I think it was EQ1 but I don't really keep track of games I play and prefer for focus on the games I am playing. But I do have an EQ1 box and vaguely remember playing it. Before that I am not sure I really did anything online as I got all my roleplaying through my tabletop group. It was only when the group stopped playing did I really get into online play.
EVERCRACK. No one calls it that anymore of course, but I come from the distant past: 1999. Everquest captured my imagination and real life time in a way that no other game had before. To this day, some of my fondest gaming memories originate with this game. Unfortunately it has also aged like shit.
Didn't care for it much (or the other ~9 early MMORPGs I tried) since compared to regular games early MMORPGs were light on gameplay and heavy on timesink, which results in a really diluted bland experience. Then WOW came along with reasonably good gameplay, but then sadly nobody else ever iterated on their core gameplay enough to improve upon WOW. A few games came close (City of Heroes was a ton of fun) but after so many releases I'm still basically waiting on another MMORPG worth investing in long-term.
Not everything was terrible in those early games. I still think AC1's progression system was awesome, and the pyramid-scheme vassal system was fairly interesting (but I think if I got too involved in it, I would've rapidly tired of it.) But the abilities gained from the progression system were pretty dull, and the combat resulting from those abilities duller, so it ended up not being enough to salvage the game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Runescape would have been FF XI if me or my mom had know anything about computer specs back then. I would always pick up the FF XI box walking through the gaming department at Walmart ='( poor mini me.
Axehilt, im thankful at least someone else played AC here. My favorite part of that game was exploration. One time in the northern mountain range i found dr. Who's freaking telephone booth. As far as i could tell no one else had seen it since i was accused of photoshopping at the time.
Still have my CE box, lol, and the enamelled pin with the Reb/Imp symbols.
It was a helluva introduction to online gaming. It was a virtual world just as I had imagined all MMORPG's would be. Little did I know that it would be the last virtual world for at least a decade...
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Asheron's Call 1.
Didn't care for it much (or the other ~9 early MMORPGs I tried) since compared to regular games early MMORPGs were light on gameplay and heavy on timesink, which results in a really diluted bland experience. Then WOW came along with reasonably good gameplay, but then sadly nobody else ever iterated on their core gameplay enough to improve upon WOW. A few games came close (City of Heroes was a ton of fun) but after so many releases I'm still basically waiting on another MMORPG worth investing in long-term.
Not everything was terrible in those early games. I still think AC1's progression system was awesome, and the pyramid-scheme vassal system was fairly interesting (but I think if I got too involved in it, I would've rapidly tired of it.) But the abilities gained from the progression system were pretty dull, and the combat resulting from those abilities duller, so it ended up not being enough to salvage the game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Star Wars Galaxies, on launch day.
Still have my CE box, lol, and the enamelled pin with the Reb/Imp symbols.
It was a helluva introduction to online gaming. It was a virtual world just as I had imagined all MMORPG's would be. Little did I know that it would be the last virtual world for at least a decade...