My favourite comments here are about "game for kidzzz" or "Game for the massezzzz" or "Tis gem haz nO phYscs"
Well, screw you. I'm 24 and I'm looking forward to this game. I guess I'm a kid and mass audience at the same time and devs should milk me at best and blah blah blah. What a load of s.. Seriously.
The movement system here is no more then a demo of EQLandmark and it looks amazing compared to anything that was before it.
you can always pretend to be adult and wait for uninspired Black Desert for example and by playing it you can prove that you are old fart that is looking for shaders, tesselation and other stuff that 99% of gamers does not need. In fact you can contribute to the forum on how awesome you are.
I should add that EQNext is first of all a VIDEOGAME and it does the most important part in it compared to any modern POS MMO out there right now. Fun Factor. End of story.
We'll get back to you 3 months after the games released and ask how you how well all that "fun" held up for you. You may be 24 and excited about this, and im sure there are plenty of early 20's as well that are just as excited, but i assure you this game will have a terrible community. Its going to be filled with nanosecond attention span teens and tweens and is going to make the DOTA 2 community look mature.
Yeah.. well. thats a fair bet, isn't it? Because every damn community out there is like that the last ten years. And beside of that i guess the community will be better than in a lot of other MMORPGs.
Because.. simply put.. creativity and sandbox gameplay usually connects people a little bit more as any 0815 themepark.
Ok. so a little bet? Wildstar, TESO or EQN, what will be the best and what will be the worst community? I bet EQN will not the worst out of those 3, even that it is F2P and F2P don't make communities any better, but usually worst.
Im still not convinced that EQN is goin to be this huge sandbox game (they're) promising.
Me neighter
oh and they're*
Thanks spell cop
How big of a sandbox it really will be is a competely different question. One thing is for sure.. that it will be more of a sandbox than EQ1 or EQ2.. but i do guess that it will be more restrictive than some more indy/hardcoreish sandboxes, because of their mainstream target audience. But as long as we don't have heard anything about crafting, anything about pvp or anything about a lot of other features, which are important for a sandbox experience we can just guess. But a lot of what we know points out that it will be more of a sandbox than a themepark.
Like building stuff, more horizontal progression, roaming mobs/emergent AI, more open character system all those fits better into a sandbox, although not really making a sandbox.. it depends how a lot of other stuff will be, how will be the player driven economy, is there a player driven economy at all? How can you build precisely? Can you build player cities?(some hints say yes) What and how much will be instanced, and what will be in the open world? Will there be regional markets? Will there be trading, and more precisly do you can/have to transport goods from A to B?
How works the resource system exactly? Is there any pvp, and if how will pvp influence the world? Will there be territorial warfare of some kind? Can we build castles? Can we conquer castles? Can a clan collect taxes from their player city/castle? And a lot of other stuff... important stuff.
But 99% of the community complains about graphic style.. about graphic style? Could there be a feature less important than graphic style? Or about some movement gimmicks... about a friggin gimmick.
Yeah.. really the most important, most defining stuff. And yes the last sentence was sarcastic.. just to be clear.
Unless pressing the forward button is now considered "gameplay", this isn't gameplay.
It needs to be toned down. Hopefully they'll figure that out. The gliding bit, I don't like, though someone said it's because of some gear she has.. but if everyone has that same gear, then it's just a default movement style anyway. The model seems to have no weight to it, and all the actions are done with too much ease. When you slide down a gravelly slope, it's not easy, it takes balance and a lot of effort in your quads and hams. They need to incorporate more of that effort into the animations.
The 'Unrealistic physics make sense because dinosaurs didn't breathe fire" gang, need to Google search "red herring", and then quit doing it... unless they're of the opinion that the new Norrath is inside of Neo's super computers. It's about what "fits" into a game setting and what doesn't. You may as well be arguing for Crash Bandicoot and his watermelon transforming hand-cannon to be a good fit for the game.
My favourite comments here are about "game for kidzzz" or "Game for the massezzzz" or "Tis gem haz nO phYscs"
Well, screw you. I'm 24 and I'm looking forward to this game. I guess I'm a kid and mass audience at the same time and devs should milk me at best and blah blah blah. What a load of s.. Seriously.
The movement system here is no more then a demo of EQLandmark and it looks amazing compared to anything that was before it.
you can always pretend to be adult and wait for uninspired Black Desert for example and by playing it you can prove that you are old fart that is looking for shaders, tesselation and other stuff that 99% of gamers does not need. In fact you can contribute to the forum on how awesome you are.
I should add that EQNext is first of all a VIDEOGAME and it does the most important part in it compared to any modern POS MMO out there right now. Fun Factor. End of story.
We'll get back to you 3 months after the games released and ask how you how well all that "fun" held up for you. You may be 24 and excited about this, and im sure there are plenty of early 20's as well that are just as excited, but i assure you this game will have a terrible community. Its going to be filled with nanosecond attention span teens and tweens and is going to make the DOTA 2 community look mature.
Yeah.. well. thats a fair bet, isn't it? Because every damn community out there is like that the last ten years. And beside of that i guess the community will be better than in a lot of other MMORPGs.
Because.. simply put.. creativity and sandbox gameplay usually connects people a little bit more as any 0815 themepark.
Ok. so a little bet? Wildstar, TESO or EQN, what will be the best and what will be the worst community? I bet EQN will not the worst out of those 3, even that it is F2P and F2P don't make communities any better, but usually worst.
Fair enough, and i certainly agree with you that EQN will not be the worst out of those 3, my guess is TESO.
The problem is 2 fold, first, F2P. Always attracts horrible players, always. Second, the gameplay elements. Whatever people want to think, when you build a game for the lowest common denominator (or as people like to call it here, for "fun"), you get exactly that, the lowest common denominator.
Honestly these MMO devs are starting to remind me of people who are experiencing the gaming/developer equivalent of battered wife syndrome, they get their proverbial shit kicked in, go running away crying, and then come back for a second (or third, fourth, etc) round of it because they think the gaming population has "changed'. What they never seemingly see is the (painfully obvious) is that they havent changed, because the people you are targetting are not MMO gamers, but are in fact normal gamers who play MMOs like you should expect them to... *gasp* single player games?!?!!! OMFG The logic. You mean, just like a single player game they play it until they "see the content" and then move on to their next game?!?!!!!. You mean, this type of gamer is not conducive to what makes an MMO profitable which is a player sticking around for a long time. You mean, things like, good communities, longer leveling times, heavily incentivized grouping, generally just not hand holding the person makes them actually appreciate the game more, and thus want to stick around more? MADNESS, BLASPHEMY!
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
Originally posted by Dauntis So, let me get this right. You are okay with rogues being able to stealth in broad daylight right in front of people, wizards summoning elemental spells, teleportation, a guy who can transform into a bear, two tons of dragon flying through the air on inadequate wingspans and bikini mail that has the same stats as the guy's full chain... but you can't accept some gymkata parkouring with people turning in mid air?
And you sir have won the thread.
Also note that the girl had on the boots of gliding that they showed in the reveal video you nubs.
This seems to be what the modern generation of gamers can't seem to understand.
People want CONSISTENCY within that particular IP's world. Thats all.
If you read every single twilight book, and then all of a sudden in the next book the main character can start casting fireballs after uttering vaguely latin phrases, with no explanation or tie in to the existing world. Other than because, man, its just COOL and FUIN!!!, you would get pissed.
Well, EQN took the EQ world, whipped their proverbial member out, and just started pissing aaalllll over the IP, solely for the purpose of making fistfuls of mone....errr FUN and COOLNESS!
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
Originally posted by Dauntis So, let me get this right. You are okay with rogues being able to stealth in broad daylight right in front of people, wizards summoning elemental spells, teleportation, a guy who can transform into a bear, two tons of dragon flying through the air on inadequate wingspans and bikini mail that has the same stats as the guy's full chain... but you can't accept some gymkata parkouring with people turning in mid air?
And you sir have won the thread.
Also note that the girl had on the boots of gliding that they showed in the reveal video you nubs.
This seems to be what the modern generation of gamers can't seem to understand.
People want CONSISTENCY within that particular IP's world. Thats all.
If you read every single twilight book, and then all of a sudden in the next book the main character can start casting fireballs after uttering vaguely latin phrases, with no explanation or tie in to the existing world. Other than because, man, its just COOL and FUIN!!!, you would get pissed.
Well, EQN took the EQ world, whipped their proverbial member out, and just started pissing aaalllll over the IP, solely for the purpose of making fistfuls of mone....errr FUN and COOLNESS!
Ever played Warcraft3 ? Its the same IP as World of Warcraft. Still this are different games. One is a RTS one is a MMO.
And to your example with twilight. its wrong. what you say is a change of lore not of the IP. The correct example would be the old Spiderman Movies vs. the new One. Both have the same IP but different styles. Same goes for EQN and EQ. Both are the same IP, but are totaly different.
another Example, the complete Final Fantasy franchise. The story and gameplay are different among different titels. But still they are considered the same IP cause they use same core elements, like the summons, or naming of classes and spells.
I seem to remember this same whine when EQ2 came out. How it was nothing like EQ but in name only. They took the world, lore and everything and slapped a new game on it. It had the audacity to not even play like the original! :O
Originally posted by Dauntis So, let me get this right. You are okay with rogues being able to stealth in broad daylight right in front of people, wizards summoning elemental spells, teleportation, a guy who can transform into a bear, two tons of dragon flying through the air on inadequate wingspans and bikini mail that has the same stats as the guy's full chain... but you can't accept some gymkata parkouring with people turning in mid air?
And you sir have won the thread.
Also note that the girl had on the boots of gliding that they showed in the reveal video you nubs.
This seems to be what the modern generation of gamers can't seem to understand.
People want CONSISTENCY within that particular IP's world. Thats all.
If you read every single twilight book, and then all of a sudden in the next book the main character can start casting fireballs after uttering vaguely latin phrases, with no explanation or tie in to the existing world. Other than because, man, its just COOL and FUIN!!!, you would get pissed.
Well, EQN took the EQ world, whipped their proverbial member out, and just started pissing aaalllll over the IP, solely for the purpose of making fistfuls of mone....errr FUN and COOLNESS!
Ever played Warcraft3 ? Its the same IP as World of Warcraft. Still this are different games. One is a RTS one is a MMO.
And to your example with twilight. its wrong. what you say is a change of lore not of the IP. The correct example would be the old Spiderman Movies vs. the new One. Both have the same IP but different styles. Same goes for EQN and EQ. Both are the same IP, but are totaly different.
another Example, the complete Final Fantasy franchise. The story and gameplay are different among different titels. But still they are considered the same IP cause they use same core elements, like the summons, or naming of classes and spells.
No, Lore / IP is the same thing. Warhammer is an IP, Star Wars is an IP. If you started putting klingons in star wars universe you would be screwing with the IP and the Lore.
Warcraft 3 and World of Warcraft are still consistent with each other. They're different types of games but its not like Warcraft 3 has giant Anime Style Mechs runnin around shooting lasers at each other and WOW doesnt. They're still internally consistent with the IP.
Everquest never had cartoony style to it. It was always a somewhat more serious IP. The art style never featured massive shoulderpads and blocky wow style buildings and armor and weapons etc. Even something as simple as fall dmg is clearly missing or severely reduced in EQN, and even if it did exist you still have so much of the BS anime style double jump, turn in midair, bullshit that you could easily negate it. Its just ridiculous and doesn't belong in an EQ game. There is a reason very few EQ fans are excited about this game. Even Michael Bitton knew from day 1 of seeing the initial part of the game that the art style was going to be a major point of contention.
Anyways, ive made my point, im going to leave the thread alone before i fly off the handle and get myself banned again.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
I seem to remember this same whine when EQ2 came out. How it was nothing like EQ but in name only. They took the world, lore and everything and slapped a new game on it. It had the audacity to not even play like the original! :O
Blah blah frikken blah!
Ok, i'll respond to this briefly.
The only major difference was in EQ2 the world had been basically exploded in a couple islands. It still maintained a bunch of the same zones, cities, mobs, etc. The art style was still in the same vein.
Comparing EQ1 and EQ2 to EQN is a whole different ballgame.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
No intention of sounding ignorant, but I can't believe it's 2013 and people still get excited, and then even about a Minecraft-esque MMO with a little GW2 touch that claims to be the new thing.
I seem to remember this same whine when EQ2 came out. How it was nothing like EQ but in name only. They took the world, lore and everything and slapped a new game on it. It had the audacity to not even play like the original! :O
Blah blah frikken blah!
Ok, i'll respond to this briefly.
The only major difference was in EQ2 the world had been basically exploded in a couple islands. It still maintained a bunch of the same zones, cities, mobs, etc. The art style was still in the same vein.
Comparing EQ1 and EQ2 to EQN is a whole different ballgame.
It's almost like EQ2 was EQ1's sequel and EQN is a brand new take on the IP aimed at an entirely different group of players (much larger group) hoping to capitalize on creating a mash up of multiple sub genres to keep the game going for years down the road, retaining players for long periods of time, all while not running on fumes.
FYI, it appears EQN's world might have a bunch of the same zones, cities, mobs, etc. Hence the EQ in the name.
No, Lore / IP is the same thing. Warhammer is an IP, Star Wars is an IP. If you started putting klingons in star wars universe you would be screwing with the IP and the Lore..
That's wrong, IP (intelectual property) and Lore (background story) are by far not the same.
Just as an example the Final Fantasy IP. Every single game has its own Lore. The Lore of FF7 and FF8 are different. But through using same names(Bahamut, Ifrit, Cid, Vita) and and other iconic stuff its still the same IP.
And to even better example look at FF13 and then look at FF Crystal Chronicles. This is a huge difference in art style, gameplay and lore. Still the same IP by using iconic names.
Originally posted by Allein
FYI, it appears EQN's world might have a bunch of the same zones, cities, mobs, etc. Hence the EQ in the name.
Thats exactly what matters to still give it account t be a EQ game.
My favourite comments here are about "game for kidzzz" or "Game for the massezzzz" or "Tis gem haz nO phYscs"
Well, screw you. I'm 24 and I'm looking forward to this game. I guess I'm a kid and mass audience at the same time and devs should milk me at best and blah blah blah. What a load of s.. Seriously.
The movement system here is no more then a demo of EQLandmark and it looks amazing compared to anything that was before it.
you can always pretend to be adult and wait for uninspired Black Desert for example and by playing it you can prove that you are old fart that is looking for shaders, tesselation and other stuff that 99% of gamers does not need. In fact you can contribute to the forum on how awesome you are.
I should add that EQNext is first of all a VIDEOGAME and it does the most important part in it compared to any modern POS MMO out there right now. Fun Factor. End of story.
Total agreement. So tired of all the haters that want a game to be more punishment then entertainment. Complaining that a game is not designed for 40 year old men. I was 17 or so when EQ came out. It was not designed for old men, sorry to break it to everyone that thinks it was some mature, dark, realistic themed fantasy game.
This^^
I'm 25, have a full time career.. a house, 2 kids.. I would consider myself an adult....
But yeah this game looks fun, sure its a little cheesy on the graphics, but honestly cartoony graphics age really well. I would rather have graphics that are going to look good 10 years from now, then super ultra realistic graphics that look like sh1t in 3 years.
Not to mention that my oldest (who is now 5) is getting to the point where she picks up on alot of stuff, so I don't want her watching me playing a graphics bloody language ridden game that she can't sit and watch me play.
So all of you "old farts" need to get a life, even if all of you banded together and donated $1000.00/ea you wouldn't have enough money to build EQ:N.. so in the long run, no one cares about you or your opinion.
All in all I am very happy with what I've seen so far, looks like they are really trying to do something different, which is awesome.
And yes i do own a console (actually a couple of them).. so does that make me a console gamer fanboi? lol..
truth is I have tons of forms of media, from my PC, to my xbox to my tablet etc.. heck even have an OculusRift headed my way on the next ship-out.. But I dont' see why that should dictate whether my opinions on games is valid or not..
Oh well... just wasting my time here.
TL:DR
2thumbs up to SOE, one middle finger up to the haters.
I think they missed an opportunity to make the game more interesting and more believable at the same time.
This is the kind of over the acrobatics you normally see in a kung-fu movie. In this movies it is implied that these people can flip trough the air like crazy because they are magical kung-fu fighters. You don't see an average Joe jumping from building to building on his way to work.
In EQN these over the top parkuor movements and the ability to drop from any height without hurting oneself is given to everyone right from the start, I guess. This leaves me thinking that this is not a special ability but a rule of the world. Norrath has a level of realism similar to Super Mario World and even basic laws of physics don't apply. What is the point of having a castle with a trench and a wall if everyone can just jump over it.
Somehow this does not fit with my ability to suspend my disbelief, if everyone can basically fly in a normal fantasy setting without any explanation. Maybe this would be different if the game had an asian theme.
Furthermore I think it doesn't make much sense to have a magical ability, if everyone has it. It would be much more interesting if the over the top stuff was reserved for certain classes. I don't say they should remove the parkour stuff completely, since everyone should be able to jump over a fence and slide down a slope, but keep the over the top abilities to the monk. The mage could use his ability to teleport to get around.
I think they missed an opportunity to make the game more interesting and more believable at the same time.
This is the kind of over the acrobatics you normally see in a kung-fu movie. In this movies it is implied that these people can flip trough the air like crazy because they are magical kung-fu fighters. You don't see an average Joe jumping from building to building on his way to work.
In EQN these over the top parkuor movements and the ability to drop from any height without hurting oneself is given to everyone right from the start, I guess. This leaves me thinking that this is not a special ability but a rule of the world. Norrath has a level of realism similar to Super Mario World and even basic laws of physics don't apply. What is the point of having a castle with a trench and a wall if everyone can just jump over it.
Somehow this does not fit with my ability to suspend my disbelief, if everyone can basically fly in a normal fantasy setting without any explanation. Maybe this would be different if the game had an asian theme.
Furthermore I think it doesn't make much sense to have a magical ability, if everyone has it. It would be much more interesting if the over the top stuff was reserved for certain classes. I don't say they should remove the parkour stuff completely, since everyone should be able to jump over a fence and slide down a slope, but keep the over the top abilities to the monk. The mage could use his ability to teleport to get around.
You are looking too much in to it. The video represented nothing but EQLandmark movement system.
how it will work in EQNext or in the final build is still unknown.
In a genre full of cardboard cutouts running around with no interactivity with the world around them, I find this sort of refreshing to see, over the top at times, still refreshing, the point of the video seemed to be to showcase the options in terms of interaction, so I don't think the over the top stuff was really out of place.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I seem to remember this same whine when EQ2 came out. How it was nothing like EQ but in name only. They took the world, lore and everything and slapped a new game on it. It had the audacity to not even play like the original! :O
Blah blah frikken blah!
Ok, i'll respond to this briefly.
The only major difference was in EQ2 the world had been basically exploded in a couple islands. It still maintained a bunch of the same zones, cities, mobs, etc. The art style was still in the same vein.
Comparing EQ1 and EQ2 to EQN is a whole different ballgame.
The thing is we haven't really seen any of that yet. We know most of the same areas will be in, but re-imagined. Same goes for the mobs, cities and so forth. The only thing that will be different is the lore and the look of those things. I wouldn't say the art style was in the same vein between EQ2 and EQ1 unless you use the SOGA models which I prefer for most races.
Game play wise, EQNext will be about as different from EQ2 as it was from EQ1.
I seem to remember this same whine when EQ2 came out. How it was nothing like EQ but in name only. They took the world, lore and everything and slapped a new game on it. It had the audacity to not even play like the original! :O
Blah blah frikken blah!
Yeah and in case you missed the memo, EQ2 never attracted as many players as EQ1 had during its peak, and EQ2 lost to WoW big time for releasing at the same time 1 month apart. Also in case you missed the memo, EQ2 wasn't even a top 5 US MMO, they had to consolidate servers and make the game free to play to get people to play it.
Just saying, sometimes people's whines and complaints are legit. You may not agree with them, but Everquest franchise players have every right to complain about how this game called "Everquest Next" yet it has every little "Everquest" in it. Oh and it didn't exactly do SOE very well when they flipped the finger to their EQ1 fanbase when EQ2 launched. They had to back-track and revamp EQ2 for the next 2 years after launch to make EQ2 more like Everquest. It finally became a decent game, but it wasn't without SOE revamping the heck out of the game.
My biggest complaint about how they handled it for loyal fans of their franchise is "well those games aren't going away! you can still play EQ1 and EQ2 !"
My biggest complaint about how they handled it for loyal fans of their franchise is "well those games aren't going away! you can still play EQ1 and EQ2 !"
Comments
How big of a sandbox it really will be is a competely different question. One thing is for sure.. that it will be more of a sandbox than EQ1 or EQ2.. but i do guess that it will be more restrictive than some more indy/hardcoreish sandboxes, because of their mainstream target audience. But as long as we don't have heard anything about crafting, anything about pvp or anything about a lot of other features, which are important for a sandbox experience we can just guess. But a lot of what we know points out that it will be more of a sandbox than a themepark.
Like building stuff, more horizontal progression, roaming mobs/emergent AI, more open character system all those fits better into a sandbox, although not really making a sandbox.. it depends how a lot of other stuff will be, how will be the player driven economy, is there a player driven economy at all? How can you build precisely? Can you build player cities?(some hints say yes) What and how much will be instanced, and what will be in the open world? Will there be regional markets? Will there be trading, and more precisly do you can/have to transport goods from A to B?
How works the resource system exactly? Is there any pvp, and if how will pvp influence the world? Will there be territorial warfare of some kind? Can we build castles? Can we conquer castles? Can a clan collect taxes from their player city/castle? And a lot of other stuff... important stuff.
But 99% of the community complains about graphic style.. about graphic style? Could there be a feature less important than graphic style? Or about some movement gimmicks... about a friggin gimmick.
Yeah.. really the most important, most defining stuff. And yes the last sentence was sarcastic.. just to be clear.
Unless pressing the forward button is now considered "gameplay", this isn't gameplay.
It needs to be toned down. Hopefully they'll figure that out. The gliding bit, I don't like, though someone said it's because of some gear she has.. but if everyone has that same gear, then it's just a default movement style anyway. The model seems to have no weight to it, and all the actions are done with too much ease. When you slide down a gravelly slope, it's not easy, it takes balance and a lot of effort in your quads and hams. They need to incorporate more of that effort into the animations.
The 'Unrealistic physics make sense because dinosaurs didn't breathe fire" gang, need to Google search "red herring", and then quit doing it... unless they're of the opinion that the new Norrath is inside of Neo's super computers. It's about what "fits" into a game setting and what doesn't. You may as well be arguing for Crash Bandicoot and his watermelon transforming hand-cannon to be a good fit for the game.
Fair enough, and i certainly agree with you that EQN will not be the worst out of those 3, my guess is TESO.
The problem is 2 fold, first, F2P. Always attracts horrible players, always. Second, the gameplay elements. Whatever people want to think, when you build a game for the lowest common denominator (or as people like to call it here, for "fun"), you get exactly that, the lowest common denominator.
Honestly these MMO devs are starting to remind me of people who are experiencing the gaming/developer equivalent of battered wife syndrome, they get their proverbial shit kicked in, go running away crying, and then come back for a second (or third, fourth, etc) round of it because they think the gaming population has "changed'. What they never seemingly see is the (painfully obvious) is that they havent changed, because the people you are targetting are not MMO gamers, but are in fact normal gamers who play MMOs like you should expect them to... *gasp* single player games?!?!!! OMFG The logic. You mean, just like a single player game they play it until they "see the content" and then move on to their next game?!?!!!!. You mean, this type of gamer is not conducive to what makes an MMO profitable which is a player sticking around for a long time. You mean, things like, good communities, longer leveling times, heavily incentivized grouping, generally just not hand holding the person makes them actually appreciate the game more, and thus want to stick around more? MADNESS, BLASPHEMY!
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
This seems to be what the modern generation of gamers can't seem to understand.
People want CONSISTENCY within that particular IP's world. Thats all.
If you read every single twilight book, and then all of a sudden in the next book the main character can start casting fireballs after uttering vaguely latin phrases, with no explanation or tie in to the existing world. Other than because, man, its just COOL and FUIN!!!, you would get pissed.
Well, EQN took the EQ world, whipped their proverbial member out, and just started pissing aaalllll over the IP, solely for the purpose of making fistfuls of mone....errr FUN and COOLNESS!
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Ever played Warcraft3 ? Its the same IP as World of Warcraft. Still this are different games. One is a RTS one is a MMO.
And to your example with twilight. its wrong. what you say is a change of lore not of the IP. The correct example would be the old Spiderman Movies vs. the new One. Both have the same IP but different styles. Same goes for EQN and EQ. Both are the same IP, but are totaly different.
another Example, the complete Final Fantasy franchise. The story and gameplay are different among different titels. But still they are considered the same IP cause they use same core elements, like the summons, or naming of classes and spells.
I seem to remember this same whine when EQ2 came out. How it was nothing like EQ but in name only. They took the world, lore and everything and slapped a new game on it. It had the audacity to not even play like the original! :O
Blah blah frikken blah!
No, Lore / IP is the same thing. Warhammer is an IP, Star Wars is an IP. If you started putting klingons in star wars universe you would be screwing with the IP and the Lore.
Warcraft 3 and World of Warcraft are still consistent with each other. They're different types of games but its not like Warcraft 3 has giant Anime Style Mechs runnin around shooting lasers at each other and WOW doesnt. They're still internally consistent with the IP.
Everquest never had cartoony style to it. It was always a somewhat more serious IP. The art style never featured massive shoulderpads and blocky wow style buildings and armor and weapons etc. Even something as simple as fall dmg is clearly missing or severely reduced in EQN, and even if it did exist you still have so much of the BS anime style double jump, turn in midair, bullshit that you could easily negate it. Its just ridiculous and doesn't belong in an EQ game. There is a reason very few EQ fans are excited about this game. Even Michael Bitton knew from day 1 of seeing the initial part of the game that the art style was going to be a major point of contention.
Anyways, ive made my point, im going to leave the thread alone before i fly off the handle and get myself banned again.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Ok, i'll respond to this briefly.
The only major difference was in EQ2 the world had been basically exploded in a couple islands. It still maintained a bunch of the same zones, cities, mobs, etc. The art style was still in the same vein.
Comparing EQ1 and EQ2 to EQN is a whole different ballgame.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Super Mario Next?
No intention of sounding ignorant, but I can't believe it's 2013 and people still get excited, and then even about a Minecraft-esque MMO with a little GW2 touch that claims to be the new thing.
Guess I'm getting old. ':D
It's almost like EQ2 was EQ1's sequel and EQN is a brand new take on the IP aimed at an entirely different group of players (much larger group) hoping to capitalize on creating a mash up of multiple sub genres to keep the game going for years down the road, retaining players for long periods of time, all while not running on fumes.
FYI, it appears EQN's world might have a bunch of the same zones, cities, mobs, etc. Hence the EQ in the name.
That's wrong, IP (intelectual property) and Lore (background story) are by far not the same.
Just as an example the Final Fantasy IP. Every single game has its own Lore. The Lore of FF7 and FF8 are different. But through using same names(Bahamut, Ifrit, Cid, Vita) and and other iconic stuff its still the same IP.
And to even better example look at FF13 and then look at FF Crystal Chronicles. This is a huge difference in art style, gameplay and lore. Still the same IP by using iconic names.
Thats exactly what matters to still give it account t be a EQ game.
This^^
I'm 25, have a full time career.. a house, 2 kids.. I would consider myself an adult....
But yeah this game looks fun, sure its a little cheesy on the graphics, but honestly cartoony graphics age really well. I would rather have graphics that are going to look good 10 years from now, then super ultra realistic graphics that look like sh1t in 3 years.
Not to mention that my oldest (who is now 5) is getting to the point where she picks up on alot of stuff, so I don't want her watching me playing a graphics bloody language ridden game that she can't sit and watch me play.
So all of you "old farts" need to get a life, even if all of you banded together and donated $1000.00/ea you wouldn't have enough money to build EQ:N.. so in the long run, no one cares about you or your opinion.
All in all I am very happy with what I've seen so far, looks like they are really trying to do something different, which is awesome.
And yes i do own a console (actually a couple of them).. so does that make me a console gamer fanboi? lol..
truth is I have tons of forms of media, from my PC, to my xbox to my tablet etc.. heck even have an OculusRift headed my way on the next ship-out.. But I dont' see why that should dictate whether my opinions on games is valid or not..
Oh well... just wasting my time here.
TL:DR
2thumbs up to SOE, one middle finger up to the haters.
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HAHAH me too! /highfive
I love arcades too, they can entertain me for a one whole week.
I think they missed an opportunity to make the game more interesting and more believable at the same time.
This is the kind of over the acrobatics you normally see in a kung-fu movie. In this movies it is implied that these people can flip trough the air like crazy because they are magical kung-fu fighters. You don't see an average Joe jumping from building to building on his way to work.
In EQN these over the top parkuor movements and the ability to drop from any height without hurting oneself is given to everyone right from the start, I guess. This leaves me thinking that this is not a special ability but a rule of the world. Norrath has a level of realism similar to Super Mario World and even basic laws of physics don't apply. What is the point of having a castle with a trench and a wall if everyone can just jump over it.
Somehow this does not fit with my ability to suspend my disbelief, if everyone can basically fly in a normal fantasy setting without any explanation. Maybe this would be different if the game had an asian theme.
Furthermore I think it doesn't make much sense to have a magical ability, if everyone has it. It would be much more interesting if the over the top stuff was reserved for certain classes. I don't say they should remove the parkour stuff completely, since everyone should be able to jump over a fence and slide down a slope, but keep the over the top abilities to the monk. The mage could use his ability to teleport to get around.
You are looking too much in to it. The video represented nothing but EQLandmark movement system.
how it will work in EQNext or in the final build is still unknown.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Thankfully EQN seems to offer more than just one thing.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The thing is we haven't really seen any of that yet. We know most of the same areas will be in, but re-imagined. Same goes for the mobs, cities and so forth. The only thing that will be different is the lore and the look of those things. I wouldn't say the art style was in the same vein between EQ2 and EQ1 unless you use the SOGA models which I prefer for most races.
Game play wise, EQNext will be about as different from EQ2 as it was from EQ1.
Yeah and in case you missed the memo, EQ2 never attracted as many players as EQ1 had during its peak, and EQ2 lost to WoW big time for releasing at the same time 1 month apart. Also in case you missed the memo, EQ2 wasn't even a top 5 US MMO, they had to consolidate servers and make the game free to play to get people to play it.
Just saying, sometimes people's whines and complaints are legit. You may not agree with them, but Everquest franchise players have every right to complain about how this game called "Everquest Next" yet it has every little "Everquest" in it. Oh and it didn't exactly do SOE very well when they flipped the finger to their EQ1 fanbase when EQ2 launched. They had to back-track and revamp EQ2 for the next 2 years after launch to make EQ2 more like Everquest. It finally became a decent game, but it wasn't without SOE revamping the heck out of the game.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
My biggest complaint about how they handled it for loyal fans of their franchise is "well those games aren't going away! you can still play EQ1 and EQ2 !"
Thanks George!
It worked for Xbox!!
Face it, us old school EQers are out the door.
Todays games are all about keeping the kiddies happy "oooo look at the forward flips I can do, look at my huge sword and cartoon armour"
If you want a true sandbox play Wurm or Eve, it's stupidity to think any new popular game will have any depth, so stop doing it.