My question stems from this article: http://www.pcgamer.com/2013/08/03/everquest-next-interview/
Here is the quote in question:
- McPherson: Right, the assassin trainer won’t give you the class until you’re a really high level rogue and you’ve done a whole bunch of things. And the paladin for example, [Dave Georgeson, Director of Development] mentioned a life of consequence—if you haven’t been making the good choices and being an upright and justice influenced person, you can’t be a paladin. They won’t let you, because the game knows what you’re doing. So you have to live—in some of these classes, we restrict it to how you've been acting in the game.
Alright, so you have become a paladin. You have acted valorously and helped the poor, defeated evil, and slain the skeleton boss. What now?
Lets say you start burning houses, lets say you start being 'evil'. Pillaging villages, destroying happiness. Lets say your Paladin trends down the road of the Shadow Knight, as far as morals go. Is your Paladin still a Paladin?
You have committed crimes that would, in the beginning, completely inhibit you from becoming a Paladin in the first place. But, now that you are one, what happens?
I am wondering, how will they handle this?
Comments
I do agree. This is just a topic I want to toss out there. On my list to ask the devs for sure.
well, by using logic , if you tansgress, you will loose the abilities to interact with the paladin trainer, good people AND if you continue down the path you might actually be able to interact with the shadowknight trainer at some point
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Freeze your paladin class. You can not access the class. You can not play a paladin. You can not advance in the class paladin.
Maybe later.. if you return to the true path of a paladin, and you have done your fair share of good deeds, you may get access to the class again. That would be my solution.
This is it, exactly. Even asking the question that the OP did this early will just cause confusion amongst the people who refuse to research stuff on their own and jump to wild conclusions on these forums. We see it everyday, all day.
I don't believe asking questions is a bad thing. It is all speculation, but i'd sure as hell want to tell the devs at some point to make sure it is considered.
I do know for a fact that devs read these forums, at one point or another during the day. I would hope they see this post and say, 'Have we thought of this?'. Oh, and maybe the community could contribute to the topic instead of just saying, "They haven't told us how it will be, so lets not talk about it."
Very much opposite the theme of these forums for the last few months.
I don't believe they will have anything like this. If they did and you can assume about half the classes are considered "good" and half "evil" (ok maybe a third since some will be neutral), then this would mean a character could not obtain all the classes in fact one might only be able to obtain a small fraction of the 40 classes thus severely limiting progression.
Well, it does sound like there are some barriers to entry when they say (from McPherson):
I agree with this. I love the "life of consequence" concept and I want there to truly be consequences. I believe that many classes should be "consequence agnostic", meaning that you can do whatever you want as a Warrior.
But i think it would only add to the appeal and complexity of certain classes if you have to walk the talk. I would love to see a Paladin say: "i will not help you pillage that village, it is not what a paladin would do" and have this actually be supported by in-game mechanics rather than just be pseudo-RP gibberish.
I would purposely pursue some of these classes and seek out the types of gameplay (i.e. saving babies) that encourage them.
As someone that enjoys roleplaying and immersion, i get so turned off by seeing all these Assassins and Shadowknights that are out saving the world and helping the poor villagers. This just isn't what "those people" do!!! I don't want to be totally prohibitive, i mean, it's perfectly possible that an Assassin would save ONE village out of the goodness of his heard, just not that he does that regularly. And if he does, he is no long an Assassin, maybe he's a Vigilante, or whatever.
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I think the game might not let you. In EQ you could not really attack anyone of your "race" and "class".
You could not attack your guild leader. You could not really attack your God...you could attack some Gods..but as a paladin you couldn't go and take a swing at Mithaniel Marr or something.
not that they have to go this way but in the eq universe lucan de'lere is a paladin a mourderous evil paladin but his class in eq1 was still a paladin and used lay on hands, and in eq2 his statue (an npc technically) has paladin buffs on it once you learn how to be a paladin you dont forget how however since 99% of paladins are lawful good and they are the only ones who teach how to be a paladin they wont teach it to you if your evl to begin with
edit: honestly i dont care either way it has been confirmed though that you can't be both a paladin and a shadowknight
Agreed that it's a premature question. Still, it's a good one.
What I think is most likely is that it doesn't matter; once you have the Paladin class nothing changes even after you start a baby-eating binge.
What I would like to see is that kind of action penalizing you somehow. Maybe not locking you out of the class entirely, but causing the Paladin trainer to refuse to teach you any more (if that's even neccessary,) for example.
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I've never been much of a Starwars nerd, but this whole thing reminds me of Anakin Skywalker/Darth Vader. It's not as if Anakin lost his ability to use the force and wield a light saber when he went to the darkside. While there were a few abilities that he gained access to at the cost of others, for the most part there was a lot of overlap.
The Shadowknight / Paladin dichotomy is similar to this. There's a lot of overlap in armor and combat styles. They both draw on some idealistic power to use magic as well. A "fallen" Paladin or reformed Shadowknight, is not the same as starting over as a young knight.
Ideally, the game would reflect this transitional phase. Lets use the example of a Paladin going evil:
At first, the Paladin loses his ability to res other players, but doesn't get much a trade off. He retains the ability to heal himself and smite enimes ect. Then it starts creeping into losing the ability to heal and buff other people ect. As a trade, he starts gaining some preliminary dark abilities to drain str/armor ect. Eventually, he can no longer use almost any of his paladin abilities, and instead is a full blown Shadowknight.
There are ways the dev's could make this really interesting and intricate. For example: add in a class for Shadowknights that requires you to previously max out the Paladin class. Likewise, they could add one in for Paladins that used to be Shadowknights. These might be some of the toughest classes in the game to get, because of all the faction work involved. But it would allow people to have their own Vader-like storyline if that's their thing. It would also allow players to change their minds; without it feeling completely counter-productive.
I doubt this kind of thing will be in at launch however. More likely, it will be really hard to get both Paladin and Shadowknight classes capped, but there is otherwise no mechanical difference between any other multi-class.
It reads like a simple reputation system. If you want to use the paladin class then keep your reputation on the plus side. Otherwise, lose its benefits or go far enough astray to fall onto its antithesis. It is a nice sounding mechanic that will fall apart spiritually upon meeting the player base and become another tool with associated grind to make up a portion of end game content. Enough players will go grind deeds good or bad to qualify for which ever class serves as flavor of the month in PVP that it becomes meaningless for anything else, particularly as RP flavor. But it will give people something to do and I can already envision some funny vent comments.
Very true.. They mentioned EQN will always be a living experience, even comparing it to LoL.. According to their words, "with adding new content and items into the game regularly we are in fact effecting how the game is played"...... SO.. You like the Pally, but due to gear and playstyle the SK is more attractive.. then here comes the new gear for Pally... OH SNAP.. I want to be a Pally now,, gring grind grind.. A month or so down the road you finally earn the rep needed to train Pally to get that new upgrade.. Shortly after, new SK gear is added.. DAMMIT.. Now I have to grind back to SK to get that upgrade because it is now the new best class..