Another game that thinks a stealth class is necessary and then continues to nerf it out of existence. If you can balance it, don't put it in. How come none of these games can seperate pvp skills from pve skills.? How about lets pvp...another stand around on the flag till it caps contest...great thinking. Let's melee a boss for an 3 hours while 3000 mobs spawn,,,Spell Plague Dungeon...that will be fun.
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I don't really see why they added PvP to the game in the first place. When you make a MMO with PvP you have to create a system from the start that works well for both PvP and PvE or one of them (and sometimes both) will suck.
Neverwinter is clearly made for PvE and messing with the classes for PvP purposes is just stupid here.
A PvP centric game like WAR must balance for PvP and one going for both like GW2 should as well but games that are 90% PvE (or more) really could either skip the PvP altogether or just make some skills PvE only instead.
Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"