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What if u get to level 20?

deregtxderegtx Member Posts: 1

I heard u cant get higher then level 20, so will the game be boring when go get to level 20?

Comments

  • AtleusAtleus Member Posts: 21
    You must be kidding me.. Guild Wars getting boring just because your character is at the max?! You can always start a new character and explore around. Better yet, pvp in the Hall of Heroes and get your guild known to players all around. The reason why they made the max level to level 20 is because they want you to give you a chance to actually use up your character slot, there are 4-6 for now (I think). And another reason why the max level is level 20 is so you can show off your skills in pvp, gvg, or pve. Most likely, they'll change it so don't worry, stick with it for now. Guild Wars will still pwn! image

    x[..The end will make a new beginning..]x

  • honestyhonesty Member Posts: 11
    I hear they will increase the maximum level with a future patch/update though. Can anyone confirm this?

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  • KiddKidd Member Posts: 7

    Some say the the game starts geting good at lvl 20. There are a lot of new quests and missions to do, and also there is pvp.

  • KartelKartel Member Posts: 241


    Originally posted by honesty
    I hear they will increase the maximum level with a future patch/update though. Can anyone confirm this?
    Arenanet hasn't ruled out the possiblity, but by no means have they said it will happen ..and it probably won't. The game is made with a low level cap for a reason. Rasing the level (by very much at least) would be in contradition to this.
  • OllaolasOllaolas Member Posts: 1

    One of the reasons they capped it at 20 was so you could play with your friends, and be at equal levels. In WoW or EQ, you couldn't play with your friends a lot of the time because you were level 50-something, and they were level 7.

  • PolarPolar Member Posts: 14
    From what I understand, the level cap is in place so that pvp will be based on skill rather than level bonuses. In your standard MMORPG, you get alot of situations where one player totaly humiliates another in pvp simply because he is of a higher level. Higher level= higher attributes. Such a competition is a no brainer. The lower level guy will have no chance, because the damage he does is staggered, he has less hit points, etc etc. The idea in Guild Wars is that, when people meet for a PVP session, they are all level 20, and therefore on equal footing. Victory is determined by who comes to the battle with a better strategy, who manages to exploit his character's skills most effectively. To me, its a welcome and refreshing approach. Being good at Guild Wars means understanding the mechanics of the combat system, and going into combat with a strategy. This encourages people to do alot of experimenting with class combinations and skill and attribute builds. There's alot to discover in this game. In your average MMORPG, players are basically encouraged to level grind, as that's the sure fire, no brainer way to get a ahead. So you finally reach the uber level cap after weeks or months of gaming and then what? Game over, not much left to do. As has been stated earlier, in Guild Wars, everything leading up to level 20 is simply an introduction to the actual game. You really start to have fun once you reach the cap. Am I making sense? I tend to ramble on...image
  • RadiationStormRadiationStorm Member Posts: 120

    Yes, you do and that sounds 'wonderful' and refreshing but if it really is about skill and strategy why is there the typical point and click combat and not a manual mode? That's the part I don't get.

  • dreadmandreadman Member Posts: 20
    This game really sounds great but im still not sure. Any word of a demo/trial planned for release?
  • RadiationStormRadiationStorm Member Posts: 120

    I know how you feel. It's the same with me one has been screwed over a lot, all too many times has there been so much hype but then it didn't meet the epxectations. I'd like to see a demo too but haven't heard of one yet.

  • KartelKartel Member Posts: 241


    Originally posted by sposocke
    Yes, you do and that sounds 'wonderful' and refreshing but if it really is about skill and strategy why is there the typical point and click combat and not a manual mode? That's the part I don't get.
    The idea of the game is to be more about thinking than twitch reflex (and twitch pretty much rules out people on slower computers/dialup).
  • PolarPolar Member Posts: 14



    Originally posted by sposocke

    Yes, you do and that sounds 'wonderful' and refreshing but if it really is about skill and strategy why is there the typical point and click combat and not a manual mode? That's the part I don't get.



    Typical point an click? Who told you that? I presonaly only click once per opponent, and that's to engage my target. The rest is a game of skills v.s. skills, which I think most people typicaly use the keyboard for.image

    Seriously though, I'll try to explain the combat system to the best of my ability. Have you ever played Magic: The Gathering? If so, you have a basic idea of how the combat system works in GW. The only thing that happens automatically is your character slashing at his opponent with his weapon of choice, but that alone isn't ever going to win you a victory. This isn't a point, click, and sit back kind of game. You have to concentrate on what your opponent is doing, and react accordingly. Each class in GW comes with a set of some 100 skills to bring into battle. For spellcasters, these are obviously various spells, but for melee characters, they are various special attacks. You can bring 8 of these skills into battle with you, and having a well balanced combination of skills is crucial to victory or defeat. Skills were not designed to be stand alone, they compliment each other, just like certain cards compliment each other in Magic: The Gathering. You can't win a game of Magic with a bunch of random cards. Guild Wars functions on the same principal, you chose skills which, when combined in a certain sequence, are lethal to your opponent. Of course, there are various countering skills as well. You can have one great 8 set of skills which can be totaly shut down by an opponent who has the appropriate response skills. Therefore, one must consider carefully when chosing ones skill dynamic. Its always good to bring a plan B, or even a plan C. This means that a good player brings skills to the table which he can combine two, three, or even four different ways. Ultimately, it can be said that this game is something of a strategy game disguised as an RPG. To be excellent in Guild Wars takes alot of experimenting and planning before the battle, and total concentration during it. Another thing which distinguishes the combat system in Guild Wars from others is that timing is a vital factor to your success. Yes, you actually sit there, staring intently at the battle, waiting for the perfect moment to launch a combo. If you time it wrong, your effort will not produce the desired effect. I don't think you can get much more hands on than that.image

    In conclusion, no, the combat system is not point and click. It resembles chess much more than checkers, if you can suffer the comparison. I apologize if I left anything unclear, like I said, I tend to ramble. If you have any questions, I'd be happy to answer them. Cheers.

  • DroniacDroniac Member UncommonPosts: 74


    Originally posted by sposocke
    Yes, you do and that sounds 'wonderful' and refreshing but if it really is about skill and strategy why is there the typical point and click combat and not a manual mode? That's the part I don't get.

    What kind of control do you want?
    If it's movement through the keyboard: that's already featured, WASD to move - X is instant turn, C/Tab/some others to select players, Space to attack, 1-8 to use skills, etc.
    You can even strafe and dodge arrows/other ranged attacks.
    There is some twitch involved, as well as strategy & teamplay - and you can opt for a point & click style (though it's usually less effective than combining keyboard & mouse for movement and attacking).

    Did you expect to have full control over your sword/hammer/axe?
    How would you suggest they'd have implemented that?
    Personally I'd love to see a Silver-type of control implemented in Guild Wars (though it'd make the skill-system useless), but I think it'd make people on slow connections useless for PvP. (less lag = able to respond faster - even if it's only a few hundred milliseconds)

  • RadiationStormRadiationStorm Member Posts: 120

    Uuh, three times quoted I feel honoured. Either I touched an interesting topic or said something excessively stupid. ::::02::

    Well guys, that sounds great to me but you have to share this knowledge! Because people are getting the wrong idea here. I wouldn't mind FPS style combat either, anything really, aslong as it's no simple point, click, and sit back styled combat. But what you decribe actually sounds pretty profound and fun to me. Problem though is that some people claim you have no direct control over your character (look at Guild Wars 'Rating', text from Eloparate or similar name) that's how I got the idea and others probably too. So either you both post a counterrating or take care of it the old fashioned way. ::::15::


    PS: Thanks for the info, that really clears it up for me.

  • PolarPolar Member Posts: 14

    Well sposocke, I'm glad that we could be of service. But you have to also understand that we aren't the Guild Wars marketing team. You seemed to display a genuine interest in the mechanics of GW, and so I shared what I know in a friendly manner. But I don't get payed to sell this game, and honestly, I could care less about the nay-sayers. I know I got a good thing, I did alot of research on my own time, I personaly had my mind made up four months ago, having read all the phenomenal beta feedback. And for all the WoW/EQ2 rejects out there who know nothing about the game and scream "OMG u r n00b!!!11 WTF GW is sux! Kill Carebears FTW!!111 :D", they can go ahead and pay their 20 bucks a month to mindlessly grind, camp, farm, and gank. Me, I'd rather have fun.

    p.s.: Whoever told you that you have no control over your character apparently has no idea how this game works. I'm sorry you had to run into some cretin who probably logged on, made a warrior by the name of "L33t FTW", played for five minutes, danced around naked, spammed the message window, and then logged onto the forum to spread misinformation. You need to remember that some people are mentaly lazy and easily frustrated. If they can't grasp something in 5 minutes, they write it off, and blame the product. Uh, ya, I'm done now...image

  • RealmreaverRealmreaver Member Posts: 380



    Originally posted by Polar
    From what I understand, the level cap is in place so that pvp will be based on skill rather than level bonuses. In your standard MMORPG, you get alot of situations where one player totaly humiliates another in pvp simply because he is of a higher level. Higher level= higher attributes. Such a competition is a no brainer. The lower level guy will have no chance, because the damage he does is staggered, he has less hit points, etc etc. The idea in Guild Wars is that, when people meet for a PVP session, they are all level 20, and therefore on equal footing. Victory is determined by who comes to the battle with a better strategy, who manages to exploit his character's skills most effectively. To me, its a welcome and refreshing approach. Being good at Guild Wars means understanding the mechanics of the combat system, and going into combat with a strategy. This encourages people to do alot of experimenting with class combinations and skill and attribute builds. There's alot to discover in this game. In your average MMORPG, players are basically encouraged to level grind, as that's the sure fire, no brainer way to get a ahead. So you finally reach the uber level cap after weeks or months of gaming and then what? Game over, not much left to do. As has been stated earlier, in Guild Wars, everything leading up to level 20 is simply an introduction to the actual game. You really start to have fun once you reach the cap. Am I making sense? I tend to ramble on...image


    I like the stuff your on I want some but unless you give people a FPS type of enviroment there is no true skills based game cause it is never balanced. I mean a level 1 will NOT beat a level 20 so who the heck cares if there is a level up to 40 50 60 80+?

    When you get to the end of what ever THEN you pvp what you do till you hit 20 means jack.

     


     

    Realmreaver formally of EQ, SWG, FFXI and WoW.

    Malis/Pirotess of PSO.

    Some named of Diablo 1 and 2 =)

    Grendel Kinguard of GW.

  • PolarPolar Member Posts: 14

    Your ignorant, primitive tone makes it so obvious that you frequent the WoW forums. What are you so angry about, its just a game. Maybe its time to take your pasty ass out of your mom's basement and into some sunshine.

    The idea is that it only takes the average gamer a few days to reach the level 20 cap. At 20, everyone is on equal ground, and the PVP becomes purely a game of skill. Which I know isn't for you, I imagine you're one of those 1337 d00ds that chases under 20 players around the newbie zone with your uber level sixty night elf wet dream queens.

    [quote]When you get to the end of whatever THEN you pvp what you do till you hit 20 means jack[/quote]

    I'm sure you feel that whatever you do till level 60 in WoW means jack too. Its getting to 60 really fast so you can gank lowbies and farm them for "honor" that's important, right? Just to correct your little misconception, there is a lowbie arena in GW for those who haven't yet maxed out.

    BTW: I know you're sore that all the normal people are leaving WoW for GW, leaving you 1337 kiddies to yourselves, and I know that you're scared that WoW is going to shut down, and your only success in life will be obliterated, but please, don't come to our forum and take your frustrations out on us.

  • PolarPolar Member Posts: 14

    I just spent a couple of highly entertaining hours in the arena. One group which I was in was levels 7-7-6-6. I think we managed to win like five rounds in a row before finally being defeated. One of these was against a 10-9-9-8 team. Another, against a 9-8-8-7 team. So yes, the victory in PVP goes to the team with more skill, not the team with higher level.

  • josjikawajosjikawa Member Posts: 209



    Originally posted by Realmreaver



    I like the stuff your on I want some but unless you give people a FPS type of enviroment there is no true skills based game cause it is never balanced. I mean a level 1 will NOT beat a level 20 so who the heck cares if there is a level up to 40 50 60 80+?

    When you get to the end of what ever THEN you pvp what you do till you hit 20 means jack.



    i agree, the lvl cap must be higher. i dont wanna explain this in big lines cause that wont make myself clear cause my english kinda suck.

    i like lvling more then PvP and i think im not the only 1, so they atleast could it do to lvl40. sounds like a perfect lvl to me, so u got still the option between pve and pvp. and i think its good to have some level difference between people, weak and strong, own or get owned. if u understand what direction i wanna go image. it all adds fun to the game.. i think.

  • PepperjackPepperjack Member Posts: 1

    Is it leveling that you like or just playing through content and aquiring new items/skills? There is plenty of post Lvl 20 content.

  • bballermc333bballermc333 Member Posts: 283

    ok i read all these things about level cap and stuff and let me explain, this game is not a PvE grind game so dont plan it to be, its more of missions in GROUPS and PvP in GROUPS, thats the whole point of the game and thats why its called GUILD WARS its not called GRIND WARS, or SOLO HUNTERS, if you want a grind game or one where you can go gank newbs play a different game, the level cap is at 20, if your gonna buy this game thinking dang that cap is low and i wanna go hunt to a higher level, then ur wrong, its 20 for pvp sake, lets say ur in a guild and ur gonna have a 4v4 or something like that ok, if u have a level 40 34 20 19 against a level 63 29 19 and 13 the group with a level 63 would win in most games, thats why guild wars is different, you dont have HIGH level caps so a level 80 can 1 shot a level 10, this game is a stratagy game and dont buy it if u like to LEVEL or have a HIGH level/

    image

  • emdtemdt Member Posts: 325

    what?

    the cap is lvl 20, but ur chara can still grow ..for instance 20+1, 20+2

    ur health and energy does not increase but u still get skill points

    ---------------------------------------------
    *characters*
    Guild Wars
    -Danish Kokor-lvl 20 monk/mesmer
    -Ettarde Aoi- lvl 7 warrior/ranher
    Maple Story
    -Danish-lvl30 Hunter
    -kokore-lvl8 Mage
    Runescape
    -Lady Ettarde-lvl 58

  • rothenguldrothenguld Member Posts: 4

    Ppl have said it already, but it's true, the game just gets better @ lvl. 20. Heck you can even make a new character to do what you didn't do before and still enjoy it.

  • Well in guildwar lvl isnt everything you know. So many quest skills to unlock, btw in guildwar a lvl 20 with sub standard skills(lvl rusher) and little experience in the game mechenics will lose to one 5 lvl lower then him who have unlocked many skills and able to do some combinations with them. Also post 20 contents are very good, ascension...

  • Gazz41Gazz41 Member Posts: 15

    Also as the makers of this game have said, Its the skills you use and how you use them that matters,  not the level you are at.

    For example :- Two 20 lvl players with the same choice professions, 1 of them may totally out class the other player,  simply because of the differnt choice of skills used or the way he/she has allocated the points to each skill class

    I have a lvl 12 ranger/monk, and have adjusted alot of my skill points to healing prayers and expertise, this now means that the cost of my skills cost less and i can also heal for 70hp,

    Far more than a player in our guild that has a monk as his first choice profession who has not used his skill points well enough to able him to match my healing abilites.

    but i am sure most of you know what i am on about already image

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