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Your favorite light party setup!

VanbilVanbil Member Posts: 7

Just wondering what is your favorite party setup and why...

Mine =

 

Tank = Warrior , I like the more offensive tank over the standard shield and sword tank.

Healer = White Mage , Classic healer.Cant do anything wrong with that :D

Dps = Bard , He can do dps and has buffs(songs) I think its great to have him in your group

Dps = Dragoon/black mage , Pure dps!!

Comments

  • Soulsaint1215Soulsaint1215 Member Posts: 16

    Tank  =  Paladin  ,    Since I generally play White Mage or Bard  I love Paladin utility and protective qualities.

     

    Healer  =  White Mage ,  Wouldn't and couldn't go any other way.

     

    DPS  =  Bard ,  Mana return and  solid dps... couldn't ask for much more. 

     

    DPS  =  Black Mage or Monk ,  All out DPS with a Black Mage or raw awesomeness of  watching a Monk

     

    *I love Dragoon too

  • AlamarethAlamareth Member UncommonPosts: 570

    I'll stick to level 20 until I see what happens later.

    Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)

    Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)

    Archer - DPS

    Archer - DPS

    Total easy mode.  I dare you to find a stronger party.

  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    Originally posted by Alamareth

    I'll stick to level 20 until I see what happens later.

    Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)

    Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)

    Archer - DPS

    Archer - DPS

    Total easy mode.  I dare you to find a stronger party.

     

    Needs more arcanists.

  • WarlyxWarlyx Member EpicPosts: 3,373
    Originally posted by Alamareth

    I'll stick to level 20 until I see what happens later.

    Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)

    Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)

    Archer - DPS

    Archer - DPS

    Total easy mode.  I dare you to find a stronger party.

    arcanist get a rez spell at lvl 22

     

    my light party

     

    Tank : warrior or paladin

    Healer : white mage or scholar

    DPS : Lancer, monk  or bard  (physical DD)

    DPS : Black mage or summoner (caster)

     

  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Justsomenoob
    Originally posted by Alamareth

    I'll stick to level 20 until I see what happens later.

    Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)

    Arcanist - Buff/Heal/Tank (cross-classed Protect and Resurrection from Conjurer)

    Archer - DPS

    Archer - DPS

    Total easy mode.  I dare you to find a stronger party.

     

    Needs more arcanists.

    That would be unfair and OP.

    Also, I specifically noted that I was talking about level 20 - so arcanists getting resurrection at lvl 22 is not the point (to the above poster).

  • rykim86rykim86 Member Posts: 236

    Marauder

    Conjurer

    Thaumaturge

    Thaumaturge

     

    AoE, AoE and more AoE goodness.  You burn through those light party dungeons quickly.

  • SephirosoSephiroso Member RarePosts: 2,020
    yea the funny thing is topaz carbuncle out-tanks tanks at lvl 20 and below. i'm sure that'll change as tanks get higher level but it is funny that technically a full group of arcanists might out-do any other party at the level 20 and below range.

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  • TorcipTorcip Member UncommonPosts: 669
    4 Arcanists using Topaz carbuncle.  Win.
  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Torcip
    4 Arcanists using Topaz carbuncle.  Win.

    what? no. 1 arcanist using Topaz. the other 3 use Emerald. 4 tank pets not needed lol.

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  • twruletwrule Member Posts: 1,251

    Really depends.

    As a healer, I like GLD tanks because I can pay less attention to them and basically be lazy, but MRD tanks would probably give a somewhat faster run.

    I am the healer...so...me (CNJ).

    2 DPS, doesn't really matter which - best set up is probably one ranged, one melee - Archer instead of THM or ACN because of their ability to start full-on dps more quickly and move out of fire easily without losing DPS, a good Pugilist instead of a Lancer because they bring more utility.

    So in summary...for challenging 4-man content...

    -GLD (or Paladin)

    -ARC (or Bard)

    -PGL (or Monk)

    -CNJ (or White Mage)

    For easy farm content, MRD tank and the rest don't matter (though DPS like ARC, PGL, LNC who can go from 0 to 60 in dps quickly would be preferred).

  • SephirosoSephiroso Member RarePosts: 2,020
    Arcanist Lancer Archer might be able to go 0-60 quickly but Thaumaturge can go 0-120, takes them a bit longer but their top end is way more than what the others are capable of.

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  • twruletwrule Member Posts: 1,251
    Originally posted by Sephiroso
    Arcanist Lancer Archer might be able to go 0-60 quickly but Thaumaturge can go 0-120, takes them a bit longer but their top end is way more than what the others are capable of.

    I have a really hard time believing that without seeing some kind of consistent dps testing. This game has a WoW paradigm as far as class balance goes, so I would think most dps would be pretty close to one another over long fights.

  • wandericawanderica Member UncommonPosts: 371
    It really depends on the content but assuming boss fights with few or no adds, I'd have to go with:

    GLD
    CNJ
    PUG
    THM

    Or their job based counterparts. The other classes do great as well of course and can do better in many focused situations but the abover is pretty versatile.


  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by twrule
    Originally posted by Sephiroso
    Arcanist Lancer Archer might be able to go 0-60 quickly but Thaumaturge can go 0-120, takes them a bit longer but their top end is way more than what the others are capable of.

    I have a really hard time believing that without seeing some kind of consistent dps testing. This game has a WoW paradigm as far as class balance goes, so I would think most dps would be pretty close to one another over long fights.

    it just takes common sense first of all. THM is a pure dps class. ACN is your run of the mill summoner class except they can also play support too with heals.

     

    at lvl 50 THM will be doing way more damage than an ACN any day of the week(granted you know how to play THM, easily the hardest caster to know how to play) but due to their fire/ice aetheryte system thing, you can liken it to a car. where their spells have gears, and with each spell the gear gets cranked up a notch until you're at their top speed sapping your mana faster than a fat kid on cake and soda until you rev down for a few seconds and then you crank back up.

     

    ACN has consisten dps. THM spikes way high, then goes steady low(not -super- low but just a bit below average) then cranks up to super high again.

     

    ACN isn't a mere dps class. It's a support class more than a pure dps class. But THM is dps all the way.

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  • twruletwrule Member Posts: 1,251
    Originally posted by Sephiroso
    Originally posted by twrule
    Originally posted by Sephiroso
    Arcanist Lancer Archer might be able to go 0-60 quickly but Thaumaturge can go 0-120, takes them a bit longer but their top end is way more than what the others are capable of.

    I have a really hard time believing that without seeing some kind of consistent dps testing. This game has a WoW paradigm as far as class balance goes, so I would think most dps would be pretty close to one another over long fights.

    it just takes common sense first of all. THM is a pure dps class. ACN is your run of the mill summoner class except they can also play support too with heals.

    Like I said, this game seems to be using a (modern) WoW paradigm for class balance, so this is hardly 'common sense'. Even back when pure DPS classes in WoW did more dps than the 'support' types, it was something like a 4-8% difference at most over a prolonged fight (not talking about Vanilla here). Later they made it so that anyone could do about the same dps whether they were support or not.

    As far as the duty finder is concerned, there are only Tank, DPS, and Healer roles - ACN/SMN is considered DPS, so they will be able to do similar DPS over a long fight than THM/BLK. In any case, I don't see how you're justifying the claim that Lancer or Archer have significantly lower sustained DPS than THM, given that they are also pure DPS classes.

  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by twrule
    Originally posted by Sephiroso
    Originally posted by twrule
    Originally posted by Sephiroso
    Arcanist Lancer Archer might be able to go 0-60 quickly but Thaumaturge can go 0-120, takes them a bit longer but their top end is way more than what the others are capable of.

    I have a really hard time believing that without seeing some kind of consistent dps testing. This game has a WoW paradigm as far as class balance goes, so I would think most dps would be pretty close to one another over long fights.

    it just takes common sense first of all. THM is a pure dps class. ACN is your run of the mill summoner class except they can also play support too with heals.

    Like I said, this game seems to be using a (modern) WoW paradigm for class balance, so this is hardly 'common sense'. Even back when pure DPS classes in WoW did more dps than the 'support' types, it was something like a 4-8% difference at most over a prolonged fight (not talking about Vanilla here). Later they made it so that anyone could do about the same dps whether they were support or not.

    As far as the duty finder is concerned, there are only Tank, DPS, and Healer roles - ACN/SMN is considered DPS, so they will be able to do similar DPS over a long fight than THM/BLK. In any case, I don't see how you're justifying the claim that Lancer or Archer have significantly lower sustained DPS than THM, given that they are also pure DPS classes.

    i'll see you in a month when all the min maxers will prove i'm right.

     

    also the WoW paradigm you're talking about still exists as it had before, the difference is depending on the boss fight, has a major influence on who will be doing more damage. yes they buffed alot of classes damage, but you're not gonna see an ele shaman out dps a combat rogue if the rogue can sit there and actually consistently attack the boss. that just wont EVER happen.

     

    likewise you're not going to see a combat rogue out dps an affliction warlock when bosses are spread out and one goes invulnerable status and the other has to be kited around alot.

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  • twruletwrule Member Posts: 1,251
    Originally posted by Sephiroso

    i'll see you in a month when all the min maxers will prove i'm right.

     So I take it you've given up actually explaining why you think your own claims are justified...

    also the WoW paradigm you're talking about still exists as it had before, the difference is depending on the boss fight, has a major influence on who will be doing more damage. yes they buffed alot of classes damage, but you're not gonna see an ele shaman out dps a combat rogue if the rogue can sit there and actually consistently attack the boss. that just wont EVER happen.

    likewise you're not going to see a combat rogue out dps an affliction warlock when bosses are spread out and one goes invulnerable status and the other has to be kited around alot.

    I don't disagree, but we weren't talking about that. We were talking about controlled DPS tests which measure what classes are capable of without those extraneous circumstances, which are the conditions where potential DPS for classes are measured. Those should be roughly the same if we were following the WoW paradigm.

    Anyway, sorry for derailing the thread, everyone.

  • VoqarVoqar Member UncommonPosts: 510
    Me and three other competent people that have suitable classes for a group.

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

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