Originally posted by bentrim Just another sad example of making gaming easier and less mind taxing. Really, is it that hard for you to maneuver around objects by controls? These will be the same people who come to the forums complaining that the game is too "DUMBED DOWN" for them. No..it is probably not "DUMBED DOWN" enough for you.
We definitely have to be able to control those movements.
What if i don't wanna slide down all the way or what if i wanna run towards a small obstacle and stop right before it? Will i be able to do it? The player should have the control all the time.
The players that like the features that do the work for them instead of them, are going to jump off the ship at some time anyway when they realise that a sandbox is quite different from a theme park mmo.
We definitely have to be able to control those movements.
What if i don't wanna slide down all the way or what if i wanna run towards a small obstacle and stop right before it? Will i be able to do it? The player should have the control all the time.
The players that like the features that do the work for them instead of them, are going to jump off the ship at some time anyway when they realise that a sandbox is quite different from a theme park mmo.
This is why something like the Assassin's creed movement works so well (usually).
Give a simple "parkour" button where you press and hold it to enter free-run mode where you will vault/jump and leap in the direction you are running but when not pressing it you stop, all while also still letting us control jumping and other things we normally do.
Originally posted by bentrim Just another sad example of making gaming easier and less mind taxing. Really, is it that hard for you to maneuver around objects by controls? These will be the same people who come to the forums complaining that the game is too "DUMBED DOWN" for them. No..it is probably not "DUMBED DOWN" enough for you.
Originally posted by bentrim Just another sad example of making gaming easier and less mind taxing. Really, is it that hard for you to maneuver around objects by controls? These will be the same people who come to the forums complaining that the game is too "DUMBED DOWN" for them. No..it is probably not "DUMBED DOWN" enough for you.
I still want to be able to jump however I want. That's a big part of exploring. If it's going to do pre-determined actions around certain objects or conditions before I have a chance to decide to jump... no thanks!
Thinking about if further, if there was a controlled Tomb Raider/AC style option control especially in a vertical way... for example, coming up to a building with a beam of some sort up hi, if you had the "Climb Rope" ability, you would throw a rope up and it would attach to the beam, allowing you to scale it.
I realize that's a different discussion, but player controlled dynamic movement is more important to me than automatic movement (which could quite frankly be a disaster.)
It looks like it could potentially be cool, but it also looks like it could take too much control away from my character.
I do understand why they're doing it for this procedurally generated world. Considering we get stuck on terrain even in current, hand-designed levels, I expect the freedom of movement will feel right in this world.
Given the air time characters seemed to have in the videos with double jump, gliding, porting midair, the class specific movement abilities etc I don't think much of this is going to be very relevant anyway.
You'll still be "jumping" over most stuff I would figure, if you want to anyway.
Comments
http://www.youtube.com/watch?v=R3q8dN5w7K4
I say unless the movement works like the video in that link it's just another carebare easy mode game.
I really like the sliding down hills, if nothing else.
Don't know how relevant it will be, remember all those air moves and gliding?
Surprised I haven't heard people talk about that much. I don't think there's going to be a lot of running on the ground in this game.
We definitely have to be able to control those movements.
What if i don't wanna slide down all the way or what if i wanna run towards a small obstacle and stop right before it? Will i be able to do it? The player should have the control all the time.
The players that like the features that do the work for them instead of them, are going to jump off the ship at some time anyway when they realise that a sandbox is quite different from a theme park mmo.
This is why something like the Assassin's creed movement works so well (usually).
Give a simple "parkour" button where you press and hold it to enter free-run mode where you will vault/jump and leap in the direction you are running but when not pressing it you stop, all while also still letting us control jumping and other things we normally do.
In-game drinking game? lol
Once upon a time....
Oh QWOP we meet again.
Actually made it to the hurdle and then realised there was a hurdle and was like "WTF Really!!!"
I still want to be able to jump however I want. That's a big part of exploring. If it's going to do pre-determined actions around certain objects or conditions before I have a chance to decide to jump... no thanks!
Thinking about if further, if there was a controlled Tomb Raider/AC style option control especially in a vertical way... for example, coming up to a building with a beam of some sort up hi, if you had the "Climb Rope" ability, you would throw a rope up and it would attach to the beam, allowing you to scale it.
I realize that's a different discussion, but player controlled dynamic movement is more important to me than automatic movement (which could quite frankly be a disaster.)
I was all for full auto untill I read this.. now I want control
I need to try out it before I can say.
It looks like it could potentially be cool, but it also looks like it could take too much control away from my character.
I do understand why they're doing it for this procedurally generated world. Considering we get stuck on terrain even in current, hand-designed levels, I expect the freedom of movement will feel right in this world.
But only time will tell.
Given the air time characters seemed to have in the videos with double jump, gliding, porting midair, the class specific movement abilities etc I don't think much of this is going to be very relevant anyway.
You'll still be "jumping" over most stuff I would figure, if you want to anyway.