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This is not my first MMO by a long shot, and I don't expect these problems will last for long... just a metric ton of folks trying to play right now. Overall I've enjoyed the Early Access. I was able to play for about 7 hours yesterday and made good progress minus the duty quests.
(Would have been nice if they had a queue system for the duty/instances so we could continue doing other things and then take our turn when our "number" is called so to speak)
I'm surprised Square did not put a cap on server population, a real one... not the lobby queue we see occasionally. I'd rather sit in line for an hour or two than having to randomly keep trying to login causing even more traffic requests and getting the error 10102 and 9000 etc... but, it is to be expected I suppose.
I do have a real questions tho... why is there no auto-logout with this game? I am guilty of leaving my character logged in while I go eat or otherwise AFK... but really, I'd expect the game to log me out so another could take my spot... that seems to be the norm for other MMO's.
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I... take it you didn't notice the creation lockouts then? Moogle, Leviathan and Gilgamesh have all been locked since early access started. No new players have been able to join them.
I believe (and this is my opinion) this goes back to XI where folks were able to put items in their inventory for sale. The could sit down put their items up for sale and then go to sleep hoping to have some money when they logged back in. This was on top of the AH.
I don't know why they kept it since there isn't anything like this in FFXIV that I am aware of and I imagine it will change with all the challenges they are having right now.
Currently Playing: FFXIV:ARR
Looking Forward to: Wildstar
The creation lockouts are not the same thing as a hard server cap.
Indeed I've been able to make additional characters AFTER the servers were locked out / full, and they have remained there. I'm not sure what criteria they're using for the cap, but it's clearly not static.
Furthermore, most of the main errors (90k / 10102 / 3102) have to do with square mishandling character connections to the game. People not being auto-logged out for being afk, ques being taken up by slots not actually being used, etc. It's nothing short of a mess.
I bought 40 euros pre order package with early access, Im still waiting that I can create character to the moogle server.
They cant expect everyone to just pick different server when all of your friends are on the same server.
Im not going to pay for server transfer.
And the most annoying thing is that they do mainteance and fixes duty finder which isnt the most important thing right now in the game.
It is not to only fix duty finder but the instance server in general. From what we have seen all "instanced" area's function on a single shard, therefore when duty finder is screwed so are story quests, class quests, any instanced area's, etc.
Played-Everything
Playing-LoL
This ^
It's idiotic that they have the game setup this way. However, because they do, it means that the duty finder is actually a huge deal for this game atm. It goes well beyond solo queing for dungeons / leves, to literally all the major landmark story quests (which are instances), classes quests, etc.
If they were smart, and separated solo instances from dungeons / the duty finder, I suspect it would be creating MUCH less problems for everyone.
Without knowing their server architecture we are just guessing at what's going on... other than the fact we all know its likely due to HUGE NUMBERS of people trying to play.
From a server hardware point of mind... Outside of the lobby servers which handle authentication and hand-off to game worlds, I'd imagine there are multiple "servers" that create a single "world" by server name.
Servers for cities & zones. Servers for duty/dungeon instances. Servers for database itemization. Servers that handle storage calls, traffic overflow and redirection... etc.. Any one of the servers or the applications/software that make up a "world" can cause a bottleneck or fault.
Multiply this by 30+ "server" worlds... /ad-nauseam
I can relate and know their pain... I feel it on occasion in my day job... I'm a SAN admin IRL on a team that supports a large high-traffic, public facing web/application. What the public sees as a "website" portal is over 200 servers & databases, multiple networks and storage arrays. Every day we see tens of millions of transactions and it is amazing to see it all from behind the curtain.
I would love to see behind the curtain of SQUARE ENIX's server architecture... or any MMO's for that matter, and compare notes.
"Youre in our world now!"
Honestly ALL of the issues they are dealing with are the SAME issues they dealt with years ago.
I understand the fanbois are going to defend them to the dying breath but considering this is a rebuild of a game that totally tanked the first time they tried it, this time the game should be absolutely FLAWLESS from go.
They do not deserve one little bit of leeway until they earn it and so far they are proving they are not the company that they were once upon a time.