It's a surprisingly small detail that adds a lot to a game when implemented correctly.
I will say I rather hate when MMOs have invisible barriers to prevent you from falling off ledges.
EQ1 had designed it well. The ability to fall off high cliffs and die added real fear to the game. High Pass Hold, Paineel to name two had massive drops that would kill you if you weren't paying attention. The fact that I remember these locations speaks to the affect this detail had on the atmosphere of the game.
Comments
It's a surprisingly small detail that adds a lot to a game when implemented correctly.
I will say I rather hate when MMOs have invisible barriers to prevent you from falling off ledges.
EQ1 had designed it well. The ability to fall off high cliffs and die added real fear to the game. High Pass Hold, Paineel to name two had massive drops that would kill you if you weren't paying attention. The fact that I remember these locations speaks to the affect this detail had on the atmosphere of the game.