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Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
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Oh, you can't do the other story quests on the same character? I thought I'd be able to just visit the other cities and use those quests to help level the classes offered there.
That was my assumption anyways.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
You can do any of the storylines, but you are limited by which "Grand-Company" you choose at level 22. Once you do the level 25 Grand company Quest, you are locked into that nation forever.
Level 1-15, you HAVE to do in the nation you started in, the level 17 quests can be done for all 3 nation, and the level 22 you have to do with the nation you want to stay with. If you want to see the level 1-15 of another nation, or the 25+ of the other nations, you are going to have to make a new character.
However, the overall story is still the same, and the ultimate outcome will still be the same, you just see different points of view until they all join together at level 50 for the finally.
Hope this helped.
You choose a starting area (city/nation) based on your class, but later in the storyline you can select from any of the 3 Grand Companies (each one representing their home nation), that does determine which faction you engage in Frontlines with. You *can* change your Grand Company after you've joined one.
we can change grand companie just not sure how atm
Not without making a new character.
However, all the city's story quests eventually converge (around lvl 20) with the Ifrit quest. At this point, regardless of the city you started in, you'll be progressing forward with your Grand Company (of which each city has one), so you get to essentially which nation you progress with from that point on.
I dunno if you ever played GW2's storyline, but it's not unlike how it works in that game. The first portion is specific to how you start the game, then you have a choice shared by everyone, and then the rest of the story picks up from that choice.
Hope that helps.
That portion of the game was locked out of phase 4.
Essentially after the Ifrit confrontation (~lvl 20) the next part of the questline involves choosing your grand company, and obtaining your chocobo.
Nation = starting area until level 15 when you unlock airship and your first 15 levels of main story quest.
After level 15 the main story quest merges for all nations, so you aren't missing much. Nation really doesn't mean anything, Grand Company is more important, because it determines your faction in PvP.
Thanks this is the info I needed.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
But that info is wrong, lol.
You can switch betweeen grand companies yes. But, you can't do the early storyline quests for all the starter cities on one character. They do come together around 15-20 but before that they are unique.
Above sums it up nicely. The nation story of each town is a bit different, and you interact with different key non player characters from 1-15ish, but around level 15-20 everything merges into one for the main story. You will need to make a new character if you want to experience one of the other 1-15 nation stories.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
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Where are you getting that information? The last letter from the producer talked about being able to change your grand company and gave no such stipulation as far as I'm aware. You don't even get to join a grand company until the early-to-mid 20s.
I got that information from the Newbie guide thats in the general section of the FFXIV forums here on this site.
I suppose i don't know if its true since i guess its heresay but i'm gonna say its safe to assume they were correct because it doesn't make sense for you to be freely able to change your GC throughout the game since its a faction. How stupid would it be if Horde/Alliance could freely change as much as they wanted.(sure you can but it cost money so obviously people aren't going to do so freely).
You join GC at lvl 20, and you have until lvl 25(or until whenever you decide to do the particular story quest i guess) to be in the GC you wish to stay in.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
I'm thinking that that info is outdated then, because it's just recently that I've heard more dev talk about the ability to change.
These factions aren't analogous to Horde/Alliance - these are allied factions who as far as we know are competing for sport. They had a similar 3-allied-nation PvP system in FFXI, and you could freely switch your allegiance in that game (though granted, your rank would not carry over and you'd have to work your way up again - and that's pretty much how it's going to be in XIV from what we've been told).
As i said, GC is tied into the PVP that will be into the game, doesn't make much sense to let people change GC freely forever.
But time will tell if the information in that guide is outdated or not, just need to wait till early access and level up to 25 do the story quest and see.
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It genuinely is outdated info. In the last Live Letter they were talking about players switching back and forth between them as they wanted. They even mentioned players being able to get all three grand company gear sets and such.
With regards to the three-faction PvP we don't really even know much about how it works yet. If ARR takes any ideas from XI though there will be some restrictions on switching, such as a long quest and needing to rank up from the bottom again. That alone should be sufficient in my opinion.