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Does this game get better and change?

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Comments

  • ariboersmaariboersma Member Posts: 1,802
    Originally posted by Draemos
    Originally posted by ariboersma
    Originally posted by vidiotking
    GW2 was not very good, imo. Why doesn't everyone use TERA as an example. I liked TERA way more than GW2.

    Tera is a grindfest and the combat is horrible? Beautiful only gets you so far. GW2 was a great game until max lvl and I didnt play it much after but I feel I got my money's worth. Sort of like any big name single player game =P

    Anyone that pretends like Tera has horrible combat automatically loses all remaining arguments on account of having terrible taste.

    example of TERRIBLE Tera combat, blink forward... WHY CANT I MOVE?!?!? oh the camera has to catch up to me... but by now so has the mob so exactly why did I blink forward? Not all classes being able to dodge is another example. Yes Tera has terrible combat and those that like to be stuck in place waiting for retarded animations to finish or the camera to catch up to you must like cutting themselves as well.

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  • VoqarVoqar Member UncommonPosts: 510

    I was very underwhelmed at first.

     

    I think it gets better and has started to grow on me by 15.  I started like it more once I could do leves and induce a slight/marginal/barely detectable degree of challenge.

     

    However, I still question whether the game is going to ever be anything other than ultra ez mode hand holding.

     

    If the game is just solo ez-mode with the occasional instance, then as with the rest of the post WoW clones, I don't see it really being anything special.  It's just new, shiny, and a re-skin of the same old...

     

    ...except it has an ungodly number of loading screens (unlike every good MMORPG and even worse than the original MMORPGs) and is thus far even easier/dumbed down than the easiest of the ez-mode style MMORPGs I've experienced.

     

    So many people are acting like this is the second coming, which is typical of any hyped new MMORPG, but I'm just not seeing that.  It's common for people to whip themselves into a frenzy and overstate reality with MMORPGs.  Then they're complaining or gone 3-6 months after release.  That is the way the same old same old MMORPGs go.  I call it SWTOR Syndrome since SWTOR to me most epitomizes this (insanely hyped game, beloved IP with tons of people wanting it to rock, everybody loved it at first, game pops dropped dramatically and quickly once the single player ez mode was exhausted and endgame was lacking).

     

    The producer of this game has impossible mixed messages.  They want the game to be accessible but they want to design a game that's playable for years and worth a sub.  Those two don't mix.  No MMORPG is worth a sub unless it's full of challenge and grouping, because solo ez mode content that you can mow thru in hours (you could easily hit 20 in 1 day) simply does not retain players - there's no point in sticking around a game when there's nothing to do.

     

    Endgame content for this game is unknown and up in the air.  Some elements (pvp, which I don't care about but many do) will be patched in later.  How many times have we heard that?  For sure at least one raid is coming later.  Does this mean there are no raids to start or that nobody really knows?  If this game doesn't have a beefy endgame NOW, as in, a week after launch, with how fast you can blast thru leveling, then it is doomed, because there will be next to nothing to do.

     

    My mind is boggled because FFXI was one of the early and more hardcore MMORPGs.  I don't really want anything that hardcore but FFXIV is a huge deviation from what worked for them previously and what continues to be played today.  They should know how to build a successful MMORPG that endures for years.  Solo ez-mode has proven to NOT be the way to do that.

     

    SOE is apparently doing the same thing with EQN or going GW2 clone and not even attempting to make an MMORPG and hoping that players will pay over time for a single player online game.

     

    I absolutely do not understand how people smart enough to design games are completely oblivious to what made the older MMORPGs successful and still going today vs what has repeatedly not worked in all recent MMORPGs.  Assuming the goal is to create a quality experience players can enjoy for years and years and be worth a sub.  If the goal is just cash grab, corporate profit margins, and fast food gaming, then the F2P model of dookie seems to be profitable and work for a different type of gamer (but not so much for people who love real MMORPG gameplay).

     

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • AbrrahamAbrraham Member Posts: 149
    Originally posted by ariboersma
    Originally posted by Draemos
    Originally posted by ariboersma
    Originally posted by vidiotking
    GW2 was not very good, imo. Why doesn't everyone use TERA as an example. I liked TERA way more than GW2.

    Tera is a grindfest and the combat is horrible? Beautiful only gets you so far. GW2 was a great game until max lvl and I didnt play it much after but I feel I got my money's worth. Sort of like any big name single player game =P

    Anyone that pretends like Tera has horrible combat automatically loses all remaining arguments on account of having terrible taste.

    example of TERRIBLE Tera combat, blink forward... WHY CANT I MOVE?!?!? oh the camera has to catch up to me... but by now so has the mob so exactly why did I blink forward? Not all classes being able to dodge is another example. Yes Tera has terrible combat and those that like to be stuck in place waiting for retarded animations to finish or the camera to catch up to you must like cutting themselves as well.

    You obviously didn't play Tera. You can interrupt almost all animations - as for the others, it's a try to give you a feeling of a mighty attack and thus positioning as well as timing gets really important here - and you have to choose abilities carefully . Moreover, if you use whirlwind strike as a Slayer for example, it's about realism that you cant interrupt - your character "swings" all parts of its body, including the weapon, to launch a strong attack - physically speaking, it makes sense here . Besides, it's the only action combat with a tactical and strategical approach actually. There is a reason many people say GW2 has simplistic combat - I'm not hearing that about Tera.

    By the way, all classes have some sort of dodging - teleporting away and blocking exist to avoid damage as well.

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