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Darrin McPherson Answers about Weapons,party, builds, etc.

Role_playerRole_player Member Posts: 33

Here the link from Ten ton Hammer, some interesting Tweets...take a look!

 

http://www.eqhammer.com/news/more-everquest-next-answers-darrin-mcpherson-0

 

thoughs?

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Comments

  • AeliousAelious Member RarePosts: 3,521
    It's good to hear that there is more progression planned for the classes than what we've heard so far. It's my biggest concern so far. Mostly horizontal progression is great but no vertical progression sounds shallow no matter how many classes.
  • nationalcitynationalcity Member UncommonPosts: 501

    Some interesting stuff about weapon skills and progression but other then that more of the same we can't talk about it yet.........

     

  • VyntVynt Member UncommonPosts: 757
    I really hated the answer about the rigid weapon skill system.
     
    "in other games did different weapons mean anything? Usually they are models only and change nothing right?"
     
     
    That is so ridiculous. Of course other weapons meant something. Some classes can only use certain weapons, especially lore wise, different damages, delays, also different types did slashing piercing blunt damage or elemental damage, depending on the game.
     
    What a clueless answer. It is like the guy never played a game ever.
  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    The more I read the less interested I get .
    30
  • grifjgrifj Member Posts: 110
    Originally posted by Vynt
    I really hated the answer about the rigid weapon skill system.
     
    "in other games did different weapons mean anything? Usually they are models only and change nothing right?"
     
     
    That is so ridiculous. Of course other weapons meant something. Some classes can only use certain weapons, especially lore wise, different damages, delays, also different types did slashing piercing blunt damage or elemental damage, depending on the game.
     
    What a clueless answer. It is like the guy never played a game ever.

    ^^Agreed.

    Not to mention, a warrior should be skilled in using a bunch of different weapons.  He's a warrior for chrissakes.  Why is he limited to a longsword (1H) and bastard sword (2H)?   Some people like using different looking weapons.  But now if I want to wield a scimitar or pike, I am stuck with using the weapon skills for those weapons instead of being able to use those same skills with my sword.

    What a terribly designed mechanic. 

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    I found it more encouraging than not. Lately I have been imagining the worst. The bit about every class being a base class is good imo

    Survivor of the great MMORPG Famine of 2011

  • sh33pishsh33pish Member UncommonPosts: 54
    Originally posted by grifj
    Originally posted by Vynt
    I really hated the answer about the rigid weapon skill system.
     
    "in other games did different weapons mean anything? Usually they are models only and change nothing right?"
     
     
    That is so ridiculous. Of course other weapons meant something. Some classes can only use certain weapons, especially lore wise, different damages, delays, also different types did slashing piercing blunt damage or elemental damage, depending on the game.
     
    What a clueless answer. It is like the guy never played a game ever.

    ^^Agreed.

    Not to mention, a warrior should be skilled in using a bunch of different weapons.  He's a warrior for chrissakes.  Why is he limited to a longsword (1H) and bastard sword (2H)?   Some people like using different looking weapons.  But now if I want to wield a scimitar or pike, I am stuck with using the weapon skills for those weapons instead of being able to use those same skills with my sword.

    What a terribly designed mechanic. 

    My thoughts exactly.  I HATE having attack abilities tied to weapon types like we saw in GW2.  Seems to be a very strange design choice while marketing this as a sandbox.  I dont want to get into what a sandbox is and isn't, but I believe its safe to say everyone agrees that a sandbox game usually means freedom.  GIVE US FREEDOM!

    One of the biggest turn-offs for me.

  • ExiledTyrantExiledTyrant Member UncommonPosts: 69

    how has weapon skills limited freedom? From what I've read any class can wield any weapon. that sounds like a lot of freedom to me. It is obvious that a mage would not be able to wield a sword the way a warrior can and has to developed a way to wield his chosen weapon in a way that suits his physical ability and knowledge. It is also safe to assume that even though 2 swords may be in the same class of swords a warrior who is a master of weapons may have 2 different sword skill sets because one is more efficient and powerful than the other according to which sword he is using. That there would be different techniques utilized for different weapons within the same class, and  that different weapons would be handled by different disciplines in different ways in my eyes is very plausible. I see no deterrent of freedom here.

     

    Quite frankly if you can't set your heart on 2 weapons at a time carry around a sack of weapons and switch them after every fight.

    "Do not speak to me of fate!" ~ A fairy tale for the Demon Lord

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by ExiledTyrant

    how has weapon skills limited freedom? From what I've read any class can wield any weapon. that sounds like a lot of freedom to me. It is obvious that a mage would not be able to wield a sword the way a warrior can and has to developed a way to wield his chosen weapon in a way that suits his physical ability and knowledge. It is also safe to assume that even though 2 swords may be in the same class of swords a warrior who is a master of weapons may have 2 different sword skill sets because one is more efficient and powerful than the other according to which sword he is using. That there would be different techniques utilized for different weapons within the same class, and  that different weapons would be handled by different disciplines in different ways in my eyes is very plausible. I see no deterrent of freedom here.

     

    Quite frankly if you can't set your heart on 2 weapons at a time carry around a sack of weapons and switch them after every fight.

    Your info is a bit off.

    Each of the 40+ classes can only use 2 weapon sets total (duel swords, 2-handed hammer, mace+shielf, etc). That is 2 sets EVER, so far at least. So for a made up example, a Wizard can use a Staff and a Dagger + Spell Book. That is it. It can switch between the 2 in combat, but they can't equip a sword ever. They get 4 unique abilities for each weapon set and that plus cloth armor makes them a wizard. An Enchanter might have the same 2 weapon sets, but would have 4 completely different abilities for each set.

    But....

    You can swap classes on the fly. So you can use any weapon in the game when you want, but you have to change your class to do so, which most likely will change your armor and what secondary abilities you can use.

    Once people have 40+ classes unlocked, I think a lot of the issues will no longer exist. Just will take a while to get there.

    Everyone wants to be the all powerful super class, but they are trying to avoid this by still including classes with a set structure with weapons, armors, and what type of secondary abilities can be used from any class.

    Lots are still hung up on the traditional classes. A Warrior from WoW with its 10000 abilities may now be a Warrior, Beserker, Sword Master, Mercenary, etc. Each utilizing different weapons and play styles. So instead of the Warrior master of everything, we'll have multiple classes to mix and match to get the style we want.

    Seems many are missing the entire point of multi-classing. It is to multi-class. Switch on the fly depending on the situation. No more being stuck as a Warrior for years on end adding more and more abilities.

    More classes with fewer abilities each will hopefully give quality over quantity.

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by grifj
    Originally posted by Vynt
    I really hated the answer about the rigid weapon skill system.
     
    "in other games did different weapons mean anything? Usually they are models only and change nothing right?"
     
     
    That is so ridiculous. Of course other weapons meant something. Some classes can only use certain weapons, especially lore wise, different damages, delays, also different types did slashing piercing blunt damage or elemental damage, depending on the game.
     
    What a clueless answer. It is like the guy never played a game ever.

    ^^Agreed.

    Not to mention, a warrior should be skilled in using a bunch of different weapons.  He's a warrior for chrissakes.  Why is he limited to a longsword (1H) and bastard sword (2H)?   Some people like using different looking weapons.  But now if I want to wield a scimitar or pike, I am stuck with using the weapon skills for those weapons instead of being able to use those same skills with my sword.

    What a terribly designed mechanic. 

     Using certain skill with certain weapons in some games are silly for example using a skill called pummel with a dagger doesnt make much sense this is what there fixing. Each weapon will have skill that make sense to that weapon type. No more slashing weapon attack with a hammer it just makes no sense.

  • ExiledTyrantExiledTyrant Member UncommonPosts: 69
    ok so 2 weapons types per class. the way they talked about unique animations for every class and weapon swapping it gave me the impression that they were designing every weapon for each class. That does somewhat put a damper on things then for those of us who want to do more unorthodox approaches like 2 handed great sword wizard etc but this may all fall through depending on how easy the class swapping is and the abilities of the classes. So what if I can't make a spell sword wizard with sword and board if they already have other classes that use magic/melee and the weapons I'm after.

    "Do not speak to me of fate!" ~ A fairy tale for the Demon Lord

  • trinixtrinix Member UncommonPosts: 51

    Not that I deny what you are saying, but where is the source of the only 2 weapons? I haven't seen it yet. Would be a real shame. I'd understand some classes with limited weapon choices, but especially the warrior would be a great example of weapon master.

    Also, it's like EQ2. There you see an example of splitting characters already. Most of them were split for "good" and "evil". Necro being the "evil" summoner, but a few also made a lot of sense to split up. A rogue had 3 specializations, a brigand, an assassin and a swashbuckler. Warrior, Berserker etc. They just go a bit further and most won't be alignment related, just the necro, paladin and maybe the shadowknight.

  • ClassicEQClassicEQ Member Posts: 145
    I'm a little confused. Can you freely cast your class spells? Or does everything, including spells, attacks and abilities come from weapons?
  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by Vynt
    I really hated the answer about the rigid weapon skill system.
     
    "in other games did different weapons mean anything? Usually they are models only and change nothing right?"
     
     
    That is so ridiculous. Of course other weapons meant something. Some classes can only use certain weapons, especially lore wise, different damages, delays, also different types did slashing piercing blunt damage or elemental damage, depending on the game.
     
    What a clueless answer. It is like the guy never played a game ever.

    I think what he is saying is your second two handed greatsword does the same thing as your first two handed greatsword, in other games like WoW and GW2...and so does your 100th two handed greatsword but with more stats and dps. In one of the panels at soe live they mentioned this two handed greatsword might do something different, like have a fire skill or some such on it, that the other one did not...

    I can't remember where it was or I would post a link...just assume it was vague and not very informative like the sum total of all the other information they have put out to this point.

  • trinixtrinix Member UncommonPosts: 51
    Originally posted by ClassicEQ
    I'm a little confused. Can you freely cast your class spells? Or does everything, including spells, attacks and abilities come from weapons?

    There are two types of skills from what I've heard.

    Weapon skills. These are releated to the weapon you are wielding at McPherson was vague about it. You unlock more skills, but that can be the original 4 or you might be able to swap them. But you get 4 skills that are locked to your weapon, if you switch weapons, these skills switch as well.

    Extra skills. Well no name for them yet, but these are the 4 skills that you can swap around regardless of weapon or class. You could take teleport from a wizard, stealth from a rogue etc. We expect healing to be part of this as well, but that's still unsure.

  • StilerStiler Member Posts: 599
    Originally posted by ExiledTyrant
    ok so 2 weapons types per class. the way they talked about unique animations for every class and weapon swapping it gave me the impression that they were designing every weapon for each class. That does somewhat put a damper on things then for those of us who want to do more unorthodox approaches like 2 handed great sword wizard etc but this may all fall through depending on how easy the class swapping is and the abilities of the classes. So what if I can't make a spell sword wizard with sword and board if they already have other classes that use magic/melee and the weapons I'm after.

     

    The way I get it, you can.

    You are free to switch base classes, if you want to be a magic using warrior, then simply pick a warrior, use a sword, but in your class skills you can put mage type spells into it, so you have melee weapon skills + magic.

  • IncomparableIncomparable Member UncommonPosts: 1,138

    I think I learnt something crucial and changed my understanding of multi classing.

    And I quote:

    Been watching the panels again. Is your starter class always the base class of a build? Or can that change?

    Answer: can totally change. Every one of the classes can the base of a build.

     

    Looks like the base class we start with only sets the overall choice of unlocks that we want as in more utility choice of abilities, or attack, or more defense etc...

    However, we can change which base class we want to be, so any one class has the same access of abilities and make up as another player that started with a different class.

    So lets a warrior played with 1 attack as a base. A rogue started as a base with 2 attack.

    The warrior unlocks the rogue class. He switches to 2 attack abilities. The rogue unlocks the warrior and can also change thier base, or keep it the same and just use one of the attack abilities of the warrior and another from the rogue.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • kyssarikyssari Member Posts: 142
    Sounds pretty interesting. I am hoping that maybe when you upgrade a weapon you have a choice of various upgrades to apply to it each time so you can thus customize each ability the way you want it. This would be really sweet and provide a lot more player choice when it comes to customization. Kind of like in Path of Exile where you could equip support gems linked to an ability gem to customize its effects (was very similiar to Final Fantasy 7's materia system). Linking a chain gem to a fireball gem for example would cause the fireball to chain to multiple enemies when it hit a target, or you could equip a multiple projectile gem to it so it fired a spread of multiple fireballs at once etc etc. I never bothered with Diablo 3 myself but I believe there system allowed you to modify abilities in different ways as well?
  • Jagsman32Jagsman32 Member Posts: 109
    Originally posted by ClassicEQ
    I'm a little confused. Can you freely cast your class spells? Or does everything, including spells, attacks and abilities come from weapons?

    From what I understand, your "weapon skills" can still be spells. 

    For eaxmple: You are a Wizard/Ranger/Ninja and your weapon is a dagger. Lets say each class has 8 weapon abilities with the dagger. You select 4 out of those 24 abilities. You select

    1. Imbue Weapon with Ice(Wizard melee spell buff)

    2. Backstab (Ninja melee attack)

    3. Stab feet (Ranger snare melee attack)

    4. Poison Dagger (Ninja Melee DoT)

     

    Then you select 4 class abilities from the 24 abilities given by Wizard/Ranger/Ninja

    1. Hide in plainsight (Ninja ability)

    2. Teleport (Wizard ability spell)

    3. Super backflips so cool(Ninja ability)

    4. Spirit of the Wolf (Ranger ability spell)

     

    You call your class "Shinobi kawaiiiii"

  • trinixtrinix Member UncommonPosts: 51
    Originally posted by Incomparable

    I think I learnt something crucial and changed my understanding of multi classing.

    And I quote:

    Been watching the panels again. Is your starter class always the base class of a build? Or can that change?

    Answer: can totally change. Every one of the classes can the base of a build.

     

    Looks like the base class we start with only sets the overall choice of unlocks that we want as in more utility choice of abilities, or attack, or more defense etc...

    However, we can change which base class we want to be, so any one class has the same access of abilities and make up as another player that started with a different class.

    So lets a warrior played with 1 attack as a base. A rogue started as a base with 2 attack.

    The warrior unlocks the rogue class. He switches to 2 attack abilities. The rogue unlocks the warrior and can also change thier base, or keep it the same and just use one of the attack abilities of the warrior and another from the rogue.

    The attack abilities you mention are actually offensive abilities. The rogue indeed has 2 offensive abilities. While they are most likely some kind of attack ability I still have no clue what kind of offensive ability I should expect. The only example I saw was the manaburn spell/skill. 

    I'd really like to know more about those things.

    And jagsman, from what I've heard and read, you can choose weapon abilities from other classes. They might have changed it, or I might have misunderstand it, but I really believe you only get 4 weapon abilities. Now with the new answer there might be new weapon abilities for each class to unlock, or it's like GW2 where you have to unlock the other 3 abiities as the first is free.

  • solarbear88solarbear88 Member UncommonPosts: 75
    @jagman

    You don't get to choose your weapon skills. Only the 4 class skills. So the class system is pretty limited.
  • Jagsman32Jagsman32 Member Posts: 109
    Originally posted by solarbear88

    @jagman

    You don't get to choose your weapon skills. Only the 4 class skills. So the class system is pretty limited.

     

    Ah I see, so does only your base class determine your weapons abilities? That sucks.
  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by Jagsman32
    Originally posted by ClassicEQ
    I'm a little confused. Can you freely cast your class spells? Or does everything, including spells, attacks and abilities come from weapons?

    From what I understand, your "weapon skills" can still be spells. 

    For eaxmple: You are a Wizard/Ranger/Ninja and your weapon is a dagger. Lets say each class has 8 weapon abilities with the dagger. You select 4 out of those 24 abilities. You select

    1. Imbue Weapon with Ice(Wizard melee spell buff)

    2. Backstab (Ninja melee attack)

    3. Stab feet (Ranger snare melee attack)

    4. Poison Dagger (Ninja Melee DoT)

     

    Then you select 4 class abilities from the 24 abilities given by Wizard/Ranger/Ninja

    1. Hide in plainsight (Ninja ability)

    2. Teleport (Wizard ability spell)

    3. Super backflips so cool(Ninja ability)

    4. Spirit of the Wolf (Ranger ability spell)

     

    You call your class "Shinobi kawaiiiii"

     From my understanding weapon skill are based on the class u are while the the other 4 skill u can pick from what ever skill u unlocked,

  • solarbear88solarbear88 Member UncommonPosts: 75
    Originally posted by Jagsman32
    Originally posted by solarbear88
    @jagman

    You don't get to choose your weapon skills. Only the 4 class skills. So the class system is pretty limited.

     

    Ah I see, so does only your base class determine your weapons abilities? That sucks.

     

     

    They even lock you in more.  

    A warrior might be forced to run say 2 offensive, 1 utility, and 1 defensive so you might not be able to pick the class abilities you want.  I might far prefer to run 1 offensive, 1 utility and 2 defensive skills but the game won't allow it.

     And some skills are more powerful than others so  you might not be able to run the 2 you want... ie they said that the Shadow Port and Whirlwind were too expensive to run together, whatever that means.  

    The whole thing just reeks of GW2.  They can say whatever they want but in the end it shares 90% of the structure of GW2.

     

    On a positive note they said that items would also have abilities so that might expand your skill bar somewhat.  You might use the portal from a ring instead and then you could port and WW and run something else in that slot.

     

     

  • teakbois2112teakbois2112 Member UncommonPosts: 51
    Originally posted by Allein
    Originally posted by ExiledTyrant

    how has weapon skills limited freedom? From what I've read any class can wield any weapon. that sounds like a lot of freedom to me. It is obvious that a mage would not be able to wield a sword the way a warrior can and has to developed a way to wield his chosen weapon in a way that suits his physical ability and knowledge. It is also safe to assume that even though 2 swords may be in the same class of swords a warrior who is a master of weapons may have 2 different sword skill sets because one is more efficient and powerful than the other according to which sword he is using. That there would be different techniques utilized for different weapons within the same class, and  that different weapons would be handled by different disciplines in different ways in my eyes is very plausible. I see no deterrent of freedom here.

     

    Quite frankly if you can't set your heart on 2 weapons at a time carry around a sack of weapons and switch them after every fight.

    Your info is a bit off.

    Each of the 40+ classes can only use 2 weapon sets total (duel swords, 2-handed hammer, mace+shielf, etc). That is 2 sets EVER, so far at least. So for a made up example, a Wizard can use a Staff and a Dagger + Spell Book. That is it. It can switch between the 2 in combat, but they can't equip a sword ever. They get 4 unique abilities for each weapon set and that plus cloth armor makes them a wizard. An Enchanter might have the same 2 weapon sets, but would have 4 completely different abilities for each set.

    But....

    You can swap classes on the fly. So you can use any weapon in the game when you want, but you have to change your class to do so, which most likely will change your armor and what secondary abilities you can use.

    Once people have 40+ classes unlocked, I think a lot of the issues will no longer exist. Just will take a while to get there.

    Everyone wants to be the all powerful super class, but they are trying to avoid this by still including classes with a set structure with weapons, armors, and what type of secondary abilities can be used from any class.

    Lots are still hung up on the traditional classes. A Warrior from WoW with its 10000 abilities may now be a Warrior, Beserker, Sword Master, Mercenary, etc. Each utilizing different weapons and play styles. So instead of the Warrior master of everything, we'll have multiple classes to mix and match to get the style we want.

    Seems many are missing the entire point of multi-classing. It is to multi-class. Switch on the fly depending on the situation. No more being stuck as a Warrior for years on end adding more and more abilities.

    More classes with fewer abilities each will hopefully give quality over quantity.

    It looks like it will be more than 4 skills per weapon, only 4 active skills though.  Other than that, this post is on the $$

    The red part is the key.  You will start off limited, but eventually have a ridiculous amount of choice.  And thats the way it should be. 

    And to say this system goes against sandbox philosophy is ridiculous.  At least until we see it in action.  

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