You are all hopelessly not in the right mind. No reason to toss out insults like parade candy.. EQN and Landmark are linked together. Finishing Landmark in December means that they are more likely 60% done with EQN. Can you link that fact.. thanks.. All they need then to fill in the game. And Dave has said that SOE will be doing 100% of the game. They may bring in some stuff from Landmark but that will probably be actually less then .1% of the game.
As far as starting cities? There aren't any. What they said is that new players will drop into the current Rally. Can you link that fact.. thanks.. You have seen the video of Halas? That will be how all the starting cities are done. So all there would be to show is open land at this current time. I think that is your assumption, but not fact..
I am betting the first beta of EQN will be right after Landmark comes out. Otherwise how are they going to be able to test the links between the two? Link please on that fact too.. thanks
Finally you are all acting like they just started building this thing. They started way back in 2009. RRRRRRRR wrong answer.. EQN had multiple reboots with multiple engines.. Keep up.. Even though they restarted they didn't throw out everything. So is 5 years enough?
Edit: They are focusing everything now at Landmark. You can tell from Gamescom. They want to be able to release Landmark as a stand alone game (even though it is fully linked to EQN) so they don't want EQN to get in the way. Let Landmark come out then see how much we start hearing about EQN.
So far you're the only person that seems to know all this intel you speak of.. If you could link us those interviews, we would love it.. Thanks
While I do not agree that landmark comes out proves EQN is 60% done, that sounds so much like one of those statistics someone just pulls out of the air and ignores the fact that MMO's are more than just ...LAND. Under this assumption any time any dev has development tools made they are 60% done with the game.
That being said he is correct about the starting areas, and possibly about the lack of large cities at the start, I would imagine there is going to be a city or camp somewhere in the game though...it would be ballsy as could be if they rolled out without one.
You need to keep up with the chaotic and unorganized release of information!
You are all hopelessly not in the right mind. No reason to toss out insults like parade candy.. EQN and Landmark are linked together. Finishing Landmark in December means that they are more likely 60% done with EQN. Can you link that fact.. thanks.. All they need then to fill in the game. And Dave has said that SOE will be doing 100% of the game. They may bring in some stuff from Landmark but that will probably be actually less then .1% of the game.
As far as starting cities? There aren't any. What they said is that new players will drop into the current Rally. Can you link that fact.. thanks.. You have seen the video of Halas? That will be how all the starting cities are done. So all there would be to show is open land at this current time. I think that is your assumption, but not fact..
I am betting the first beta of EQN will be right after Landmark comes out. Otherwise how are they going to be able to test the links between the two? Link please on that fact too.. thanks
Finally you are all acting like they just started building this thing. They started way back in 2009. RRRRRRRR wrong answer.. EQN had multiple reboots with multiple engines.. Keep up.. Even though they restarted they didn't throw out everything. So is 5 years enough?
Edit: They are focusing everything now at Landmark. You can tell from Gamescom. They want to be able to release Landmark as a stand alone game (even though it is fully linked to EQN) so they don't want EQN to get in the way. Let Landmark come out then see how much we start hearing about EQN.
So far you're the only person that seems to know all this intel you speak of.. If you could link us those interviews, we would love it.. Thanks
While I do not agree that landmark comes out proves EQN is 60% done, that sounds so much like one of those statistics someone just pulls out of the air and ignores the fact that MMO's are more than just ...LAND. Under this assumption any time any dev has development tools made they are 60% done with the game.
That being said he is correct about the starting areas, and possibly about the lack of large cities at the start, I would imagine there is going to be a city or camp somewhere in the game though...it would be ballsy as could be if they rolled out without one.
You need to keep up with the chaotic and unorganized release of information!
LINK PLEASE.. none of us heard anything about ALL starting areas will be Rally Calls.. So if there are 8 races, there will be 8 Rally Calls in the beginning.. Is that what they said? link please
You are all hopelessly not in the right mind. No reason to toss out insults like parade candy.. EQN and Landmark are linked together. Finishing Landmark in December means that they are more likely 60% done with EQN. Can you link that fact.. thanks.. All they need then to fill in the game. And Dave has said that SOE will be doing 100% of the game. They may bring in some stuff from Landmark but that will probably be actually less then .1% of the game.
As far as starting cities? There aren't any. What they said is that new players will drop into the current Rally. Can you link that fact.. thanks.. You have seen the video of Halas? That will be how all the starting cities are done. So all there would be to show is open land at this current time. I think that is your assumption, but not fact..
I am betting the first beta of EQN will be right after Landmark comes out. Otherwise how are they going to be able to test the links between the two? Link please on that fact too.. thanks
Finally you are all acting like they just started building this thing. They started way back in 2009. RRRRRRRR wrong answer.. EQN had multiple reboots with multiple engines.. Keep up.. Even though they restarted they didn't throw out everything. So is 5 years enough?
Edit: They are focusing everything now at Landmark. You can tell from Gamescom. They want to be able to release Landmark as a stand alone game (even though it is fully linked to EQN) so they don't want EQN to get in the way. Let Landmark come out then see how much we start hearing about EQN.
So far you're the only person that seems to know all this intel you speak of.. If you could link us those interviews, we would love it.. Thanks
While I do not agree that landmark comes out proves EQN is 60% done, that sounds so much like one of those statistics someone just pulls out of the air and ignores the fact that MMO's are more than just ...LAND. Under this assumption any time any dev has development tools made they are 60% done with the game.
That being said he is correct about the starting areas, and possibly about the lack of large cities at the start, I would imagine there is going to be a city or camp somewhere in the game though...it would be ballsy as could be if they rolled out without one.
You need to keep up with the chaotic and unorganized release of information!
LINK PLEASE.. none of us heard anything about ALL starting areas will be Rally Calls.. So if there are 8 races, there will be 8 Rally Calls in the beginning.. Is that what they said? link please
Why does everyone forget that Landmark and EQN are linked together? I stand by my assumption that we will see the first EQN beta when Landmark comes out. Or really soon after. To be technical Winter starts Dec 21st and runs to March 21st. They will probably be doing everything they can to get the game out in time for Winter break so everyone can get in and play during their time off.
Also there is a difference between telling us what they have finished, and holding back what they have finished to keep stuff to tell us about later. I am betting it is more on the holding back information side.
Also they said they are working on finishing Landmark. It will be released first. They want a lot of people to play Landmark. They will not put EQN in the way so they can get a lot of people into Landmark. Release to much info about EQN and people might just skip Landmark to play EQN.
I don't think the games are going to be linked as much as you think they are. Sure, they'll be able to port assets and characters from one game over to the other, but they are still going to be two different games. Landmark and Next, I imagine, will be able to exist with out the need for each other. I wouldn't think that SOE would design the games to be linked in such a way that if one fails then the other fails with it.
As for content that they aren't talking about, my point is that if Next is as close to beta as you think then they would already be talking about those features. If Next is truly so close to beginning beta then they don't really have a 'later' to wait for to talk about these things,they would be discussing them now. The fact that they aren't tells me that the game is quite a ways away, whether those features are finished, unfinished, or still on paper.
The same could be said for Landmark, as much as we do know about it, it's not everything. With only four months left in the year, that leaves little time for announcing the rest of the features, introducing them into a beta and thoroughly testing them, and then releasing a live product. I just don't see it happening this year.
There are actual in game links and symbolic links.
There will be some in game linking. You will be able to move a template of what you have built into EQN. You will get to add the adventure class to your EQN character on day one of EQN. You may be able to move you actual character between EQN and Landmark.
The symbolic linking: EQN and Landmark use many of the same core features. They will share at least some of the races (hopefully all the playable EQN races are going to be in Landmark). Both EQN and Landmark worlds will be procedurally built with the same engine. Character animations will be the same in Landmark and EQN. Both EQN and Landmark will use the same Voxel system. Landmark and EQN will have some of the same content, Wizard Spires come to mind.
Stuff they don't share: Combat. As far as has been released there will be no combat in Landmark.
The symbolic links are what makes me think they are further along then they are letting on. Sure they have to finish the combat system but it seems to me they have a really good grasp about how they are implementing it. Maybe all that is left is creating all the different classes and weapons and armor and the story and quests and well content. Filling in the content is actually the easy part. How hard is it to drop an already designed Orc onto the map here, here, here and here? (edit: Orc spawning in the general world will be either random or procedural. Orc will not be dropped statically onto the map, I was only using it as a reference)
Building the character models and land design are the hard parts. They seem to have a good handle on those as well. Dave said that EQNs land will be procedurally generated then the art designers will go about finishing it. Landmark will let the rest of us know how easy or hard that part is. As far as the player character models Landmark will give us a really good idea about how for along those are too.
I bet the first round of private beta invites for Landmark come very soon after PAX. Hopefully PAX will answer the lingering questions about Landmark.
Why would you assume a game like landmark would even need or have a private (not in house) beta? If anything I imagine a month out "public beta" as in...not really a beta at all...
They don't have to test any quests, and combat mechanic abuse, and real bugs....they just have to make sure you can build stuff which they already know you can and that it works on various systems...which they can probably run in house. It isn't like you can "Cheat" in landmark other than a few possible resource gathering glitches.
Are they actually going to try and sell Landmark?I mean that would be really lame to try and sell an unfinished product and pan it off as something else.I can't see them giving up free bandwidth to players,so there is definitely a catch here.
I can open up UED and get a much superior engine and tools from Epic games,so this will not be worth paying a single dime for.
My understanding was Landmark was simply a way for players to make some content for the game,mostly gear content.
I am thinking more along the lines of each person might get an offline version instance,where they are the only person in the world or single map that runs on their computer and does not use any bandwidth.
Don't blame me,they left so much vagueness to their information release,i am not a mind reader.
Never forget 3 mile Island and never trust a government official or company spokesman.
Are they actually going to try and sell Landmark?I mean that would be really lame to try and sell an unfinished product and pan it off as something else.I can't see them giving up free bandwidth to players,so there is definitely a catch here.
I can open up UED and get a much superior engine and tools from Epic games,so this will not be worth paying a single dime for.
My understanding was Landmark was simply a way for players to make some content for the game,mostly gear content.
I am thinking more along the lines of each person might get an offline version instance,where they are the only person in the world or single map that runs on their computer and does not use any bandwidth.
Don't blame me,they left so much vagueness to their information release,i am not a mind reader.
Landmark will be F2P and most likely free to download.
Gear content will be done in the Player Studio. And with that only no-stat display items only.
Landmark is also an MMO. They will build as many servers/instances as needed to allow everyone room build on Norrath. You will be able build co-op or by yourself. You will be able to explore, gather resources, see what other people are building.
Are they actually going to try and sell Landmark?I mean that would be really lame to try and sell an unfinished product and pan it off as something else.I can't see them giving up free bandwidth to players,so there is definitely a catch here.
I can open up UED and get a much superior engine and tools from Epic games,so this will not be worth paying a single dime for.
My understanding was Landmark was simply a way for players to make some content for the game,mostly gear content.
I am thinking more along the lines of each person might get an offline version instance,where they are the only person in the world or single map that runs on their computer and does not use any bandwidth.
Don't blame me,they left so much vagueness to their information release,i am not a mind reader.
It is F2P like EQN,
It is online though and not like a real developers tool, from what they have described you don't just get to make stuff you have to go out and get material a la minecraft.
i also dont think they have any reason to release eqn before end of 2014... cause end of this year or beginning next year, a lot of new mmo's will come out (potentially) like wildstar, teso, archeage etc.... why would you want to compete with them, if you can release half a year or a year later and collect all those players that are through with it...
envoirmental building, Cities and the like(besides some landmarks), cause we will build some of it
Multiclassing
combat
PvE/PvP content
Still a long list. and some of that realy need time to be good.
Indeed. This could easily take more than a year.
And they should take their time for it. If there is not enough to do in the game, people will get burned out with it quickly.
For EQ Next:
Emergent AI: May take awhile
Rallying Calls: All they really need to get done at release is the first one. Others could be released as needed.
Quests: May take awhile
NPC: Drop and fill - See emergent AI
Buildings, Cities: See Rallying calls. But these could be ready now or later and since the tools look pretty simple it shouldn't take too long to build them.
Combat: May take awhile
PVE content: see the points above
PVP content: No word yet on how it will be implemented.
The big question then becomes what does may take awhile mean? We will know more after PAX and probably will learn a whole lot after Landmark releases. At the very least they will likely push to release EQN before SOE Live next year.
I truly hope they will include one day in EQlandmark:
So we would not only be able to create land, but place (or make) NPC's, make quests.
After approval (fits lore, no obscene language etc...) these could make it to EQnext and then we would truly have an ever expanding world with unlimited questing potential.
"Give players systems and tools instead of rails and rules"
Melee is Nothing. Stealth is Something. Magic is Everything!
envoirmental building, Cities and the like(besides some landmarks), cause we will build some of it
Multiclassing
combat
PvE/PvP content
Still a long list. and some of that realy need time to be good.
Indeed. This could easily take more than a year.
And they should take their time for it. If there is not enough to do in the game, people will get burned out with it quickly.
For EQ Next:
Emergent AI: May take awhile
Rallying Calls: All they really need to get done at release is the first one. Others could be released as needed.
Quests: May take awhile
NPC: Drop and fill - See emergent AI
Buildings, Cities: See Rallying calls. But these could be ready now or later and since the tools look pretty simple it shouldn't take too long to build them.
Combat: May take awhile
PVE content: see the points above
PVP content: No word yet on how it will be implemented.
The big question then becomes what does may take awhile mean? We will know more after PAX and probably will learn a whole lot after Landmark releases. At the very least they will likely push to release EQN before SOE Live next year.
it seems pretty obvious to me that they are using landmark to test out/refine their ideas for EQN. I don't think eqn will launch before 2015. probably not til 2016.
envoirmental building, Cities and the like(besides some landmarks), cause we will build some of it
Multiclassing
combat
PvE/PvP content
Still a long list. and some of that realy need time to be good.
Indeed. This could easily take more than a year.
And they should take their time for it. If there is not enough to do in the game, people will get burned out with it quickly.
For EQ Next:
Emergent AI: May take awhile
Rallying Calls: All they really need to get done at release is the first one. Others could be released as needed.
Quests: May take awhile
NPC: Drop and fill - See emergent AI
Buildings, Cities: See Rallying calls. But these could be ready now or later and since the tools look pretty simple it shouldn't take too long to build them.
Combat: May take awhile
PVE content: see the points above
PVP content: No word yet on how it will be implemented.
The big question then becomes what does may take awhile mean? We will know more after PAX and probably will learn a whole lot after Landmark releases. At the very least they will likely push to release EQN before SOE Live next year.
it seems pretty obvious to me that they are using landmark to test out/refine their ideas for EQN. I don't think eqn will launch before 2015. probably not til 2016.
Why would they go to all the trouble to reveal everything they did to only make you think they are pulling it all back and restarting. They have been building pieces of this game since 2009 albeit with a restart in 2011. They didn't throw out the whole game just the direction it was going. However even 2 years is a long time to spend making a game. From the reveal and another video (I don't remember from it is) they are just about done building the World. All the need to do is procedurally generate the World once then let the art people finish it.
envoirmental building, Cities and the like(besides some landmarks), cause we will build some of it
Multiclassing
combat
PvE/PvP content
Still a long list. and some of that realy need time to be good.
Indeed. This could easily take more than a year.
And they should take their time for it. If there is not enough to do in the game, people will get burned out with it quickly.
For EQ Next:
Emergent AI: May take awhile
Rallying Calls: All they really need to get done at release is the first one. Others could be released as needed.
Quests: May take awhile
NPC: Drop and fill - See emergent AI
Buildings, Cities: See Rallying calls. But these could be ready now or later and since the tools look pretty simple it shouldn't take too long to build them.
Combat: May take awhile
PVE content: see the points above
PVP content: No word yet on how it will be implemented.
The big question then becomes what does may take awhile mean? We will know more after PAX and probably will learn a whole lot after Landmark releases. At the very least they will likely push to release EQN before SOE Live next year.
it seems pretty obvious to me that they are using landmark to test out/refine their ideas for EQN. I don't think eqn will launch before 2015. probably not til 2016.
I was on the 2013 release bandwagon, but, after watching the "reveal", err, or should we say listened to the chatter from DG, I also believe that they still have waaaaaays to go. So, 2015 sounds about right.
I am more than happy to try out EQ Next Landmark though. Maybe one can get a "feel" of what is to come.
Why would they go to all the trouble to reveal everything they did to only make you think they are pulling it all back and restarting. They have been building pieces of this game since 2009 albeit with a restart in 2011. They didn't throw out the whole game just the direction it was going. However even 2 years is a long time to spend making a game. From the reveal and another video (I don't remember from it is) they are just about done building the World. All the need to do is procedurally generate the World once then let the art people finish it.
if that was that easy and quickly down, than why are most themeparks horribly failing exactly because of that?
Don't understimate how much time this takes - its the polishing that usually extends releases more and more and more...it would be a different thing if they gave you just the plain world and open pvp and let you build what you wanted - but they have to create all the cities, npc, quests, queslines, etc. etc. etc. etc. - thats a huge job. well at least ill get a feeling for the world with landmark...
Why would they go to all the trouble to reveal everything they did to only make you think they are pulling it all back and restarting. They have been building pieces of this game since 2009 albeit with a restart in 2011. They didn't throw out the whole game just the direction it was going. However even 2 years is a long time to spend making a game. From the reveal and another video (I don't remember from it is) they are just about done building the World. All the need to do is procedurally generate the World once then let the art people finish it.
if that was that easy and quickly down, than why are most themeparks horribly failing exactly because of that?
Don't understimate how much time this takes - its the polishing that usually extends releases more and more and more...it would be a different thing if they gave you just the plain world and open pvp and let you build what you wanted - but they have to create all the cities, npc, quests, queslines, etc. etc. etc. etc. - thats a huge job. well at least ill get a feeling for the world with landmark...
The reasons why they made EQN the way it is, is because they know they can churn out content as fast as the players consume them. That is why they are using storybrick, so that the AI create content without them having to script anything. So don't expect that many quest the way you know them from themepark games.
Why would they go to all the trouble to reveal everything they did to only make you think they are pulling it all back and restarting. They have been building pieces of this game since 2009 albeit with a restart in 2011. They didn't throw out the whole game just the direction it was going. However even 2 years is a long time to spend making a game. From the reveal and another video (I don't remember from it is) they are just about done building the World. All the need to do is procedurally generate the World once then let the art people finish it.
if that was that easy and quickly down, than why are most themeparks horribly failing exactly because of that?
Don't understimate how much time this takes - its the polishing that usually extends releases more and more and more...it would be a different thing if they gave you just the plain world and open pvp and let you build what you wanted - but they have to create all the cities, npc, quests, queslines, etc. etc. etc. etc. - thats a huge job. well at least ill get a feeling for the world with landmark...
What cities? The cities will be built using Rallying Calls. All the need to build for release is the first city (or cities if using more then one starting point). All other cities would be built during the next Rallying Calls. Quests will be more action based and less reading line after line of text. The whole "you see a farmer in need do you help the farmer or help the ogres?" There is some story logic behind it but you all act like they are only just starting on the story. NPC are built using the same character sets they just need to be built (quickly) and dropped into the game. Then thier story needs to be added and thier storybrick behaviors established. Again you all think that they are only just starting this process. I am taking a wait and see stance. There is no reason to predict doom and gloom. Lets wait until PAX. Then after PAX wait for the trickle of info through twitter and the main web page. Then Landmark beta will come out and a flood of Landmark info will be released. Then Landmark will be released. Then they can start releasing EQN info in earnest.
Why would they go to all the trouble to reveal everything they did to only make you think they are pulling it all back and restarting. They have been building pieces of this game since 2009 albeit with a restart in 2011. They didn't throw out the whole game just the direction it was going. However even 2 years is a long time to spend making a game. From the reveal and another video (I don't remember from it is) they are just about done building the World. All the need to do is procedurally generate the World once then let the art people finish it.
if that was that easy and quickly down, than why are most themeparks horribly failing exactly because of that?
Don't understimate how much time this takes - its the polishing that usually extends releases more and more and more...it would be a different thing if they gave you just the plain world and open pvp and let you build what you wanted - but they have to create all the cities, npc, quests, queslines, etc. etc. etc. etc. - thats a huge job. well at least ill get a feeling for the world with landmark...
What cities? The cities will be built using Rallying Calls. All the need to build for release is the first city (or cities if using more then one starting point). All other cities would be built during the next Rallying Calls. Quests will be more action based and less reading line after line of text. The whole "you see a farmer in need do you help the farmer or help the ogres?" There is some story logic behind it but you all act like they are only just starting on the story. NPC are built using the same character sets they just need to be built (quickly) and dropped into the game. Then thier story needs to be added and thier storybrick behaviors established. Again you all think that they are only just starting this process. I am taking a wait and see stance. There is no reason to predict doom and gloom. Lets wait until PAX. Then after PAX wait for the trickle of info through twitter and the main web page. Then Landmark beta will come out and a flood of Landmark info will be released. Then Landmark will be released. Then they can start releasing EQN info in earnest.
why would they be pushing landmark if eqn was just right around the corner?
Enjoy EQNL and wait patiently on EQN. It's out when it's out and it getting done right is the main priority. At least, unlike other MMOs, they are giving us an entire part of their MMO instead of just some lame beta.
i very much doubt the cities in eqn will all be built by rallying calls...they just gave an example. I think rallying calls will be nothing else than larger scale public quest(lines). I think you confuse eqn with minecraft or something...i strongly assume various cities, settlements, npc, quests etc. will all be in place and not just a plainfield...besides, even if this was true, do you really think they can just pump out those rallying calls on a daily basis?
Look at the other games like wildstar and teso which are waaaaaay further down the line - and they all postponed several months if not a year and will all not release before 2014...
look at archeage - this game is practically done and it takes them yearS just to bring it to the non-Asian market.
could you all also please not do the quoting all the time fof the addition of just one sentence...it gets really confusing to read and the thread gets really long.
i very much doubt the cities in eqn will all be built by rallying calls...they just gave an example. I think rallying calls will be nothing else than larger scale public quest(lines). I think you confuse eqn with minecraft or something...i strongly assume various cities, settlements, npc, quests etc. will all be in place and not just a plainfield...besides, even if this was true, do you really think they can just pump out those rallying calls on a daily basis?
Look at the other games like wildstar and teso which are waaaaaay further down the line - and they all postponed several months if not a year and will all not release before 2014...
look at archeage - this game is practically done and it takes them yearS just to bring it to the non-Asian market.
could you all also please not do the quoting all the time fof the addition of just one sentence...it gets really confusing to read and the thread gets really long.
Already been stated that most major cities will be done off rallying calls. Also stated that rallying calls will be month long+ tasks and it wont be like a public quest where it tells you what to do next, you have to figure out what it takes to progress it.
EQN has been in production for many years. The whole "scrapped" crap wasn't a deletion of the whole game, I'm quite sure, more of a rework. I'm pretty certain they didn't scrap every model, graphical detail, or work that was done on the game. Planetside 2 was in production for about 2-3 years and was done. They have stated in interviews that the Forgelight engine allows them to work much faster and I'm sure with this "minecraft like" tool they have they can also get much more done faster. They also don't have massive quest chains either to work with. The AI is already built from Storybricks, it's just implementing it into EQN.
Are they actually going to try and sell Landmark?I mean that would be really lame to try and sell an unfinished product and pan it off as something else.I can't see them giving up free bandwidth to players,so there is definitely a catch here.
I can open up UED and get a much superior engine and tools from Epic games,so this will not be worth paying a single dime for.
My understanding was Landmark was simply a way for players to make some content for the game,mostly gear content.
I am thinking more along the lines of each person might get an offline version instance,where they are the only person in the world or single map that runs on their computer and does not use any bandwidth.
Don't blame me,they left so much vagueness to their information release,i am not a mind reader.
It is F2P like EQN,
It is online though and not like a real developers tool, from what they have described you don't just get to make stuff you have to go out and get material a la minecraft.
Will it have some form of cash shop? How are they making money on Landmark. Sorry if they've addressed this, but i haven't seen anything on pricing.
i very much doubt the cities in eqn will all be built by rallying calls...they just gave an example. I think rallying calls will be nothing else than larger scale public quest(lines). I think you confuse eqn with minecraft or something...i strongly assume various cities, settlements, npc, quests etc. will all be in place and not just a plainfield...besides, even if this was true, do you really think they can just pump out those rallying calls on a daily basis?
Look at the other games like wildstar and teso which are waaaaaay further down the line - and they all postponed several months if not a year and will all not release before 2014...
look at archeage - this game is practically done and it takes them yearS just to bring it to the non-Asian market.
could you all also please not do the quoting all the time fof the addition of just one sentence...it gets really confusing to read and the thread gets really long.
New players will be dropped into the current Rallying call. So by that logic it does sound like the game will be a bunch of rallying calls each run back to back. Maybe the story will begin with the founding of Qeynos. What other cities would already exist during this time? While they might create full cities at the very start players will not start in them.
Hopefully there is a lot of things to do once you venture out into the wilderness but it doesn't sound like there will be to many NPC yet until the cities are established.
I suspect that based on what they have revealed they are much further along then they are letting on. All we can do is wait.
Comments
While I do not agree that landmark comes out proves EQN is 60% done, that sounds so much like one of those statistics someone just pulls out of the air and ignores the fact that MMO's are more than just ...LAND. Under this assumption any time any dev has development tools made they are 60% done with the game.
That being said he is correct about the starting areas, and possibly about the lack of large cities at the start, I would imagine there is going to be a city or camp somewhere in the game though...it would be ballsy as could be if they rolled out without one.
You need to keep up with the chaotic and unorganized release of information!
LINK PLEASE.. none of us heard anything about ALL starting areas will be Rally Calls.. So if there are 8 races, there will be 8 Rally Calls in the beginning.. Is that what they said? link please
He already provided you with one link........
There are actual in game links and symbolic links.
There will be some in game linking. You will be able to move a template of what you have built into EQN. You will get to add the adventure class to your EQN character on day one of EQN. You may be able to move you actual character between EQN and Landmark.
The symbolic linking: EQN and Landmark use many of the same core features. They will share at least some of the races (hopefully all the playable EQN races are going to be in Landmark). Both EQN and Landmark worlds will be procedurally built with the same engine. Character animations will be the same in Landmark and EQN. Both EQN and Landmark will use the same Voxel system. Landmark and EQN will have some of the same content, Wizard Spires come to mind.
Stuff they don't share: Combat. As far as has been released there will be no combat in Landmark.
The symbolic links are what makes me think they are further along then they are letting on. Sure they have to finish the combat system but it seems to me they have a really good grasp about how they are implementing it. Maybe all that is left is creating all the different classes and weapons and armor and the story and quests and well content. Filling in the content is actually the easy part. How hard is it to drop an already designed Orc onto the map here, here, here and here? (edit: Orc spawning in the general world will be either random or procedural. Orc will not be dropped statically onto the map, I was only using it as a reference)
Building the character models and land design are the hard parts. They seem to have a good handle on those as well. Dave said that EQNs land will be procedurally generated then the art designers will go about finishing it. Landmark will let the rest of us know how easy or hard that part is. As far as the player character models Landmark will give us a really good idea about how for along those are too.
I bet the first round of private beta invites for Landmark come very soon after PAX. Hopefully PAX will answer the lingering questions about Landmark.
Why would you assume a game like landmark would even need or have a private (not in house) beta? If anything I imagine a month out "public beta" as in...not really a beta at all...
They don't have to test any quests, and combat mechanic abuse, and real bugs....they just have to make sure you can build stuff which they already know you can and that it works on various systems...which they can probably run in house. It isn't like you can "Cheat" in landmark other than a few possible resource gathering glitches.
Are they actually going to try and sell Landmark?I mean that would be really lame to try and sell an unfinished product and pan it off as something else.I can't see them giving up free bandwidth to players,so there is definitely a catch here.
I can open up UED and get a much superior engine and tools from Epic games,so this will not be worth paying a single dime for.
My understanding was Landmark was simply a way for players to make some content for the game,mostly gear content.
I am thinking more along the lines of each person might get an offline version instance,where they are the only person in the world or single map that runs on their computer and does not use any bandwidth.
Don't blame me,they left so much vagueness to their information release,i am not a mind reader.
Never forget 3 mile Island and never trust a government official or company spokesman.
Landmark will be F2P and most likely free to download.
Gear content will be done in the Player Studio. And with that only no-stat display items only.
Landmark is also an MMO. They will build as many servers/instances as needed to allow everyone room build on Norrath. You will be able build co-op or by yourself. You will be able to explore, gather resources, see what other people are building.
Really no info? Did you watch any of the Gamescom videos? Try http://www.twitch.tv/everquestnext_eu
It is F2P like EQN,
It is online though and not like a real developers tool, from what they have described you don't just get to make stuff you have to go out and get material a la minecraft.
Indeed. This could easily take more than a year.
And they should take their time for it. If there is not enough to do in the game, people will get burned out with it quickly.
For EQ Next:
Emergent AI: May take awhile
Rallying Calls: All they really need to get done at release is the first one. Others could be released as needed.
Quests: May take awhile
NPC: Drop and fill - See emergent AI
Buildings, Cities: See Rallying calls. But these could be ready now or later and since the tools look pretty simple it shouldn't take too long to build them.
Combat: May take awhile
PVE content: see the points above
PVP content: No word yet on how it will be implemented.
The big question then becomes what does may take awhile mean? We will know more after PAX and probably will learn a whole lot after Landmark releases. At the very least they will likely push to release EQN before SOE Live next year.
I truly hope they will include one day in EQlandmark:
So we would not only be able to create land, but place (or make) NPC's, make quests.
After approval (fits lore, no obscene language etc...) these could make it to EQnext and then we would truly have an ever expanding world with unlimited questing potential.
"Give players systems and tools instead of rails and rules"
Melee is Nothing.
Stealth is Something.
Magic is Everything!
it seems pretty obvious to me that they are using landmark to test out/refine their ideas for EQN. I don't think eqn will launch before 2015. probably not til 2016.
Why would they go to all the trouble to reveal everything they did to only make you think they are pulling it all back and restarting. They have been building pieces of this game since 2009 albeit with a restart in 2011. They didn't throw out the whole game just the direction it was going. However even 2 years is a long time to spend making a game. From the reveal and another video (I don't remember from it is) they are just about done building the World. All the need to do is procedurally generate the World once then let the art people finish it.
I was on the 2013 release bandwagon, but, after watching the "reveal", err, or should we say listened to the chatter from DG, I also believe that they still have waaaaaays to go. So, 2015 sounds about right.
I am more than happy to try out EQ Next Landmark though. Maybe one can get a "feel" of what is to come.
if that was that easy and quickly down, than why are most themeparks horribly failing exactly because of that?
Don't understimate how much time this takes - its the polishing that usually extends releases more and more and more...it would be a different thing if they gave you just the plain world and open pvp and let you build what you wanted - but they have to create all the cities, npc, quests, queslines, etc. etc. etc. etc. - thats a huge job. well at least ill get a feeling for the world with landmark...
The reasons why they made EQN the way it is, is because they know they can churn out content as fast as the players consume them. That is why they are using storybrick, so that the AI create content without them having to script anything. So don't expect that many quest the way you know them from themepark games.
What cities? The cities will be built using Rallying Calls. All the need to build for release is the first city (or cities if using more then one starting point). All other cities would be built during the next Rallying Calls. Quests will be more action based and less reading line after line of text. The whole "you see a farmer in need do you help the farmer or help the ogres?" There is some story logic behind it but you all act like they are only just starting on the story. NPC are built using the same character sets they just need to be built (quickly) and dropped into the game. Then thier story needs to be added and thier storybrick behaviors established. Again you all think that they are only just starting this process. I am taking a wait and see stance. There is no reason to predict doom and gloom. Lets wait until PAX. Then after PAX wait for the trickle of info through twitter and the main web page. Then Landmark beta will come out and a flood of Landmark info will be released. Then Landmark will be released. Then they can start releasing EQN info in earnest.
why would they be pushing landmark if eqn was just right around the corner?
i very much doubt the cities in eqn will all be built by rallying calls...they just gave an example. I think rallying calls will be nothing else than larger scale public quest(lines). I think you confuse eqn with minecraft or something...i strongly assume various cities, settlements, npc, quests etc. will all be in place and not just a plainfield...besides, even if this was true, do you really think they can just pump out those rallying calls on a daily basis?
Look at the other games like wildstar and teso which are waaaaaay further down the line - and they all postponed several months if not a year and will all not release before 2014...
look at archeage - this game is practically done and it takes them yearS just to bring it to the non-Asian market.
could you all also please not do the quoting all the time fof the addition of just one sentence...it gets really confusing to read and the thread gets really long.
Already been stated that most major cities will be done off rallying calls. Also stated that rallying calls will be month long+ tasks and it wont be like a public quest where it tells you what to do next, you have to figure out what it takes to progress it.
EQN has been in production for many years. The whole "scrapped" crap wasn't a deletion of the whole game, I'm quite sure, more of a rework. I'm pretty certain they didn't scrap every model, graphical detail, or work that was done on the game. Planetside 2 was in production for about 2-3 years and was done. They have stated in interviews that the Forgelight engine allows them to work much faster and I'm sure with this "minecraft like" tool they have they can also get much more done faster. They also don't have massive quest chains either to work with. The AI is already built from Storybricks, it's just implementing it into EQN.
So yeah, wrong on almost every point. Good job.
Will it have some form of cash shop? How are they making money on Landmark. Sorry if they've addressed this, but i haven't seen anything on pricing.
New players will be dropped into the current Rallying call. So by that logic it does sound like the game will be a bunch of rallying calls each run back to back. Maybe the story will begin with the founding of Qeynos. What other cities would already exist during this time? While they might create full cities at the very start players will not start in them.
Hopefully there is a lot of things to do once you venture out into the wilderness but it doesn't sound like there will be to many NPC yet until the cities are established.
I suspect that based on what they have revealed they are much further along then they are letting on. All we can do is wait.