It looks like you're new here. If you want to get involved, click one of these buttons!
MechWarrior Online: Tactics is the MWO-themed turn-based strategy title currently in beta testing. The team is looking for as many players as possible to help out stress testing game servers.
The purpose of this stress test is to observe how the backend infrastructure of MechWarrior Tactics reacts to a large influx of players. We appreciate your patience should we find any issues during the test, as our developers may require unexpected downtime or a server reset. This will include a full wipe of user progress, inventory, and currencies (but we'll re-grant you some starter currency!) as we continue to review the game economy. After the stress test, players will again require beta access to play MechWarrior Tactics
Read more on the MechWarrior Tactics forum.
Comments
It is not MechWarrior Online: Tactics.
It is MechWarrior Tactics.
MechWarrior Online and MechWarrior Tactics are being done by different teams and have little to do with each other, they do share a publisher otherwise the development is being handled independently.
MechWarrior Online is developed by Piranha Games
MechWarrior Tactics is developed by Blue Lizard Games
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
Typically, I would agree.. but this is Mechwarrior, and it's a tactics game, so it shouldn't be such a big thing that it requires a client.
Kind of odd that now we are the point you could translate these old board games into online version with little to no loss of depth, very few companies actually do so.
I've noticed this too. I think it has to do with the fact that board games are somewhat expensive and the fact that many board game fans (in my experience) wouldn't like the games as much in their digital form as compared to the physical form. This is true for all my friends who play board games, even where the digital version is the exact same game. It's just not as fun or immersive or social to them. They won't play the digital versions with me. Maybe they don't want to risk getting burnt out on the games.
The reason i brought up the fact that board games are generally expensive is that if board game companies charge the same price for the digital version of the game, then players will expect to get just as much out of the digital versions as the physical versions. Like I said above, I don't think that usually happens. And if board game companies charge too much less for the digital version, then they risk upsetting the people who have been buying their games for years at higher prices or somehow otherwise alienate those people.
I don't know. These are just my theories. It seems like it's kind of a damned if you do, damned if you don't situation.