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I had a moderate degree of interest in this game for reasons of nostalgia, but having played it on my iPad2 for the last 30 minutes am greatly disappointed. Not only is it nowhere near as open world as anything in the original Ultima series, it whores itself out to players immediately in an attempt to sell gold and silver keys to players for cash in order that they may unlock advanced loot from dungeon chests. I would have much preferred a graphically enhanced update to the original quest with a multiplayer component, sold for a flat fee through iTunes, than this present mess. It isn't even clear to me the investment in gold keys will even return to me in gaming enjoyment, and instead offends my sense of fair play and puts me on my anti-pay to win soap box. I feel like I could be missing content, but its not compelling enough a worry to commit to a $100 mound of keys. I hope Mythic enjoyed making this game for the sake of practice. And I haven't even mentioned the fact the app hung and crashed four times exiting a dungeon, which reset upon logging back in. Or the fact it REALLY wants to associate itself with my Facebook account ( and presumably advertise itself obnoxiously to my friends? No thanks ).
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Now back to basics I think the 3.5 rating is fair enough. I considered 4 but had some freezings too so that's the main reason.
To be fair I have been giving the game a bit more evaluation. It improves on the Ultima franchise in terms of eye candy and engine, but falls short in terms of complexity and game play. In the original series you had party members and turn based combat which lent to a more strategic style of play and required resource management. There is no currency system in this game other than keys. I'm curious if Mythic made that design choice to skirt the accusation that they are selling "gold".
Anyway, let me see if I can articulate a point : the difference between old school RPGs and the present generation of MMOs is really the difference between movies and books. The Ultima series engaged the imagination in the manner of a book, and was about problem solving. MMOs like WoW are about pomp and flash and visual effects, and this sells to a more ADD crowd who aren't interesting in thinking or IMAGINING. Ultima Forever fails to capture the imagination and it fails to draw the player into the game world, however crudely represented, in the manner of a compelling book. Instead we see a tribute to modern fed-ex style questing, and combat reward flashies that would make a slot machine developer proud.
One other criticism I have is that their "open world" has every point of interest level locked. In the old games, you could get your ass in over your head if you ventured into the wrong places. U4E doesn't allow you to take your chances. I would have enjoyed seeing random parties of monsters on the main map but it doesn't even have that.
My hype factor was already very low for this game... and that's coming from someone who played / beat all the Ultima's 1-9 + the two Ultima Underworlds, and the Worlds of Ultima spins.
The Ultima world was the vision of Richard Garriott who founded Ultima, but sold his company (Origin Systems, Inc) to EA in 1992. He stayed with the company a bit longer, but finally quit / was fired a few years later. He lost rights to everything Ultima related, except the title "Lord British", which he was able to fight in court as being associated to him personally, not intellectually. EA was forced to use Lady British instead, as evidence of this.
So new age Ultima's are really just empty souls of games created by completely different people interested in money rather than making the best game ever (EA shenanigans).
It will likely hook a bunch of people who don't know what's going on. They will just see the word Ultima and have memory flashbacks of the fun they had when they were younger... leading to an impulse buy.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Exactly my thoughts on the GW1 > GW2 transition.
It is sad to see that you guys are in the same boat; is this game still worth checking out or should I skip it entirely? (I never played the original.)
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.