and is the moment i realized "I love this game", it's unforgiving. True risk, lost it all, gone i tell you GONE!!!

    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by r3t3

     

    Some of the best dungeon runs ever, lost all my diamonds deep in a dungeon one night trying to get around a lava pit and fell into it, how numb i was, how brutal i thought and is the moment i realized "I love this game", it's unforgiving. True risk, lost it all, gone i tell you GONE!!!

    They specifically mention I think in the EQN world panel that digging underground perils - one being lava.  So yeah...

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by jdnyc
    Originally posted by SavageHorizon

     

    Your advert aside. Advert aside what? you asked a question and you have an answer on why someone is better off playing WurmOnline rather than minecraft to get a feel of how EQN might play

    Minecraft was first. I don't recall your question being: which came first minecraft or wurm online?

    Minecraft has been mentioned by the devs as inspiration for their game. And EVE, what's your point, please don't tell me what Smed and co have said, i've been dealing with them since 1999 and still have two playing subs.

    Minecraft has a lower threshold for entry for people looking to experience the game. And again what the hell does that have to do with it, fact is WurmOnline is closer to EQN than minecraft is.

     

    Nothing against Wurm Online.  If people want something more involved, then by all means playing that would definitely give people an idea of what to expect as well. Right, so it's taken you 4 sentences to realize where i'm coming from lol.

    But all those features in Wurm Online aren't guaranteed to be in EQN.  Or to have the same implementation. Who said anything about guaranteed features, fact is Wurm Online has features that a mmo player would prefer over games like minecraft plus it has the total terraforming that minecraft has.

    By what little we know of EQN, we know that they will have exploration and danger below ground.  That is something Minecraft does provide at its very essence in survival mode.

     

    So perhaps you shouldn't ask the question in your post if you don't like it to be answered lol.




  • Four0SixFour0Six Member UncommonPosts: 1,175
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    I haven't played, How many on a Minecraft server? I want to say I once heard it was 100, maybe 200, but again I don't play and I don't know.

    I do know this, if you think SOE is about to open up a MMORPG, where you can change anything, build anything, destroy anything, you didn't read or watch any of the vids I did.

     

     

  • KiyonoriKiyonori Member UncommonPosts: 70
    Originally posted by jdnyc
    Originally posted by SavageHorizon

     

    Your advert aside. 

    Minecraft was first.

    Minecraft has been mentioned by the devs as inspiration for their game.

    Minecraft has a lower threshold for entry for people looking to experience the game.

     

    Nothing against Wurm Online.  If people want something more involved, then by all means playing that would definitely give people an idea of what to expect as well.

    But all those features in Wurm Online aren't guaranteed to be in EQN.  Or to have the same implementation.

    By what little we know of EQN, we know that they will have exploration and danger below ground.  That is something Minecraft does provide at its very essence in survival mode.

     

    Markus Persson(notch) worked on Wurm online long before minecraft was even an idea.

     

    OPINIONS INCOMING: Minecraft is good for building things and nothing more, the combat is far too lackluster and dull to be considered anything more than a chore. Even with the plethora of mods you can't fix something that is broken at it's core (like skyrims combat).

     

    Don't get me wrong though, if I had to choose between wurm online or minecraft I'd probably go with minecraft as I would much rather be doing something while I play instead of playing with menu's and staring at a progress bar.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    I would take this advertisement a step further and tell people to check out the Massivecraft server. It's about as close to an MMORPG as you're going to get with Minecraft.

    Similar to EQ:L, you have factions, which is what allows you to claim and protect land. Unlike EQ:L you can build anywhere, but unless what you've built is inside faction territory, it could be attacked by other players. Factions fulfill the space of guilds in a regular MMORPG, and to some extent they fill the space of regular factions.

    Unlike EQN, it has OW/FFA PvP, so it's not exactly the same. Also unlike EQN, the voxels are HUGE. Roughly a meter across, so it doesn't have the same level of granularity that it seems EQN/EQ:L will have.

    **

    I don't really think Minecraft is going to give people the experience of EQ:L or EQN. I hope though, that EQ:L has a lot of the experience of playing Minecraft. That would be ridiculously awesome.

    ** **

    For the curious, Massivecraft's server limit is 350 people. Last night 218 people were on. Like I said, it's not an MMORPG, but I think it's about as close as you're going to get with Minecraft. And it might give people an idea of what's possible since Minecraft was an inspiration.

    I can not remember winning or losing a single debate on the internet.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by SavageHorizon
     

    So perhaps you shouldn't ask the question in your post if you don't like it to be answered lol.

    Does EQN Devs ever mention Wurm Online or EVE online as inspiration?  No they don't. 

    Did they ever mention Minecraft?  Yes.  yes they did.  Hence the use of that game as a comparison.

    You don't like that comparison?  Tough.  Go start your own thread about how awesome Wurm Online is.  ;)

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by lizardbones

    I would take this advertisement a step further and tell people to check out the Massivecraft server. It's about as close to an MMORPG as you're going to get with Minecraft.

    Similar to EQ:L, you have factions, which is what allows you to claim and protect land. Unlike EQ:L you can build anywhere, but unless what you've built is inside faction territory, it could be attacked by other players. Factions fulfill the space of guilds in a regular MMORPG, and to some extent they fill the space of regular factions.

    Unlike EQN, it has OW/FFA PvP, so it's not exactly the same. Also unlike EQN, the voxels are HUGE. Roughly a meter across, so it doesn't have the same level of granularity that it seems EQN/EQ:L will have.

    **

    I don't really think Minecraft is going to give people the experience of EQ:L or EQN. I hope though, that EQ:L has a lot of the experience of playing Minecraft. That would be ridiculously awesome.

    The thing we do know for sure is that EQN will have people digging into the ground to find procedurally generated content.  We also know that doing so will result in tougher challenger and more danger, but greater rewards.  This falls directly in line with Minecraft Survival Mode.  I love the additional stuff you added as well.

    My key point is that many don't even know what digging into the ground to find greater reward/risk/discovery even is because they've never experienced it.

     

  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Originally posted by jdnyc
    Originally posted by SavageHorizon
     

    So perhaps you shouldn't ask the question in your post if you don't like it to be answered lol.

    Does EQN Devs ever mention Wurm Online or EVE online as inspiration?  No they don't. 

    Did they ever mention Minecraft?  Yes.  yes they did.  Hence the use of that game as a comparison.

    You don't like that comparison?  Tough.  Go start your own thread about how awesome Wurm Online is.  ;)

    Minecraft and Wurm online, who cares. We are EQ fans here and anything that illustrates the point is fine by us. We are not here to talk about how awesome Minecraft or Wurm Onlne is. Like Jdnyc said you can make a thread about that but you are derailing the thread. FYI, I liked Minecraft, I dont care for Wurm Online. 

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by jdnyc
    Originally posted by lizardbones I would take this advertisement a step further and tell people to check out the Massivecraft server. It's about as close to an MMORPG as you're going to get with Minecraft. Similar to EQ:L, you have factions, which is what allows you to claim and protect land. Unlike EQ:L you can build anywhere, but unless what you've built is inside faction territory, it could be attacked by other players. Factions fulfill the space of guilds in a regular MMORPG, and to some extent they fill the space of regular factions. Unlike EQN, it has OW/FFA PvP, so it's not exactly the same. Also unlike EQN, the voxels are HUGE. Roughly a meter across, so it doesn't have the same level of granularity that it seems EQN/EQ:L will have. ** I don't really think Minecraft is going to give people the experience of EQ:L or EQN. I hope though, that EQ:L has a lot of the experience of playing Minecraft. That would be ridiculously awesome.
    The thing we do know for sure is that EQN will have people digging into the ground to find procedurally generated content.  We also know that doing so will result in tougher challenger and more danger, but greater rewards.  This falls directly in line with Minecraft Survival Mode.  I love the additional stuff you added as well.

    My key point is that many don't even know what digging into the ground to find greater reward/risk/discovery even is because they've never experienced it.

     




    It kind of takes the idea of games as slot machines to a whole new level.

    Honestly, I wasn't all that excited about EQN. At all. I never played EQ or EQII and never saw the need to. However, with Minecraft and/or Wurm as an influence, I might be very interested. I might be more interested in EQ:L than EQN.

    I can not remember winning or losing a single debate on the internet.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by lizardbones

     


    Originally posted by jdnyc

    Originally posted by lizardbones I would take this advertisement a step further and tell people to check out the Massivecraft server. It's about as close to an MMORPG as you're going to get with Minecraft. Similar to EQ:L, you have factions, which is what allows you to claim and protect land. Unlike EQ:L you can build anywhere, but unless what you've built is inside faction territory, it could be attacked by other players. Factions fulfill the space of guilds in a regular MMORPG, and to some extent they fill the space of regular factions. Unlike EQN, it has OW/FFA PvP, so it's not exactly the same. Also unlike EQN, the voxels are HUGE. Roughly a meter across, so it doesn't have the same level of granularity that it seems EQN/EQ:L will have. ** I don't really think Minecraft is going to give people the experience of EQ:L or EQN. I hope though, that EQ:L has a lot of the experience of playing Minecraft. That would be ridiculously awesome.
    The thing we do know for sure is that EQN will have people digging into the ground to find procedurally generated content.  We also know that doing so will result in tougher challenger and more danger, but greater rewards.  This falls directly in line with Minecraft Survival Mode.  I love the additional stuff you added as well.

     

    My key point is that many don't even know what digging into the ground to find greater reward/risk/discovery even is because they've never experienced it.

     



    It kind of takes the idea of games as slot machines to a whole new level.

    Honestly, I wasn't all that excited about EQN. At all. I never played EQ or EQII and never saw the need to. However, with Minecraft and/or Wurm as an influence, I might be very interested. I might be more interested in EQ:L than EQN.

     

    Until we find out more concrete details about EQN, I am right there with you.

     

  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Originally posted by jdnyc
    Originally posted by lizardbones

     


    Originally posted by jdnyc

    Originally posted by lizardbones I would take this advertisement a step further and tell people to check out the Massivecraft server. It's about as close to an MMORPG as you're going to get with Minecraft. Similar to EQ:L, you have factions, which is what allows you to claim and protect land. Unlike EQ:L you can build anywhere, but unless what you've built is inside faction territory, it could be attacked by other players. Factions fulfill the space of guilds in a regular MMORPG, and to some extent they fill the space of regular factions. Unlike EQN, it has OW/FFA PvP, so it's not exactly the same. Also unlike EQN, the voxels are HUGE. Roughly a meter across, so it doesn't have the same level of granularity that it seems EQN/EQ:L will have. ** I don't really think Minecraft is going to give people the experience of EQ:L or EQN. I hope though, that EQ:L has a lot of the experience of playing Minecraft. That would be ridiculously awesome.
    The thing we do know for sure is that EQN will have people digging into the ground to find procedurally generated content.  We also know that doing so will result in tougher challenger and more danger, but greater rewards.  This falls directly in line with Minecraft Survival Mode.  I love the additional stuff you added as well.

     

    My key point is that many don't even know what digging into the ground to find greater reward/risk/discovery even is because they've never experienced it.

     



    It kind of takes the idea of games as slot machines to a whole new level.

    Honestly, I wasn't all that excited about EQN. At all. I never played EQ or EQII and never saw the need to. However, with Minecraft and/or Wurm as an influence, I might be very interested. I might be more interested in EQ:L than EQN.

     

    Until we find out more concrete details about EQN, I am right there with you.

     

    I have a feeling EQL may end up being bigger then they think.

  • FusionFusion Member UncommonPosts: 1,398
    Landmark is and will be SEPARATE from EQN, you cannot 'voxel-create' in EQN, only in Landmark.
    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • rochristrochrist Member UncommonPosts: 134
    Originally posted by Fendel84M
    Originally posted by Manakar
    Originally posted by jdnyc

    Want to understand the potential EQN could have?

     

    Play Minecraft because it's a Voxel game.

    Play on multiplayer because EQN will be an MMO.

    Play on Survival Mode to give a sense of discover and danger - risk/rewards.

     

    Come back and tell us that this game still looks like it will be a clone of something else.

    Quite a few of you have no idea what SOE is even talking about.  There's tons of issues to be addressed that I've seen, but many in here are addressing things that make no sense based on what they've already said and shown about the game.

    Sure combat interactions could be similar in some ways to other games, but in what context is that combat happening?

    It's difficult to have a frank discussion about what to expect, when many posting in here don't even know what a Voxel game is or how it can impact PVE (or PVP for that matter.)

     

    I played mine craft on survival mode.. I dug a hole in the cave wall and then went inside and put the wall back up and survived.. Wow fun and challenging.. Survival mode in mine craft is stupid.. It's one thing if you like creating things, its a nother to fool your self into thinking survival mode in minecraft is meaningful..

    It gets more interesting when you actually start building structures and things sneak into your house or creepers blow up half of it. Sometimes as you dig down you will find spawn points and dungeons.

    Yes if you really feel like surviving is the only point, you can just dig a hole and close it up. But that's like saying I can survive Darkfall by never leaving the newbie area.

    Actually, you can't even do that. Survival mode requires that you feed yourself, or eventually you'll starve. But your general point is correct. Mulitplayer minecraft in survival mode where you all get together and carve a civilization out of the wilderness is really a heck of a lot of fun.

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