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MMORPG + instances + LFD .... progress of the genre

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Xthos

    What is next:

     

    1.  Get rid of the open world, who wants to spend time running somewhere, or interacting with other people that could ruin your fun in the non-instanced open world.

     Sure. Lots of games already are doing that. LoL, WoT, D3, PoE, Warframe .... all have no world and are fun games. Open world is not required to make fun online games.

    2.  When you log in, you select the instance you want to play and when you enter the world, it will be in the instance you selected with a group, or solo if you do not want to play with others.

     Yeh, exactly how i play STO and Marvel Heroes.

    3.  Banking, buying, selling can all be done with the ui and while in your instance, that way they do not have to spend money and time on a town you don't want to go to, and spend time finding the bank or venders.

     It is even better if we can access bank & auction from our phones, which WoW allows us to do (too bad i am not playing WoW anymore).

    4.  When you are done with your instance, you que the next instance, and it takes you immediately there, no travel.  If you put that you wanted to play with others, and no one is available, it will scale down to solo play, and as people are added, it will increase till you hit the number of people you selected you wanted to play with.

     Yeah ... travel is such a drag. People are doing this (queuing instance after instance) already in many games.

    5.  If the people you are playing your instance are annoying and ruining your fun, you can hit a UI option to create a copy of your instance and turn it into a solo instance, to fix your mistake of playing with others.

     Yeah. That is the beauty of PUG. If i don't like anyone for any reason, i hit the quit button. I get a new group (or solo) next.

    6.  Everything is free, all content is obtainable through playing.

     That would be great ... however, some whales need to pay to keep the game going.

     

    8.  Their is no crafting, as it is not action/fun, so why waste resources/time on something that is not giving you bang for your buck/time.

     nah .. have some casual crafting like that in Marvel Heroes. It adds variety, but don't detract from action too much.

    9.  All content can be soloed, if you can dodge the attacks and stay out of the lighted areas long enough to kill the bosses, their will also be 5 levels of each instance, that incrementally increase monster hp/damage, decrease reaction times for dodging hits and area damage. 

     5 levels are not enough. Even D3 has 10 levels. But the idea is sound. Difficulty level (and rewards scaling with it) is a great idea. More MMOs should use it.

    10.  Arenas, 1 vs 1, up to 5 vs 5....If you truly feel you are that much better than the other people, you can even play these at a numbered disadvantage.  Their will be records/leader boards for everything....What is the sense of being that good, if others do not know about it.

     I am not a pvp person. So i don't care about this part much. But e-sport type pvp is clearly popular. There are games that is nothing but arena pvp (WoT, MOBAs ...)

    11.  No typing to communicate, everything is voice, text chat is not supported.

     Text chat is easy to implement anyway but voice is better.

    13.  All instance content and arena content is designed for 20-30 minutes of play, these are games meant to be fun, not live in and replace your real life.  If you ever have 5-10 seconds that nothing is happening, the game has failed you.

     5-10 seconds is a stretch. But certainly if nothing interesting happens in 5 min, i am out of there.

     That's the starting point, no more 'world'....only action!

    Yeah ... a "world" is not necessary for fun, as many MMOs, and non-MMOs have demonstrated. I am very glad finally the industry figure out that making fun games, not worlds for the sake of worlds, is the way to go.

     

  • VigilianceVigiliance Member UncommonPosts: 213

    What it boils down to is choice... Does your player base have the ability to make choices in play style to make the experience enjoyable for them? If the answer is yes then you succeeded (for that player). Just because you like to play a certain way doesn't mean the game has to be entirely designed to support or focus on that style of game play.  A game developer can design a game that supports multiple play styles to entertain a vast audience while still having a persistent and significant living world.

    That is what I find to be the issue for so many people on these forums. Find like minded people and join them, just because the game says "massive multiplayer" doesn't mean the entire community has to enjoy the game the same way..

     

     

  • AeliousAelious Member RarePosts: 3,521
    Originally posted by nariusseldon

    MMOs has ...

    - move away from socializing to accommodate people who want entertainment instead of chatrooms

    - inlcude solo-play for those who just want to consume content

    - introduce instances to reduce undesirable influences from players

    - get rid of loot-ninjaing, camping, training and many undesirable player interactions ...

     

    What is the next step in this progress?

    - games like Destiny which takes matching and playing with others into a different form?

    - MOBA & instanced PvP games so that devs can focus on combat fun?

    - ARPG with some MMO elements?

    - all of the above?

     

    Gaming is good (for me, of course).

     

    How long is this process supposed to take? I still don't see any of these type of games on the top rated "In Development" section of this site.  I do think it will, and already has, happen but to a small extent.  The majority of MMORPGs seem to be going in the opposite direction.  It's forking rather than heading in one specific direction.

     

    The fact is more games that were intended for solo or coop are adding MMO sensibilities, not the other way around.

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by nariusseldon

    MMOs has ...

    - move away from socializing to accommodate people who want entertainment instead of chatrooms

    - inlcude solo-play for those who just want to consume content

    - introduce instances to reduce undesirable influences from players

    - get rid of loot-ninjaing, camping, training and many undesirable player interactions ...

     

    What is the next step in this progress?

    - games like Destiny which takes matching and playing with others into a different form?

    - MOBA & instanced PvP games so that devs can focus on combat fun?

    - ARPG with some MMO elements?

    - all of the above?

     

    Gaming is good (for me, of course).

     

     

    Hmmm, why do you play MMO's again?

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by nariusseldon

    MMOs has ...

    - move away from socializing to accommodate people who want entertainment instead of chatrooms

     

    Person with 13,000 posts on a forum claiming he doesn't need socialising or a community.

    Like someone said, why do you play MMO. Go find a single player forum if you hate MMO, it's getting annoying to hear your same stuff over and over.

  • CorvusCoraxCorvusCorax Member Posts: 38
    Originally posted by Cephus404
    Originally posted by Xiaoki

    If MMOs have to progress away from what veteran MMO players think of as a "traditional MMORPG" so the genre as a whole can improve then so be it.

    Where did you get the idea that just because you've been playing a genre for a while, that somehow makes you an expert on how things ought t obe?

    If everything that classifies a certain genre is removed or reduced to great degree from something, then it no longer belongs to that genre. An action movie without or extremely little action is not an action genre movie.

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  • KaledrenKaledren Member UncommonPosts: 312
    Originally posted by Waterlily
    Originally posted by nariusseldon

    MMOs has ...

    - move away from socializing to accommodate people who want entertainment instead of chatrooms

     

    Person with 13,000 posts on a forum claiming he doesn't need socialising or a community.

    Like someone said, why do you play MMO. Go find a single player forum if you hate MMO, it's getting annoying to hear your same stuff over and over.

    I'm telling you....this guy works for Blizzard (Since e promotes D3 so much or references WoW). Betting he's paid to sling their agenda and this is his only real job despite he claims another.

    Wouldn't be surprised at all if some gaming company isn't paying this site to plant such people to do such things. Would also explain why so many get warning or bans for finally lashing out at these people, yet, these particular people never seem to get warnings or bans for doing the same.

     

    What really kills me is his inability, or straight up refusal to see there are different types of MMO's for a reason, and one of the main draws for many to MMORPG's WAS the socialization and cooperative play. It's what set it apart from other types of MMO's.

    If he wants fast, instanced, lobby gameplay...that is fine...but sitting here trying to promote it to EVERY MMORPG, as he OFTEN does, is BS.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by CorvusCorax
    Originally posted by Cephus404
    Originally posted by Xiaoki

    If MMOs have to progress away from what veteran MMO players think of as a "traditional MMORPG" so the genre as a whole can improve then so be it.

    Where did you get the idea that just because you've been playing a genre for a while, that somehow makes you an expert on how things ought t obe?

    If everything that classifies a certain genre is removed or reduced to great degree from something, then it no longer belongs to that genre. An action movie without or extremely little action is not an action genre movie.

    And you decide what is "everything"? Marvel Heroes is still classified as a MMO, and it plays much better as a game compared to old traditional MMOs, for me, of course.

    So what if a genre changes if the games are better (for me).

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Arakazi
    Originally posted by nariusseldon

    MMOs has ...

    - move away from socializing to accommodate people who want entertainment instead of chatrooms

    - inlcude solo-play for those who just want to consume content

    - introduce instances to reduce undesirable influences from players

    - get rid of loot-ninjaing, camping, training and many undesirable player interactions ...

     

    What is the next step in this progress?

    - games like Destiny which takes matching and playing with others into a different form?

    - MOBA & instanced PvP games so that devs can focus on combat fun?

    - ARPG with some MMO elements?

    - all of the above?

     

    Gaming is good (for me, of course).

     

     

    Hmmm, why do you play MMO's again?

    Because some of them have unique settings (like STO and Marvel Heroes) and interesting solo content. And some have AH (which i like trading). And that the devs are practically begging me to play by offering their game free. So i figure i gave them a chance.

    You don't think i play MMO because of the virtual world, or the "community", do you?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Aelious

    The fact is more games that were intended for solo or coop are adding MMO sensibilities, not the other way around.

    I will say that is a convergence. MMO is learning from SP games. SP games are learning from MMOs. The line is blurred and games are diverse.

    Sounds good to me.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Waterlily

    Like someone said, why do you play MMO. Go find a single player forum if you hate MMO, it's getting annoying to hear your same stuff over and over.

    Not as annoying as i am hearing the same rant about lack of ow pvp, no perma-death, rant on trinity, again and again.

    I play MMOs because some of them are good SP games with unique settings, and devs practically beg me to play by offering the game for free.

    You don't think i am here because of the community, do you?

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